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{{Header Nav|game=Ninja Gaiden (NES)}}
{{Header Nav|game=Ninja Gaiden (NES)}}


{{control selector|NES, SNES, , Wii (classic), GameCube}}
This is the final act of the game. It includes the most difficult portions of any stages in the game and requires skill to defeat the multiple bosses at the end.
==Act 6-1==
This is a very easy level, mostly because it's straight-forward. No hard jumps or even hazards. However, this level doesn't mean that the act itself is easy.  


Proceed left, obviously. Kill "The Green Gunman" (none of these names are official) but look out for a bat behind you, it might respawn. Slash at the candle for the small shuriken and '''be ready''', because there's a "Green Gunman", a falcon, and a "Hunchback Special Needs Guy" who jumps around a lot. Kill the falcon first then immediately slash the "Hunchback Special Needs Guy". Make sure you jump when you kill him, and when you land kill gunman. Jump for a bat. Next, you'll see "Gray Ken" (from Street Fighter 2, he does that special move". Slash him or use the small shuriken. Your next opponent is a machine that shoots 1 fireball. Let's call him "Green Fire Spitter". Run against the wall until the fireball passes, let's call this the Hugging Wall strategy, then jump and slash, while proceeding left. Then, slash the candle for some Magic (energy for subweapon). Grab the 2 next candles quickly and kill "Green Fire Spitter", using the hugging wall strategy. Jump and wait for the next Monsterman to shoot. Jump and kill. Same for next Monsterman. Be ready for a falcon. Make the falcon either scrolls off the screen or duck, turn around, and kill, which is a good strategy for killing falcons. We'll call this the ducking Falcon strategy. Get the candles you missed and go left, while getting candles. Get the jumping tornado and '''immediately jump for the "Hunchback Special Needs Guy and use tornado'''. Use the hugging wall strategy for the axe-thrower. Keep on using the tornado, collecting all of the candles and killing enemies. '''Make sure you use the tornado and not the original slash!''' You will run out of Magic, but keep on jumping at a pace and collect a 10 piece Magic. Run immediately to enter Act 6-2, ignoring the falcon.
== Stage 6-1 ==
{{Scrolling_map|Ninja Gaiden NES Stage 6-1.png}}
This stage starts off right where the previous Act ended. From the location of your fight with Malth, you must now run far to the left. You will first encounter a machine gunner, with a bat quickly appearing from behind. If you continue running left, you can outrun the bat. As you approach the first platform, a demonic hunchback creature will be waiting to pounce on you. Rush towards him and as you do, an eagle that appears from the right will be forced off the screen.  The hunchback is accompanied by another gunner. A bat will also appear from the left, and fly harmless under the platform.


