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In the ambient levels, the player's mote typically floats in a large area surrounded by inactive motes, and must become the largest or simply very large. Variations on this theme involve, for instance, starting the game as a very small mote surrounded by lots of larger, fast moving motes, or the presence of "antimatter" motes which shrink normal motes during collision no matter which one was originally bigger, or starting the game stuck in a huge, densely packed area with a large number of other motes without much space to move about and having to nudge other motes out of the way by ejecting mass at them.


A1O - ambient welcome

A1O1-Become the Biggest

Your first ambient level is a sea of stationary motes.

A1O2-Become the Biggest

Virtually the same as A1O1, only these motes,while still inactive, have begun to move.

A2O - ambient tour

A2O1

A2O2

A2O3

A2O4

A3A - deep ambient

A3A1

A3A2

A3A3

A3B - ambient impasse

A3B1

A3B2

A3B3

A3C - antimatter

Often you will start with very few motes that can be absorbed within ready reach. As in the earlier impasse levels you will have to push against other larger motes to get them to move away or into each other.

Antimatter motes can be used to decrease the size of big motes.

Larger motes can be pushed into an even bigger one. Once the smaller of the two motes start getting absorbed, wait close by and move in to absorb the shrunken mote once it gets smaller than you.

A3C1

A3C2

A3C3