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{{Header Nav|game=Nox}}
{{Header Nav|game=Nox}}
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==Undergarments==
== Miscellaneous Items ==
===Shirts===
I'd like to cover everything else you can hold in your inventory in this chapter.
====T-shirt====
=== Quest Items ===
This is the shirt you have on when the game begins. Its the only one of it's kind in the game, since you've travelled into another dimension. It provides less armor and weighs less than the common Medieval Shirts encountered in the game. The refund when sold is higher though. The T-shirt is indestructible.
 
====Medieval Shirt====
==== Amulet of Clarity ====
Common to the game is the Medieval Shirt, providing relatively good armor for it's weight. The Medieval shirt comes in a variety of colours and two different quality's: Normal (no prefix) and Sturdy. The sturdy ones are hidden though. Medieval Shirts are indestructible.
This trinket is an unusable quest item in the wizard story, where archwizard Horvath asks you to get it from thieves and bandits in the mana mines.  
===Pants===
 
====Medieval Pants====
==== Book of Oblivion ====
These pants are normal to the game, providing relatively good armor fot it's weight (just like the shirts, yes...) also coming in a lot of different colours and the same two quality's. Medieval Pants are indestructible.
This book is an unusable quest item in the wizard story, where archwizard Horvath asks you to fetch it from the library below the Tower of Illusion, along with the amulet of clarity.
==Armor==
 
===Chest Armor===
=== Books ===
====Wizard Robe====
 
Only wizards may wear these. Its the best and only armor one of the wizard class can wear. It provides very good armor and has a medium durability. They come in a variety of colours and quality's. Some are enchanted, colouring with the effect.
==== Spellbooks (single player) ====
====Studded Leather====
These blue-covered books are general tomes of knowledge for a wizard or conjurer to learn or improve the application of mana, in the form of spells.
====Chain Mail====
 
====Breast Plate====
==== Spellbooks (multi player) ====
The best protection for one of the warrior class. It provides excellent armor and has a very high durability. They come in various colours and quality's. Some are enchanted, colouring with the effect.
Books containing spells that are used by both wizards and conjurers. Can be distinguished by their orange cover.
===Head Armor===
 
====Leather Helm====
==== Wizard Spellbook (multiplayer) ====
====Plate Helm====
Same as described above, but only usable by wizards, also with a blue colored cover.
The best protection for one of the warrior class. It provides excellent armor and has a very high durability. They come in various colours and quality's. Some are enchanted, colouring with the effect.
 
====Knights Helm====
==== Conjurer Spellbook (multiplayer) ====
The absolute best protection for one of the warrior class. It provides perfect armor and has an ultra high durability. They come in various colours and quality's. Some are enchanted, colouring with the effect.
Just like a wizard spellbook, only this one can be used by conjurers only. They can be distinguished by a green cover.
===Leggings===
 
====Leather Leggings====
==== Warrior Spellbook (multiplayer) ====
===Boots===
Warriors aren't able to cast spells because they don't have any source of mana. On the other hand, a warrior can learn to use skills, which are obtained through a "spellbook" recognizable by their red cover.
====Leather Boots====
 
