Paper Mario: The Thousand-Year Door/Party Members: Difference between revisions

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& significant cleanup. Still need to turn the attacks tables into a template at some point, but otherwise its mostly grammar standardization. One terminology correction: It is "fog" not "mist".
(& significant cleanup. Still need to turn the attacks tables into a template at some point, but otherwise its mostly grammar standardization. One terminology correction: It is "fog" not "mist".)
 
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== Overview ==
== Overview ==
Each character has two amounts of damage they can inflict; the first one if the player fails an action command, the second if they succeed (more information on battling and action commands can be found on the [[Paper Mario: The Thousand-Year Door/Battle Information]] page).


Each character has two amounts of damage they can inflict; the first one if the player fails an action command, the second if they succeed (more inormaion on battling and action commands can be found on the [[Paper Mario: The Thousand-Year Door/Battle Information]] page).  
For example, Goombella's initial base power is 1 (x2). This means if the action command is successful she performs two attacks, each dealing 1 damage. Otherwise, she performs a single attack dealing 1 damage. In contrast, Koops' base power is listed as 1/2, as he only ever performs one attack. Depending on whether or not the action command is successful determines whether or not he deals 1 damage or 2.


For example, Goombella's initial base power is 1 x2. This means if the action command is successful she preforms two attacks, each dealing 1 damage. Otherwise, she performs a single attack dealing 1 damage. In contrast, Koops' base power is listed as 1/2, as he only ever preforms one attack. Depending on whether or not the action command is successful determines whether or not he deals 1 damage or 2.
Every attack has a list of details on them which determines how the attacks, attack and the enemy are all affected. Below is a legend for what some of the less clear ones mean;
 
*'''Can hit anyone:''' Can hit any enemy regardless of height or position.
Every attack has a list of details on them which determines how the attacks, attack and the enemy are all affected. Below is a legend for what some of the less clear ones means;
*'''Can flip enemies:''' Can flip over enemies such as Koopas and Beetles to remove their defense.
*<b>Can hit anyone:</b><br> Can hit any enemy regardless of height or position.
*'''Can flip Cleft enemies:''' Can flip Cleft type enemies, but not other types that can be flipped.
*<b>Can flip enemies:</b><br>Can flip over enemies such as Koopas and Beetles to remove their defense
*'''Disperses fog:''' Removes the fog stage hazard which causes everyone to occasionally miss.
*<b>Can flip Cleft enemies:</b><br>Can flip Cleft type enemies, but not other types that can be flipped
*'''Does not make contact:''' The user will not be hurt by fire or spikes.
*<b>Disperses mist:</b><br> Removes the mist stage hazard which causes everyone to occasionally miss
*'''Vulnerable to side spikes:''' Bristles and Dark Bristles will still hurt the attacker.
*<b>Does not make contact:</b><br> The user will not be hurt by fire or spikes
*'''Explosion Based Attack:''' Some enemies are weak to explosions and take 1 extra damage, while others are immune to them.
*<b>... But Vulnerable to Side-Spikes:</b><br> Bristle and Dark Bristle will still hurt the attacker.
*'''Fire Based Attack:''' Some enemies are weak to fire and take 1 extra damage, while others are immune to or healed by them.
*<b>Explosion Based Attack:</b><br>Some enemies are weak to explosion and take 1 extra damage, while others are immune to them
*'''Ground Attack:''' Can only hit the first enemy on the ground.
*<b>Fire Based Attack:</b><br>Some enemies are weak to fire and take 1 extra damage, while others are immune to or healed by them
*'''Jump Attack:''' Can target any enemy that is flying or on the ground, but not on the ceiling such as Swoopers.
*<b>Ground Attack:</b><br>Can only hit the first enemy on the ground.
*'''Makes contact:''' If the enemy is made of fire or is covered in spikes, the attack will be negated and the user will take damage instead.
*<b>Jump Attack:</b><br>Can target any enemy that is flying or on the ground, but not on the ceiling such as Swoopers
*'''Makes contact from above:''' If the enemy is made of fire or has a head spike on it, the attack will be negated and the user will take damage instead.
*<b>Makes contact:</b><br>If the enemy is made of fire or is covered in spikes, the attack will be negated and the user will take damage instead
*'''Piercing:''' Ignores the enemy's defense.
*<b>Makes contact from above:</b><br>If the enemy is made of fire or has a head spike on it, the attack will be negated and the user will take damage instead
*'''Power Drop:''' Attack gradually gets weaker for each successful consecutive hit.
*<b>Piercing:</b><br>Ignores the enemy's defense
*'''Random targets:''' The player does not choose which enemies are affected.
*<b>Power Drop:</b><br> Attack gradually gets weaker. See Yoshi for full details.
*<b>Random targets:</b><br> The player does not choose which enemies are affected


==Mario==
==Mario==
{| class="wikitable"
{| class="wikitable" style="text-align:center;"
! style="background:lightblue; text-align:center; font-weight:bold;" colspan="4"|Stats
! style="background:lightblue;" colspan="4"|Stats
|-
|-
| style="text-align:center;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal"|
| style="background:#787878;background-color:black;color:#FFFFFF;"|
! style="background:grey; text-align:left; font-weight:bold;" |Heart Points
! style="background:grey;" |'''Heart Points'''
! style="background:grey; text-align:left; font-weight:bold;" |Flower Points
! style="background:grey;" |'''Flower Points'''
! style="background:grey; text-align:left; font-weight:bold;" |Badge Points
! style="background:grey;" |'''Badge Points'''
|-
|-
| style="text-align:center;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal"| '''Initial Stats'''
| style="background:#787878;background-color:black;color:#FFFFFF;"| '''Initial Stats'''
| style="text-align:center"| 10
| 10
| style="text-align:center"| 5  
| 5  
| style="text-align:center"| 3
| 3
|-
|-
| style="text-align:center;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal"| '''Max Stats'''
| style="background:#787878;background-color:black;color:#FFFFFF;"| '''Max Stats'''
| style="text-align:center"| 200
| 200
| style="text-align:center"| 200
| 200
| style="text-align:center"| 99
| 99
|-
|-
! style="background:grey; text-align:left; font-weight:bold;" |'''Base Attack Points'''
! style="background:grey;" |'''Base Attack Points'''
! style="background:grey; text-align:left; font-weight:bold;" |Initial Rank
! style="background:grey;" |'''Initial Rank'''
! style="background:grey; text-align:left; font-weight:bold;" |Super Rank
! style="background:grey;" |'''Super Rank'''
! style="background:grey; text-align:left; font-weight:bold;" |Ultra Rank
! style="background:grey;" |'''Ultra Rank'''
|-
|-
| style="text-align:center;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal"| '''Jump Attacks'''
| style="background:#787878;background-color:black;color:#FFFFFF;"| '''Jump Attacks'''
| style="text-align:center"| 1 x2
| 1 (x2)
| style="text-align:center"| 2 x2  
| 2 (x2)
| style="text-align:center"| 3 x2
| 3 (x2)
|-
|-
| style="text-align:center;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal"| '''Hammer Attacks'''
| style="background:#787878;background-color:black;color:#FFFFFF;"| '''Hammer Attacks'''
| style="text-align:center"| 1/2
| 1/2
| style="text-align:center"| 2/4
| 2/4
| style="text-align:center"| 3/6
| 3/6
|}
|}
 
Everyone's favorite plumber is back for another fantastic adventure! While relaxing at home, Mario received a letter from Princess Peach with a map to hidden treasure, and invites him to hunt the treasure with her in Rogueport. When Mario arrives, Peach is nowhere to be found, and soon a plot connecting to the treasure map, artifacts known as the Crystal Stars, and a mysterious door beneath Rogueport.
Everyone's favorite plumber is back for another fantastic adventure! While relaxing at home, Mario received a letter from Princess Peach with a map to hidden treasure, and invites him to hunt the treasure with her in Rogue Port. But when Mario arrives Peach is no where to be found, and soon a plot beings to unravel connected to the treasure map, artifacts known as the Crystal Stars and a mysterious door beneath Rogue Port.


Mario is the character that the player will always have direct control over and is unique compared to other party members. Mario has two unique attack commands; Jump and Hammer, and each can be customized depending on the [[Paper Mario: The Thousand-Year Door/Badges|Badges]] Mario has equipped.
Mario is the character that the player will always have direct control over and is unique compared to other party members. Mario has two unique attack commands; Jump and Hammer, and each can be customized depending on the [[Paper Mario: The Thousand-Year Door/Badges|Badges]] Mario has equipped.


Mario is the only character who will levels up in the party, with partners having "ranks" instead (see partners for details). Every 100 experience he gets will allow him to level up one of his attributes; Heart Points (HP) by 10, Flower Points (FP) by 5 or Badge Points (BP) by 3. Mario's attacks are determined by which Boots and Hammers the player has found. The Super Boots are found in chapter 2, the Super Hammer is found in chapter 3, the Ultra Boots are found in chapter 6 and the Ultra Hammer is found after chapter 6 but before chapter 7.
Mario is the only character who will levels up in the party, with partners having "ranks" instead (see partners for details). Every 100 experience he gets will allow him to level up one of his attributes; Heart Points (HP) by 10, Flower Points (FP) by 5 or Badge Points (BP) by 3. Mario's attacks are determined by which Boots and Hammers the player has found. The Super Boots are found in Chapter 2, the Super Hammer is found in Chapter 3, the Ultra Boots are found in Chapter 6 and the Ultra Hammer is found after Chapter 6 but before Chapter 7.


Lastly, on the field Mario can jump by pressing {{gc|a}} or use his hammer by pressing {{gc|b}}. He can also get first strikes on enemies by hitting them on the field. When Mario finds new boots and hammers, he also gains new abilities which can also be used as a first strike.  
Lastly, on the field Mario can jump by pressing {{gc|a}} or use his hammer by pressing {{gc|b}}. He can also get First Strikes on enemies by hitting them on the field. When Mario finds new boots and hammers, he also gains new abilities which can also be used as a First Strike. First Strikes allow Mario to get a free attack on an enemy, without using a turn.


=== Mario's Jump Moves ===
=== Mario's Jump Moves ===
 
Mario's first moves are his jump moves. A single jump is weaker than his hammer, however successful performing an action command will allow Mario to attack a second time, evening out the damage. Additionally, most of the badge moves give jump attacks status effects, such as sleep or soft.
Mario's first moves are his jump moves. A single jump is weaker than his hammer, however successful preforming an action command will allow Mario to attack a second time, evening out the damage. Additionally, most of the badge moves give jump attacks status effects, such as sleep or soft.


