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(Added upgrades for each plant that has one (please note that I am going off of what I remember from the game, because it's been a while since I've actually played it))
 
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{{Header Nav|game=Plants vs. Zombies}}
{{Header Nav|game=Plants vs. Zombies}}
There are 49 different types of plants in the game; they serve as your line of defence between you and the zombies. Each plant has their own special attributes, stengths and weaknesses that may help or hinder them when battling the zombies. You initially start Adventure Mode with only one plant, but most levels in Adventure mode will reward you with a new type of plant upon victory.
[[Image:PvZ Menu.jpg|right|thumbnail|Plant Menu]]
[[Image:PvZ Menu.jpg|right|thumbnail|Plant Menu]]
There are 49 different types of plants in the game; they serve as your line of defence between you and the zombies. Each plant has its own special attributes, stengths and weaknesses that may help or hinder them when battling the zombies. You initially start Adventure Mode with only one type of plant, but most levels in Adventure Mode will reward you with a new type of plant upon victory.


The order of the plants on this page is as they appear in the "Suburban Almanac"; the in-game bio of each plant and zombie. It is also the order in which each plant is obtained.
In addition, eight of the 49 plants are "upgrade plants" which serve to improve the capabilities of existing plants, and one plant (Imitater) is neither a normal nor an upgrade plant.
 
Finally, there are two plants only available in the "Wall-nut Bowling" minigame and its sequel.
 
The order of the plants on this page is the order they appear in the "Suburban Almanac"; the in-game bio of each plant and zombie.
==Peashooter==
==Peashooter==
[[Image:Pvz Peashooter.jpg|right|Peashooter]]
[[Image:Pvz Peashooter.jpg|right|Peashooter]]
*'''Type:''' Offensive
*'''Type:''' Offensive - Long-range
*'''Damage:''' Normal
*'''Damage:''' Normal
*'''Cost:''' 100 sun
*'''Cost:''' 100 sun
*'''Recharge:''' Fast
*'''Recharge:''' Fast
The peashooter is your first weapon against zombies. Once you place it, if a zombie appears in its row, it fires a pea every two or so seconds at the zombie. The Peashooter is quite cheap and it recharges quickly, so it is quite easy to get many on field in a short period of time. Generally peashooters should be used as a start-up unit. As the level progresses, gradually replace them with stronger units and plant peashooters in the next row.
Peashooter is the first plant you obtain in the game. When a zombie enters his lane he will fire a pea every 1.5 seconds at the zombie. Each pea does 20 damage, and it takes 10 peas to kill a basic zombie. While Peashooter is your first plant, he should be phased out in favour of stronger plants later on.
{{quote|How can a single plant grow and shoot so many peas so quickly? Hard work, commitment, and a healthy, well-balanced breakfast of sunlight and high-fibre carbon dioxide make it all possible.|Peashooter}}
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==Sunflower==
==Sunflower==
[[Image:PvZ Sunflower.jpg|right|Sunflower]]
[[Image:PvZ Sunflower.jpg|right|Sunflower]]
*'''Type:''' Economic
*'''Type:''' Sun-producing
*'''Sun Production:''' Normal
*'''Sun Production:''' Normal
*'''Cost:''' 50 sun
*'''Cost:''' 50 sun
*'''Recharge:''' Fast
*'''Recharge:''' Fast
The sunflower is your backbone daytime gathering unit. Sunflowers produce extra sun, allowing you to plant more plants. The more sunflowers you have, the faster you will get sun. Since sunflowers have no attack, they are best kept as far away from zombies as possible.
*'''Can Be Upgraded'''
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Sunflower is the first sun-producing plant you obtain, and the primary one in daytime levels. Sunflowers produce extra sun, one unit at a time every 24 seconds, allowing you to plant more plants. As a general rule, the player should try to plant at least one column of them, although two to three columns may be used to allow for a wider range of tactical choices.


