Myst/Walkthrough: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
653 bytes added ,  10 December 2023
m (cleanup, footer nav)
Tags: Mobile edit Mobile web edit
 
(18 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{needimage}}
{{needimage}}
{{subpage}}
{{Header Nav|game=Myst}}
{{Header Nav|game=Myst}}
You start at the dock. There, and in 7 other places are Marker Switches. Familiarize yourself with the island, flip the 7 Switches you can reach, then return to the dock and enter the fore-chamber. Press the button on the paper hanging on the wall, enter the number 8, press that button, then the one on the imager. Go out and enter the Library. Put the Red and Blue Pages in their books. Clicking the picture left of the bookshelf opens a secret passage. The one to the right opens the door out. Look at the map. Clicking and holding on the flashing white circle should make a line rotate, and pause at 4 places. If it doesn't, flip the Switches you missed, then come back.
You start at the dock. There, and in 7 other places are Marker Switches. Familiarize yourself with the island, flip the 7 Switches you can reach, then return to the dock and enter the fore-chamber. Press the button on the paper hanging on the wall, enter the number 8, press that button, then the one on the imager. Go out and enter the Library. Put the Red and Blue Pages in their books. Clicking the picture left of the bookshelf opens a secret passage. The one to the right opens the door out. Look at the map. Clicking and holding on the flashing white circle should make a line rotate, and pause at 4 places. If it doesn't, flip the Switches you missed, then come back.


==Enter Mechanical==
==Enter Mechanical==
Rotate the map until it stops on the gears, then enter the secret passage (see Start). Go up the elevator, and note the key behind it (2:40 and 2,2,1). Leave and go to the Clock Tower. Spin the wheels (small- hours, large- minutes) until the Clock says 2:40. Press the red button, flip the Marker Switch, and enter the Clock Tower. Pull the middle lever twice, then hold the left one until the middle number reads 2. If you need to reset the puzzle, pull the right lever. When the gear opens up, go to the large gear, and enter the Mechanical Age.
Rotate the map until it stops on the gears, then enter the secret passage (see Start). Go up the elevator, and note the key behind it (2:40 and 2,2,1). Leave and go to the Clock Tower. Spin the wheels ('''Small- Hours, Large- Minutes''') until the Clock says 2:40. Press the red button, flip the Marker Switch, and enter the Clock Tower. Pull the middle lever twice, then hold the left one until the middle number reads 2. If you need to reset the puzzle, pull the right lever. When the gear opens up, go to the large gear, and enter the Mechanical Age.


==Mechanical Age==
==Mechanical Age==
Go to the Fortress. Take the right path, and face the throne. Click on the recessed panel to the left. Inside is a Blue Page. Go back and take the left path. Face the throne and press the panel to the right for the Red Page. Go to the back of the Fortress, press the button, and go down the stairs. Pull the lever so that the openings on the circles face you, then go up, close the stairs, and enter the elevator. Press the top arrow, then the middle button and quickly exit the elevator. When it lowers, go to the controls. Move the left lever up, then the right for a short time. Pull the left lever back down. Do this until you hear a spring (1 of 4 sounds). Press the orange button, and return to the Fortress entrance. Go down the path, and note the symbols. Return to the elevator and the controls. This time, rotate the Fortress until you hear a ping. Return to the entrance, and note more symbols. Go back to the controls above the elevator, and rotate until you hear a dong. Return to the start of the level, and enter these symbols in the pillar:
Go to the Fortress. Take the right path, and face the throne. Click on the recessed panel to the left. Inside is a Blue Page. Go back and take the left path. Face the throne and press the panel to the right for the Red Page. Go to the back of the Fortress, press the button, and go down the stairs. Pull the lever so that the openings on the circles face you, then go up, close the stairs, and enter the elevator. Press the top arrow and go to that floor. Press the middle button and quickly exit the elevator onto the to floor. When it lowers, go to the controls that are on top of the elevator. Move the left lever up, then the right for a short time. Pull the left lever back down. Do this until you hear the exhaust sound (1 of 4 sounds). Press the orange button, and return to the Fortress entrance. Go down the path, and note the symbols. Return to the elevator and the controls. This time, rotate the Fortress until you hear a Clink sound. Return to the entrance, and note more symbols. Go back to the controls above the elevator, and rotate until you hear a cowbell sound. Return to the start of the level, and enter these symbols in the pillar:
# Circle with hole at bottom
# Circle with hole at bottom
# Two triangles and a rectangle between
# Two triangles and a rectangle between
Line 18: Line 19:


