Ms. Pac-Man/Versions: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
2,914 bytes added ,  28 November 2011
cleanup, restoring erroneously removed content
({{prevpage=Bootlegs|prevname=Arcade bootlegs}}; and I have also managed to restrain myself from mentioning Super Pac-Man's processors)
(cleanup, restoring erroneously removed content)
Line 10: Line 10:
Developed by Atari in 1982. This conversion is considered a substantial improvement over the conversion of the original Pac-Man for the Atari 2600.  Four mazes are included without intermissions, and Inky is colored as green instead of blue.  The mazes are not exact copies of the arcade originals, but contain many of the key elements (number of tunnels, color, etc.)  Regardless of which maze you are on, only two rounds need to be completed in order to move on to the next maze.
Developed by Atari in 1982. This conversion is considered a substantial improvement over the conversion of the original Pac-Man for the Atari 2600.  Four mazes are included without intermissions, and Inky is colored as green instead of blue.  The mazes are not exact copies of the arcade originals, but contain many of the key elements (number of tunnels, color, etc.)  Regardless of which maze you are on, only two rounds need to be completed in order to move on to the next maze.
{{-|left}}
{{-|left}}
* ''It's worth noting that while the Atari 2600 conversion of Ms. Pac-Man was far better received than the conversion of [[Pac-Man]], in 2009 talented hacker Nukey Shay set about correcting some of the cosmetic mistakes found in the original conversion.  The blue maze background has been replaced with black, the dots are now a distinct color from the maze (in accordance with the colors chosen in the arcade version), and Ms. Pac-Man has red lips and a red bow.  This hack is known as "[http://www.atariage.com/forums/topic/146664-ms-pac-man-gets-a-facelift/ Ms. Pac-Man multicolor]", and can be found be following the link to the AtariAge.com forums topic entitled "Ms. Pac-Man Gets a Facelift"''.
* ''It's worth noting that while the Atari 2600 conversion of Ms. Pac-Man was far better received than the conversion of [[Pac-Man]], in 2009 talented hacker Nukey Shay set about correcting some of the cosmetic mistakes found in the original conversion.  The blue maze background has been replaced with black, the dots are now a distinct color from the maze (in accordance with the colors chosen in the arcade version), and Ms. Pac-Man has red lips and a red bow.  This hack is known as "[http://www.atariage.com/forums/topic/146664-ms-pac-man-gets-a-facelift/ Ms. Pac-Man multicolor]".
{{-}}
{{-}}
== Atari 5200 & 400/800/XL/XE ==
== Atari 5200 & 400/800/XL/XE ==
Line 29: Line 29:
[[Image:MPM LYNX box.jpg|thumb|120px|right|box]]
[[Image:MPM LYNX box.jpg|thumb|120px|right|box]]
Developed by Atari in 1990.  The mazes are stretched out to fill the screen due to the small size of the ill-fated handheld unit.
Developed by Atari in 1990.  The mazes are stretched out to fill the screen due to the small size of the ill-fated handheld unit.
The Lynx version also has some other features. For the extended mazes, there is a small turbo figure you can pick up (lightning symbol), under the ghost pen. This appears for a short period of time, and when you collect it, you speed up until you complete the maze or if you die on that maze you lose it.
There is a new intermission 4, called 'The bus stop', where Ms. Pac-Man picks up the four ghosts, and drives off.
There are several new extended mazes that repeat in patterns, and eventually the ghosts stop blinking and you reach one final maze that continues forever, until you end your game.