==Act 6-2==
A whirlwind kicker will jump off the next platform, and a dragon cannon is waiting behind him. Another bat will fly below the platform. The next platform will contain three dragon cannons. When you approach the third, an eagle will appear. Be sure to remove it before continuing. At the end of this platform, you will find a candle with the Jump and Slash technique. You can use this technique to easily slash your way through the last group of enemies, but be aware that this will drain much of the spirit points you've collected so far. Despite that fact, it is the easiest way to clear your way through the hunchbacks, eagles, and whirlwind kickers that guard the final approach to Stage 6-2. Once you see the door, run straight for it.
When you arrive at the door, you should have the Jumping Tornado from 6-1, so this beginning will be difficult. Proceed left, obviously. Kill the "Black Sword Guy" (we will call him that). Don't get the candle immediately, because a "Creepy Crawler" (the blue thing that goes across the screen) will come behind you unexpectedly. Once you see him, move back, towards the Creepy Crawler, so you have room for the "Cheap White Guy" (we will call him that because he has a gun). Kill Creepy Crawler and then kill Cheap White Guy. Watch out for "Throwing Axe Man", meaning watch out for the axes. This might get tricky with enemies respawning, so try to make your way out of it. Move your way '''up''' the walls where Throwing Axe Man is, so when you move up there, kill Throwing Axe Man. Get to the top of the left wall. Jump down and get both candles, which have a Windmill Shriuken, and Magic. Move left to find a candle and another Throwing Axe Man. Kill Throwing Axe Man first using the Hugging Wall strategy, and get the candle, if you want, it's only points. Get on top of the platform, move ALL the way left, and fall down, off the platform Throwing Axe Man was on, '''while moving left''', so you can kill a bat. Get the candle containing a 10 Magic (very important). The Throwing Axe Man '''will''' respawn, so use the Hugging Wall Strategy again, but let the Creepy Crawler on top of a platform move along. Once you kill Throwing Axe Man, move to the green platform and you'll get a greeting from Creepy Crawler once again, respawning. Jump immediately towards the platform with Creepy Crawler on it, and just when you're about to land, '''slash'''. The Creepy Crawler will be killed, guaranteed. Kill Black Sword Guy and get on the platform. Now here's a tricky part. There's a Black Sword Guy on a little platform. There's 2 ways to kill him. 1. Windmill Shuriken. I don't recommend it because it wastes Magic, which is CRUCIAL in this stage. 2. Time the jump towards Black Sword Guy when he's moving left. 3. Immediately when you see him, jump on the platform. After you kill him, an "Orange Ninja Cheater" (which is what we will call him) will immediately appear. Jump and kill. Another one might appear, so '''quickly''' slash at the candle, containing Magic, and kill that Orange "Ninja" Cheater. Move a little left where you will '''most likely''' find 2 Orange "Ninja" Cheaters. Jump, moving left, and press slash 2 times, right after each other, '''thus getting the candle immediately, get the jumping tornado.''' Jump left immediately, using Jumping Tornado immediately, and move onto next platform. '''Stay on that platform for 1½ seconds!''' This is because a ninja star might hit you when you land if you jump immediately. After the 1½ seconds, jump and tornado left, killing 2 "Orange Ninja" Cheaters", and land. '''Do not slash at the candle; it is a windmill, which we do not need!''' You will see a Black Sword Guy stomping around a green platform. '''Wait''' for him to move left. Jump left and '''do not use the tornado.''' Land and attack. You do this because you do not want to waste Magic. Once you've killed him, get the candle near the ladder without using tornado. How do you do this you ask? Jump and press {{control|{{nes|down|dpad}}|{{snes|down|dpad}}|{{wii|down|dpad}}|{{wii-cc|down|dpad}}|{{gc|down|dpad}}}}{{plus}}{{control|{{nes|B}}|{{snes|B}}|{{wii|1}}|{{wii-cc|b}}|{{gc|B}}}}. Go up the ladder. This is a good time to relax, and a good time for me to tell you to '''not''' waste the Tornado. If you do lose it, get a Game Over. That's how much you need it. Go on the green platforms and land on the big gray-ish platform. You will see the Green Gunman. Use the tornado on him, while collecting the candle. The candle contains a 10 Magic. The next jump is tricky, because there's surprise bat waiting for you. It is OK to use the tornado on him, when you jump. Ignore the candles and move down. You will see a falcon, so use the Ducking Falcon Strategy. Again, '''ignore the candles; they just have points and subweapons'''. Move left and kill the Hunchback Special Needs Guy. You might want to go a little slow on him if you need. Move left and prepare for 2 Green Fire Spitters. Keep on moving non-stop when killing them. Down-slash like you did before Green Gunman, on the candle for Magic. Now here comes a tricky Throwing Axe Man. Make sure Throwing Axe Man is close to the right of the platform, and use the tornado '''immediately''' after you jump. Ignore the next candle. Move down and kill the Hunchback Special Needs guy, go slow if you want. Go up the ladder. You should have '''at least''' 20 Magic. It's OK if you have 5 Magic, but if you have 0, good luck. After moving up the huge ladder, get on top of the little green platform, and get on the very edge to kill a Black Sword Guy, without jumping. Now if you have 20 Magic, like you're supposed to, skip the next sentence, and the candles. If you have 5 Magic or 0, Down-Slash on the 2 candles to get Magic. Now this will be tricky because a bat might show up, along with a Green Ninja. '''Use tornado. Get on platform. Use tornado. Get on platform. Optional tornado. Get on ladder.''' This may take a couple tries, but you'll get it soon. Ok get on green platforms, land on greyish platform and '''duck and slash for falcon'''. Get down and welcome a new enemy, Creepy Crawler 2. Slash him, ignore the falcon coming down. Let him hurt you, even, it doesn't matter. Kill everything else in sight besides the Stick Throwing Guy to the right. Climb up the walls and if you're really damaged, slash the candle to the left to replenish health, but watch out for the Green Ninja below, and a surprise Falcon. Get back on the wall and wait for the knights to move right. Kill them all and you're finished. It sounds hard on paper, but when you do it in game, it's a lot easier than you think. You will be amazed about how easy it is to save Magic and Tornado on Stage 6-2.


==Act 6-3==
== Stage 6-2 ==
Start right this time. Kill the bat simply, no ducking needed. Kill the Gray Ken simply. So far, so easy. Slash at the low candle that contains Magic. Move right and go up the green walls and you'll find a Throwing Axe Man in your way. While you're going up the walls, kill him, don't go all the way up the walls, and also do the tornado. Now let's do some fancy sword-work. Jump, get the candle and slash again, getting Green Fire Spitter, a candle, and a bat. Ignore the candle below, which contains another Tornado. We actually don't need the Tornado, because we'll be jumping and slashing a lot, and we need magic. OK, move up the ladder and find your way up the next ladder. Climb up the ladder, all the way, jump off, and be ready for a Creepy Crawler 2. You can just jump and dodge him, but some people like the satisfaction of killing a Creepy Crawler 2. In your way, as you jump on a higher green platform, is a bat. Simply kill it and get the small Shuriken. Make sure the Creepy Crawler 2 doesn't respawn, which means "Don't move right", and if it does, kill it. Jump onto the higher platform and do the fancy sword-work you did when you killed those 3 things in the beginning of the stage, getting the 2 candles. It doesn't matter if you miss. A bat '''will''' be in your way so watch out for that. If you get hit by the bat, a Creepy Crawler 2 respawns. '''Kill it immediately.''' Now, here comes a so-satisfying move. If you move left, you will find a Silver Surfer, and 2 Creepy Crawler 2s drop down from the sky. How in the world will we survive? It's actually very simple. Here's what you do. Once you see the Silver Surfer, jump over his double-axe, but a very small jump, so the Creepy Crawler 2 won't hit you. Then jump onto the green platform cleanly. A Creepy Crawler 2 will climb on the wall but don't let him, duck and slash. A harmless "Jumping Green Ninja" will appear that can't hit you unless you jump. So don't. Do the fancy sword-work on the two candles, again. Jump on the green platform and be ready. A falcon will come from below, and a knight guards the next green platform. Once you land on the green platform, LAND on the next green platform and slash. Make sure you '''land''', and slash. Then jump off and kill the falcon. This is really simple, I'm tellin' ya. Climb up the two walls and get the right candle for a windmill shuriken. Once you get it, land on the left greyish platform and kill Stickman with the windmill. Once the windmill comes back at you, '''jump''', avoiding the windmill, onto the green platform. Once you come onto the green platform, duck, avoiding the windmill. Once it comes back, Jump onto the brownish floor, avoiding the windmill. Once it comes back, you'll be under the candle, ducking, avoiding the windmill. It should kill a green ninja and '''you''' should have some time to you. Make yourself move quickly up the two green walls. Get the candle, get off, and move up the two green walls. Get the candle, which contains a Fire Wheel, and the timer will end there. Get off the platform and kill the Knight. Get the optional candle. Kill another knight. Move your way up the two Green walls, while killing a guy. Get the candle. Drop down, killing stickman. Get the candle. Move under the green platform (not on top of it), duck, and kill a falcon. Jump straight up, onto the green platform. Jump forward and get a candle. Move up the ladder. If you have any lost energy, move on top of the green platforms and get the candle, that has a health replenisher, without summoning the Hunchback Special Needs guy. Drop down, and very carefully stay to the left of the far right green platform, the one the Hunchback Special Needs guy is on. Use the Fire Wheel that you have while you are to the left of the green platform, and '''immediately''' run to the hourglass that dropped from the candle. Move forward, get the next candle, move up the walls '''quickly''', get '''both''' candles on the top, and the timer should stop about there. Drop down and you'll find a Throwing Axe Man. Kill him. Now go slow on this section, because there's a lot of enemies here. You'll find a Gray Ken. Kill him. Then you'll find a falcon. Kill him. Then you'll see a Hunchback Special Needs guy drop from the sky. When you see the special needs guy, run straight to the final boss room. And you're there. Voilà. Actually, that last ladder, and on, is probably the hardest part of the game, besides Jaquio.
{{Scrolling_map|Ninja Gaiden NES Stage 6-2a.png}}
Run to the right, killing two ground enemies. As you approach the column with the club tosser, a dog will appear from the right. Take it out, and wall jump up between the columns to remove the club tosser. From the top of the taller column, hit the high candle on the way down and collect the Windmill Star. Watch out for another dog running from the left when you land.