====Armored Boots====
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====Plate Boots====
===Cloaks===
Cloaks are common overall garment wich provide a little extra armor. They have a medium durability but they take less damage. Cloaks come in a variety of colours and quality's. Some are enchanted, colouring with the effect.
==Weapons==
===Swords===
===Axes===
===Hammers===
===Staves===
===Shuriken===
====Shuriken====
====Chakrums====
===Bows===
When playing as one of the conjurer class, one can equip a bow. Bows launch arrows, wich are grouped as quivers. Therefor if the bow is selected, a quiver murt be selected with it, and vice-versa. Two types of bows can be obtained:
====Handbow====
Just called "Bow" in the game, the handbow is a basic weapon for a conjurer. It reloads quickly and does reasonable damage. Bows come in a variety of colours. Some are enchanted, colouring with the effect.
====Crossbow====
These bows reload really slow, but they pack a great punch! Crossbows come in a variety of colours. Some are enchanted, colouring with the effect.
===Quivers===
Quivers are ammo for bows (technically they hold the ammo, but arrows are not an item within the game) and thus they are, of course, required if one wishes to shoot an arrow. Quivers can be enchanted, colouring with the effect.
====The Halberd of Horrendous====
This is the weapon you will need to finish the game, for it will advance as you play through the story. The Halberd is, with or without having fought for depending on your character class, obtained from the warlord Horrendous in Dün Mir. Then, at the wizard castle of galava, called the tower of illusion, you obtain the Heart Of Nox, again with or without fighting for it. Together they make the "Halberd with the Heart Of Nox", wich has additional level 4 shock damage. The third addition would be the Weirdling Beast, residing in the temple of Ix and thriving on the energy of the Xon pools in the deep there. It will cling to the Halberd because the Heart Of Nox provides a much greater deal of energy to the beast than the Xon pools. With the beast attached you have the "Halberd with the Heart Of Nox and the Weirdling" wich does 1 level less shock damage but has a level 2 vampirism buff, for the Weirdling can channel a little of the weapons damage into your health. The last upgrade of the weapon is the orb of Hecubah, waiting for our hero at the land of the dead. With this artifact attached, the Halberd has completed its final stage and is then called "Staff of Oblivion" wich is an insanely strong and effective weapon, used similar to the Lightning staff. With this staff obtained you can finish the game (though it is not nescesary to USE it to finish the game).
==Self Care==
These items can be used to boost your condition. You can only carry nine of the same items of each self care item.
===Potions===
Basic items to heal or refill health or mana. Three different potions occur in Nox:
====Healing Potion====
When used, these will refill a portion of your health.
====Mana Potion====
These potions partially refill your mana supply.
====Cure Poison====
Use such a potion to rid yourself of toxication.
===Food===
Food acts as secundary refill and cure items:
====Apple====
Refills a very small portion of health. Can also be used by allies and controlled creatures.
====Meat====
Will refill a little health. Can also be used by allies and controlled creatures.
====Cider====
The common ale can be used to refill a bit of your health. Use wisely though, intoxication makes one move funny.
====Mushroom====
Mushrooms can cure poison, but they have a nasty sideaffect, like cider.
==Magic & Skills==
===Skills===
===Spells===
===Staves===
===Enchantments===
===Summoning===

Latest revision as of 12:34, 27 November 2008

spoilers
spoilers

Spoiler warning! This section of the article contains spoilers, or hints about the game's storyline or progression.

You might want to skip down to the next heading if you do not want facts about the game's storyline or plot revealed to you.

Miscellaneous Items[edit]

I'd like to cover everything else you can hold in your inventory in this chapter.

Quest Items[edit]

Amulet of Clarity[edit]

This trinket is an unusable quest item in the wizard story, where archwizard Horvath asks you to get it from thieves and bandits in the mana mines.

Book of Oblivion[edit]

This book is an unusable quest item in the wizard story, where archwizard Horvath asks you to fetch it from the library below the Tower of Illusion, along with the amulet of clarity.

Books[edit]

Spellbooks (single player)[edit]

These blue-covered books are general tomes of knowledge for a wizard or conjurer to learn or improve the application of mana, in the form of spells.

Spellbooks (multi player)[edit]

Books containing spells that are used by both wizards and conjurers. Can be distinguished by their orange cover.

Wizard Spellbook (multiplayer)[edit]

Same as described above, but only usable by wizards, also with a blue colored cover.

Conjurer Spellbook (multiplayer)[edit]

Just like a wizard spellbook, only this one can be used by conjurers only. They can be distinguished by a green cover.

Warrior Spellbook (multiplayer)[edit]

Warriors aren't able to cast spells because they don't have any source of mana. On the other hand, a warrior can learn to use skills, which are obtained through a "spellbook" recognizable by their red cover.