{{-}}
{{-}}
== Colecovision ==
== Colecovision ==
[[Image:Pacman Collection CVIS Ms Pacman.png|thumb|left|Pac-Man Collection]]
[[Image:Pacman Collection CVIS Ms Pacman.png|thumb|left|Pac-Man Collection]]
[[Image:Pacman Collection CVIS box.jpg|thumb|120px|right|Box artwork]]
[[Image:Pacman Collection CVIS box.jpg|thumb|120px|right|Box artwork]]
Opcode Games, developer of new titles for the Colecovision system, has developed a homebrew cartridge that includes versions of the original [[Pac-Man]], Ms. Pac-Man, and [[Pac-Man Plus]], with the aim of making them as faithful to the original arcade versions as they can possibly be.  Despite limitation on the display resolution permitted by a television set, these conversions are considered to be quite accurate and well made, specially as Pac-Man Plus was never converted before.
Opcode Games, developer of new titles for the Colecovision system, has developed a homebrew cartridge that includes versions of the original [[Pac-Man]], Ms. Pac-Man, and [[Pac-Man Plus]], with the aim of making them as faithful to the original arcade versions as they can possibly be.  Despite limitation on the display resolution permitted by a television set, these conversions are considered to be quite accurate and well made.
{{-}}
{{-}}
== Commodore 64 ==
== Commodore 64 ==
Developed by Atarisoft in 1984. As you can see in the first of the three screenshots that are shown below, Pinky is colored purple instead of pink.  Later re-released by Thunder Mountain.
Developed by Atarisoft in 1984. Pinky is colored purple instead of pink.  Later re-released by Thunder Mountain.
<gallery>
<gallery>
Image:MPM C64.gif|screen
Image:MPM C64.gif|screen
Line 57: Line 63:
Developed by Namco in 1999. This is a color-corrected version of the original Game Boy conversion. Other than the addition of color, the gameplay is identical to the regular Game Boy's. You have an option to see the full maze, or a scrolling version.
Developed by Namco in 1999. This is a color-corrected version of the original Game Boy conversion. Other than the addition of color, the gameplay is identical to the regular Game Boy's. You have an option to see the full maze, or a scrolling version.


It also comes with a GBC conversion of [[Super Pac-Man]], which was the third (and second official) title in the Pac-Man series.  
It also comes with a GBC conversion of [[Super Pac-Man]].  
{{-}}
{{-}}
== NES ==
== NES ==
Line 63: Line 69:
[[Image:MPM NES Namco box.jpg|thumb|120px|right|box]]
[[Image:MPM NES Namco box.jpg|thumb|120px|right|box]]
Developed by Namco in 1993. This version's choices of colors for the mazes are not completely faithful to the arcade. As with the original Pac-Man NES conversion, the maze sizes are reduced to fit the screen, so there are less pellets to eat.
Developed by Namco in 1993. This version's choices of colors for the mazes are not completely faithful to the arcade. As with the original Pac-Man NES conversion, the maze sizes are reduced to fit the screen, so there are less pellets to eat.
There are many differences from the arcade version. The fruit counter continues to show bananas for the levels past 6, unlike the arcade which just stops. This is the hardest version of the game (even on arcade mode).
{{-|left}}
There are four new mazes:
# Racetrack
# Multi-area with one tunnel
# Cross-area quad where the ghosts don't blink
# A big open area board
The maze colors are completely different, and there is a totally different order including two new intermissions, Junior 2 and Junior 3. These are similar to the Junior intermission, except a new Junior is dropped.
The new maze order is as follows:
The new maze order is as follows:
{| {{prettytable|notwide=1}}
! Maze || Description
|-
| 1-2 || First maze, green/orange
|-
| 3-5|| Second maze, olive/blue/purple
|-
| 6-9 || Chase board, lightblue/purple/grey/lightgreen
|-
| 10-13|| Junior board, brown/green/blue/pink
|-
| 14-16 || Chase board, brightgreen/orange/olive
|-
| 17 || Racetrack, blue
|-
| 18-20 || Junior scene 2, pink/lightblue/purple
|-
| 21 || Multi-1 tunnel, grey
|-
| 22,23 || Chase board, darkgreen/lightgreen
|-
| 24 || Open area, blue
|-
| 25-28 || Repeats boards first,second,chase,junior boards, pink/green/orange/blue
|-
| 29-32 || Repeats racetrack,multi1-tunnel(no blink),crossquad,openarea, olive/purple/lightblue/blue
|-
|}
The mazes from 25-28,29-32, as a set of 8 continue to repeat forever until you quit the game. You see intermission screens during these also.