==Final bosses==
Continue over the platform with another club tosser, and hit the candle before the high ledge to find a red Spirit point tile.  There is a dog on the ledge above which you can encourage to jump off by approaching the wall.  If you backtrack, the dog will return, but if you use the wall-hop technique, you can climb the wall without the dog returning.
===Ryu's father===
 
Ryu's father is really easy if you know how to wall climb on just one wall. At the start of the brawl, get at least one or three hits on the circle. Then start wall climbing. Your father will follow you with the circle helping him get little circles that circle him. But when he's against a wall, the little circles stop appearing when they touch a wall, so the big circle keeps on giving Dad smaller circles infinitely. So get in the middle of the process and jump off the wall, onto the floor, get on a little pink platform, and start slashing. Get at least 5 hits. Do the same thing about 4 times and he's back. Then he gets killed.
On the other side of the wall, take out the enemy on the first platform, and then use the Windmill Star to take out the second.  From here it gets difficult.  Jet-pack ninjas appear, scattering many throwing stars in the air.  Try to remain stable on the large platform until the ninjas are gone.  The candle at the left end contains the Jump and Slash technique.  This can be very useful to help you get past the next few ninjas, but be aware that it will drain your spirit points.  When you reach the next ledge, you will find the Windmill Star in the candle.  Use it to remove the enemy guarding the ladder to the next section.
 
{{Scrolling_map|Ninja Gaiden NES Stage 6-2b.png}}
After hopping over the small platforms to the high ledge on the left, you'll have to run and drop down to the next platform containing a machine gunner, and defeat him immediately. If you give him a chance to start shooting, your chances of taking him out without sustaining damage drop considerably.  As you jump to the next platform, a bat will appear from the left and an eagle will appear from below.  Slash the bat out of the air, and wait for the eagle to approach before attacking it and continuing on.
 
The high candle above the floor contains the Flame technique.  Likewise, the very high candle to the right of the narrow column contains the Windmill Star.  If you already have the Windmill Star and wish to keep it, ignore both of these candles.  Further to the left, you will encounter a few dragon cannons.  An ax thrower guards the high platform above.  The nearby candle contains the regular Throwing Star.  Remove the hunchback demon on the floor, and then wall jump up to the ladder above.
 
{{Scrolling_map|Ninja Gaiden NES Stage 6-2d.png}}
[[File:Ninja Gaiden NES Stage 6-2c.png|left]] After jumping up above the ladder and over to the right, attack the enemy guarding the larger platform and jump over.  When you land, tread slowly, as there are many enemies that will attack you in sequence. A bat will approach first from the right, followed by a football player from the left, then a bird from below, and then another bat from the right. The first two enemies--football player and bat--can be handled at the same time. Slash the bat and leap over the football player. The bird is trickier, and must be lured to the right side in order to bring it into a vulnerable position where you can duck and slash it. Do not retreat backwards, as this will respawn the enemies that you've already dealt with.
 
After you jump over to the next platform, a dagger thrower will appear to the right.  Approach slowly, allowing the enemy to scroll itself off the back of the platform.  Before you leap over to his position, approach the edge and duck under the eagle that will attack from the upper right. As soon as it passes overhead, leap to the next platform, and attempt to slash the football player that will leap at you while you're in mid-air. If you're unable to hit him, and he hits you instead, this is usually okay. There's a platform to fall onto that will hopefully prevent your instant demise. From here, move quickly to the ladder, as the bird you ducked earlier may be trying to double back.
 
{{Scrolling_map|Ninja Gaiden NES Stage 6-2e.png}}
Climb up and hop over the platforms and continue to the right.  As soon as you land on the ledge above the ladder, an eagle will appear from the right.  If you've made it to this point in the stage without losing a life, time may be a concern, and there's little you can do about it other than lose a life and start over with a full health bar.
 