Jump attacks are more effective for unarmored enemies or Koopas who will be flipped over if jumped on. Jump attacks are ineffective against armored foes or those with spikes or made of fire, as Mario will just hurt himself and not cause any damage to the enemy.
Jump attacks are more effective for unarmored enemies or Koopas who will be flipped over if jumped on. Jump attacks are ineffective against armored foes or those with spikes or made of fire, as Mario will just hurt himself and not cause any damage to the enemy.
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{| class="wikitable"
{| class="wikitable"
! style="background:lightblue; text-align:center; width:350px; font-weight:bold;" colspan="8"|Mario's Jump Attacks
! style="background:lightblue; text-align:center; width:350px;" colspan="8"|'''Mario's Jump Attacks'''
|-
|-
!Attack Name/<br>Location
!Attack Name/<br>Location
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!Stylish<br>Input
!Stylish<br>Input
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Normal Jump'''<br><br>Initial Boots
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Normal Jump'''<br><br>Initial Boots
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:left;vertical-align: middle"| Mario Jumps on an enemy from above. If the action command is successful, he attacks twice.  
| style="text-align:left;vertical-align: middle"| Mario Jumps on an enemy from above. If the action command is successful, he attacks twice.  
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*Can flip enemies.
*Can flip enemies.
| style="vertical-align: middle"| Deals 1/2/3 damage.  
| style="vertical-align: middle"| Deals 1/2/3 damage.  
| style="vertical-align: middle"| Preforms a second attack.
| style="vertical-align: middle"| Performs a second attack.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} right before landing.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} right before landing.
| style="text-align:left;vertical-align: middle"| If the first input was successful, press {{gc|a}} right as Mario reaches the top of his jump, and if that was successful as second stylish can be earn by hitting{{gc|a}} right as he lands on the ground.
| style="text-align:left;vertical-align: middle"| If the first input was successful, press {{gc|a}} right as Mario reaches the top of his jump, and if that was successful as second stylish can be earn by hitting{{gc|a}} right as he lands on the ground.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Spin Jump'''<br><br><font color="steelblue">'''Super Boots'''
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Spin Jump'''<br><br><font color="steelblue">'''Super Boots'''
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:left;vertical-align: middle"| Mario Jumps on an enemy from above. If the action command(s) is successful, he'll preform a second, stronger attack.
| style="text-align:left;vertical-align: middle"| Mario Jumps on an enemy from above. If the action command(s) is successful, he'll perform a second, stronger attack.
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|
*Jump Attack.
*Jump Attack.
*Makes contact from above.
*Makes contact from above.
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| style="text-align:left;vertical-align: middle"| Press {{gc|a}} right before Mario Jumps off the ground to attack the enemy.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} right before Mario Jumps off the ground to attack the enemy.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Spring Jump'''<br><br><font color="gold">'''Ultra Boots'''
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Spring Jump'''<br><br><font color="gold">'''Ultra Boots'''
| style="text-align:center;vertical-align: middle"| 4
| style="text-align:center;vertical-align: middle"| 4
| style="text-align:left;vertical-align: middle"| Mario winds himself up to preform an incredibly powerful jump attack on a foe. If the action command(s) is successful, he'll preform a second attack.
| style="text-align:left;vertical-align: middle"| Mario winds himself up to perform an incredibly powerful jump attack on a foe. If the action command(s) is successful, he'll perform a second attack.
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
*Jump Attack.
*Jump Attack.
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| style="text-align:left;vertical-align: middle"| Press {{gc|a}} a second after dealing the extra 6 damage.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} a second after dealing the extra 6 damage.
|-
|-
! style="background:lightblue; text-align:center; width:350px; font-weight:bold;" colspan="8"|Badge Jump Attacks
! style="background:lightblue; text-align:center; width:350px;" colspan="8"|'''Badge Jump Attacks'''
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Power Jump'''<br><br>Lovely Howz of Badges
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Power Jump'''<br><br>Lovely Howz of Badges
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:left;vertical-align: middle"| Mario puts all his weight into a single, powered up jump.
| style="text-align:left;vertical-align: middle"| Mario puts all his weight into a single, powered up jump.
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|
*Jump attack
*Jump attack
*Makes contact from above
*Makes contact from above
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| style="vertical-align: middle"| Mario's Jump deals 3/4/5 damage, depending on the boots he's wearing.
| style="vertical-align: middle"| Mario's Jump deals 3/4/5 damage, depending on the boots he's wearing.
| style="vertical-align: middle"| Mario's Jump deals 4/6/8 damage instead.
| style="vertical-align: middle"| Mario's Jump deals 4/6/8 damage instead.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} right before landing  
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} right before landing.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Mario reaches the height of his jump
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Mario reaches the height of his jump.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Multibounce'''<br><br>Ch1 in Shhwonk Fortress
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Multibounce'''<br><br>Chapter 1 in Shhwonk Fortress
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:left;vertical-align: middle"| Mario bounces on each enemy once for each successful action command from left to right. Watch out for those spiky guys!  
| style="text-align:left;vertical-align: middle"| Mario bounces on each enemy once for each successful action command from left to right. Watch out for those spiky guys!  
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| style="vertical-align: middle"| Mario jumps on another enemy for each successful action command or until he hurts himself on an enemy hazzard  
| style="vertical-align: middle"| Mario jumps on another enemy for each successful action command or until he hurts himself on an enemy hazzard  
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Mario lands on an enemy
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Mario lands on an enemy
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Mario reach the height his jump. This can be done for each enemy hit.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Mario reaches the height of his jump. This can be done for each enemy hit.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Shrink Stomp'''<br><br>Ch2 in The Great Tree
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Shrink Stomp'''<br><br>Chapter 2 in The Great Tree
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:left;vertical-align: middle"| Mario jumps on an enemy twice, the second time shrinking them and reducing their Attack power for 3 turns.
| style="text-align:left;vertical-align: middle"| Mario jumps on an enemy twice, the second time shrinking them and reducing their Attack power for 3 turns.
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*Can flip enemies
*Can flip enemies
| style="vertical-align: middle"| Mario jumps on an enemy, dealing 1/2/3 damage.
| style="vertical-align: middle"| Mario jumps on an enemy, dealing 1/2/3 damage.
| style="vertical-align: middle"| Mario preforms a second attack, dealing the same damage and shrinking the enemy.
| style="vertical-align: middle"| Mario performs a second attack, dealing the same damage and shrinking the enemy.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Mario lands on an enemy
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Mario lands on an enemy
| style="text-align:left;vertical-align: middle"| After the second attack, press {{gc|a}} as Mario reach the height his jump
| style="text-align:left;vertical-align: middle"| After the second attack, press {{gc|a}} as Mario reaches the height of his jump
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Sleepy Stomp'''<br><br>Pit of 100 Trails, level 10
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Sleepy Stomp'''<br><br>Pit of 100 Trials, level 10
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:left;vertical-align: middle"| Mario jumps on an enemy twice, the second time putting them to sleep, making them inactive for 5 turns.
| style="text-align:left;vertical-align: middle"| Mario jumps on an enemy twice, the second time putting them to sleep, making them inactive for 5 turns.
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*Can flip enemies
*Can flip enemies
| style="vertical-align: middle"| Mario jumps on an enemy, dealing 1/2/3 damage.
| style="vertical-align: middle"| Mario jumps on an enemy, dealing 1/2/3 damage.
| style="vertical-align: middle"| Mario preforms a second attack, dealing the same damage and putting the enemy to sleep.
| style="vertical-align: middle"| Mario performs a second attack, dealing the same damage and putting the enemy to sleep.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Mario lands on an enemy
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Mario lands on an enemy.
| style="text-align:left;vertical-align: middle"| After the second attack, press {{gc|a}} as Mario reach the height his jump
| style="text-align:left;vertical-align: middle"| After the second attack, press {{gc|a}} as Mario reaches the height of his jump.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Soft Stomp'''<br><br>Rogueport Sewers
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Soft Stomp'''<br><br>Rogueport Sewers
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:left;vertical-align: middle"| Mario jumps on an enemy twice, the second time inflicting soft status and reducing their defense for 3 turns.
| style="text-align:left;vertical-align: middle"| Mario jumps on an enemy twice, the second time inflicting soft status and reducing their defense for 3 turns.
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*Can flip enemies
*Can flip enemies
| style="vertical-align: middle"| Mario jumps on an enemy, dealing 1/2/3 damage.
| style="vertical-align: middle"| Mario jumps on an enemy, dealing 1/2/3 damage.
| style="vertical-align: middle"| Mario preforms a second attack, dealing the same damage and inflicting soft.
| style="vertical-align: middle"| Mario performs a second attack, dealing the same damage and inflicting soft.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Mario lands on an enemy
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Mario lands on an enemy.
| style="text-align:left;vertical-align: middle"| After the second attack, press {{gc|a}} as Mario reach the height his jump
| style="text-align:left;vertical-align: middle"| After the second attack, press {{gc|a}} as Mario reaches the height of his jump.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Tornado Jump'''<br><br>Ch4 in Creepy Steeple
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Tornado Jump'''<br><br>Chapter 4 in Creepy Steeple
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:left;vertical-align: middle"| Mario Jumps on an enemy and then makes a mini-tornado to hit all air-borne enemies
| style="text-align:left;vertical-align: middle"| Mario jumps on an enemy and then makes a mini-tornado to hit all airborne enemies.
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
*Jump attack
*Jump attack
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*Can flip enemies
*Can flip enemies
*Possible to hit all airborne enemies
*Possible to hit all airborne enemies
| style="vertical-align: middle"| Mario preforms a standard jump attack
| style="vertical-align: middle"| Mario performs a standard jump attack.
| style="vertical-align: middle"| Mario hits 1 airborne enemy for for every successful action command after the first  
| style="vertical-align: middle"| Mario hits 1 airborne enemy for for every successful action command after the first.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Mario land on the enemy, then a series of button will appear. Press them in the order they show up in to preform the attack.<br><br>The possible buttons are {{gc|b}}and{{gc|x}}, and the number of buttons will be either 2 or 3, depending on the number airborne enemies.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Mario land on the enemy, then a series of button will appear. Press them in the order they show up in to perform the attack.<br><br>The possible buttons are {{gc|b}}and{{gc|x}}, and the number of buttons will be either 2 or 3, depending on the number airborne enemies.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as soon as Mario lands, then again when he returns to his original spot.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as soon as Mario lands, then again when he returns to his original spot.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Power Bounce'''<br><br>Hooktail Castle  
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Power Bounce'''<br><br>Hooktail Castle  
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:left;vertical-align: middle"| Identical to Mario's normal jump, except for every successful action command preformed lets Mario attack again until an action command is missed. Some powerful enemies have a "bounce cap" to limit how many times they can be attacked in one move.  
| style="text-align:left;vertical-align: middle"| Identical to Mario's normal jump, except for every successful action command performed lets Mario attack again until an action command is missed. Some powerful enemies have a "bounce cap" to limit how many times they can be attacked in one move.  
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
*Jump attack
*Jump attack
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*Power Drop
*Power Drop
| style="vertical-align: middle"| Mario deals 1/2/3 damage.
| style="vertical-align: middle"| Mario deals 1/2/3 damage.
| style="vertical-align: middle"| Preforms an addition attack for every button hit correctly.
| style="vertical-align: middle"| Performs an addition attack for every button hit correctly.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Mario lands on an enemy
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Mario lands on an enemy.
| style="text-align:left;vertical-align: middle"| After each hit press {{gc|a}} as Mario reach the height his jump.
| style="text-align:left;vertical-align: middle"| After each hit press {{gc|a}} as Mario reaches the height of his jump.
|}
|}


=== Mario's Hammer Moves ===
=== Mario's Hammer Moves ===
 
Mario's other moves are his hammer attacks. While the Hammer is stronger than a single jump attack, most of them can only hit the first enemy on the ground, and thus have less range. However, they make up for this with special effects that are more effective against certain enemies.
Mario's other moves are his hammer attacks. While the Hammer is stronger than a single jump attack, most of them can only hit the first enemy on the ground, and thus have less range. However, they make up for this with special effects more effective against certain enemies


Hammer attacks are more effective for armored enemies or enemies that will hurt Mario if he tries to jump on them. Just like Mario's jump skill, starts with a single Hammer ability and learns a new one for each new hammer he finds. All other hammer moves are accessible only be equipping the proper badge.
Hammer attacks are more effective for armored enemies or enemies that will hurt Mario if he tries to jump on them. Just like Mario's jump skill, starts with a single Hammer ability and learns a new one for each new hammer he finds. All other hammer moves are accessible only be equipping the proper badge.