{{-}}
{{-}}
== PC ==
== PC ==
Developed by Atarisoft in 1983. As you can see in the first of the three screenshots shown below, Inky is colored correctly (blue instead of green). Later re-released by Thunder Mountain.
Developed by Atarisoft in 1983. Later re-released by Thunder Mountain.
<gallery>
<gallery>
Image:MPM PC maze.png|screen
Image:MPM PC maze.png|screen
Line 76: Line 126:
[[Image:MPM SGG box.jpg|thumb|120px|right|box]]
[[Image:MPM SGG box.jpg|thumb|120px|right|box]]
Developed by Namco in 1995. As with the NES version, this version's choices of colors for the mazes are not completely faithful to the arcade.  The maze sizes are also once again reduced to fit the screen, so there are less pellets to be eaten.   
Developed by Namco in 1995. As with the NES version, this version's choices of colors for the mazes are not completely faithful to the arcade.  The maze sizes are also once again reduced to fit the screen, so there are less pellets to be eaten.   
There are many differences from the arcade version. The fruit counter continues to show bananas for the levels past 6, unlike the arcade which just stops. Only 2 fruit are visible.
{{-|left}}
There are at least four new mazes:
# Racetrack
# small squares open area with one tunnel
# Symmetrical 4 way maze
# Maze with long horizontal/vertical passages
The maze colors are completely different, and there is a totally different order including new intermissions Junior 2. These are similar to the Junior intermission, except a new Junior is dropped.
The new maze order is as follows:
{| {{prettytable|notwide=1}}
! Maze || Description
|-
| 1-2 || First maze, green/blue
|-
| 3-5|| Second maze, pink/orange/green
|-
| 6-8 || Chase board, dark blue/pink/orange/
|-
| 9 || racetrack, light green
|-
| 10-12|| Junior board, dark blue/pink/orange/
|-
| 13 || small open squares light green
|-
| 14-16 || second board, dark blue/pink/orange
|-
| 17 || long vertical horizontal, light green
|-
| 18-20 || chase - dark blue/pink/orange
|-
| 21 || 2 tunnels split light green
|-
| 22-24 || junior board, dark blue/pink/orange
|-
| 25 || symmetrical 4 way maze, light green
|-
|}
You see intermission screens during these also.
{{-}}
{{-}}
== TI-99/4A ==
== TI-99/4A ==
[[Image:MPM TI99.png|thumb|left|TI-99/4A]]
[[Image:MPM TI99.png|thumb|left|TI-99/4A]]
[[Image:MPM TI99 box.jpg|thumb|120px|right|box]]
[[Image:MPM TI99 box.jpg|thumb|120px|right|box]]
Developed by Atarisoft in 1983. As you can see in the screenshot shown the left, Pinky is colored purple instead of pink.
Developed by Atarisoft in 1983. Pinky is colored purple instead of pink.
{{-}}
{{-}}
== Xbox 360 ==
== Xbox 360 ==
Line 91: Line 184:
[[Image:MPM NES Tengen.png|thumb|left|screen]]
[[Image:MPM NES Tengen.png|thumb|left|screen]]
[[Image:MPM NES Tengen box.jpg|thumb|120px|right|box]]
[[Image:MPM NES Tengen box.jpg|thumb|120px|right|box]]
Developed by Tengen in 1990. This is the best-looking version of the game, with arcade accurate textures and colors.
Developed by Tengen in 1990. This is the best-looking version of the game, with arcade accurate textures and colors.  The sprite sizes are slightly off, but it looks more like the arcade version that the other systems.
{{-}}
{{-}}
=== Sega Genesis ===
=== Sega Genesis ===
61,114

edits