Pharaoh/Religion: Difference between revisions

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typo
(added individual gods' descriptions and effects of their various blessings - someone please fill out their punishments too, since I've only ever seen a few)
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===Seth===
===Seth===
In both mythology and game the god of war and destruction, Seth is patron god the least often, in only a handful of missions where combat is essential (there may be more cases where Seth is the patron if the player consistently selects the "fighting" missions in the main body of the original Pharaoh game where two choices are available). His blessings include the vow to stike down any would-be invaders that come to your city (works only on land forces, when received several times with no attacks in between does not stack or carry over (i.e., the blessing is still performed only once and has to be received again after it has been depleted, thus the "redundant" blessings are automatically forfeit; this blessing appears again as a message when Seth fulfills his promise and slays the invaders, which happens after they have been in your city (i.e. present on the map) for a short (fixed) period of time, and instantly kills a fixed number of enemy troops, which may or may not be the entirety of the land invasion force; Seth can bless you again (if the regular appeasement requirement is met) while enemies are still in your city (if you are taking some time eliminating them), in that case, the same unlucky enemy force can be decimated twice by Seth; though the occurence is rare in actual gameplay by virtue of combat usually ending fast, Seth's repeated blessing can be your last chance if your forces are defeated and the enemy sets about pillaging your city), and the vow to protect your soldiers sent to battle elsewhere in the kingdom (again does not stack, works by improving the chances of your troops in the behind-the-scenes calculation of the outcome of combat abroad, works for all types of units). It is currently unknown whether the number of "forfeit" extra blessings you have received has any effect on the strength of the one blessing that is actually realized (for both types of Seth's blessings).
In both mythology and game the god of war and destruction, Seth is patron god the least often, in only a handful of missions where combat is essential (there may be more cases where Seth is the patron if the player consistently selects the "fighting" missions in the main body of the original Pharaoh game where two choices are available). His blessings include the vow to strike down any would-be invaders that come to your city (works only on land forces, when received several times with no attacks in between does not stack or carry over (i.e., the blessing is still performed only once and has to be received again after it has been depleted, thus the "redundant" blessings are automatically forfeit; this blessing appears again as a message when Seth fulfills his promise and slays the invaders, which happens after they have been in your city (i.e. present on the map) for a short (fixed) period of time, and instantly kills a fixed number of enemy troops, which may or may not be the entirety of the land invasion force; Seth can bless you again (if the regular appeasement requirement is met) while enemies are still in your city (if you are taking some time eliminating them), in that case, the same unlucky enemy force can be decimated twice by Seth; though the occurence is rare in actual gameplay by virtue of combat usually ending fast, Seth's repeated blessing can be your last chance if your forces are defeated and the enemy sets about pillaging your city), and the vow to protect your soldiers sent to battle elsewhere in the kingdom (again does not stack, works by improving the chances of your troops in the behind-the-scenes calculation of the outcome of combat abroad, works for all types of units). It is currently unknown whether the number of "forfeit" extra blessings you have received has any effect on the strength of the one blessing that is actually realized (for both types of Seth's blessings).


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