{| class="wikitable"
{| class="wikitable"
! style="background:lightblue; text-align:center; width:350px; font-weight:bold;" colspan="8"|Mario's Hammer Attacks
! style="background:lightblue; text-align:center; width:350px;" colspan="8"|'''Mario's Hammer Attacks'''
|-
|-
!Attack Name/<br>Location
!Attack Name/<br>Location
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!Stylish<br>Input
!Stylish<br>Input
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Normal Hammer '''<br><br>Initial Hammer
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Normal Hammer '''<br><br>Initial Hammer
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:left;vertical-align: middle"| Mario attacks with his hammer
| style="text-align:left;vertical-align: middle"| Mario attacks with his hammer.
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|
*Ground attack.
*Ground attack.
*Does not make contact, but vulnerable to side-spikes.
*Does not make contact, but vulnerable to side spikes.
| style="vertical-align: middle"| Mario deals 1/2/3 damage.
| style="vertical-align: middle"| Mario deals 1/2/3 damage.
| style="vertical-align: middle"| Mario deals 2/4/6 damage instead.
| style="vertical-align: middle"| Mario deals 2/4/6 damage instead.
| style="text-align:left;vertical-align: middle"| Hold {{gc|left|Control}} and release when the last star lights up.
| style="text-align:left;vertical-align: middle"| Hold {{gc|left|Control}} and release when the last star lights up.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} when Mario hits the enemy, causing Mario to do a backflip. Press {{gc|a}} again when touches the ground.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} when Mario hits the enemy, causing Mario to do a backflip. Press {{gc|a}} again when he touches the ground.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Super Hammer'''<br><br><font color="steelblue">'''Super Hammer'''
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Super Hammer'''<br><br><font color="steelblue">'''Super Hammer'''
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:left;vertical-align: middle"|Mario hits the enemy so hard it knocks him into every enemy behind them
| style="text-align:left;vertical-align: middle"|Mario hits the enemy so hard that it is knocked into every enemy behind it.
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
*Ground attack.
*Ground attack.
*Does not make contact, but vulnerable to side-spikes.
*Does not make contact, but vulnerable to side spikes.
*Possible to hit all ground enemies
*Possible to hit all ground enemies
| style="vertical-align: middle"| Mario deals 2/3 damage.
| style="vertical-align: middle"| Mario deals 2/3 damage.
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| style="text-align:left;vertical-align: middle"| Press {{gc|a}} when Mario's spinning starts to slow down.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} when Mario's spinning starts to slow down.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Ultra Hammer'''<br><br><font color="gold">'''Ultra Hammer'''
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Ultra Hammer'''<br><br><font color="gold">'''Ultra Hammer'''
| style="text-align:center;vertical-align: middle"|  
| style="text-align:center;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|
| style="text-align:left;vertical-align: middle"|
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
*Ground attack.
*Ground attack.
*Does not make contact, but vulnerable to side-spikes.
*Does not make contact, but vulnerable to side spikes.
*Possible to hit all enemies
*Possible to hit all enemies
| style="vertical-align: middle"|  
| style="vertical-align: middle"|  
| style="vertical-align: middle"|  
| style="vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|
| style="text-align:left;vertical-align: middle"|  
|-
|-
! style="background:lightblue; text-align:center; width:350px; font-weight:bold;" colspan="8"|Badge Hammer Attacks
! style="background:lightblue; text-align:center; width:350px;" colspan="8"|'''Badge Hammer Attacks'''
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Power Smash'''<br><br>Gift from Frankly before ch1
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Power Smash'''<br><br>Gift from Frankly during the Prologue
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:left;vertical-align: middle"| A powered up hammer attack that deals extra damage
| style="text-align:left;vertical-align: middle"| A powered up hammer attack that deals extra damage.
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
*Ground attack.
*Ground attack.
*Does not make contact, but vulnerable to side-spikes.
*Does not make contact, but vulnerable to side spikes.
| style="vertical-align: middle"| Mario deals 2/4/6 damage.
| style="vertical-align: middle"| Mario deals 2/4/6 damage.
| style="vertical-align: middle"| Mario deals 4/6/8 damage instead.
| style="vertical-align: middle"| Mario deals 4/6/8 damage instead.
| style="text-align:left;vertical-align: middle"| Hold {{gc|left|Control}} and release when the last star lights up. It charges slower than the normal hammer move.
| style="text-align:left;vertical-align: middle"| Hold {{gc|left|Control}} and release when the last star lights up. It charges slower than the normal hammer move.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} when Mario hits the enemy, and press A every time Mario lands on the ground after a backflip, for up to 4 stylish moves.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} when Mario hits the enemy, and press A every time Mario lands on the ground after a backflip, for up to 4 stylish moves.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Piercing Blow'''<br><br>Lovely Howz of Badges
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Piercing Blow'''<br><br>Lovely Howz of Badges
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:left;vertical-align: middle"| A hammer attack that ignores the defense of the enemy. This move is identical to the normal hammer attack, except it pierces defense and the stylish input.
| style="text-align:left;vertical-align: middle"| A hammer attack that ignores the defense of the enemy. This move is identical to the normal hammer attack, except it pierces defense and the stylish input.
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
*Ground attack.
*Ground attack.
*Does not make contact, but vulnerable to side-spikes.
*Does not make contact, but vulnerable to side spikes.
| style="vertical-align: middle"| Mario deals 1/2/3 damage while ignoring the enemy's defense.
| style="vertical-align: middle"| Mario deals 1/2/3 damage while ignoring the enemy's defense.
| style="vertical-align: middle"| Mario deals 2/4/6 damage instead, while ignoring the enemy's defense.
| style="vertical-align: middle"| Mario deals 2/4/6 damage instead, while ignoring the enemy's defense.
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| style="text-align:left;vertical-align: middle"| Press {{gc|a}} when Mario hits the enemy, and press A every time Mario lands on the ground after a backflip, for up to 4 stylish moves.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} when Mario hits the enemy, and press A every time Mario lands on the ground after a backflip, for up to 4 stylish moves.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Hammer Throw'''<br><br>Ch4, Twilight Trail
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Hammer Throw'''<br><br>Chapter 4, Twilight Trail
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:left;vertical-align: middle"| Mario throws his hammer at the foe, allowing him to hit anyone on the field.
| style="text-align:left;vertical-align: middle"| Mario throws his hammer at the foe, allowing him to hit anyone on the field.
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
* Can hit anyone.
* Can hit anyone.
* Does not make contact
* Does not make contact.
| style="vertical-align: middle"| Mario deals 1/2/3 damage to the target.
| style="vertical-align: middle"| Mario deals 1/2/3 damage to the target.
| style="vertical-align: middle"| Mario deals 2/4/6 damage to the target.
| style="vertical-align: middle"| Mario deals 2/4/6 damage to the target.
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| style="text-align:left;vertical-align: middle"| Press {{gc|a}} right after Mario releases his hammer, and again just before Mario lands from his backflip.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} right after Mario releases his hammer, and again just before Mario lands from his backflip.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Head Rattle'''<br><br>Keelhaul Key
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Head Rattle'''<br><br>Keelhaul Key
| style="text-align:center;vertical-align: middle"|  
| style="text-align:center;vertical-align: middle"| 2
| style="text-align:left;vertical-align: middle"|
| style="text-align:left;vertical-align: middle"| Mario performs a special hammer attack which leaves the enemy confused.
| style="text-align:left;vertical-align: middle"|
| style="vertical-align: middle"|
| style="vertical-align: middle"|
| style="text-align:left;vertical-align: middle"|
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
*Ground attack.
*Does not make contact, but vulnerable to side spikes.
| style="vertical-align: middle"| Mario deals 1/2/3 damage.
| style="vertical-align: middle"| Mario deals 2/4/6 damage and the enemy becomes confused.
| style="text-align:left;vertical-align: middle"| Hold {{gc|left|Control}} and release when the last star lights up.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} right after Mario releases his hammer, and again just before Mario lands from his backflip.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Ice Smash'''<br><br>Ch4 Creepy Steeple (secret room near the entrance)
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Ice Smash'''<br><br>Chapter 4, Creepy Steeple (secret room near the entrance)
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:left;vertical-align: middle"| Mario preforms an ice elemental attack that may freeze the opponent.
| style="text-align:left;vertical-align: middle"| Mario performs an ice elemental attack that may freeze the opponent.
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
*Ground attack.
*Ground attack.
*Does not make contact, but vulnerable to side-spikes.
*Does not make contact, but vulnerable to side spikes.
*Ice based attack
*Ice based attack
| style="vertical-align: middle"| Mario deals 1/2/3 damage.
| style="vertical-align: middle"| Mario deals 1/2/3 damage.
| style="vertical-align: middle"| Mario deals 2/4/6 damage and freezes the enemy.
| style="vertical-align: middle"| Mario deals 2/4/6 damage and freezes the enemy.
| style="text-align:left;vertical-align: middle"| Hold {{gc|left|Control}} and release when the last star lights up.
| style="text-align:left;vertical-align: middle"| Hold {{gc|left|Control}} and release when the last star lights up.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} when Mario hits the enemy, causing Mario to do a backflip. Press {{gc|a}} again when touches the ground.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} when Mario hits the enemy, causing Mario to do a backflip. Press {{gc|a}} again when he touches the ground.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Fire drive'''<br><br>Pit of 100 Trials, level 20
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Fire drive'''<br><br>Pit of 100 Trials, level 20
| style="text-align:center;vertical-align: middle"| 5
| style="text-align:center;vertical-align: middle"| 5
| style="text-align:left;vertical-align: middle"| Mario summons a fireball and whacks it at his opponent, dealing damage to every ground enemy. The attack's power does NOT increase with Mario's hammers.
| style="text-align:left;vertical-align: middle"| Mario summons a fireball that floats down and whacks it at his opponent, dealing damage to every ground enemy. The attack's power does NOT increase with Mario's hammers.
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
*Hits all enemies on the ground.
*Hits all enemies on the ground.
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*Causes "Burn" status.
*Causes "Burn" status.
*Power drop
*Power drop
| style="vertical-align: middle"| The attack fails
| style="vertical-align: middle"| The attack fails.
| style="vertical-align: middle"| Mario hits every enemy on the ground, starting at 5 damage.
| style="vertical-align: middle"| Mario hits every enemy on the ground, starting at 5 damage.
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"| Hold {{gc|left|Control}} and release it when the fireball is in front of Mario.
| style="text-align:left;vertical-align: middle"|
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as soon as Mario hits the fireball and before the fireball hits the top of its arc.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Quake Hammer'''<br><br>Boggly Woods
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Quake Hammer'''<br><br>Boggly Woods
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:left;vertical-align: middle"| Mario hits the floor so hard that he hits every enemy on the ground. The attack's power does NOT increase with Mario's hammers.
| style="text-align:left;vertical-align: middle"| Mario hits the floor so hard that he hits every enemy on the ground. The attack's power does NOT increase with Mario's hammers.
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| style="vertical-align: middle"| Mario deals 1 damage to every enemy on the ground.
| style="vertical-align: middle"| Mario deals 1 damage to every enemy on the ground.
| style="vertical-align: middle"| Mario deals 2 damage to every enemy on the ground and flips over certain enemies.
| style="vertical-align: middle"| Mario deals 2 damage to every enemy on the ground and flips over certain enemies.
| style="text-align:left;vertical-align: middle"| Hold {{gc|left|Control}} and release when the last star lights up.
| style="text-align:left;vertical-align: middle"| Hold {{gc|left|Control}} and release when the last star lights up.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as soon as Mario's hammer disappears, and then again just before he touches the ground from his high backflip.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as soon as Mario's hammer disappears, and then again just before he touches the ground from his high backflip.
|}
|}


