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< Ninja Gaiden (NES)
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Act 6-1

This is a very easy level, mostly because it's straight-forward. No hard jumps or even hazards. However, this level doesn't mean that the act itself is easy. Proceed left, obviously. Kill gunman but look out for a bat behind you, it might respawn. Nab the small shuriken and be ready, because there's a gunman, a falcon, and a special needs guy who jumps around. Kill the falcon first then immediately slash the special needs guy. Make sure you jump when you kill him, and when you land kill gunman. Jump for a bat. Next, you'll see a guy who kicks. Slash him or use the small shuriken. Your next opponent is a machine that shoots 1 fireball. Let's call him Monsterman. Run against the wall until the fireball passes, then jump and slash, while proceeding left. Then, slash the candle for some Magic (energy for subweapon). Grab the 2 next candles quickly and kill Monsterman, using the hugging wall strategy. Jump and wait for the next Monsterman to shoot. Jump and kill. Same for next Monsterman. Be ready for a falcon. Make the falcon either scroll off the screen or duck, turn around, and kill, which is a good strategy for killing falcons. We'll call this the ducking Falcon strategy. Get the candles you missed and go left, while getting candles. Get the jumping tornado and immediately jump for a special needs guy and use tornado. Use the hugging wall strategy for the axe-thrower. Keep on using the tornado, collecting all of the candles and killing enemies. Make sure you use the tornado and not the original slash! You will run out of Magic, but keep on jumping at a pace and collect a 10 piece Magic. Run immediately to enter Act 6-2, ignoring the falcon.[1]

Act 6-2

When you arrive at the door, you should have the Jumping Tornado from 6-1, so this beginning will be difficult. Proceed left, obviously. Kill the black sword guy (we will call him that). Don't get the candle immediately, because a Creepy Crawler will come behind you unexpectedly. Once you see him, move back, towards the Creepy Crawler, so you have room for the Cheap White Guy (we will call him that because he has a gun). Kill Creepy Crawler and then kill Cheap White Guy. Watch out for Throwing Axe Man, meaning watch out for the axes. This might get tricky with enemies respawning, so try to make your way out of it. Move your way up the walls where Throwing Axe Man is, so when you move up there, kill Throwing Axe Man. Get to the top of the left wall. Jump down and get both candles, which have a Windmill, and Magic (I believe). Move left to find a candle and another Throwing Axe Man. Kill Throwing Axe Man first using the hugging wall strategy, and get the candle, if you want, it's only points. Get on top of the platform, move ALL the way left, and fall down, while moving left, so you can kill a bat. Get the candle containing a 10 Magic (very important). The Throwing Axe Man will respawn, so use the Hugging Wall Strategy, but let the Creepy Crawler on top of a platform move along. Once you kill Throwing Axe Man, move to the green platform and you'll get a greeting from Creepy Crawler. Jump immediately towards the platform with Creepy Crawler on it, and just when you're about to land, slash. The Creepy Crawler will be killed, guaranteed. Kill Black Sword Guy and get on the platform. Now here's a tricky part. There's a Black Sword Guy on a little platform. There's 2 ways to kill him. 1. Windmill Shuriken. I don't recommend it because it wastes Magic, which is CRUCIAL in this stage. 2. Time the jump towards Black Sword Guy when he's moving left. After you kill him, an Orange "Ninja" Cheater (which is what we will call him) will immediately appear. Jump and kill. Another one might appear, so quickly slash at the candle, containing Magic, and kill that Orange "Ninja" Cheater. Move a little left where you will most likely find 2 Orange "Ninja" Cheaters. Jump, moving left, and press slash 2 times, right after each other. immediately get the jumping tornado. Jump left immediately, using Jumping Tornado immediately, and move onto next platform. Stay on that platform for 1½ seconds! This is because a ninja star might hit you if you jump immediately. After the 1½ seconds, jump and tornado left, killing 2 Orange "Ninja" Cheaters, and land. Do not slash at the candle; it is a windmill, which we do not need! You will see a Black Sword Guy stomping around a green platform. Wait for him to move left. Jump left and do not use the tornado. Land and attack. You do this because you do not want to waste Magic. Once you've killed him, get the candle near the ladder without using tornado. How do you do this you ask? Jump and press Down dpad+B button. Go up the ladder. This is a good time to relax, and a good time for me to tell you to not waste the Tornado. If you do lose it, get a Game Over. That's how much you need it. Go on the green platforms and land on the big gray-ish platform. You will see Gunman. Use the tornado on him, while collecting the candle. The candle contains a 10 Magic. The next jump is tricky, because there's surprise bat waiting for you. It is OK to use the tornado on him, when you jump. Ignore the candles and move down. You will see a falcon, so use the Ducking Falcon Strategy. Again, ignore the candles; they just have points and subweapons. Move left and kill the special needs guy. You might want to go a little slow on him if you need. Move left and prepare for 2 Monstermen. Keep on moving non-stop when killing them. Down-slash on the candle for Magic. Now here comes a tricky Throwing Axe Man. Make sure Throwing Axe Man is close to the right of the platform, and use the tornado immediately after you jump. Ignore the next candle. Move down and kill the special needs guy, go slow if you want. Go up the ladder. You should have at least 20 Magic. It's OK if you have 5 Magic, but if you have 0, good luck. After moving up the huge ladder, get on top of the little green platform, and get on the very edge to kill a Black Guy, without jumping. Now if you have 20 Magic, like you're supposed to, skip the next sentence, and the candles. If you have 5 Magic or 0, slash on the 1 or 2 candles to get Magic. Now this will be tricky because a bat might show up, along with a Green Ninja. Use tornado. Get on platform. Use tornado. Get on platform. Optional tornado. Get on ladder. This may take a couple tries, but you'll get it soon. Ok get on green platforms, land on greyish platform and duck and slash for falcon. Get down and welcome a new enemy, Creepy Crawler 2. Slash him, ignore the falcon coming down. Let him hurt you, even, it doesn't matter. Kill everything else in sight besides the Stick Throwing Guy. Climb up the walls and if you're really damaged, slash the candle to replenish health, but watch out for the Green Ninja below, and a surprise Falcon. Get back on the wall and wait for the knights to move right. Kill them all and you're finished. It sounds hard on paper, but when you do it in game, it's a lot easier than you think. You will be amazed about how easy it is to save Magic and Tornado on Stage 6-2.[2]

References