Once you land on the floor, several enemies will attack you at once, including an eagle from the upper right corner, a hunchback demon on the ground, and an armored enemy with a sword.  Take out the hunchback, and then hit the eagle on its return trip, and then finally the sword enemy.  As you approach the smaller column, a ninja will drop from the top of the screen.  To collect the potion from the candle next to the tall column, wall jump between the shorter column and the ledge, and then jump from the column to hit the candle.  However, don't jump too far to the left or the eagle will return.
 
Before you climb up to the ledge, be sure to collect the Fire Wheel technique from the candle below the ledge.  It's guarded by a sword throwing demon, but the protection it provides you with is invaluable.  Once you have it, you can simply blast through the rest of the stage without any concern.  Wall jump up to the ledge, jump over to the platform and descend quickly through the door below to reach the next stage.
 
== Stage 6-3 ==
{{Scrolling_map|Ninja Gaiden NES Stage 6-3a.png}}
The tileset changes here to an orange-theme. Ryu starts to the left of two tall, columns topped with a hand with an eye in the palm. As you run to the right, a bat will appear just as you pass between the two hand columns. Just beyond that are two lamps, one high above the other. A whirlwind kicker will appear. Run towards it and jump and slash. You should kill it just below the lamps. As the kicker dies a bat will spawn from the left side. Break the bottom lamp (blue Spirit tile) while you wait and kill it or start moving to the right.
 
As you approach the green column and then the large green rectangular block, wall jump up between them and jump on the block. Kill the ax thrower if he is on the edge, otherwise ignore him and jump up to the left green column. Jump out and grab the top lamp (Flame technique).
 
Make your way back up to the top of the green block. Kill the ax thrower and move right. A bat and a dragon cannon statue will be there. Run up and kill the cannon and you should kill the bat at the same time. The lamp in the middle here is an orange Spirit tile (the other two are points).  There is one more candle in the lower right hand corner.  It contains the Jump and Slash technique, but it is not worth dropping down and collecting, since you will put yourself in danger and be forced to backtrack in order to continue. 
 
[[File:Ninja Gaiden NES Stage 6-3b.png|right]]
Instead, ignore it and climb the ladder to the next section.  There are no enemies here. Jump to the left of the ladder, wall jump between the left wall and the broken hand column until you are on top of the broken column. Jump to the right onto the floating green platform, then jump up to the right onto the ladder and climb up to the section above.
{{-}}
{{Scrolling_map|Ninja Gaiden NES Stage 6-3c.png}}
This next section is very long.  Climb all the way up the green ladder then jump the left. As you approach the first jump and a hunchback will appear. Slash as you jump and you should kill it. Perform the same timing on the next jump to kill the bat and break the lamp at the same time (Throwing Star). Then kill the bat by the two lamps (both are points). Get ready to jump into danger.
 
A boomerang blade thrower will appear from the left side of the screen. As you approach it, two more hunchbacks will appear, one from each side of the screen. Make your way to the left and out of the pit as soon as possible or you will get hit many times. The best way out is to run towards the boomerang thrower, jump to avoid the first blade, land in front of it, then jump again to the left without touching him. You can easily get out with just taking a single hit. As you get out of the pit, run to the left edge. A green ninja will drop down and jump to the left but if you stay to the right of the left edge, before the gap in the floor, you won't get hit.
 
Break both lamps (blue weapon power x2) and stand to the left of the crack until the ninja stops appearing. As you jump onto the first floating green platform, a silver eagle will appear from below. Stand on the left edge of the platform and prepare slash it as soon as it gets close to you.  Then jump to the next platform where the white knight is and slash it as you land.  Alternatively, if you have a Throwing Star or Windmill Star, toss it ahead of you to remove the knight before you jump.
 
Jump from this small platform to the floor below.  Wall jump up between the narrow and thick columns to collect a Windmill Star above the thick column.  Use it to defeat the blade thrower and continue on to the left.  On the ground, you will be attacked by a ninja just as you reach a candle.  This candle contains an hourglass which will freeze time briefly.  You need to take as much advantage of this as possible, and wall jump up to the next ledge and over, in order to prevent a boomerang blade thrower from appearing on the ground before time runs out.
 
If you do this successfully, you will only have to contend with a couple of sword carrying knights near the end of the stage.  You will encounter a blade tossing demon before a gap that you must jump over to reach the ladder to the final section of the stage.  As you approach this ladder, an eagle will quickly fly up from the gap below.  Either attack it, or force it to fly off the left side of the screen before climbing the ladder.
 
{{Scrolling_map|Ninja Gaiden NES Stage 6-3d.png}}
Climb the ladder, hop left, then right. Get onto the floor and move right. You will see a demon hunchback sitting on a column. Climb up to the top of the tall column and hit the candle for a health regenerating potion.  Then drop down to the floor without triggering the hunchback.  From here, you want to run to the right.  As you do, three more hunchbacks will descend from the ceiling.  After you pass beneath them, turn around to quickly hit the candle above the floor.  This candle contains an hourglass which will stop time, as well as stop other enemies from appearing.  You may get hit in the process of collecting it, but it's worth it.
 
With time frozen, you should quickly wall jump up between the wall and the small ledges sticking out to the left.  With time stopped, you will prevent more hunchbacks from dropping down, and two dragon cannons from appearing on the ledge.  Drop down off the ledge when you reach the right.
 
The last four candles all contain different ninja techniques; the outer two both contain the Flame technique, while the inner two contain a Throwing Star and a Windmill Star.  Arm yourself with whichever you prefer, although the Flame technique will probably be the most helpful.
 