== Partners ==
== Partners ==
 
Mario will meet and befriend several characters who will join his party. These are known as "Partners." Partners can be used in battle to attack enemies, and they also have abilities that can be used in the field to help explore or discover secrets.  
Mario can meet and befriend several characters who will join his party. These are known as "Partners." Partners can be used in battle to attack enemies, and they also have abilities that can be used in the field to help explore or discover secrets.  


Unlike Mario, Partners do not gain experience or levels to become stronger and cannot gain new abilities from badges. Instead, they can "rank up" when Mario finds three Shine Sprites and takes them to Merlon, whose house is right next to Prof. Frankly.  
Unlike Mario, Partners do not gain experience or levels to become stronger and cannot gain new abilities from badges. Instead, they can "rank up" when Mario finds three Shine Sprites and takes them to Merlon, whose house is right next to Prof. Frankly.  
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==Goombella==
==Goombella==
''A pro at headbonking! She looks up enemy stats and HP''<br>''─In game description''
''A pro at headbonking! She looks up enemy stats and HP''<br>''─In game description''
[[File:PM_TTYD_Goombella.jpeg|left]]
[[File:PMTTYD Goombella Artwork.jpg|left|120px]]
{| class="wikitable"
{{TTYD Partner Stats|HP1=10|HP2=20|HP3=30|BA1=1 (x2)|BA2=2 (x2)|BA3=3 (x2)}}
! style="background:lightblue; text-align:center; font-weight:bold;" colspan="3"|Stats
|-
! style="background:grey; text-align:left; font-weight:bold;" |Initial Rank
! style="background:grey; text-align:left; font-weight:bold;" |Super Rank
! style="background:grey; text-align:left; font-weight:bold;" |Ultra Rank
|-
| style="text-align:center;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal" colspan="3"| '''Heart Points'''
|-
| style="text-align:center"| 10
| style="text-align:center"| 20
| style="text-align:center"| 30
|-
| style="text-align:center;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal" colspan="3"| '''Base Attack'''
|-
| style="text-align:center"| 1 x2
| style="text-align:center"| 2 x2
| style="text-align:center"| 3 x2
|}


Goombella is Mario's first partner in the game. She is a sassy, intelligent, valley girl goomba who studied at the University of Goom to become an archaeologist. After asking around Rogueport about the Crystal Stars, she attracts the attention of Lord Crump who attempts to kidnap her to find out all she knows. After she is saved by Mario, the two of them finds her old professor who knows about the Crystal Stars and the Thousand-Year door.
Goombella is Mario's first partner in the game. She is a sassy, intelligent, valley girl Goomba who studied at the University of Goom to become an archaeologist. After asking around Rogueport about the Crystal Stars, she attracts the attention of Lord Crump who attempts to kidnap her to find out all she knows. After she is saved by Mario, the two of them finds her old professor who knows about the Crystal Stars and the Thousand-Year Door.


Goombella can give you hints in the field. By pressing {{gc|x}} while next to a character or object Goombella will give you information on the person/object. Otherwise, pressing {{gc|x}} will have Goombella give you information about the area.
Goombella can give you hints in the field. By pressing {{gc|x}} while next to a character or object Goombella will give you information on the person/object. Otherwise, pressing {{gc|x}} will have Goombella give you information about the area.
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Along with giving Mario information in the overworld, she can give Mario information about the enemies he fights, too. Goombella's inital rank skill "Tattle" allows her to read up on any enemies encountered, adding them to the Tattle Log. Enemies that are recorded will always show their HP in battle.
Along with giving Mario information in the overworld, she can give Mario information about the enemies he fights, too. Goombella's inital rank skill "Tattle" allows her to read up on any enemies encountered, adding them to the Tattle Log. Enemies that are recorded will always show their HP in battle.


Two important notes about the Tattle Log is that some enemies can only be found once in the game, but if you fail to Tattle on them you can find their entries in Prof. Frink's garbage can. Also when an enemy is recorded, it remains recorded even if the player flees combat. This is useful information when fighting challenging enemies (such as the lower levels of the Pit of 100 Trials) as you can avoid wasting a turn by Tattling and then fleeing combat before re-entering the fight.
Two important notes about the Tattle Log is that some enemies can only be found once in the game, but if you fail to Tattle on them you can find their entries in Professor Frankly's garbage can. Also when an enemy is recorded, it remains recorded even if the player flees combat. This is useful information when fighting challenging enemies (such as the lower levels of the Pit of 100 Trials) as you can avoid wasting a turn by Tattling and then fleeing combat before re-entering the fight.


Goombella's action commands are based on hitting {{gc|a}} just before landing on an enemy.  
Goombella's action commands are based on hitting {{gc|a}} just before landing on an enemy, similar to Mario's jump.  


{| class="wikitable"
{| class="wikitable"
! style="background:lightblue; text-align:center; width:350px; font-weight:bold;" colspan="8"|Goombella's Attacks
! style="background:lightblue; text-align:center; width:350px;" colspan="8"|'''Goombella's Attacks'''
|-
|-
!Attack<br>Name
!Attack<br>Name
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!Stylish<br>Input
!Stylish<br>Input
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Headbonk'''<br><br>Initial Rank
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Headbonk'''<br><br>Initial Rank
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:left;vertical-align: middle"| Goombella Jumps on an enemy from above. If the action command is successful, she attacks twice.  
| style="text-align:left;vertical-align: middle"| Goombella Jumps on an enemy from above. If the action command is successful, she attacks twice.  
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*Can flip enemies.
*Can flip enemies.
| style="vertical-align: middle"| Deals 1/2/3 damage.
| style="vertical-align: middle"| Deals 1/2/3 damage.
| style="vertical-align: middle"| Preforms a second attack.
| style="vertical-align: middle"| Performs a second attack.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} right before landing.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} right before landing.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} when Goombella pauses for the jump.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} when Goombella pauses for the jump.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Tattle'''<br><br>Initial Rank
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Tattle'''<br><br>Initial Rank
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:left;vertical-align: middle"| Reveals enemy HP and other information. After this skilled is used, the enemy's information can be looked up in the Tattle Log.  
| style="text-align:left;vertical-align: middle"| Reveals enemy HP and other information. After this skill is used, the enemy's information can be reviewed in the Tattle Log.  
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
*Reveals enemy information.
*Reveals enemy information.
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| style="text-align:left;vertical-align: middle"| Press {{gc|a}} right after the first action command  
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} right after the first action command  
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Multibonk '''<br><br><font color="steelblue">'''Super Rank'''
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Multibonk '''<br><br><font color="steelblue">'''Super Rank'''
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:left;vertical-align: middle"| Identical to Headbonk, except for every successful action command preformed lets Goombella attack again until an action command is missed. Some powerful enemies have a "bounce cap" to limit how many times they can be attacked in one move.
| style="text-align:left;vertical-align: middle"| Identical to Headbonk, except for every successful action command performed lets Goombella attack again until an action command is missed. Some powerful enemies have a "bounce cap" to limit how many times they can be attacked in one move.
| style="text-align:left;vertical-align: middle"|
| style="text-align:left;vertical-align: middle"|
*Can hit anyone.
*Can hit anyone.
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*Power Drop
*Power Drop
| style="vertical-align: middle"| 1/2/3 damage.
| style="vertical-align: middle"| 1/2/3 damage.
| style="vertical-align: middle"| Preforms an addition attack for every button hit correctly.
| style="vertical-align: middle"| Performs an addition attack for every button hit correctly.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} each time before landing on the enemy.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} each time before landing on the enemy.
| style="text-align:left;vertical-align: middle"| Like Headbonk, press {{gc|a}} when Goombella pauses for the jump, however it can be pressed twice for two flips.
| style="text-align:left;vertical-align: middle"| Like Headbonk, press {{gc|a}} when Goombella pauses for the jump, however it can be pressed twice for two flips.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Rally Wink'''<br><br><font color="gold">'''Ultra Rank'''
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Rally Wink'''<br><br><font color="gold">'''Ultra Rank'''
| style="text-align:center;vertical-align: middle"| 4
| style="text-align:center;vertical-align: middle"| 4
| style="text-align:left;vertical-align: middle"|Goombella gives Mario a kiss, granting him an extra turn for the next few rounds.
| style="text-align:left;vertical-align: middle"|Goombella gives Mario a kiss, granting him an extra turn for the next few rounds.
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==Koops==
==Koops==
''A shell attack master! He has a Defense of 1<br>''─In game description''
''A shell attack master! He has a Defense of 1<br>''─In game description''
[[File:PM_TTYD_Koops.png|left]]
[[File:PMTTYD Koops Artwork.png|left|120px]]
{| class="wikitable"
{{TTYD Partner Stats|Koops=true|HP1=10|HP2=15|HP3=25|BA1=1/2|BA2=2/3|BA3=3/5}}
! style="background:lightblue; text-align:center; font-weight:bold;" colspan="3"|Stats
 
|-
! style="background:grey; text-align:left; font-weight:bold;" |Initial Rank
! style="background:grey; text-align:left; font-weight:bold;" |Super Rank
! style="background:grey; text-align:left; font-weight:bold;" |Ultra Rank
|-
| style="text-align:center;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" colspan="3"| '''Heart Points'''
|-
| style="text-align:center;vertical-align: middle"| 10
| style="text-align:center;vertical-align: middle"| 15
| style="text-align:center;vertical-align: middle"| 25
|-
| style="text-align:center;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" colspan="3"| '''Base Attack'''
|-
| style="text-align:center;vertical-align: middle"| 1/2
| style="text-align:center;vertical-align: middle"| 2/3
| style="text-align:center;vertical-align: middle"| 3/5
|-
! style="background:grey; text-align:left; font-weight:bold;"| Special:
! style="text-align:left;vertical-align: middle" colspan="2"|  1 Defense
|}
Koops is a cowardly Koopa teen from Petal Meadows. His father went to defeat the dragon Hooktail ten years ago, and has not been heard from since. After hearing that Mario plans to take on Hooktail, Koops eventually works up the courage to ask Mario to help him avenge his father and gain more confidence in himself.
Koops is a cowardly Koopa teen from Petal Meadows. His father went to defeat the dragon Hooktail ten years ago, and has not been heard from since. After hearing that Mario plans to take on Hooktail, Koops eventually works up the courage to ask Mario to help him avenge his father and gain more confidence in himself.