===Twin Sunflower===
When Twin Sunflower is bought, it can be planted on normal Sunflowers to produce twice the sun as a normal one.
[[Image:PvZ Twin Sunflower.jpg|right|Twin Sunflower]]
*'''Purchase price:''' 5000 coin
*'''Sun Production:''' Double
*'''Cost:''' 150 sun
*'''Recharge:''' Very slow
The twin sunflower upgrade card is used to convert sunflowers to twin sunflowers, which effectively counts as the production rate two sunflowers taking up the space of one. You must plant a normal sunflower first, then plant the twin sunflower over the top.
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==Cherry Bomb==
==Cherry Bomb==
[[Image:PvZ Cherry Bomb.jpg|right|Cherry Bomb]]
[[Image:PvZ Cherry Bomb.jpg|right|Cherry Bomb]]
*'''Type:''' Instant-effect
*'''Type:''' Offensive - Instant-kill
*'''Damage:''' Kills most zombies instantly
*'''Damage:''' Kills most zombies instantly
*'''Cost:''' 150 sun
*'''Cost:''' 150 sun
*'''Recharge:''' Very slow
*'''Recharge:''' Very slow
The cherry bomb is a plant that explodes a split second after it is placed, immediately destroying all zombies within a one-square radius around it. The Cherry Bomb is useful when you want to thin out a horde of zombies, or for use as an insurance policy when your defences are breached. Detonating Cherry Bombs do not affect your plants, but do require a clear square to be placed.
Cherry Bomb is the first instant-kill plant obtained. After being planted they will expand for 1.2 seconds and then detonate, dealing 1800 damage to all zombies in a 3x3 area around themselves (which will instantly kill most zombies).
{{quote|I wanna explode!|Cherry #1}}
{{quote|No, let's detonate instead!|Cherry #2}}
:''After intense discussion, they agree to explodonate.''
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==Wall-nut==
==Wall-nut==
[[Image:PvZ Wall-nut.jpg|right|Wall-nut]]
[[Image:PvZ Wall-nut.jpg|right|Wall-nut]]
*'''Type:''' Barrier
*'''Type:''' Defensive
*'''Toughness:''' High
*'''Toughness:''' High
*'''Cost:''' 50 sun
*'''Cost:''' 50 sun
*'''Recharge:''' Slow
*'''Recharge:''' Slow
The wall-nut is your first passive-defensive weapon. The wall-nut serves only as a barrier to slow down approaching zombies. It takes a zombie about two to three times longer to eat a wall-nut than it does most normal plants. This is very useful when you would normally have insufficient firepower to take out a zombie before it reaches your offensive plants. Wall-nuts are ideally placed a square or two in front of your forward lines.
Wall-nut is the first defensive plant obtained. While it takes most zombies five to six bites to eat most plants, Wall-nut can absorb 40 bites, his appearance changing based on how much health he has left. He is also the standard ammo in the "Wall-nut Bowling" minigame.
{{quote|People wonder how I feel about getting constantly chewed upon by zombies. What they don't realise is that with my limited senses all I can feel is a kind of tingling, like a relaxing back-rub.|Wall-nut}}
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==Potato Mine==
==Potato Mine==
[[Image:PvZ Potato Mine.jpg|right|Potato Mine]]
[[Image:PvZ Potato Mine.jpg|right|Potato Mine]]
*'''Type:''' Trap
*'''Type:''' Offensive - Instant-kill
*'''Damage:''' Kills most zombies instantly
*'''Damage:''' Kills most zombies instantly
*'''Cost:''' 25 sun
*'''Cost:''' 25 sun
*'''Recharge:''' Slow
*'''Recharge:''' Slow
The potato mine is a great little trap weapon, and due to the fact it costs only 25 sun, it's great for saving up sun in the early stages of each round. When planted, the potato mine does nothing, but after a few seconds, it sinks into the ground and explodes on contact with a zombie. Its explosion range is limited, but can take out two or three close-together zombies on the same row. However, before it arms, it is vulnerable to zombie attack. An ordinary zombie can cross three squares in the time it takes a potato mine to arm, so place it ahead of zombies for maximum efficiency.
Potato Mine, as his name suggests, is the plant equivalent of the landmine. When he is planted, he will need 14 seconds to arm himself before surfacing, during which he is vulnerable to being eaten. After that, when a zombie steps on him he will detonate, dealing 1800 damage to that zombie and leaving behind a comic-esque "SPUDOW!".
{{quote|SPUDOW!|Potato Mine on detonation}}
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==Snow Pea==
==Snow Pea==
[[Image:PvZ Snow Pea.jpg|right|Snow Pea]]
[[Image:PvZ Snow Pea.jpg|right|Snow Pea]]
*'''Type:''' Offensive
*'''Type:''' Offensive - Long-range
*'''Damage:''' Normal, but slows zombie movement
*'''Damage:''' Normal, but slows zombie movement
*'''Cost:''' 175 sun
*'''Cost:''' 175 sun
*'''Recharge:''' Fast
*'''Recharge:''' Fast
The snow pea looks similar to the Peashooter, except it has a blue head. However, unlike the Peashooter, the Snow Pea shoots icy peas which slow the movement speed of the first zombie it hits. Snow Peas thus get more hits in because of this, and a singular snow pea can easily destroy a Cone-head Zombie. They work best when paired with other types of offensive plants; there is usually little point of having more than one Snow Pea in any row.
Snow Pea looks similar to Peashooter, but he is blue, and his peas are frozen. When a zombie is hit by a frozen pea it will be slowed to half its original speed and will eat at a slower pace. Additional Snow Peas will not slow down the zombies any further, so only one column should be used.
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==Chomper==
==Chomper==
[[Image:PvZ Chomper.jpg|right|Chomper]]
[[Image:PvZ Chomper.jpg|right|Chomper]]
*'''Type:''' Offensive
*'''Type:''' Offensive - Instant-kill
*'''Damage:''' Instantly kills one zombie
*'''Damage:''' Instantly kills one zombie
*'''Cost:''' 150 sun
*'''Cost:''' 150 sun
*'''Recharge:''' Fast
*'''Recharge:''' Fast
Think of the Chomper as a re-usable Potato Mine of sorts. The Chomper will instantly eat the first zombie it encounters, but it takes a while to digest each zombie, and it is vulnerable for fifteen to twenty seconds. The Chomper has a range of about one square, so it works best when planted just behind a barrier plant like the Wall-nut. It also works well as a backup or when one zombie has gotten past your front defences.
Think of Chomper as a re-usable Potato Mine of sorts. He will instantly eat the first zombie that gets close, but he then requires 42 seconds to chew his meal, making him vulnerable to attack. He works best when planted just behind a defensive plant such as Wall-nut. He also works well as a backup or when one zombie has gotten past your main defences.
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==Repeater==
==Repeater==
[[Image:PvZ Repeater.jpg|right|Repeater]]
[[Image:PvZ Repeater.jpg|right|Repeater]]
*'''Type:''' Offensive
*'''Type:''' Offensive - Long-range
*'''Damage:''' Normal (for each pea)
*'''Damage:''' Normal (for each pea)
*'''Fire rate:''' Twice as fast as the Peashooter
*'''Cost:''' 200 sun
*'''Cost:''' 200 sun
*'''Recharge:''' Fast
*'''Recharge:''' Fast
The repeater is the bigger brother of the Peashooter. Where the Peashooter fires one pea, the Repeater fires two. When playing this plant, use it to gradually replace your Peashooters. The extra firepower that they provide is well worth it.
*'''Can Be Upgraded'''
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Unlike Peashooter, Repeater fires two peas at a time. This means it will take more time to deploy him initially, but he will prove to be much more useful as the level progresses.


