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'''Pac-Man 2: The New Adventures''', known in Japan as {{nihongo|'''Hello! Pac-Man'''|ハロー! パックマン}}, is a side-scrolling game sequel to [[Pac-Man]] which incorporates both [[puzzle]] and [[action-adventure]] elements. It was produced and published by Namco for the [[SNES]] and [[Sega Genesis]] systems, and was released on April 6, [[1994]] by [[Namco]]. It is based loosely on previous games in the ''Pac-Man'' series (mostly [[Pac-Land]]), and also appears to contain certain elements from the Pac-Man animated series. However, its gameplay differs greatly from the maze games that comprise the majority of the games in the series. | '''Pac-Man 2: The New Adventures''', known in Japan as {{nihongo|'''Hello! Pac-Man'''|ハロー! パックマン}}, is a side-scrolling game sequel to [[Pac-Man]] which incorporates both [[puzzle]] and [[action-adventure]] elements. It was produced and published by Namco for the [[SNES]] and [[Sega Genesis]] systems, and was released on April 6, [[1994]] by [[Namco]]. It is based loosely on previous games in the ''Pac-Man'' series (mostly [[Pac-Land]]), and also appears to contain certain elements from the Pac-Man animated series. However, its gameplay differs greatly from the maze games that comprise the majority of the games in the series. | ||
In ''Pac-Man 2'', the player plays the role of an observer and assistant that follows Pac-Man as he sets out to accomplish various tasks. | In ''Pac-Man 2'', the player plays the role of an observer and assistant that follows Pac-Man as he sets out to accomplish various tasks. This feature of the game adds a [[first-person shooter]] element to the controls. Pac-Man himself walks around in a cartoon world and interacts directly with the player, as well as with objects and other characters. The player cannot control Pac-Man directly, but instead can direct his attention in various directions, and is armed with a slingshot that can be used to strike certain objects, including Pac-Man himself. | ||
Pac-Man's mood varies throughout the game, usually in response to his environment or the player's actions, and generally his mood affects his actions and his willingness to cooperate with the player; the varieties of "bad" moods can at times compromise the player's ability to progress. There are a few instances, however, where Pac Man is required to be angry. Hitting objects with the slingshot can often get Pac-Man to look at that object and piece together parts of the puzzle he is currently trying to solve. | Pac-Man's mood varies throughout the game, usually in response to his environment or the player's actions, and generally his mood affects his actions and his willingness to cooperate with the player; the varieties of "bad" moods can at times compromise the player's ability to progress. There are a few instances, however, where Pac Man is required to be angry. Hitting objects with the slingshot can often get Pac-Man to look at that object and piece together parts of the puzzle he is currently trying to solve. |