Paper Mario/Chapter 2: The Mystery of Dry Dry Ruins: Difference between revisions

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{{Bossbar|title=Buzzar (Optional)|contents=
{{Bossbar|title=Buzzar (Optional)|contents=
Stats:
* HP: 40
* HP: 40
* Attack: 3
* Attack: 3
* Defense: 0
* Defense: 0
 
* Attacks:
Attacks:
** Claw Swoop (3)
* Claw Swoop (3)
** Feather Fling (2)
* Feather Fling (2)
** Grapple Drop (4)
* Grapple Drop (4)
** High Swoop (4)
* High Swoop (4)
** Wind Blast (1-3, Mario/Partner)
* Wind Blast (1-3, Mario/Partner)  


For a boss in Chapter 2, Buzzar has a lot of tricks to play with. His most threatening attack is Grapple Drop, dealing 4 damage if you can't wriggle free. Wind Blast both hurts Mario and injures whatever partner is out (meaning they can't attack for a few turns). If you're not very good at mashing the A button, these can get really tiring. Parakarry's Shell Shot deals 5 damage if you time it right, but Wind Blast means you can't always use your partner. Power Jump is your most reliable option here.
For a boss in Chapter 2, Buzzar has a lot of tricks to play with. His most threatening attack is Grapple Drop, dealing 4 damage if you can't wriggle free. Wind Blast both hurts Mario and injures whatever partner is out (meaning they can't attack for a few turns). If you're not very good at mashing the A button, these can get really tiring. Parakarry's Shell Shot deals 5 damage if you time it right, but Wind Blast means you can't always use your partner. Power Jump is your most reliable option here.
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===Boss: Tutankoopa===
===Boss: Tutankoopa===
Tutankoopa has 30 hp, 2-3 attack and will have a chomp with him, with 4 hp, 3 attack, and 3 defense.
{{Bossbar|title=Tutankoopa|contents=
{{Bossbar|title=Tutankoopa|contents=
Stats (Tutankoopa):
{{col|2|begin}}
Tutankoopa
* HP: 30
* HP: 30
* Attack: 3
* Attack: 3
* Defense: 0
* Defense: 0
 
* Attacks:
Attacks:
** Shell Heave (3)
* Shell Heave (3)
** Magic Spell (2, Mario; 2, Partner)
* Magic Spell (2, Mario; 2, Partner)
** Traitor Spell (2, Tutankoopa)
* Traitor Spell (2, Tutankoopa)
** Summon Chomp
* Summon Chomp  
{{col|2}}
 
Chomp
Stats (Chomp):
* HP: 4
* HP: 4
* Attack: 3
* Attack: 3
* Defense: 3
* Defense: 3
 
* Attacks:
Attacks:
** Body Hurl (3)
* Body Hurl (3)  
{{col|2|end}}


Tutankoopa starts his fight standing on an elevated platform, so Kooper won't be of much use. Tutankoopa has 3 Buzzy Beetle shells with him, which deal 3 damage when unblocked. The worst thing he can do is summon a Chomp. Chomps have 3 points of defense, so most attacks simply bounce off. Quake Hammer is a good answer, ignoring defense and dealing 2 damage to both the Chomp and Tutankoopa. After a while, Tutankoopa starts casting magic spells which drop a giant Chomp in the middle of the field. This seems to do nothing at first, but watch out for the rubble it shakes from the ceiling. 2 damage isn't that dangerous, but it can also injure your partner for two turns. Occasionally, however, the rubble hits Tutankoopa instead, dealing two damage to him and knocking him to the lower level. Your spiffy new Super Hammer should work just nicely on him. For partners, your best choice is Parakarry, since his Shell Shot deals 6 damage to Tutankoopa and 3 damage to the Chomps.
Tutankoopa starts his fight standing on an elevated platform, so Kooper won't be of much use. Tutankoopa has 3 Buzzy Beetle shells with him, which deal 3 damage when unblocked. The worst thing he can do is summon a Chomp. Chomps have 3 points of defense, so most attacks simply bounce off. Quake Hammer is a good answer, ignoring defense and dealing 2 damage to both the Chomp and Tutankoopa. After a while, Tutankoopa starts casting magic spells which drop a giant Chomp in the middle of the field. This seems to do nothing at first, but watch out for the rubble it shakes from the ceiling. 2 damage isn't that dangerous, but it can also injure your partner for two turns. Occasionally, however, the rubble hits Tutankoopa instead, dealing two damage to him and knocking him to the lower level. Your spiffy new Super Hammer should work just nicely on him. For partners, your best choice is Parakarry, since his Shell Shot deals 6 damage to Tutankoopa and 3 damage to the Chomps.