In Battle Koops basically acts a secondary hammer move set, and is useful for the entire game. He has a low cost attack the hits all enemies on the ground, can protect Mario from attacks, and all his attacks make him immune to Bob-omb's explosion damage if their fuse is lit.
In battle, Koops basically acts a secondary hammer move set, and is useful for the entire game. He has a low-cost attack that hits all enemies on the ground, can protect Mario from attacks, and all his attacks make him immune to Bob-ombs' explosion damage if their fuse is lit.


Koops is the only partner who has 1 defense without the use of buffs or badges. However, he has one of the lowest Max HP, with his ultra rank only having 25. Worse still, he can be flipped over like other koopas, which will drop his defense by 1. Preforming a defense action can prevent this, but otherwise you'll have to wait before Koops flips himself back up.  
Koops is the only partner who has 1 Defense without the use of buffs or badges. However, he has one of the lowest Max HP, with his Ultra Rank only having 25. Worse still, he can be flipped over like other Koopas, which will drop his Defense by 1. Performing a Defense action can prevent this, but otherwise you'll have to wait before Koops flips himself back up.  


In the fields you can press {{gc|x}} to shoot Koops out in front of you to retrieve items and hit switches. If you hold {{gc|x}}, he will hold his position until you release it, and be able to hit things that were behind Mario when he was first launched. If he hits an enemy he will perform a first strike dealing his max damage.  
In the fields you can press {{gc|x}} to shoot Koops out in front of you to retrieve items and hit switches. If you hold {{gc|x}}, he will hold his position until you release it, and be able to hit things that were behind Mario when he was first launched. If he hits an enemy, he will perform a first strike dealing his maximum damage.  


Koops' action commands all involve a meter with a star on it. You must hold {{gc|left|control}} and release it when the star is lit up.
Koops' action commands all involve a meter with a star on it. You must hold {{gc|left|control}} and release it when the star is lit up.


{| class="wikitable"
{| class="wikitable"
! style="background:lightblue; text-align:center; width:350px; font-weight:bold;" colspan="8"|Koops' Attacks
! style="background:lightblue; text-align:center; width:350px;" colspan="8"|'''Koops' Attacks'''
|-
|-
!Attack<br>Name
!Attack<br>Name
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!Stylish<br>Input
!Stylish<br>Input
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Shell Toss'''<br><br>Initial Rank
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Shell Toss'''<br><br>Initial Rank
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:left;vertical-align: middle"| Koops spins inside his shell than rams into an enemy at full force.
| style="text-align:left;vertical-align: middle"| Koops spins inside his shell than rams into an enemy at full force.
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| style="text-align:left;vertical-align: middle"| Press {{gc|a}} after hitting the enemy and Koops is still spinning.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} after hitting the enemy and Koops is still spinning.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Power Shell'''<br><br>Initial Rank
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Power Shell'''<br><br>Initial Rank
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:left;vertical-align: middle"| Koops spins inside his shell than rams through all enemies on the ground.
| style="text-align:left;vertical-align: middle"| Koops spins inside his shell than rams through all enemies on the ground.
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| style="vertical-align: middle"| Deals 1/2/3 damage to all enemies on the ground.
| style="vertical-align: middle"| Deals 1/2/3 damage to all enemies on the ground.
| style="vertical-align: middle"| Deals 2/3/5 damage to all enemies on the ground.
| style="vertical-align: middle"| Deals 2/3/5 damage to all enemies on the ground.
| style="text-align:left;vertical-align: middle"| Hold {{gc|left|Control}} and release when the meter has reached the star. The meter will keep charging to full and then to zero until the attack is preformed.
| style="text-align:left;vertical-align: middle"| Hold {{gc|left|Control}} and release when the meter has reached the star. The meter will alternate between full and zero until the attack is performed. Waiting too long will have the attack launch as a failure.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as soon as Koops returns to his position next to Mario, and again a second later.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as soon as Koops returns to his position next to Mario, and again a second later.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Shell Shield'''<br><br><font color="steelblue">'''Super Rank'''
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Shell Shield'''<br><br><font color="steelblue">'''Super Rank'''
| style="text-align:center;vertical-align: middle"| 4
| style="text-align:center;vertical-align: middle"| 4
| style="text-align:left;vertical-align: middle"| Summons a giant koopa shell over Mario to take damage instead of him.  
| style="text-align:left;vertical-align: middle"| Summons a giant Koopa shell over Mario to take damage instead of him.  
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
*Defensive Move.
*Defensive Move.
| style="vertical-align: middle"| The koopa shell will have 2 HP
| style="vertical-align: middle"| The Koopa shell will have 2 HP
| style="vertical-align: middle"| The shell can have up to 8 HP depending on how well you time the action command.
| style="vertical-align: middle"| The shell can have up to 8 HP depending on how well you time the action command.
| style="text-align:left;vertical-align: middle"| A cursor moves rapidly along a bar. You can press{{gc|a}} anywhere. The closer to the middle the cursor is when {{gc|a}} is pressed the more HP the shell has.
| style="text-align:left;vertical-align: middle"| A cursor moves rapidly along a bar. You can press {{gc|a}} anywhere. The closer to the middle the cursor is when {{gc|a}} is pressed the more HP the shell has.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} just before the shell lands on Mario.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} just before the shell lands on Mario.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Shell Slam'''<br><br><font color="gold">'''Ultra Rank'''
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Shell Slam'''<br><br><font color="gold">'''Ultra Rank'''
| style="text-align:center;vertical-align: middle"| 6
| style="text-align:center;vertical-align: middle"| 6
| style="text-align:left;vertical-align: middle"|Koops rapidly spins inside his shell, building up enough power to slash through all enemies on the ground ignoring their defense.
| style="text-align:left;vertical-align: middle"|Koops rapidly spins inside his shell, building up enough power to slash through all enemies on the ground, ignoring their defense.
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
*Hits all enemies on the ground.
*Hits all enemies on the ground.
Line 549: Line 507:
==Madame Flurrie==
==Madame Flurrie==
''A double threat with her bulk and gale-force breath!<br>''─In game description''
''A double threat with her bulk and gale-force breath!<br>''─In game description''
[[File:PM_TTYD_Flurrie.jpeg|left]]
[[File:PMTTYD Flurrie Artwork.jpg|left|120px]]
{| class="wikitable"
{{TTYD Partner Stats|HP1=15|HP2=25|HP3=35|BA1=0/2|BA2=0/4|BA3=0/6}}
! style="background:lightblue; text-align:center; font-weight:bold;" colspan="3"|Stats
 
|-
! style="background:grey; text-align:left; font-weight:bold;" |Initial Rank
! style="background:grey; text-align:left; font-weight:bold;" |Super Rank
! style="background:grey; text-align:left; font-weight:bold;" |Ultra Rank
|-
| style="text-align:center;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" colspan="3"| '''Heart Points'''
|-
| style="text-align:center;vertical-align: middle"| 15
| style="text-align:center;vertical-align: middle"| 25
| style="text-align:center;vertical-align: middle"| 35
|-
| style="text-align:center;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" colspan="3"| '''Base Attack'''
|-
| style="text-align:center;vertical-align: middle"| 0/2
| style="text-align:center;vertical-align: middle"| 0/4
| style="text-align:center;vertical-align: middle"| 0/6
|}
Madame Flurrie is a cloud spirit who was once an actress, but after growing tired of the stage, she retired to Boggly Woods to be near the adorable Punies. After Mario finds her lost Necklace, she decides she wants to join Mario's party to help the Punies and add a little more excitement to her life.
Madame Flurrie is a cloud spirit who was once an actress, but after growing tired of the stage, she retired to Boggly Woods to be near the adorable Punies. After Mario finds her lost Necklace, she decides she wants to join Mario's party to help the Punies and add a little more excitement to her life.


Flurrie can blow sheets of paper off of the environment. She can also make enemies spin, preventing them from attacking Mario for a short period of time.
Flurrie can blow sheets of paper off of the environment. She can also make enemies spin, preventing them from attacking Mario for a short period of time.


In Combat Flurrie is an exceptionally good tank, having not only the second highest HP of all partners, but her super rank skill, Lip Lock, restores her own HP and pierces enemy defenses. If you're worried about Mario taking too much damage, put Flurrie up front may be a good idea.
In combat, Flurrie is an exceptionally good tank, having not only the second highest HP of all partners, but her Super Rank skill, Lip Lock, restores her own HP and pierces enemy defenses. If you're worried about Mario taking too much damage, putting Flurrie up front may be a good idea.


Unlike other characters, only half of Flurrie's action commands have a common theme tying them together. Her Gale Force and Lip Lock moves have gauges that can be filled up by holding {{gc|a}} but holding it too long will cause the gauge to decrease.
Unlike other characters, only half of Flurrie's action commands have a common theme tying them together. Her Gale Force and Lip Lock moves have gauges that can be filled up by holding {{gc|a}} but holding it too long will cause the gauge to decrease.