===Gatling Pea===
Repeater can be upgraded to Gatling Pea, which shoots 4 peas at once. Gatling Pea is useful for taking out stronger zombies.
[[Image:PvZ Gattling Pea.jpg|right|Gatling Pea]]
*'''Purchase Price:''' 5000 coins
*'''Damage:''' Normal (for each pea)
*'''Fire rate:''' Four times faster than Peashooter
*'''Cost:''' 250 sun
*'''Recharge:''' Very slow
The Gatling Pea upgrade is pretty much the ultimate Peashooter. It fires four peas where the Peashooter fires one. This plant must be planted over the top of the Repeater, bringing its total cost to 450 sun per unit. However, the reward is well worth the effort and sun, but really only comes into play in later levels and survival mode.
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==Puff-shroom==
==Puff-shroom==
[[Image:PvZ Puff-shroom.jpg|right|Puff-shroom]]
[[Image:PvZ Puff-shroom.jpg|right|Puff-shroom]]
*'''Type:''' Offensive
*'''Type:''' Offensive - Short-range
*'''Damage:''' Normal
*'''Damage:''' Normal
*'''Cost:''' 0 sun
*'''Cost:''' 0 sun
*'''Recharge:''' Fast
*'''Recharge:''' Fast
*'''Sleeps during the day'''
*'''Sleeps during the day'''
The Puff-shroom is great for front-line night time defence. It's totally free and recharges quickly, so getting a couple of columns of them is a relatively quick thing to do. However, the tradeoff is that the Puff-shroom only has a range of 3 squares, so it needs to be planted in the midfield up to a maximum thickness of 3 columns. You need 3 to take out a cone-head zombie, but you will always lose one in the process. Since they're free, gradually replace them with more powerful units and keep advancing the line of Puff-shrooms forwards. But be warned that they'll fall asleep during the day, so they're only really useful at night.
Puff-shroom is the first night plant obtained. He can be planted very quickly since he does not require any sun. To attack he fires spores that deal the same damage as peas, but he can only fire up to three spaces ahead, so he will have difficulty combating stronger zombies. He basically serves the role of "cannon fodder"; he is meant to be planted and eaten in great quantities to stall the horde.
{{quote|I only recently became aware of the existence of zombies. Like many fungi, I'd just assumed they were fairy tales or move monsters. This whole experience has been a huge eye-opener for me.|Puff-shroom}}
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==Sun-shroom==
==Sun-shroom==
[[Image:PvZ Sun-shroom.jpg|right|Sun-Shroom]]
[[Image:PvZ Sun-shroom.jpg|right|Sun-Shroom]]
*'''Type:''' Economic
*'''Type:''' Sun-producing
*'''Sun Production:''' Low, then normal
*'''Sun Production:''' Low, then normal
*'''Cost:''' 25 sun
*'''Cost:''' 25 sun
*'''Recharge:''' Fast
*'''Recharge:''' Fast
*'''Sleeps during the day'''
*'''Sleeps during the day'''
At night time, you should use Sun-shrooms instead of Sunflowers. The main reason is because sun doesn't drop randomly at night, so you're entirely reliant on your sun-producing plants. With the 50 sun that's usually given at the start of normal matches, you could have produced 2 Sun-shrooms for the same price of one Sunflower. Initially, Sun-shrooms produce only 15 sun, but after about a minute, they switch to producing 25 sun, like a Sunflower.
Sun-shroom is essentially a nighttime version of Sunflower. When initially planted he will only give out 15 sun at a time, but after two minutes he will grow in size and will begin producing 25 sun like Sunflower. This makes him more efficient than Sunflower in nighttime levels, but it is not advised to use him in the day.
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==Fume-shroom==
==Fume-shroom==
[[Image:PvZ Fume-shroom.jpg|right|Fume-shroom]]
[[Image:PvZ Fume-shroom.jpg|right|Fume-shroom]]
*'''Type:''' Offensive
*'''Type:''' Offensive - Short-range
*'''Cost:''' 75 sun
*'''Cost:''' 75 sun
*'''Recharge:''' Fast
*'''Recharge:''' Fast
*'''Sleeps during the day'''
*'''Sleeps during the day'''
The Fume-shroom shoots fumes that can deal direct-damage to zombies using protective shields like the Screen-Door Zombie and Ladder Zombie. It has a limited range of only 5 squares, but unlike spores or peas, it is able to attack all zombies within its range. The Fume-shroom is best used as an incremental upgrade for the Puff-shroom.
*'''Can Be Upgraded'''
{{quote|I was in a dead-end job producing yeast spores for a bakery. Then Puff-shroom, bless 'im, told me about this great opportunity blasting zombies. Now I really feel like I'm making a difference.|Fume-shroom}}
Fume-shroom fires fumes that will pass through shields such as screen doors and ladders. He also can fire up to four spaces in comparison to Puff-shroom's three. In addition, his fumes will damage all zombies in their area of effect.
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===Gloom-shroom===
Fume-Shroom can be upgraded to Gloom-Shroom, which shoots fumes in 8 directions, hitting every zombie in an area of effect. Useful if planted behind defensive plants.
{{sect-stub}}
[[Image:PvZ Gloom-shroom.jpg|right|Gloom-shroom]]
*'''Type:'''Offensive
*'''Purchase Price:'''7500 coin
*'''Cost:''' 150
*'''Recharge:''' Very Slow
*'''Sleeps during the day'''
The Gloom-shroom is an upgrade for the Fume-shroom. The Gloom-shroom sends fumes out to all adjacent squares in a 5x5 radius.The fumes will do high damage instead of normal. The Gloom-shroom must be planted over a Fume-shroom. They are very useful in the levels of survival (the night) and the Last Stand minigame, if protected by pumpkins. Can destroy some zombies (paper, screen door and ladder) without breaking their shield.
{{quote|"I've always enjoyed releasing heavy fumes," says Gloom Shroom. "I know a lot of people aren't cool with that. They say it's rude or it smells bad. All I can say is, would you rather have your brain eaten by zombies?"|Gloom-shroom}}
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==Grave Buster==
==Grave Buster==
[[Image:PvZ Grave-buster.jpg|right|Grave Buster]]
[[Image:PvZ Grave-buster.jpg|right|Grave Buster]]
*'''Type:''' Special purpose
*'''Type:''' Environment modifier
*'''Effect:''' Destroys gravestones, single use.
*'''Effect:''' Destroys graves, single use.
*'''Cost:''' 75 sun
*'''Cost:''' 75 sun
*'''Recharge:''' Fast
*'''Recharge:''' Fast