Once you go through this door you will have to face the final bosses. If you lose to any of them, you will be returned all the way to 6-1, regardless of how many lives you have left. Fortunately, you will receive a health refill before facing each boss, but consider this a one time courtesy; you will receive no such refill should you fail and need to try again. On the plus side, each defeated boss will stay dead. For example, should you defeat the Masked Devil, you will not have to face him again once you make it back to this stage.
 
== Stage 6-4 ==
===The Masked Devil===
[[File:Ninja Gaiden NES boss 6a.png|right]]
Ryu will prepare to face whatever boss the Jaquio has in store for him, only to discover that his father is not truly dead.  Ryu's hope is quickly dashed when he discovers that his father has been turned into a mindless weapon.  Desperate to find a way to rescue his father without harming him, he spots the mind control mechanism on the wall. Then you will face off against Ryu's mind controlled father, "The Masked Devil".  All of your health will be restored.
 
The Masked Devil will start on the right side of the screen and walk slowly to the left. As it does so, the orb in the middle-right of the room will shoot fireballs diagonally downwards towards the Masked Devil. These fireballs will form a floating shield. Each fireball can be destroyed, but they are constantly replenished.
 
To destroy the mind control over your father, you must destroy the large orb in the center of the room.  Since the Masked Devil approaches you continuously, it is best to lure him all the way to one side of the room before returning to the center to get some attacks in, and then running to the opposite side to lure the Masked Devil away again.  Obviously, you should wall-hop to the top of either wall to avoid taking damage as much as possible.  If you have the Flame technique and some spirit power left, you can speed up this battle by attacking the orb with flame as much as possible.  There's no point in trying to save any of your spirit power, as whatever you have left is drained away for bonus points.
 
After the orb is defeated, another cutscene takes place where Ryu's father regains consciousness.  Your reunion is short lived, as the Jaquio appears and in a rage, shoots an energy projectile towards Ryu. Before it can hit Ryu, his father steps in the way and takes the brunt of the attack.  Now Ryu must avenge his father.


===Jaquio===
===Jaquio===
To start the fight, make sure you're stocked up on Magic and have the Fire Wheel. If not, you're screwed. So how do you know if you should run away from the fireballs or get in the middle? Well, if you see the fireballs cross each other at the beginning of dropping, get in the middle. If not, run away. Take your time on hitting the Jaquio with the Fire Wheel, because you don't want to waste it. Once the Fire Wheel is gone, time to get on the platforms. When should you go on the platforms? Good question. Here are the qualifications.  
[[File:Ninja Gaiden NES boss 6b.png|right]]
1. The fireballs won't be able to hit you while on the platform.  
If you came from this directly from the previous boss battle, you will have no spirit power and no ninja technique to rely upon.  The only way you can enter this battle with spirit power is to have defeated the Masked Devil and died, forcing you to start over from 6-1 and return to this stage. The Masked Devil will remain dead, and you will face Jaquio with Spirit power.
2. The Jaquio is moving away from you.  
 
3. Only use the middle platform.  
Jaquio is the biggest boss you have seen so far. He floats across the top of the screen, back and forth between the two walls. Each time he crosses from one side to the other, he fires out two fireballs, one from each hand. The fireballs will fly towards where Ryu is standing, so move out of the way.  You have a much better chance of avoiding or dodging the fireballs while running on the ground, although you have a better chance of striking the Jaquio when you are standing on a platform.  Note that getting hit by a fireball costs one unit of health while touching Jaquio costs three.  So if you are forced to choose between getting hit by one of them, choose the fireball.
 
In order to survive this fight and defeat Jaquio, you must learn the rhythm of his attacks, and learn how to effective dodge his fireballs so that they drop through the floor, or off the side of the screen, and don't double back around to follow you. Only after the fireballs have disappeared off the screen is it safe to jump up to one of the platforms and jump up to strike him.  You only have enough time to hit him once before you have to get back down on the ground and prepare for another strike.
 
Alternatively, you may wish to occupy the far left or far right platforms and attempt to slash or dodge any fireballs that come near you, while remaining in a position to jump up and strike Jaquio when he floats nearby. You are more likely to get hit in this fashion, but you can sometimes get two hits in against Jaquio and stay ahead of him in terms of health.
 
If you defeat the Jaquio, Irene will appear, saved from the sacrifice that she was intended to participate in.  You will clutch your father, who is still alive, as you prepare to leave the temple.  However, your father will warn you that you must throw away the statues before the dark moon.  As he says that, a lunar eclipse occurs, fulfilling the prophecy of the statues.  The statues will combine and come to life as a giant demon.
 
==Act 6-5==
[[File:Ninja Gaiden NES boss 6c.png|right]]
In order to save the world, you must now challenge and defeat the Demon Sculpture. Compared to Jacquio, the demon is a little easier, and with enough practice can be beaten without taking much damage.
 
The demon remains stationary on the right side of the screen. It has three vulnerable points, although only one is tied to the health meter. The three points are the head, the tail, and the heart.  As you attempt to defeat the demon, it will release an endless supply of fireballs from its neck. The fireballs will scatter around the room at random intervals and in random directions, making it very difficult to predict. Each fireball can be struck and destroyed with your sword.


So let me make that into a sentence. When the fireballs have passed Ryu maybe 1-3 seconds, and Jaquio is moving '''towards''' you, get on a platform immediately. Instead of staying moving towards you, he's going to be moving away. So you should basically follow him. It sounds simple on paper, but in action, it's very, very hard.
The heart is the component tied to the health meter.  However, in order to make it accessible to attack, you must first remove the head and the tail.  You can tackle them in whatever order you wish.  To attack the head, you must jump off the ground.  When striking it, always hit it twice, once on the way up and again on the way down. When it take enough damage, it drops off the body and slides to the left off the screen.  To hit the tail, simply squat down and strike the tail as frequently as possible until it disappears.  When attacking the head and the tail, its best to keep your eye on the spout where the fireballs appear so that you are prepared to move out of the way if one is headed towards you.  (While it is possible to attack the heart without removing the tail, this is considerably more difficult than simply removing the tail first, since you have to jump forward, slash, and then fall backwards without hitting the tail, and you will likely sustain damage in the process.)