{| class="wikitable"
{| class="wikitable"
! style="background:lightblue; text-align:center; width:350px; font-weight:bold;" colspan="9"|Flurrie's Attacks
! style="background:lightblue; text-align:center; width:350px;" colspan="9"|'''Flurrie's Attacks'''
|-
|-
!Attack<br>Name
!Attack<br>Name
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!Stylish<br>Input
!Stylish<br>Input
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Body Slam'''<br><br> Initial Rank
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Body Slam'''<br><br> Initial Rank
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:left;vertical-align: middle"| Flurrie jumps into the air and lands on an enemy to flatten them with her "stage presence."
| style="text-align:left;vertical-align: middle"| Flurrie jumps into the air and lands on an enemy to flatten them with her "stage presence."
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| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as soon as Flurrie hits the ground.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as soon as Flurrie hits the ground.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Gale Force'''<br><br>Initial Rank
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Gale Force'''<br><br>Initial Rank
| style="text-align:center;vertical-align: middle"| 4
| style="text-align:center;vertical-align: middle"| 4
| style="text-align:left;vertical-align: middle"| Flurrie uses her power over wind to blow enemies away.<br><br>Contrary to popular belief, defeating enemies this way '''does''' give you Star Points.
| style="text-align:left;vertical-align: middle"| Flurrie uses her power over wind to blow enemies away.<br><br>Defeating enemies this way '''does''' give you Star Points.
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
*Does not make contact.
*Does not make contact.
*Random targets
*Random targets
*Can instantly defeat any enemy.
*Can instantly defeat any enemy.
*Disperses mist.
*Disperses fog.
| style="text-align:left;vertical-align: middle"| Fails and nothing happens.
| style="text-align:left;vertical-align: middle"| Fails and nothing happens.
| style="text-align:left;vertical-align: middle"| The more the gauge is filled at the end, the more likely enemies will be ejected from the fight.
| style="text-align:left;vertical-align: middle"| The more the gauge is filled at the end, the more likely enemies will be ejected from the fight.
| style="text-align:left;vertical-align: middle"| Hold down {{gc|a}} to fill up the gauge. If held to long, it starts to drain, so you must alternate between holding it down and releasing it briefly.
| style="text-align:left;vertical-align: middle"| Hold down {{gc|a}} to fill up the gauge. If held too long, it starts to drain, so you must alternate between holding it down and releasing it briefly.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} a half-second after Flurrie stops blowing.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} a half-second after Flurrie stops blowing.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Lip Lock'''<br><br><font color="steelblue">'''Super Rank'''
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Lip Lock'''<br><br><font color="steelblue">'''Super Rank'''
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:left;vertical-align: middle"| Madame Flurrie moves up to kiss the enemy, draining their Heart Points and healing Flurrie. This attack ignores defense.
| style="text-align:left;vertical-align: middle"| Madame Flurrie moves up to kiss the enemy, draining their Heart Points and healing Flurrie. This attack ignores defense.
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| style="text-align:left;vertical-align: middle"| Press {{gc|a}} right after the kiss.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} right after the kiss.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Dodgy Fog'''<br><br><font color="gold">'''Ultra Rank'''
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Dodgy Fog'''<br><br><font color="gold">'''Ultra Rank'''
| style="text-align:center;vertical-align: middle"| 4
| style="text-align:center;vertical-align: middle"| 4
| style="text-align:left;vertical-align: middle"| Flurrie covers Mario in fog, making him "Dodgy" causing enemy attacks to miss.
| style="text-align:left;vertical-align: middle"| Flurrie covers Mario in fog, making him "Dodgy" causing enemy attacks to sometimes miss.
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
*Causes "Dodgy" status buff.
*Causes "Dodgy" status buff.
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==Yoshi Kid==
==Yoshi Kid==
''A hotshot at multiple attacks that each deal low damage.<br>''─In game description''
''A hotshot at multiple attacks that each deal low damage.<br>''─In game description''
[[File:PM_TTYD_Yoshi.jpeg|left]]
[[File:PMTTYD Yoshi Kid Artwork.jpg|left|120px]]
{| class="wikitable"
{{TTYD Partner Stats|HP1=10|HP2=20|HP3=30|BA1=1 (x4)|BA2=1 (x5)|BA3=1 (x6)}}
! style="background:lightblue; text-align:center; font-weight:bold;" colspan="3"|Stats
|-
! style="background:grey; text-align:left; font-weight:bold;" |Initial Rank
! style="background:grey; text-align:left; font-weight:bold;" |Super Rank
! style="background:grey; text-align:left; font-weight:bold;" |Ultra Rank
|-
| style="text-align:center;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" colspan="3"| '''Heart Points'''
|-
| style="text-align:center;vertical-align: middle"| 10
| style="text-align:center;vertical-align: middle"| 20
| style="text-align:center;vertical-align: middle"| 30
|-
| style="text-align:center;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" colspan="3"| '''Base Attack'''
|-
| style="text-align:center;vertical-align: middle"| 1 x4
| style="text-align:center;vertical-align: middle"| 1 x5
| style="text-align:center;vertical-align: middle"| 1 x6
|}


A Yoshi kid fully of energy and always looking for a good fight. Mario saves him from a hotdog vendor who wants to cook him while he's still an egg. After he hatches he decides to fight alongside Mario, aka The Great Gonzales!  
A Yoshi kid fully of energy and always looking for a good fight. Mario saves him from a hotdog vendor who wants to cook him while he's still an egg. After he hatches he decides to fight alongside Mario, aka The Great Gonzales!  


Yoshi moves twice as fast as Mario. Press {{gc|a}} while riding him to flutter jump. This move enables you to cross big gaps. Press {{gc|x}} again or {{gc|b}} to dismount.
In the field Mario can ride Yoshi, moving twice as fast as normal. Press {{gc|a}} while riding him to flutter jump. This move enables you to cross big horizontal gaps at the cost of low height. Press {{gc|x}} ride Yoshi or {{gc|b}} to dismount.


Yoshi's color also changes depending on the time when you first get him and when he hatches (after running away from the Armored Harriers). The possible colors are green (0-6 minutes), red (6-9), blue (9-11), orange (11-15), pink (15-18), black (18-19) and white (19-20). After 20 minutes the cycle resets.  
Yoshi's color also changes depending on the time when you first get him and when he hatches (after running away from the Armored Harriers). The possible colors are green (0-6 minutes), red (6-9), blue (9-11), orange (11-15), pink (15-18), black (18-19) and white (19-20). After 20 minutes the cycle resets. After hatching, Mario may name the Yoshi. Neither name or color has impact outside of aesthetic reasons.


Most of Yoshi's action commands require you to tap or hold {{gc|r}}. The only exception is his third move that requires hitting {{gc|a}} when a star lights up.  
In combat Yoshi is a toolbox fighter who has a way of dealing with just about every enemy in the game. His basic attack is a multi-jump that hits foes 4/5/6 times, while his Gulp is a piercing move that hits two enemies. Mini-Egg can hit enemies no matter where they are and may debuff their attack, and Stampede is a non-elemental piercing attack that hits every enemy. The downside to Yoshi is that his moves cost a lot of FP, and can eat through your supply fast. Most of Yoshi's action commands require you to tap or hold {{gc|r}}. The only exception is his third move that requires hitting {{gc|a}} when a star lights up.  


Finally, Yoshi has special attack properties that will be referred to as "Power Drop." <!--If you think you can think of a better name, feel free to change it :) -->Any attack with Power Drop can hit multiple times and usually only hits for 1 damage. However, if his attack power is increased by a badge or buff, the attack power will slowly decline with each attack. For example, if Yoshi's attack power is 3 and he hits an enemy 4 times, the damage Yoshi does will be 3, 2, 1, and 1. If an enemy with defense is damaged by even one of these attacks, they will at least take 1 damage from every hit.  
Finally, Yoshi has special attack properties that will be referred to as "Power Drop." Any attack with Power Drop can hit multiple times and usually only hits for 1 damage. However, if his attack power is increased by a badge or buff, the attack power will slowly decline with each attack. For example, if Yoshi's attack power is 3 and he hits an enemy 4 times, the damage Yoshi does will be 3, 2, 1, and 1. If an enemy with defense is damaged by even one of these attacks, they will at least take 1 damage from every hit.  


{| class="wikitable"
{| class="wikitable"
! style="background:lightblue; text-align:center; width:350px; font-weight:bold;" colspan="8"|Yoshi's Attacks
! style="background:lightblue; text-align:center; width:350px;" colspan="8"|'''Yoshi's Attacks'''
|-
|-
!Attack<br>Name
!Attack<br>Name
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!Stylish<br>Input
!Stylish<br>Input
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Ground Pound''' <br><br> Initial Rank
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Ground Pound''' <br><br> Initial Rank
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:left;vertical-align: middle"| Yoshi Floats above an enemy than bounces on them repeatedly.
| style="text-align:left;vertical-align: middle"| Yoshi Floats above an enemy than bounces on them repeatedly.
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| style="text-align:left;vertical-align: middle"| You can either press {{gc|a}} a half-second before Yoshi lands on the enemy (while the meter is still visible) or as soon as Yoshi lands on the ground.
| style="text-align:left;vertical-align: middle"| You can either press {{gc|a}} a half-second before Yoshi lands on the enemy (while the meter is still visible) or as soon as Yoshi lands on the ground.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Gulp''' <br><br> Initial Rank
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Gulp''' <br><br> Initial Rank
| style="text-align:center;vertical-align: middle"| 4
| style="text-align:center;vertical-align: middle"| 4
| style="text-align:left;vertical-align: middle"| Yoshi swallows an enemy whole and spits it out damaging a second, ignoring the defense of both.
| style="text-align:left;vertical-align: middle"| Yoshi swallows an enemy whole and spits it out damaging a second, ignoring the defense of both.
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
*Ground attack, strikes the first two enemies.
*Ground attack, strikes the first two enemies.
*Does not make contact, but vulnerable to side-spikes.
*Does not make contact, but vulnerable to side spikes.
*Yoshi cannot swallow huge enemies.
*Yoshi cannot swallow huge enemies.
*Piercing.
*Piercing.
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| style="text-align:left;vertical-align: middle"| Deals 4/5/6 damage to the first two enemies on the ground, ignoring defense.
| style="text-align:left;vertical-align: middle"| Deals 4/5/6 damage to the first two enemies on the ground, ignoring defense.
| style="text-align:left;vertical-align: middle"| Hold {{gc|r}} until the star is lit up.
| style="text-align:left;vertical-align: middle"| Hold {{gc|r}} until the star is lit up.
| style="text-align:left;vertical-align: middle"| If there's one enemy press {{gc|a}} a half-second after releasing the enemy, if there's two press {{gc|a}} when the enemies hit each other.
| style="text-align:left;vertical-align: middle"| If there's one enemy, press {{gc|a}} a half-second after releasing the enemy—if there's two, press {{gc|a}} when the enemies hit each other.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Mini-Egg''' <br><br><font color="steelblue">'''Super Rank'''
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Mini-Egg''' <br><br><font color="steelblue">'''Super Rank'''
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:left;vertical-align: middle"| Yoshi throws several eggs at the enemy. If successful, it will shrink the enemy, reducing their attack power. The targets are semi-random, with the enemies up front being the most likely targets.
| style="text-align:left;vertical-align: middle"| Yoshi throws several eggs at the enemy. If successful, it will shrink the enemy, reducing their attack power. The targets are semi-random, with the enemies up front being the most likely targets.
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| style="text-align:left;vertical-align: middle"| Press {{gc|a}} a half-second after the last egg is thrown, but before it hits the enemy.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} a half-second after the last egg is thrown, but before it hits the enemy.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Stampede''' <br><br><font color="gold">'''Ultra Rank'''
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Stampede''' <br><br><font color="gold">'''Ultra Rank'''
| style="text-align:center;vertical-align: middle"| 6
| style="text-align:center;vertical-align: middle"| 6
| style="text-align:left;vertical-align: middle"| Yoshi calls on a herd of Yoshi to trample over the enemy.
| style="text-align:left;vertical-align: middle"| Yoshi calls on a herd of Yoshi to trample over the enemy.
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==Vivian==
==Vivian==
''An expert at fire attacks and dodge moves!<br>''─In game description''
''An expert at fire attacks and dodge moves!<br>''─In game description''
[[File:PM_TTYD_Vivian.png|left]]
[[File:PMTTYD Vivian Artwork.png|left|120px]]
 
