Mount&Blade/Siege: Difference between revisions

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→‎Attacking: full rewrite to cover the new stage-based siege system
(added YouTube video, moved screenshot to Attacking the walls)
(→‎Attacking: full rewrite to cover the new stage-based siege system)
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As well as attacking directly you also have the option of waiting to starve them out. Before attempting this, completely fill your inventory with food items, ideally picking ones that have quantity values of 50/50. Depending on the size of your army your food supplies may still run down quicker than those of the defenders. When this happens you will need to go get some food, but if you spend too long away from the siege the defenders will dismantle your equipment and you will have to build them again. Even if this happens their food supplies will still be depleted until they get a chance to replenish them, but you should still try to keep the attack as uninterrupted as possible to prevent their supplies increasing.
As well as attacking directly you also have the option of waiting to starve them out. Before attempting this, completely fill your inventory with food items, ideally picking ones that have quantity values of 50/50. Depending on the size of your army your food supplies may still run down quicker than those of the defenders. When this happens you will need to go get some food, but if you spend too long away from the siege the defenders will dismantle your equipment and you will have to build them again. Even if this happens their food supplies will still be depleted until they get a chance to replenish them, but you should still try to keep the attack as uninterrupted as possible to prevent their supplies increasing.


==Attacking the walls==
==Attacking==
[[Image:Mount&Blade siege tower.jpg|thumb|A siege tower in use.]]
[[Image:Mount&Blade siege tower.jpg|thumb|A siege tower in use.]]
Before actually leading the attack you will want to rearrange your forces (see [[Mount&Blade/Party|Party]]); generally speaking you should arrange your men in order of how effective they are as ground troops (mounted troops will spawn without their horses). When you attack the walls you will have to make your way up the ladder or siege tower while braving the enemy's shafts. At the top will be a group of four or more defenders (generally archers); if you just lead your infantry straight up you may take some losses, so if you have archers of your own you should get them to kill or weaken these defenders before you let your infantry go up the ramp.
Before actually leading the attack you will want to rearrange your forces (see [[Mount&Blade/Party|Party]]); generally speaking you should arrange your men in order of how effective they are as ground troops (mounted troops will spawn without their horses).


There will also be one or more archers in each of the side tower areas, but since they are secluded and can't be aided by newly-spawned enemies they shouldn't be too much trouble. The remainder of the defenders will be in the compound. It may take your troops some time to work their way up the ramp and down the stairs, especially if they are newly spawned. New enemies will always spawn just in front of the keep's door, so you will probably want to set that as a gathering point (with {{kbd|F1}}). There will usually be a few archers on the far wall (the one you didn't climb up on) so you will want to head up there after the initial group in the courtyard is under control. Unlike normal battles (where the "round" will eventually end depending on the enemy's forces and your battle size setting) enemies will keep spawning in front of the doorway until all of the defenders' combined forces are defeated.
Sieges have several following stages.


Since the .950 Version there is a chance of multi-staged siege, which in case of castles will be just a small fight in lord's hall. Usually enemy outpover you by 1-3 troops, so you better call your allies close (with {{kbd|F2}}) and take scattered enemies on one at a time. Having strong troops on top of your party will make them to assist you in this small battle.
===Enemies sally forth===
In towns, you have to first defeat enemy on the streets, which will go with same style as mentioned above. After succesful streetfight, you will fight in the castle of the town, but this fight is even smaller.
If the enemy outnumbers you, a portion of their forces will sally forth to stop your attack. The defenders only come out in one group; if you manage to defeat them no more will spawn. If you outnumber them or have mostly equal numbers they will stay behind the walls, and this stage will be skipped.
If you are experienced in taking more than 1 enemy at a time you will find this easy. Usually these battles have ~you + 4 allies vs 6-7 enemies, so there really isn't lots of things to worry about.
 
===Attacking the walls===
When you attack the walls you will have to make your way up the ladder or siege tower while braving the enemy's shafts. At the top will be a thick group of defenders (generally archers); if you just lead your infantry straight up you may take some losses, so if you have archers of your own you may want to get them to kill or weaken the group of defenders at the entrance before you lead your infantry go up the ramp.
 
Once you have gained the walls, quickly clear out the defenders before descending into the courtyard. There will also be one or more archers in each of the side tower areas as well as infantry on the walkways. These archers pose little threat once you're on the walls, but they will cause a lot of damage if you descend to the courtyard without wiping them out.
 
Enemy reinforcements will spawn in the compound, and they will be constantly spawning to meet the battle size as their comrades are defeated; unlike a normal field battle the combat is not broken up into rounds based on the number of combatants. It may take your troops some time to work their way down the stairs to the courtyard, especially if they are newly spawned. New enemies will always spawn just in front of the keep, so you will probably want to set that as a gathering point (with {{kbd|F1}}).
 
Once almost all of the defenders have been killed the current stage of the battle will end, and the survivors will retreat to regroup.
 
===Fight in the streets (towns only)===
For towns, the next stage is to fight some of the defenders in the street. You only get a handful of men for this and the defenders slightly outnumber you, so you will want to gather up your forces with {{kbd|F2}} to ensure they stick together. When you have won back the streets, the survivors retreat to the castle's keep.
 
===Fight in the keep===
The remaining defenders make a desperate last stand in the castle's keep. Here you are fighting in a very small area and are slightly outnumbered, but the enemy's forces are far fewer in number than in previous stages. Once you defeat them the battle is over and you will be taken to the post-battle party screen.


==Aftermath==
==Aftermath==
When the defenders surrender or are defeated you will take the fortress (any enemy heroes present will escape) and receive the usual gold and experience, and you will then arrive at a menu with the usual exploration options. After you capture a location it will become the property of your faction along with one or more nearby villages. After a few hours or days the king will assign the town or castle and its village(s) to his vassals, possibly giving one to you (see [[Mount&Blade/Fiefs|Fiefs]]). From the exploration menu you can also specifically ask to be given this property, although you may not be successful.
When the defenders surrender or are defeated you will take the fortress (any enemy heroes present will escape) and receive the usual gold and experience, and you will then arrive at a menu with the usual exploration options. After you capture a location it will become the property of your faction along with one or more nearby villages. After a few hours or days the king will assign the town or castle and its village(s) to his vassals, possibly giving one to you (see [[Mount&Blade/Fiefs|Fiefs]]). From the exploration menu you can also specifically ask to be given this property, although you may not be successful.