==Stoneship Age==
==Stoneship Age==
Turn left, go to the umbrella, and press the right button. Turn around and go to the lighthouse. At the bottom, open and close the lever on the left of the chest. Go to the umbrella, press the middle button, and return to the lighthouse. Click the key to open the chest, then use the key inside it above. Go up and turn the generator crank until it is fully charged. You may need to repeat this later. Go to the second part of the boat, climb up the platforms, and note 135 in the telescope. Go down, then into the corridor to Achenar's room. Record the note in the second from bottom shelf in the dresser, and see the Blue Page on the bed. Return to the starting part of the boat, and enter the corridor to Sirrus's room. The Red Page is in the bottom shelf of the dresser. Exit the room, and go up exactly one level. Press the secret door at the side, and go to the compass rose. Press the button by the bottom-right orange arrow. Exit, take a Page, and return to the umbrella. Press the left button, return to the boat, and go down the passage to the right. Click on the table to leave. Insert the Page, then return to the Age. Go to the umbrella, press the middle button, recharge the generator, and get the second Page. Enter the secret passage again to press the bottom-right orange button. Return to the umbrella, press the left button, go down the corridor, and leave the Age. Put the Page into its book.
Turn left, go to the umbrella, move lever to the right then press the button. Turn around and go to the lighthouse. At the bottom, open and close the knob on the ocean marker attached to the rope. Go to the umbrella, move the lever to the middle and press the button, and return to the lighthouse. Click the key to open the chest, then use the key inside it above. Go up and turn the generator crank until it is fully charged. You may need to repeat this later. Go to the second part of the boat, climb up the platforms, and note 135 in the telescope. Go down, then into the corridor to Achenar's room. Record the note in the second from bottom shelf in the dresser, and see the Blue Page on the bed. Return to the starting part of the boat, and enter the corridor to Sirrus's room. The Red Page is in the bottom shelf of the dresser. Exit the room, and go up exactly one level. Press the secret door at the side, and go to the compass rose. Press the button by the bottom-right orange arrow. Exit, take a Page, and return to the umbrella. Press the left button, return to the boat, and go down the passage to the right. Click on the table to leave. Insert the Page, then return to the Age. Go to the umbrella, press the middle button, recharge the generator, and get the second Page. Enter the secret passage again to press the bottom-right orange button. Return to the umbrella, press the left button, go down the corridor, and leave the Age. Put the Page into its book.


==Enter Channelwood==
==Enter Channelwood==
Rotate the map until it stops at the hexagon at the bottom-left, and enter the secret passage (see Start). Go up the elevator, and note the key behind it. Leave and go to the Cabin. Face the safe, enter "724", and open the door. Take out, and strike, a match. Turn and go to the boiler, then click on the square at the bottom-left with a lit match. Turn and hold the wheel so it moves all of the way right. When the banging sounds stop, move the wheel left for 20 turns, then quickly exit, turn around, and go down the path to the right of the Cabin. Enter the tree when it is moving down. If you miss the tree, turn the wheel again. If it takes you up, press the white button to go back. Enter Channelwood at the bottom.
Rotate the map until it stops at the hexagon at the bottom-left, and enter the secret passage (see Start). Go up the elevator, and note the key behind it. Leave and go to the Cabin. Face the safe, enter "724", and open the door. Take out, and strike, a match. Turn and go to the boiler, then click on the square at the bottom-left with a lit match. Turn and hold the wheel so it moves all of the way right. When the banging sounds stop, move the wheel left for 20 turns, then quickly exit, turn around, and go down the path to the left of the Cabin. Enter the tree when it is moving down. If you miss the tree, turn the wheel again. If it takes you up, press the white button to go back. Enter Channelwood at the bottom.


==Channelwood==
==Channelwood==
Line 38: Line 39:


==End Game==
==End Game==
Listen to both brothers, then go to the last book on the middle shelf. Turn to page 158, and note the diagram. Go into the fireplace, press the red button, and enter the same combination (shown here):
Listen to both brothers to be informed about the final page behind the fireplace.  Then read the last book on the middle shelf. Turn to page 158, and note the diagram. Go into the fireplace, press the red button, and enter the same combination (shown here):
<pre>
<pre>
XX    XX
XX    XX
Line 46: Line 47:
XX  XX  
XX  XX  
XXXXX X</pre>
XXXXX X</pre>
Press the red button again, then open the green book. Listen to Atrus, then, from the two half notes that you found earlier, make sure all of the Marker Switches are up, and lower the one by the dock. Take the Page, enter the Green Book, and give it to Atrus. Watch the ending.
Press the red button again, then open the green book. Listen to Atrus, then, from the two half notes that you found earlier, make sure all of the Marker Switches are up, and lower the one by the dock. Take the Page, enter the Green Book, and give the page to Atrus. Watch the ending.
 
You can skip most of the plot by only performing the necessary steps to get the final page.  You will need to set the clock tower to 2:40 to raise a Marker Switch, but all other marker switches do not require any special puzzles to complete.
 
The bad endings are possible simply by adding the final blue or red page to the appropriate book.


==realMyst Age==
==realMyst Age==
You can only explore this bonus age if you play realMyst, the realtime 3D remake of Myst. All other versions (including Masterpiece editions) do '''not''' offer any way to enter or explore this age.
You can only explore this bonus age if you play realMyst, the realtime 3D remake of Myst. All other PC versions (including Masterpiece editions) do '''not''' offer any way to enter or explore this age, but a static 2D version (like the original ages) is included in the PSP release.


===Enter Rime===
===Enter Rime===
Line 59: Line 64:
The right button controls the color. Find the red button at left and push it. Read the journal and go down without turning the elevator back by pressing the red button on the right. Go to the door at the end of the passage and notice the crystal combination which is written down on the paper on the desk at the left. Enter the combination into the age observator - note that the color of the center crystal is turquoise and not blue. If you do it correctly, you will see a picture of Riven. You can return to Myst using the linking book in the cabin.
The right button controls the color. Find the red button at left and push it. Read the journal and go down without turning the elevator back by pressing the red button on the right. Go to the door at the end of the passage and notice the crystal combination which is written down on the paper on the desk at the left. Enter the combination into the age observator - note that the color of the center crystal is turquoise and not blue. If you do it correctly, you will see a picture of Riven. You can return to Myst using the linking book in the cabin.


{{Footer Nav|game=Myst|prevpage=Controls|nextpage=Version differences}}
{{Footer Nav|game=Myst|prevpage=Gameplay|nextpage=Versions}}