The Grave Buster is only used during the first night rounds, when gravestones appear on the lawn. During the final wave event, extra zombies rise from the gravestones, plus they take up space that could be used for planting. When planted on a grave, the Grave Buster will destroy the grave, usually leaving behind a silver or occasionally gold coin. However, it takes five seconds to actually take out the grave, so you must defend it from zombies when used.
Grave Buster is only used during the nighttime levels when graves appear on the lawn. During the final wave, extra zombies rise from the graves, plus they take up space that could be used for planting. When planted on a grave, Grave Buster will destroy the grave, leaving behind a silver or occasionally gold coin. However, he takes five seconds to actually destroy the grave, so you must defend him from zombies while he's working.
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==Hypno-shroom==
==Hypno-shroom==
[[Image:PvZ Hypno-shroom.jpg|right|Hypno-shroom]]
[[Image:PvZ Hypno-shroom.jpg|right|Hypno-shroom]]
*'''Type:''' Trap
*'''Type:''' Offensive - Instant-kill, mushroom
*'''Cost:''' 75 sun
*'''Cost:''' 75 sun
*'''Recharge:''' Slow
*'''Recharge:''' Slow
*'''Sleeps during the day'''
*'''Sleeps during the day'''
When eaten the Hypno-shroom will make a zombie turn around and fight for you. "Converted" zombies are easily distinguished (dark blue) and are not fired upon. The stronger the zombie you convert, the more effective it will be. Football player zombies are recommended.
When Hypno-shroom is eaten, the zombie that ate him will be hypnotised, turning purple. The zombie is now an ally, and it will turn around and attack its former comrades. The zombie will typically retain its special abilities, but will use them for the player's benefit.
{{quote|Zombies are our friends. They're badly misunderstood creatures who play a valuable role in our ecology. We can and should do more to bring them round to our way of thinking.|Hypno-shroom}}
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==Scaredy-shroom==
==Scaredy-shroom==
[[Image:PvZ Scaredy-shroom.jpg|right|Scaredy-shroom]]
[[Image:PvZ Scaredy-shroom.jpg|right|Scaredy-shroom]]
*'''Type:''' Offensive
*'''Type:''' Offensive - Long-range
*'''Damage:''' Normal
*'''Damage:''' Normal
*'''Cost:''' 25 sun
*'''Cost:''' 25 sun
*'''Recharge:''' Fast
*'''Recharge:''' Fast
*'''Sleeps during the day'''
*'''Sleeps during the day'''
The Scaredy-shroom has a long range, so it is able to fire at zombies from a long way away. However, if the zombies get within 2 squares in front of the Scaredy-shroom it will duck down and stop shooting. These plants are best kept away from zombies to be effective, and they complement the Fume-shroom and Puff-shroom well.
Scaredy-shroom has a long range like Peashooter, so he is able to fire at zombies from a long way away. However, if the zombies get within 2 spaces in front of him he will duck down and stop shooting. Scaredy-shroom is best kept at the back of your defences to be effective, and he complements Fume-shroom and Puff-shroom well.
{{quote|Who's there? Go away, I don't want to see anybody. Unless it's the man from the circus.|Scaredy-shroom}}
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==Ice-shroom==
==Ice-shroom==
[[Image:PvZ Ice-shroom.jpg|right|Ice-shroom]]
[[Image:PvZ Ice-shroom.jpg|right|Ice-shroom]]
*'''Type:''' Instant-effect
*'''Type:''' Instant-effect, mushroom
*'''Damage:''' Very light, immobilises zombies
*'''Damage:''' Very light, immobilises zombies
*'''Cost:''' 75 sun
*'''Cost:''' 75 sun
*'''Recharge:''' Very slow
*'''Recharge:''' Very slow
*'''Sleeps during the day'''
*'''Sleeps during the day'''
The Ice-shroom doesn't damage zombies as such, rather upon planting, it immediately freezes all the zombies on screen. The zombies will gradually speed up again, but your plants will have ample opportunity to destroy them long before that happens.
Ice-shroom doesn't damage zombies. Rather, upon planting he freezes all the zombies on screen, stopping their movement. The zombies will gradually start moving again, but your plants will have ample opportunity to deal damage before that happens.
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==Doom-shroom==
==Doom-shroom==
[[Image:PvZ Doom-shroom.jpg|right|Doom-shroom]]
[[Image:PvZ Doom-shroom.jpg|right|Doom-shroom]]
*'''Type:''' Instant-effect
*'''Type:''' Offensive - Instant-kill, mushroom
*'''Damage:''' Kills most zombies instantly
*'''Damage:''' Kills most zombies instantly
*'''Cost:''' 125 sun
*'''Cost:''' 125 sun
*'''Recharge:''' Very slow
*'''Recharge:''' Very slow
*'''Sleeps during the day'''
*'''Sleeps during the day'''
The Doom-shroom is essentially a supercharged cherry bomb. The Doom-shroom has a larger area-of-effect than the Cherry Bomb, but the trade off is that it creates a crater in the square it was planted in, which cannot be planted on. The crater does eventually disappear, but Doom-shroom is mostly for emergencies.
Doom-shroom is essentially a supercharged Cherry Bomb. He has a larger area-of-effect than Cherry Bomb (7x5 vs 3x3), but the trade-off is that he creates a crater in the space he was planted on, which cannot be planted on. The crater does eventually disappear after three minutes, but Doom-shroom is mostly for emergencies.
{{quote|You're  lucky I'm on your side. I could destroy everything you hold dear. It wouldn't be hard.|Doom-shroom}}
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==Lily Pad==
==Lily Pad==
[[Image:PvZ Lily Pad.jpg|right|Lily Pad]]
[[Image:PvZ Lily Pad.jpg|right|Lily Pad]]
*'''Type:''' Special purpose
*'''Type:''' Environment modifier
*'''Cost:''' 25 sun
*'''Cost:''' 25 sun
*'''Recharge:''' Fast
*'''Recharge:''' Fast
*'''Must be planted in water'''
*'''Must be planted in water'''
The Lily Pad is an aquatic plant that allows you to plant a non-aquatic plant on top. They also hold up zombies slightly, for the zombie must eat the plant on top, then the Lily Pad itself. Potato mines cannot be planted on Lily Pads.
*'''Can Be Upgraded'''
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Lily Pad is an aquatic plant that allows you to plant a non-aquatic plant on top of him. He can also hold up zombies slightly, for the zombie must eat the plant on top of Lily Pad, then Lily Pad himself. Note that Potato Mines and other underground plants cannot be planted on Lily Pad.


