Pac-Man/Gameplay: Difference between revisions

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===Pac-Man===
===Pac-Man===
[[Image:PM Pacman.png|left|Pac-Man]]
[[Image:PM Pacman.png|left|Pac-Man]]
The title character himself needs no introduction.  You control Pac-Man as you guide him through the maze and on to victory.  Pac-Man's one and only goal is to gobble up every pellet (and power pellet) in the maze.  He must avoid contact with the four ghosts, unless they are temporarily afraid of Pac-Man as result of eating one of the four power pellets which locate in the corners of the maze.  Pac-Man moves faster when he's not eating pellets than when he is.  He is also capable of turning around corners faster than the ghosts, so make as many turns as possible when the ghosts are on his tail.  Pac-Man earns 10 points for every pellet eaten, and 50 points for every power pellet.  At 10,000 points Pac-Man will receive an extra life by default, but this setting can be modified to 15,000 points, 20,000 points or even fully disabled.
The title character himself needs no introduction.  You control Pac-Man as you guide him through the maze and on to victory.  Pac-Man's one and only goal is to gobble up every pellet (and power pellet) in the maze.  He must avoid contact with the four ghosts, unless they are temporarily afraid of Pac-Man as result of eating one of the four power pellets located in each corner of the maze.  Pac-Man moves faster when he's not eating pellets than when he is.  He is also capable of turning around corners faster than the ghosts, so make as many turns as possible when the ghosts are on his tail.  Pac-Man earns 10 points for every pellet eaten, and 50 points for every power pellet.  At 10,000 points Pac-Man will receive an extra life by default, but this setting can be modified to 15,000 points, 20,000 points or even fully disabled.
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===Speedy===
===Speedy===
[[Image:PM Pinky.png|left|Pinky]]
[[Image:PM Pinky.png|left|Pinky]]
Nickname: Pinky.  Speedy gets his name for an unusual reason.  Speedy appears to try to outsmart Pac-Man and crash into Pac-Man from the opposite direction.  The truth behind this is that when Speedy isn't patrolling the top-left corner of the maze, Pinky tries to attack Pac-Man by moving to where he is ''going to be'' (that is, a few spaces ahead of Pac-Man's current direction) instead of right where he is, as Blinky does.  It's difficult to use this to your advantage, but it's possible.  If Pinky is coming at you and you face a different direction, even briefly, he may just turn away and attempt to cut you off in the new direction while you return to your original direction. In the original Japanese version, his name is Machibuse/Pinky (and you may have noticed that his nickname remains the same in the English version).<br>
Nickname: Pinky.  Speedy gets his name for an unusual reason.  Speedy appears to try to outsmart Pac-Man and crash into Pac-Man from the opposite direction.  The truth behind this is that when Speedy isn't patrolling the top-left corner of the maze, Pinky tries to attack Pac-Man by moving to where he is ''going to be'' (that is, a few spaces ahead of Pac-Man's current direction) instead of right where he is, as Blinky does.  It's difficult to use this to your advantage, but it's possible.  If Pinky is coming at you and you face a different direction, even briefly, he may just turn away and attempt to cut you off in the new direction while you return to your original direction. In the original Japanese version, his name is Machibuse/Pinky.<br>
'''AI''': When the ghosts are not patrolling their home corners, Pinky wants to go to the place that is four grid spaces ahead of Pac-Man in the direction that Pac-Man is facing.  If Pac-Man is facing down, Pinky wants to go to the location exactly four spaces below Pac-Man.  Moving towards this place uses the same logic that Blinky uses to find Pac-Man's exact location.  Inky is affected by a targeting bug if Pac-Man is facing up - when he moves or faces up, Inky tries moving towards a point up, and left, four spaces.<br/>
'''AI''': When the ghosts are not patrolling their home corners, Pinky wants to go to the place that is four grid spaces ahead of Pac-Man in the direction that Pac-Man is facing.  If Pac-Man is facing down, Pinky wants to go to the location exactly four spaces below Pac-Man.  Moving towards this place uses the same logic that Blinky uses to find Pac-Man's exact location.  Inky is affected by a targeting bug if Pac-Man is facing up - when he moves or faces up, Inky tries moving towards a point up, and left, four spaces.<br/>
''Note: In the original arcade series, the ghosts' genders are unspecified and assumed to be male.  In 1999, the USA division of Namco, Namco Hometech, developed the Pac-Man World series and declared Pinky to be female.''
''Note: In the original arcade series, the ghosts' genders are unspecified and assumed to be male.  In 1999, the USA division of Namco, Namco Hometech, developed the Pac-Man World series and declared Pinky to be female.''
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