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In the sentient levels, the goal is to prevail over active motes of various types that hunt and absorb other motes, including the player. Hunting them typically involves absorbing as many inactive motes as possible before chasing down the active ones with the extra mass one has gained.

S1O - artificial life

S1O1

S1O2

S2O - survival of the fittest

S2O1

S2O2

S2O3

S3O - deadly ecosystems

S3O1

S3O2

S3O3