===Cattail===
Lily Pad can be upgraded to Cat-tail, which can shoot spikes at any zombie in any lane. Cat-tail is often considered the most powerful pool plant.
[[Image:PvZ Cattail.jpg|right|Cattail]]
*'''Purchase Price:''' 10 000 coin
*'''Type:''' Offensive
*'''Cost:''' 225 sun
*'''Recharge:''' Very slow
The Cattail is an upgrade for the Lily Pad which converts the normally harmless Pad into one of the most versatile offensive weapons. Cattails can fire on all lanes, and are able to destroy Balloon Zombies as well. However, on upgrade to a Cattail, you lose the ability to plant on top of it.
{{quote|Woof! Woof woof woof! Does this confuse you? Do you expect me to say "Meow" like a cat because the word "cat" is in my name and I also look like a cat? That's not how things work around here. I refuse to be pidgeonholed.|Cattail}}
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==Squash==
==Squash==
[[Image:PvZ Squash.jpg|right|Squash]]
[[Image:PvZ Squash.jpg|right|Squash]]
*'''Type:''' Trap
*'''Type:''' Offensive - Instant-kill
*'''Damage:''' Kills most zombies instantly
*'''Damage:''' Kills most zombies instantly
*'''Cost:''' 50 sun
*'''Cost:''' 50 sun
*'''Recharge:''' slow
*'''Recharge:''' slow
The Squash is a de-facto upgrade for the Potato Mine. Unlike the Potato Mine, the squash is ready to go from the instant it's planted. When a zombie gets within one square (forwards or backwards) of the Squash it will jump and crush the offending zombie. It is able to destroy close-packed clumps of zombies.
Squash is a de-facto upgrade for Potato Mine. Unlike Potato Mine, Squash is ready to go from the instant he's planted. When a zombie gets within one space (forward or behind) of Squash he will jump and crush the offending zombie. He is also able to destroy close-packed groups of zombies.
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==Threepeater==
==Threepeater==
[[Image:PvZ Threepeater.jpg|right|Threepeater]]
[[Image:PvZ Threepeater.jpg|right|Threepeater]]
*'''Type:''' Offensive
*'''Type:''' Offensive - Long-range
*'''Damage:''' Normal (each pea)
*'''Damage:''' Normal (each pea)
*'''Cost:''' 325 sun
*'''Cost:''' 325 sun
*'''Recharge:''' Fast
*'''Recharge:''' Fast
The Threepeater is a very expensive but powerful unit which fires peas across three lanes. It's the equivalent of a column of three peashooters in the space of one. Placed strategically, just two Threepeaters covers the whole play field.
Threepeater is a very expensive but powerful plant which fires peas across three lanes. He's the equivalent of a column of three Peashooters in the space of one. Placed strategically, just two Threepeaters can cover the whole lawn.
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==Tangle Kelp==
==Tangle Kelp==
[[Image:PvZ Tangle Kelp.jpg|right|Tangle Kelp]]
[[Image:PvZ Tangle Kelp.jpg|right|Tangle Kelp]]
*'''Type:''' Trap
*'''Type:''' Offensive - Instant-kill
*'''Damage:''' Kills zombies instantly
*'''Damage:''' Kills most zombies instantly
*'''Cost:''' 25 sun
*'''Cost:''' 25 sun
*'''Recharge:''' Slow
*'''Recharge:''' Slow
*'''Must be planted in water'''
*'''Must be planted in water'''
The Tangle Kelp is the Squash of the pool. When a zombie gets near it, it will pull the zombie underwater.
Tangle Kelp is the Squash of the pool. When a zombie gets near him, he will pull the zombie underwater, instantly killing it.
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==Jalapeno==
==Jalapeno==
[[Image:PvZ Jalapeno.jpg|right|Jalapeno]]
[[Image:PvZ Jalapeno.jpg|right|Jalapeno]]
*'''Type:''' Instant-effect
*'''Type:''' Offensive - Instant-kill
*'''Damage:''' Kills most zombies instantly
*'''Damage:''' Kills most zombies instantly
*'''Cost:''' 125 sun
*'''Cost:''' 125 sun
*'''Recharge:''' Very slow
*'''Recharge:''' Very slow
The Jalapeno destroys all zombies in one lane, no matter where along the lane it is planted. It will also melt any ice a Zomboni may have made in that lane.
Jalapeno destroys all zombies in one lane, no matter where along the lane he is planted. He can also melt the ice trails left by Zomboni.
{{-}}
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==Spikeweed==
==Spikeweed==
*'''Type:''' Trap
[[Image:PvZ Spikeweed.jpg|right|Spikeweed]]
*'''Type:''' Offensive - Area of effect
*'''Damage:''' 5 damage over time/instant death to vehicles but also itself
*'''Damage:''' 5 damage over time/instant death to vehicles but also itself
*'''Cost:''' 100 sun
*'''Cost:''' 100 sun
*'''Recharge:''' Fast
*'''Recharge:''' Fast
The Spikeweed can be used to hit zombies that walk on it, but it doesn't do as much damage against groups of zombies. It is the bane of Zombonis and Catapult zombies.
*'''Can Be Upgraded'''
Spikeweed will hurt zombies that step on him. He can also pop the tires of a Zomboni or Catapult Zombie, killing them instantly after a delay, but he will be destroyed in the process.
 