{{TTYD Partner Stats|HP1=15|HP2=20|HP3=30|BA1=3|BA2=4|BA3=5}}
{| class="wikitable"
! style="background:lightblue; text-align:center; font-weight:bold;" colspan="3"|Stats
|-
! style="background:grey; text-align:left; font-weight:bold;" |Initial Rank
! style="background:grey; text-align:left; font-weight:bold;" |Super Rank
! style="background:grey; text-align:left; font-weight:bold;" |Ultra Rank
|-
| style="text-align:center;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" colspan="3"| '''Heart Points'''
|-
| style="text-align:center;vertical-align: middle"| 15
| style="text-align:center;vertical-align: middle"| 20
| style="text-align:center;vertical-align: middle"| 30
|-
| style="text-align:center;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" colspan="3"| '''Base Attack'''
|-
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:center;vertical-align: middle"| 4  
| style="text-align:center;vertical-align: middle"| 5  
|}


Vivian is the youngest of three sisters known as The Shadow Sirens, and is constantly abused by her eldest sister, Beldam. While initially an enemy of Mario, Vivian helps Mario, not knowing it's him, because he was the first person to show her kindness. She eventually joins the party even after learning that she's been helping Mario.
Vivian is the youngest of three sisters known as The Shadow Sirens, and is constantly abused by her eldest sister, Beldam. While initially an enemy of Mario, Vivian helps Mario, not knowing it's him, because he was the first person to show her kindness. She eventually joins the party even after learning that she's been helping Mario.


Vivian can drag Mario into a round shadow. In this state objects will pass over him (including enemies), they can eavesdrops on the conversations of certain people (mostly birds), and certain people will not realize anyone is around. You cannot move in shadow state, but pressing {{gc|x}} again will return you to normal.  
Vivian can drag Mario into a round shadow. In this state objects will pass over them (including enemies), certain people's conversations can be eavesdropped (mostly birds), and some people will not realize anyone is around. You cannot move in shadow state, but pressing {{gc|x}} again will return you to normal.  


In combat Vivian can attack any enemy regardless of height or position. While her attacks do 1 less damage than Mario's other partners, both of her offensive attacks can inflict burn which will deal damage to enemies at the end of the next 3 rounds. Additionally, they both can hit any enemy on the field, regardless of height.  
In combat, Vivian can attack any enemy regardless of height or position. While her attacks do 1 less damage than Mario's other partners, both of her offensive attacks can inflict burn which will deal damage to enemies at the end of the next 3 rounds. Additionally, they both can hit any enemy on the field, regardless of height.  


Vivian's action commands revolve around picking mystery buttons (befitting her nature as a shadow.) When the button is revealed, you must press it to preform a successful action.
Vivian's action commands revolve around picking mystery buttons (befitting her nature as a shadow). When the button is revealed, you must press it to perform a successful action.


{| class="wikitable"
{| class="wikitable"
! style="background:lightblue; text-align:center; width:350px; font-weight:bold;" colspan="8"|Vivian's Attacks
! style="background:lightblue; text-align:center; width:350px;" colspan="8"|'''Vivian's Attacks'''
|-
|-
!Attack<br>Name
!Attack<br>Name
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!Stylish<br>Input
!Stylish<br>Input
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Shade Fist'''<br><br>Initial Rank
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Shade Fist'''<br><br>Initial Rank
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:left;vertical-align: middle"|Punches an enemy anywhere on the field. If successful it won't do extra damage, but will set the enemy on fire, dealing 1 damage at the end of the next 3 rounds.
| style="text-align:left;vertical-align: middle"|Punches an enemy anywhere on the field. If successful it won't do extra damage, but will set the enemy on fire, dealing 1 damage at the end of the next 3 rounds.
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| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as soon as Vivian reappears next to Mario.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as soon as Vivian reappears next to Mario.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Veil'''<br><br>Initial Rank
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Veil'''<br><br>Initial Rank
| style="text-align:center;vertical-align: middle"| 1
| style="text-align:center;vertical-align: middle"| 1
| style="text-align:left;vertical-align: middle"| Vivian hides Mario in shadow for 1 round. This skips Mario's and Vivian's next turns.
| style="text-align:left;vertical-align: middle"| Vivian hides Mario in shadow for 1 round. This skips Mario's and Vivian's next turns.
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| style="vertical-align: middle"| Fails and nothing happens.
| style="vertical-align: middle"| Fails and nothing happens.
| style="vertical-align: middle"| All attacks miss Mario and Vivian for 1 round.
| style="vertical-align: middle"| All attacks miss Mario and Vivian for 1 round.
| style="text-align:left;vertical-align: middle"| The player must hit the correct 5 buttons in a row, all of which are revealed at the start. <br><br>The buttons are either {{gc|a}} or {{gc|b}}  
| style="text-align:left;vertical-align: middle"| The player must hit the correct 5 buttons in a row, all of which are revealed at the start. <br><br>The buttons are either {{gc|a}} or {{gc|b}} .
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as soon as Vivian reappears next to Mario but after the enemies have attacked.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as soon as Vivian reappears next to Mario but after the enemies have attacked.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Fiery Jinx'''<br><br><font color="steelblue">'''Super Rank'''
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Fiery Jinx'''<br><br><font color="steelblue">'''Super Rank'''
| style="text-align:center;vertical-align: middle"| 6
| style="text-align:center;vertical-align: middle"| 6
| style="text-align:left;vertical-align: middle"|A powerful fire attack that attacks all enemies and ignores defense. If successful it will inflict burn on all surviving enemies.
| style="text-align:left;vertical-align: middle"|A powerful fire attack that attacks all enemies and ignores defense. If successful it will inflict burn on all surviving enemies.
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| style="text-align:left;vertical-align: middle"| Press {{gc|a}} just before the attack connects.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} just before the attack connects.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Infatuate'''<br><br><font color="gold">'''Ultra Rank'''
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Infatuate'''<br><br><font color="gold">'''Ultra Rank'''
| style="text-align:center;vertical-align: middle"| 4
| style="text-align:center;vertical-align: middle"| 4
| style="text-align:left;vertical-align: middle"|Vivian blows kisses at to confuse all enemies. Confused enemies may accidentally attack their allies or use positive effects on Mario's party.
| style="text-align:left;vertical-align: middle"|Vivian blows kisses at to confuse all enemies. Confused enemies may accidentally attack their allies or use positive effects on Mario's party.
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==Admiral Bobbery==
==Admiral Bobbery==
''A demolitions expert with a taste for massive explosions!<br>''─In game description''
''A demolitions expert with a taste for massive explosions!<br>''─In game description''
[[File:PM_TTYD_Bobbery.png|left]]
[[File:PMTTYD Bobbery Artwork.png|left|120px]]
{| class="wikitable"
{{TTYD Partner Stats|HP1=20|HP2=30|HP3=40|BA1=0-4|BA2=0-5|BA3=0-6}}
! style="background:lightblue; text-align:center; font-weight:bold;" colspan="3"|Stats
|-
! style="background:grey; text-align:left; font-weight:bold;" |Initial Rank
! style="background:grey; text-align:left; font-weight:bold;" |Super Rank
! style="background:grey; text-align:left; font-weight:bold;" |Ultra Rank
|-
| style="text-align:center;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" colspan="3"| '''Heart Points'''
|-
| style="text-align:center;vertical-align: middle"| 20
| style="text-align:center;vertical-align: middle"| 30
| style="text-align:center;vertical-align: middle"| 40
|-
| style="text-align:center;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" colspan="3"| '''Base Attack'''
|-
| style="text-align:center;vertical-align: middle"| 0-4
| style="text-align:center;vertical-align: middle"| 0-5
| style="text-align:center;vertical-align: middle"| 0-6
|}


Admiral Bobbery is a salty, old sailor with a tragic past. After his wife died while he was out at sea, he has not set foot on a ship and spends his time wasting away in grief. When Mario needs a navigator to guide him to Keelhaul Key, he seek out Bobbery, and while he initially turns him down, he eventually yields and helps Mario reach the island. After a near-death experience, Bobbery decides to join Mario as the final member of his party.
Admiral Bobbery is a salty, old sailor with a tragic past. After his wife died while he was out at sea, he has not set foot on a ship and spends his time wasting away in grief. When Mario needs a navigator to guide him to Keelhaul Key, he seek out Bobbery, and while he initially turns him down, he eventually yields and helps Mario reach the island. After a near-death experience, Bobbery decides to join Mario as the final member of his party.
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In the field you can press {{gc|x}} to pick Bobbery up, and release to throw him. He will walk a few steps forward and then set his fuse. You can set the fuse prematurely by pressing {{gc|x}} again, or you can hold {{gc|x}}. The explosion can break cracked walls and initiate a first strike.
In the field you can press {{gc|x}} to pick Bobbery up, and release to throw him. He will walk a few steps forward and then set his fuse. You can set the fuse prematurely by pressing {{gc|x}} again, or you can hold {{gc|x}}. The explosion can break cracked walls and initiate a first strike.


While all of Bobbery's action commands are executed by pressing {{gc|a}}, they all require different methods of timing to preform them correctly. Bobbery can get rid of stage mist by using "Bomb," "Bob-ombast," or simply by Appealing.
While all of Bobbery's action commands are executed by pressing {{gc|a}}, they all require different methods of timing to perform them correctly. Bobbery can get rid of stage fog by using "Bomb," "Bob-ombast," or simply by Appealing.


