Paper Mario/Chapter 8: A Star-Powered Showdown: Difference between revisions

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(I can't beat them so no strategy I guess :))
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* Attack: 10
* Attack: 10
* Defense: 0
* Defense: 0
Can do a Bump Attack for 10 damage, or an Acrobatic Attack for 12 damage.
* Attacks:
** Bump Attack (10)
** Acrobatic Attack (12)


Three Anti-Guys.
Three Anti-Guys. If you have the spare cash, you can buy 1 Stop Watch & 8 Shooting Stars at the Star Haven Shop (total of 135 coins), then equip the Triple Dip badge (3 BP). Unequip attacking badges (D-Down Jump, Power Plus, All or Nothing, etc.) and equip as many defensive badges as you can (Defense Plus for 6 BP, both Damage Dodges for 3 BP each, and P-Down D-Up for 2 BP). Also equip both Zap Tap (4 BP) for the extra damage and Quick Change (4 BP) for the utility. The total cost BP-wise is 17 BP (25 BP with ZT and QC). When you enter the battle, immediately use Triple Dip. Use the Stop Watch to minimize attacks from the Anti-Guys, then use a Shooting Star twice. Next turn, use 3 Shooting Stars. Repeat this one last time. This does a total of 48 damage, leaving the Anti-Guys at 2 HP each. Have a partner use a group target attack, such as Kooper's Power Shell or Lakilester's Spike Storm, to finish them off. If you have Zap Tap equipped, the Anti-Guys unaffected by the Stop Watch will have taken an extra 2 damage from attacks and you won't need your partner's help. Your defensive badges will cut the Anti-Guys' damage to 8/5 for the Bump Attack and 10/7 for the Acrobatic Attack. If you have 50 HP and feel confident in your block timing, you can skip the Stop Watch entirely and buy an extra Shooting Star or a POW Block from the Storeroom in Bowser's Castle. Doing so means you don't have to use a partner to take out the stragglers as 6 Acrobatic Attacks deal a total of 42 damage blocked, so you'll survive even if you miss two blocks.  With Zap Tap, you don't even need the extra Shooting Star or POW Block, the extra damage from their attacks will suffice.
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