Spikeweed can be upgraded to Spikerock, which can survive Zomboni and Catapult Zombie, as well as do more damage. Useful when planted at the front of the lane or in front of Wallnut or Tallnut
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==Torchwood==
[[Image:PvZ Torchwood.jpg|right|Torchwood]]
*'''Type:''' Offensive - Boost
*'''Damage:''' None on his own, doubles damage of peas
*'''Cost:''' 175 sun
*'''Recharge:''' Fast
Torchwood is a powerful plant that serves to boost the damage of pea-shooting plants. Any peas that pass through him will turn into fireballs, doubling their damage, and allowing them to deal splash damage. If a frozen pea passes through him it will thaw out and turn into a regular pea. He can also clear fog if it is present.
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==Tall-nut==
[[Image:PvZ Tall-nut.jpg|right|Tall-nut]]
*'''Type:''' Defensive
*'''Toughness:''' High
*'''Cost:''' 125 sun
*'''Recharge:''' Slow
*'''Special:''' Cannot be vaulted or jumped over
Tall-nut is a tall, heavy-duty version of Wall-nut. He can take more damage before being eaten (around 80 bites), and he cannot be vaulted or jumped over by zombies such as Pole Vaulting Zombie.
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==Sea-shroom==
[[Image:PvZ Sea-shroom.jpg|right|Sea-shroom]]
*'''Type:''' Offensive - Short-range
*'''Damage:''' Normal
*'''Cost:''' 0 sun
*'''Recharge:''' Slow
*'''Must be planted in water'''
*'''Sleeps during the day'''
Sea-shroom is essentially a water version of Puff-shroom, shooting short-ranged spores. He serves a similar role as "cannon fodder", though this is somewhat limited due to his slow recharge rate.
{{-}}
 