{| class="wikitable"
{| class="wikitable"
! style="background:lightblue; text-align:center; width:350px; font-weight:bold;" colspan="8"|Bobbery's Attacks
! style="background:lightblue; text-align:center; width:350px;" colspan="8"|'''Bobbery's Attacks'''
|-
|-
!Attack<br>Name
!Attack<br>Name
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!Stylish<br>Input
!Stylish<br>Input
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Bomb'''<br><br>Initial Rank
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Bomb'''<br><br>Initial Rank
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:left;vertical-align: middle"| Bobbery moves toward the front enemy and explodes.
| style="text-align:left;vertical-align: middle"| Bobbery moves toward the front enemy and explodes.
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*Ground attack.
*Ground attack.
*Can flip Cleft enemies.
*Can flip Cleft enemies.
*Does not make contact, but vulnerable to side-spikes.  
*Does not make contact, but vulnerable to side spikes.  
*Explosion based attack.
*Explosion based attack.
*Disperses mist.
*Disperses fog.
| style="text-align:left;vertical-align: middle"| Deals 1/2/3 damage, or 0 if not held at all
| style="text-align:left;vertical-align: middle"| Deals 1/2/3 damage, or 0 if not held at all.
| style="text-align:left;vertical-align: middle"| Deals 4/5/6 damage.
| style="text-align:left;vertical-align: middle"| Deals 4/5/6 damage.
| style="text-align:left;vertical-align: middle"| Press and hold {{gc|a}} until the gauge is filled up, and then release it.
| style="text-align:left;vertical-align: middle"| Press and hold {{gc|a}} until the gauge is filled up, and then release it.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as soon as Bobbery lands next to Mario.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as soon as Bobbery lands next to Mario.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Bomb Squad'''<br><br>Initial Rank
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Bomb Squad'''<br><br>Initial Rank
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:left;vertical-align: middle"| Bobbery launches 3 mini-bombs that explode after 1 round, damaging any foes next to them. Mini bombs near exploding mini bombs will also explode.
| style="text-align:left;vertical-align: middle"| Bobbery launches 3 mini-bombs that explode after 1 round, damaging any foes next to them. Mini bombs near exploding mini bombs will also explode.
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*Explosion based attack.
*Explosion based attack.
*Damage cannot be buffed or nerfed.
*Damage cannot be buffed or nerfed.
| style="text-align:left;vertical-align: middle"| No default effect for this move, but can hurt allies if preformed poorly.
| style="text-align:left;vertical-align: middle"| No default effect for this move, but can hurt allies if performed poorly.
| style="text-align:left;vertical-align: middle"| Does 3 damage per bomb to any enemy next to it when it explodes. Other nearby mini bombs explode when one goes off, giving this attack a potential of 18 damage if used 2 turns in a row.
| style="text-align:left;vertical-align: middle"| Does 3 damage per bomb to any enemy next to it when it explodes. Other nearby mini bombs explode when one goes off, giving this attack a potential of 18 damage if used 2 turns in a row.
| style="text-align:left;vertical-align: middle"| A cursor moves up and down in front of Bobbery. Depending on when you press {{gc|a}} determines where the mini-bombs land.
| style="text-align:left;vertical-align: middle"| A cursor moves up and down in front of Bobbery. Depending on when you press {{gc|a}} determines where the mini-bombs land.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} when the third bomb is at the top of its thrown arc.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} when the third bomb is at the top of its thrown arc.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Hold Fast'''<br><br><font color="steelblue">'''Super Rank'''
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Hold Fast'''<br><br><font color="steelblue">'''Super Rank'''
| style="text-align:center;vertical-align: middle"| 4
| style="text-align:center;vertical-align: middle"| 4
| style="text-align:left;vertical-align: middle"| Bobbery ignites himself, causing any enemy who makes contact with him take damage.
| style="text-align:left;vertical-align: middle"| Bobbery ignites himself, causing any enemy who makes contact with him take damage.
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| style="text-align:left;vertical-align: middle"| Hold Fast lasts for 1 round, plus the number of each successful action command.  
| style="text-align:left;vertical-align: middle"| Hold Fast lasts for 1 round, plus the number of each successful action command.  
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} the second a star lights up. There are three stars, plus two small circles that appear first to help you practice the timing.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} the second a star lights up. There are three stars, plus two small circles that appear first to help you practice the timing.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as soon as the words "Nice," "Good" or "Great" appears.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as soon as the words "Nice," "Good", or "Great" appears.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Bob-Ombast'''<br><br><font color="Gold">'''Ultra Rank'''
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Bob-ombast'''<br><br><font color="Gold">'''Ultra Rank'''
| style="text-align:center;vertical-align: middle"| 9
| style="text-align:center;vertical-align: middle"| 9
| style="text-align:left;vertical-align: middle"| Bobbery creates a massive explosion that deals serious damage to all enemies
| style="text-align:left;vertical-align: middle"| Bobbery creates a massive explosion that deals serious damage to all enemies
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*Can flip Cleft enemies.
*Can flip Cleft enemies.
*Explosion based attack.
*Explosion based attack.
*Disperses mist.
*Disperses fog.
| style="text-align:left;vertical-align: middle"| Deals 1-7 damage to all foes depending on how close you get.
| style="text-align:left;vertical-align: middle"| Deals 1-7 damage to all foes depending on how close you get.
| style="text-align:left;vertical-align: middle"| Deals 8 damage to all foes
| style="text-align:left;vertical-align: middle"| Deals 8 damage to all foes
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==Ms. Mowz==
==Ms. Mowz==
''A master thief who can steal anything from anyone!<br>''─In game description''
''A master thief who can steal anything from anyone!<br>''─In game description''
[[File:PM_TTYD_MsMowz.png|left]]
[[File:PMTTYD Ms Mowz Artwork.png|left|120px]]
{| class="wikitable"
 
! style="background:lightblue; text-align:center; font-weight:bold;" colspan="3"|Stats
{{TTYD Partner Stats|HP1=15|HP2=20|HP3=25|BA1=1-2|BA2=1-3|BA3=1-4}}
|-
! style="background:grey; text-align:left; font-weight:bold;" |Initial Rank
! style="background:grey; text-align:left; font-weight:bold;" |Super Rank
! style="background:grey; text-align:left; font-weight:bold;" |Ultra Rank
|-
| style="text-align:center;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" colspan="3"| '''Heart Points'''
|-
| style="text-align:center;vertical-align: middle"| 15
| style="text-align:center;vertical-align: middle"| 20
| style="text-align:center;vertical-align: middle"| 25
|-
| style="text-align:center;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" colspan="3"| '''Base Attack'''
|-
| style="text-align:center;vertical-align: middle"| 1-2
| style="text-align:center;vertical-align: middle"| 1-3
| style="text-align:center;vertical-align: middle"| 1-4
|}


Ms. Mowz is a world traveling thief you is in search for the rarest and most valuable badges. She is very free-spirited character who enjoys flirting, particularly with Mario. She also runs a badge shop in Rogueport called "Lovely Howz of Badges."
Ms. Mowz is a world traveling thief you is in search for the rarest and most valuable badges. She is very free-spirited character who enjoys flirting, particularly with Mario. She also runs a badge shop in Rogueport called "Lovely Howz of Badges."


Ms. Mowz is the only optional party member, and thus she is not required to win the game. You can unlock her any time after beating chapter 4 by going to the Trouble Center and selecting the trouble called "Elusive Badge" posted by the client "????". When you solve the trouble, Ms. Mowz will join your party.
Ms. Mowz is the only optional party member, and thus she is not required to win the game. You can unlock her any time after beating Chapter 4 by going to the Trouble Center and selecting the trouble called "Elusive Badge" posted by the client "????". When you solve the trouble, Ms. Mowz will join your party.


She can tell you if any collectible objects are around. When you press {{gc|x}}, she will point in the direction of the object. Use this to help zero in on it. She will ''not'' tell you how to get the object.
She can tell you if any collectible objects are around. When you press {{gc|x}}, she will point in the direction of the object. Use this to help zero in on it. She will ''not'' tell you how to get the object.
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{| class="wikitable"
{| class="wikitable"
! style="background:lightblue; text-align:center; width:350px; font-weight:bold;" colspan="9"|Ms. Mowz's Attacks
! style="background:lightblue; text-align:center; width:350px;" colspan="9"|'''Ms. Mowz's Attacks'''
|-
|-
!Attack<br>Name
!Attack<br>Name
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!Stylish<br>Input
!Stylish<br>Input
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Love Slap'''<br><br>Initial Rank
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Love Slap'''<br><br>Initial Rank
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:center;vertical-align: middle"| 0
| style="text-align:left;vertical-align: middle"| Ms Mowz walks up to an enemy and slaps them so hard it pierces their defense.
| style="text-align:left;vertical-align: middle"| Ms Mowz walks up to an enemy and slaps them so hard it pierces their defense.
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| style="text-align:left;vertical-align: middle"| Press {{gc|a}} anytime as Ms Mowz is walking back toward Mario.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} anytime as Ms Mowz is walking back toward Mario.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Kiss Thief'''<br><br>Initial Rank
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Kiss Thief'''<br><br>Initial Rank
| style="text-align:center;vertical-align: middle"| 2  
| style="text-align:center;vertical-align: middle"| 2  
| style="text-align:left;vertical-align: middle"| Ms Mowz kisses an enemy to distract them while she takes their item.
| style="text-align:left;vertical-align: middle"| Ms. Mowz kisses an enemy to distract them while she takes their item.
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
*Ground attack.
*Ground attack.
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| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Ms Mowz moving toward the enemy before the meter appears.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Ms Mowz moving toward the enemy before the meter appears.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Tease'''<br><br><font color="steelblue">'''Super Rank'''
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Tease'''<br><br><font color="steelblue">'''Super Rank'''
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:center;vertical-align: middle"| 3
| style="text-align:left;vertical-align: middle"| Ms. Mowz creates clones of herself that jump around the enemies so fast it makes them "Dizzy."
| style="text-align:left;vertical-align: middle"| Ms. Mowz creates clones of herself that jump around the enemies so fast it makes them "Dizzy".
| style="text-align:left;vertical-align: middle"|  
| style="text-align:left;vertical-align: middle"|  
*Hits all enemies.
*Hits all enemies.
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*Causes "Dizzy" status.
*Causes "Dizzy" status.
| style="text-align:left;vertical-align: middle"| Fails and nothing happens.
| style="text-align:left;vertical-align: middle"| Fails and nothing happens.
| style="text-align:left;vertical-align: middle"| Causes all enemies to be "Dizzy." Enemies that are Dizzy may miss their attacks.
| style="text-align:left;vertical-align: middle"| Causes all enemies to be "Dizzy". Enemies that are Dizzy may miss their attacks.
| style="text-align:left;vertical-align: middle"| Hold down {{gc|a}} to keep the meter almost full. If the meter gets completely full, it will start to empty. So you must keep it nearly full without filling it all the way.
| style="text-align:left;vertical-align: middle"| Hold down {{gc|a}} to keep the meter almost full. If the meter gets completely full, it will start to empty. So you must keep it nearly full without filling it all the way.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Ms Mowz lands on the ground after the attack is finished.
| style="text-align:left;vertical-align: middle"| Press {{gc|a}} as Ms. Mowz lands on the ground after the attack is finished.
|-
|-
| style="text-align:left;background:#787878;font-size:9pt;background-color:black;color:#FFFFFF;font-weight:normal;vertical-align: middle" | '''Smooch'''<br><br><font color="gold">'''Ultra Rank'''
| style="text-align:left;background:#787878;background-color:black;color:#FFFFFF;vertical-align: middle" | '''Smooch'''<br><br><font color="gold">'''Ultra Rank'''
| style="text-align:center;vertical-align: middle"| 10
| style="text-align:center;vertical-align: middle"| 10
| style="text-align:left;vertical-align: middle"| Ms. Mowz kisses Mario to heal his Heart Points.
| style="text-align:left;vertical-align: middle"| Ms. Mowz kisses Mario to heal his Heart Points.