===Demon Sculpture===
Once the head and the tail are removed, the heart is exposed for attack. Jump up and focus all of your effort on striking the heart repeatedly. Be aware of how much health you have left and play if cautiously if you are running low.  Otherwise, continue striking the heart until the demon's health meter is depleted, and you win the game. You will be treated to the end of the story, followed by the staff credits. Congratulations on beating this incredibly difficult game.
The Demon Sculpture is O.K. at best, difficulty-wise. Go for the head first. Always hit it twice when you jump, or else you're going to get hit by the fireballs a lot. Make sure you stay really close to the head, or else fireballs will hit you. Don't even look at Ryu hitting the head, look at the fireballs. If there's one coming, immediately move. You cannot waste '''any''' energy, because when the head comes off, you've got a problem. Do the same thing with the tail, only you don't jump. '''Look at the fireballs, not the tail.''' It'll come off soon. Now for the heart. It's the same thing as the head. '''Look at the fireballs, not the heart.''' The great thing about this is section of the fight is that no matter how close you are to the Demon Sculpture, you won't get hit, so you can stay as close to the Demon Sculpture as you want. The heart will explode. There goes the Demon. You beat the game. Congratulations. You beat one of the hardest games on the planet.


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Latest revision as of 13:52, 11 November 2016

This is the final act of the game. It includes the most difficult portions of any stages in the game and requires skill to defeat the multiple bosses at the end.

Stage 6-1[edit]

Ninja Gaiden NES Stage 6-1.png

This stage starts off right where the previous Act ended. From the location of your fight with Malth, you must now run far to the left. You will first encounter a machine gunner, with a bat quickly appearing from behind. If you continue running left, you can outrun the bat. As you approach the first platform, a demonic hunchback creature will be waiting to pounce on you. Rush towards him and as you do, an eagle that appears from the right will be forced off the screen. The hunchback is accompanied by another gunner. A bat will also appear from the left, and fly harmless under the platform.

A whirlwind kicker will jump off the next platform, and a dragon cannon is waiting behind him. Another bat will fly below the platform. The next platform will contain three dragon cannons. When you approach the third, an eagle will appear. Be sure to remove it before continuing. At the end of this platform, you will find a candle with the Jump and Slash technique. You can use this technique to easily slash your way through the last group of enemies, but be aware that this will drain much of the spirit points you've collected so far. Despite that fact, it is the easiest way to clear your way through the hunchbacks, eagles, and whirlwind kickers that guard the final approach to Stage 6-2. Once you see the door, run straight for it.

Stage 6-2[edit]

Ninja Gaiden NES Stage 6-2a.png

Run to the right, killing two ground enemies. As you approach the column with the club tosser, a dog will appear from the right. Take it out, and wall jump up between the columns to remove the club tosser. From the top of the taller column, hit the high candle on the way down and collect the Windmill Star. Watch out for another dog running from the left when you land.

Continue over the platform with another club tosser, and hit the candle before the high ledge to find a red Spirit point tile. There is a dog on the ledge above which you can encourage to jump off by approaching the wall. If you backtrack, the dog will return, but if you use the wall-hop technique, you can climb the wall without the dog returning.

On the other side of the wall, take out the enemy on the first platform, and then use the Windmill Star to take out the second. From here it gets difficult. Jet-pack ninjas appear, scattering many throwing stars in the air. Try to remain stable on the large platform until the ninjas are gone. The candle at the left end contains the Jump and Slash technique. This can be very useful to help you get past the next few ninjas, but be aware that it will drain your spirit points. When you reach the next ledge, you will find the Windmill Star in the candle. Use it to remove the enemy guarding the ladder to the next section.

Ninja Gaiden NES Stage 6-2b.png

After hopping over the small platforms to the high ledge on the left, you'll have to run and drop down to the next platform containing a machine gunner, and defeat him immediately. If you give him a chance to start shooting, your chances of taking him out without sustaining damage drop considerably. As you jump to the next platform, a bat will appear from the left and an eagle will appear from below. Slash the bat out of the air, and wait for the eagle to approach before attacking it and continuing on.

The high candle above the floor contains the Flame technique. Likewise, the very high candle to the right of the narrow column contains the Windmill Star. If you already have the Windmill Star and wish to keep it, ignore both of these candles. Further to the left, you will encounter a few dragon cannons. An ax thrower guards the high platform above. The nearby candle contains the regular Throwing Star. Remove the hunchback demon on the floor, and then wall jump up to the ladder above.

Ninja Gaiden NES Stage 6-2d.png
Ninja Gaiden NES Stage 6-2c.png

After jumping up above the ladder and over to the right, attack the enemy guarding the larger platform and jump over. When you land, tread slowly, as there are many enemies that will attack you in sequence. A bat will approach first from the right, followed by a football player from the left, then a bird from below, and then another bat from the right. The first two enemies--football player and bat--can be handled at the same time. Slash the bat and leap over the football player. The bird is trickier, and must be lured to the right side in order to bring it into a vulnerable position where you can duck and slash it. Do not retreat backwards, as this will respawn the enemies that you've already dealt with.

After you jump over to the next platform, a dagger thrower will appear to the right. Approach slowly, allowing the enemy to scroll itself off the back of the platform. Before you leap over to his position, approach the edge and duck under the eagle that will attack from the upper right. As soon as it passes overhead, leap to the next platform, and attempt to slash the football player that will leap at you while you're in mid-air. If you're unable to hit him, and he hits you instead, this is usually okay. There's a platform to fall onto that will hopefully prevent your instant demise. From here, move quickly to the ladder, as the bird you ducked earlier may be trying to double back.