==Plantern==
[[Image:PvZ Plantern|right|Plantern]]
*'''Type:''' Environment modifier
*'''Toughness:''' Normal
*'''Cost:''' 25 sun
*'''Recharge:''' Slow
Plantern serves to clear away fog in levels where it is present. He also appears in the Vasebreaker puzzles where he can reveal the contents of nearby vases.
{{-}}
 
==Cactus==
[[Image:PvZ Cactus|right|Cactus]]
*'''Type:''' Offensive - Long-range
*'''Damage:''' Normal
*'''Cost:''' 125 sun
*'''Recharge:''' Fast
Cactus shoots spikes that damage zombies at the same rate as peas. She is introduced as a counter to Balloon Zombies: when she sees one, she will stretch up to shoot a spike to pop its balloon, dropping it to the ground.
{{-}}
 
==Blover==
[[Image:PvZ Blover|right|Blover]]
*'''Type:''' Environment modifier
*'''Cost:''' 125 sun
*'''Recharge:''' Fast
When Blover is planted, he will spin his leaves rapidly to blow away any fog. Any Balloon Zombies present will also be blown away and instantly killed.
{{-}}
 
==Split Pea==
[[Image:PvZ Split Pea|right|Split Pea]]
*'''Type:''' Offensive - Long-range
*'''Damage:''' Normal
*'''Cost:''' 125 sun
*'''Recharge:''' Fast
Split Pea is a combination of a forward-shooting Peashooter and a backward-shooting Repeater, which permits him to shoot peas forward and backward. He is introduced as a counter to Digger Zombies and other zombies that can get behind the player's defenses.
{{-}}
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==Starfruit==
[[Image:PvZ Starfruit|right|Starfruit]]
*'''Type:''' Offensive - Long-range
*'''Damage:''' Normal
*'''Cost:''' 125 sun
*'''Recharge:''' Fast
Starfruit shoots stars in five directions, along the points of a star. His main role is to help attack lanes other than his own.
{{-}}
==Pumpkin==
[[Image:PvZ Pumpkin|right|Pumpkin]]
*'''Type:''' Defensive
*'''Toughness:''' High
*'''Cost:''' 125 sun
*'''Recharge:''' Slow
Pumpkin has the unique ability to be planted on another plant, and he will protect the plant inside him. This makes him useful for protecting plants in more vulnerable locations.
{{-}}
==Magnet-shroom==
[[Image:PvZ Magnet-shroom|right|Magnet-shroom]]
*'''Type:''' Defensive
*'''Toughness:''' High
*'''Cost:''' 100 sun
*'''Recharge:''' Fast
*'''Sleeps during the day'''
Magnet-shroom can remove helmets and other metal objects from zombies, allowing him to quickly neutralise powerful threats such as Buckethead Zombies and Football Zombies. However, after stealing a metal object he needs 15 seconds to recover before he can steal another object.
{{-}}
==Cabbage-pult==
[[Image:PvZ Cabbage-pult|right|Cabbage-pult]]
*'''Type:''' Offensive - Long-range
*'''Damage:''' Normal
*'''Cost:''' 100 sun
*'''Recharge:''' Fast
Cabbage-pult is the first catapult plant introduced. He is also the first roof plant introduced - normal long-range plants have difficulty on the roof due to its slant blocking straight projectiles, so catapult plants must be used. As his name suggests, Cabbage-pult launches cabbages, which do twice the damage of a pea, at half of Peashooter's firing rate.
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==Flower Pot==
[[Image:PvZ Flower Pot.jpg|right|Flower Pot]]
*'''Type:''' Environment modifier
*'''Cost:''' 25 sun
*'''Recharge:''' Fast
Flower Pot is the Lily Pad of the roof, allowing you to plant another plant on top of him.
{{-}}
==Kernel-pult==
[[Image:PvZ Karnel-pult|right|Kernel-pult]]
*'''Type:''' Offensive - Long-range
*'''Damage:''' Light (kernel), normal (butter)
*'''Cost:''' 100 sun
*'''Recharge:''' Fast
*'''Can Be Upgraded'''
Normally Kernel-pult lobs corn kernels at zombies at the same rate as Cabbage-pult, the kernels doing the same damage as a pea. However, he has a 25% chance of instead launching butter, which will do more damage and stun the zombie for 5 seconds upon impact.
Kernel-pult can be upgraded to Cob Cannon, which can be made if one placed two rows of Kernel-pults and then placed the upgrade on top of two of the Kernel-pults. Cob Cannon can destroy any tile on the map, instantly killing any zombies around or on the tile, but has a really slow reload time.
{{-}}
==Coffee Bean==
[[Image:PvZ Coffee Bean.jpg|right|Coffee Bean]]
*'''Type:''' Environment modifier
*'''Cost:''' 75 sun
*'''Recharge:''' Fast
Coffee Bean allows you to use mushrooms during the day. Normally, mushrooms will sleep in daytime levels, but Coffee Bean can be planted on them to wake them up.
{{-}}
==Garlic==
[[Image:PvZ Garlic|right|Garlic]]
*'''Type:''' Defensive
*'''Toughness:''' High
*'''Cost:''' 50 sun
*'''Recharge:''' Fast
When a zombie bites Garlic, it will make a disgusted face and a "BLECH!" noise, before moving to the lane above or below its current lane. This makes Garlic useful to funnel zombies down lanes with greater defences.
{{-}}
==Umbrella Leaf==
[[Image:PvZ Umbrella Leaf|right|Umbrella Leaf]]
*'''Type:''' Defensive
*'''Toughness:''' Normal
*'''Cost:''' 50 sun
*'''Recharge:''' Fast
Umbrella Leaf has the ability to protect plants from Bungee Zombies and the basketballs lobbed by Catapult Zombie. When these come down on the plants in a 3x3 area around Umbrella Leaf he will spring up to block the projectile/zombie.
{{-}}
==Marigold==
[[Image:PvZ Marigold.jpg|right|Marigold]]
*'''Type:''' Money-producing
*'''Sun Production:''' Normal
*'''Cost:''' 50 sun
*'''Recharge:''' Slow
Every 24 seconds Marigold will produce either a silver or a gold coin, gold coins being rarer than silver ones. Whilst this makes her useless in standard gameplay, she can be useful in the Last Stand minigame for money farming.
{{-}}
==Melon-pult==
[[Image:PvZ Melon-pult|right|Melon-pult]]
*'''Type:''' Offensive - Long-range
*'''Damage:''' Heavy
*'''Cost:''' 300 sun
*'''Recharge:''' Fast
*'''Can Be Upgraded'''
Sun-for-damage, Melon-pult delivers the biggest punch of all non-upgrade plants. The melons he launches deal the equivalent of four peas of damage to the zombie hit, and splash damage to surrounding zombies.
Melon-pult can be upgraded to Winter Melon, which is a combination of Snow Pea's frost effect and Melon-pult's crazy damage. Winter Melon is often considered the most powerful in terms of damage and ability.
{{-}}