Ninja Gaiden NES Stage 6-2e.png

Climb up and hop over the platforms and continue to the right. As soon as you land on the ledge above the ladder, an eagle will appear from the right. If you've made it to this point in the stage without losing a life, time may be a concern, and there's little you can do about it other than lose a life and start over with a full health bar.

Once you land on the floor, several enemies will attack you at once, including an eagle from the upper right corner, a hunchback demon on the ground, and an armored enemy with a sword. Take out the hunchback, and then hit the eagle on its return trip, and then finally the sword enemy. As you approach the smaller column, a ninja will drop from the top of the screen. To collect the potion from the candle next to the tall column, wall jump between the shorter column and the ledge, and then jump from the column to hit the candle. However, don't jump too far to the left or the eagle will return.

Before you climb up to the ledge, be sure to collect the Fire Wheel technique from the candle below the ledge. It's guarded by a sword throwing demon, but the protection it provides you with is invaluable. Once you have it, you can simply blast through the rest of the stage without any concern. Wall jump up to the ledge, jump over to the platform and descend quickly through the door below to reach the next stage.

Stage 6-3[edit]

Ninja Gaiden NES Stage 6-3a.png

The tileset changes here to an orange-theme. Ryu starts to the left of two tall, columns topped with a hand with an eye in the palm. As you run to the right, a bat will appear just as you pass between the two hand columns. Just beyond that are two lamps, one high above the other. A whirlwind kicker will appear. Run towards it and jump and slash. You should kill it just below the lamps. As the kicker dies a bat will spawn from the left side. Break the bottom lamp (blue Spirit tile) while you wait and kill it or start moving to the right.

As you approach the green column and then the large green rectangular block, wall jump up between them and jump on the block. Kill the ax thrower if he is on the edge, otherwise ignore him and jump up to the left green column. Jump out and grab the top lamp (Flame technique).

Make your way back up to the top of the green block. Kill the ax thrower and move right. A bat and a dragon cannon statue will be there. Run up and kill the cannon and you should kill the bat at the same time. The lamp in the middle here is an orange Spirit tile (the other two are points). There is one more candle in the lower right hand corner. It contains the Jump and Slash technique, but it is not worth dropping down and collecting, since you will put yourself in danger and be forced to backtrack in order to continue.

Ninja Gaiden NES Stage 6-3b.png

Instead, ignore it and climb the ladder to the next section. There are no enemies here. Jump to the left of the ladder, wall jump between the left wall and the broken hand column until you are on top of the broken column. Jump to the right onto the floating green platform, then jump up to the right onto the ladder and climb up to the section above.

Ninja Gaiden NES Stage 6-3c.png

This next section is very long. Climb all the way up the green ladder then jump the left. As you approach the first jump and a hunchback will appear. Slash as you jump and you should kill it. Perform the same timing on the next jump to kill the bat and break the lamp at the same time (Throwing Star). Then kill the bat by the two lamps (both are points). Get ready to jump into danger.

A boomerang blade thrower will appear from the left side of the screen. As you approach it, two more hunchbacks will appear, one from each side of the screen. Make your way to the left and out of the pit as soon as possible or you will get hit many times. The best way out is to run towards the boomerang thrower, jump to avoid the first blade, land in front of it, then jump again to the left without touching him. You can easily get out with just taking a single hit. As you get out of the pit, run to the left edge. A green ninja will drop down and jump to the left but if you stay to the right of the left edge, before the gap in the floor, you won't get hit.

Break both lamps (blue weapon power x2) and stand to the left of the crack until the ninja stops appearing. As you jump onto the first floating green platform, a silver eagle will appear from below. Stand on the left edge of the platform and prepare slash it as soon as it gets close to you. Then jump to the next platform where the white knight is and slash it as you land. Alternatively, if you have a Throwing Star or Windmill Star, toss it ahead of you to remove the knight before you jump.

Jump from this small platform to the floor below. Wall jump up between the narrow and thick columns to collect a Windmill Star above the thick column. Use it to defeat the blade thrower and continue on to the left. On the ground, you will be attacked by a ninja just as you reach a candle. This candle contains an hourglass which will freeze time briefly. You need to take as much advantage of this as possible, and wall jump up to the next ledge and over, in order to prevent a boomerang blade thrower from appearing on the ground before time runs out.

If you do this successfully, you will only have to contend with a couple of sword carrying knights near the end of the stage. You will encounter a blade tossing demon before a gap that you must jump over to reach the ladder to the final section of the stage. As you approach this ladder, an eagle will quickly fly up from the gap below. Either attack it, or force it to fly off the left side of the screen before climbing the ladder.

Ninja Gaiden NES Stage 6-3d.png

Climb the ladder, hop left, then right. Get onto the floor and move right. You will see a demon hunchback sitting on a column. Climb up to the top of the tall column and hit the candle for a health regenerating potion. Then drop down to the floor without triggering the hunchback. From here, you want to run to the right. As you do, three more hunchbacks will descend from the ceiling. After you pass beneath them, turn around to quickly hit the candle above the floor. This candle contains an hourglass which will stop time, as well as stop other enemies from appearing. You may get hit in the process of collecting it, but it's worth it.

With time frozen, you should quickly wall jump up between the wall and the small ledges sticking out to the left. With time stopped, you will prevent more hunchbacks from dropping down, and two dragon cannons from appearing on the ledge. Drop down off the ledge when you reach the right.

The last four candles all contain different ninja techniques; the outer two both contain the Flame technique, while the inner two contain a Throwing Star and a Windmill Star. Arm yourself with whichever you prefer, although the Flame technique will probably be the most helpful.

Once you go through this door you will have to face the final bosses. If you lose to any of them, you will be returned all the way to 6-1, regardless of how many lives you have left. Fortunately, you will receive a health refill before facing each boss, but consider this a one time courtesy; you will receive no such refill should you fail and need to try again. On the plus side, each defeated boss will stay dead. For example, should you defeat the Masked Devil, you will not have to face him again once you make it back to this stage.

Stage 6-4[edit]

The Masked Devil[edit]

Ninja Gaiden NES boss 6a.png

Ryu will prepare to face whatever boss the Jaquio has in store for him, only to discover that his father is not truly dead. Ryu's hope is quickly dashed when he discovers that his father has been turned into a mindless weapon. Desperate to find a way to rescue his father without harming him, he spots the mind control mechanism on the wall. Then you will face off against Ryu's mind controlled father, "The Masked Devil". All of your health will be restored.

The Masked Devil will start on the right side of the screen and walk slowly to the left. As it does so, the orb in the middle-right of the room will shoot fireballs diagonally downwards towards the Masked Devil. These fireballs will form a floating shield. Each fireball can be destroyed, but they are constantly replenished.

To destroy the mind control over your father, you must destroy the large orb in the center of the room. Since the Masked Devil approaches you continuously, it is best to lure him all the way to one side of the room before returning to the center to get some attacks in, and then running to the opposite side to lure the Masked Devil away again. Obviously, you should wall-hop to the top of either wall to avoid taking damage as much as possible. If you have the Flame technique and some spirit power left, you can speed up this battle by attacking the orb with flame as much as possible. There's no point in trying to save any of your spirit power, as whatever you have left is drained away for bonus points.

After the orb is defeated, another cutscene takes place where Ryu's father regains consciousness. Your reunion is short lived, as the Jaquio appears and in a rage, shoots an energy projectile towards Ryu. Before it can hit Ryu, his father steps in the way and takes the brunt of the attack. Now Ryu must avenge his father.

Jaquio[edit]

Ninja Gaiden NES boss 6b.png

If you came from this directly from the previous boss battle, you will have no spirit power and no ninja technique to rely upon. The only way you can enter this battle with spirit power is to have defeated the Masked Devil and died, forcing you to start over from 6-1 and return to this stage. The Masked Devil will remain dead, and you will face Jaquio with Spirit power.

Jaquio is the biggest boss you have seen so far. He floats across the top of the screen, back and forth between the two walls. Each time he crosses from one side to the other, he fires out two fireballs, one from each hand. The fireballs will fly towards where Ryu is standing, so move out of the way. You have a much better chance of avoiding or dodging the fireballs while running on the ground, although you have a better chance of striking the Jaquio when you are standing on a platform. Note that getting hit by a fireball costs one unit of health while touching Jaquio costs three. So if you are forced to choose between getting hit by one of them, choose the fireball.

In order to survive this fight and defeat Jaquio, you must learn the rhythm of his attacks, and learn how to effective dodge his fireballs so that they drop through the floor, or off the side of the screen, and don't double back around to follow you. Only after the fireballs have disappeared off the screen is it safe to jump up to one of the platforms and jump up to strike him. You only have enough time to hit him once before you have to get back down on the ground and prepare for another strike.

Alternatively, you may wish to occupy the far left or far right platforms and attempt to slash or dodge any fireballs that come near you, while remaining in a position to jump up and strike Jaquio when he floats nearby. You are more likely to get hit in this fashion, but you can sometimes get two hits in against Jaquio and stay ahead of him in terms of health.

If you defeat the Jaquio, Irene will appear, saved from the sacrifice that she was intended to participate in. You will clutch your father, who is still alive, as you prepare to leave the temple. However, your father will warn you that you must throw away the statues before the dark moon. As he says that, a lunar eclipse occurs, fulfilling the prophecy of the statues. The statues will combine and come to life as a giant demon.

Act 6-5[edit]

Ninja Gaiden NES boss 6c.png

In order to save the world, you must now challenge and defeat the Demon Sculpture. Compared to Jacquio, the demon is a little easier, and with enough practice can be beaten without taking much damage.

The demon remains stationary on the right side of the screen. It has three vulnerable points, although only one is tied to the health meter. The three points are the head, the tail, and the heart. As you attempt to defeat the demon, it will release an endless supply of fireballs from its neck. The fireballs will scatter around the room at random intervals and in random directions, making it very difficult to predict. Each fireball can be struck and destroyed with your sword.

The heart is the component tied to the health meter. However, in order to make it accessible to attack, you must first remove the head and the tail. You can tackle them in whatever order you wish. To attack the head, you must jump off the ground. When striking it, always hit it twice, once on the way up and again on the way down. When it take enough damage, it drops off the body and slides to the left off the screen. To hit the tail, simply squat down and strike the tail as frequently as possible until it disappears. When attacking the head and the tail, its best to keep your eye on the spout where the fireballs appear so that you are prepared to move out of the way if one is headed towards you. (While it is possible to attack the heart without removing the tail, this is considerably more difficult than simply removing the tail first, since you have to jump forward, slash, and then fall backwards without hitting the tail, and you will likely sustain damage in the process.)

Once the head and the tail are removed, the heart is exposed for attack. Jump up and focus all of your effort on striking the heart repeatedly. Be aware of how much health you have left and play if cautiously if you are running low. Otherwise, continue striking the heart until the demon's health meter is depleted, and you win the game. You will be treated to the end of the story, followed by the staff credits. Congratulations on beating this incredibly difficult game.