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{{Footer Nav|game=Plants vs. Zombies|prevpage=Controls|nextpage=Zombies}}

Latest revision as of 16:50, 2 November 2022

Plant Menu

There are 49 different types of plants in the game; they serve as your line of defence between you and the zombies. Each plant has its own special attributes, stengths and weaknesses that may help or hinder them when battling the zombies. You initially start Adventure Mode with only one type of plant, but most levels in Adventure Mode will reward you with a new type of plant upon victory.

In addition, eight of the 49 plants are "upgrade plants" which serve to improve the capabilities of existing plants, and one plant (Imitater) is neither a normal nor an upgrade plant.

Finally, there are two plants only available in the "Wall-nut Bowling" minigame and its sequel.

The order of the plants on this page is the order they appear in the "Suburban Almanac"; the in-game bio of each plant and zombie.

Peashooter[edit]

Peashooter
Peashooter
  • Type: Offensive - Long-range
  • Damage: Normal
  • Cost: 100 sun
  • Recharge: Fast

Peashooter is the first plant you obtain in the game. When a zombie enters his lane he will fire a pea every 1.5 seconds at the zombie. Each pea does 20 damage, and it takes 10 peas to kill a basic zombie. While Peashooter is your first plant, he should be phased out in favour of stronger plants later on.

Sunflower[edit]

Sunflower
Sunflower
  • Type: Sun-producing
  • Sun Production: Normal
  • Cost: 50 sun
  • Recharge: Fast
  • Can Be Upgraded

Sunflower is the first sun-producing plant you obtain, and the primary one in daytime levels. Sunflowers produce extra sun, one unit at a time every 24 seconds, allowing you to plant more plants. As a general rule, the player should try to plant at least one column of them, although two to three columns may be used to allow for a wider range of tactical choices.

When Twin Sunflower is bought, it can be planted on normal Sunflowers to produce twice the sun as a normal one.

Cherry Bomb[edit]

Cherry Bomb
Cherry Bomb
  • Type: Offensive - Instant-kill
  • Damage: Kills most zombies instantly
  • Cost: 150 sun
  • Recharge: Very slow

Cherry Bomb is the first instant-kill plant obtained. After being planted they will expand for 1.2 seconds and then detonate, dealing 1800 damage to all zombies in a 3x3 area around themselves (which will instantly kill most zombies).

Wall-nut[edit]

Wall-nut
Wall-nut
  • Type: Defensive
  • Toughness: High
  • Cost: 50 sun
  • Recharge: Slow

Wall-nut is the first defensive plant obtained. While it takes most zombies five to six bites to eat most plants, Wall-nut can absorb 40 bites, his appearance changing based on how much health he has left. He is also the standard ammo in the "Wall-nut Bowling" minigame.

Potato Mine[edit]

Potato Mine
Potato Mine
  • Type: Offensive - Instant-kill
  • Damage: Kills most zombies instantly
  • Cost: 25 sun
  • Recharge: Slow

Potato Mine, as his name suggests, is the plant equivalent of the landmine. When he is planted, he will need 14 seconds to arm himself before surfacing, during which he is vulnerable to being eaten. After that, when a zombie steps on him he will detonate, dealing 1800 damage to that zombie and leaving behind a comic-esque "SPUDOW!".

Snow Pea[edit]

Snow Pea
Snow Pea
  • Type: Offensive - Long-range
  • Damage: Normal, but slows zombie movement
  • Cost: 175 sun
  • Recharge: Fast

Snow Pea looks similar to Peashooter, but he is blue, and his peas are frozen. When a zombie is hit by a frozen pea it will be slowed to half its original speed and will eat at a slower pace. Additional Snow Peas will not slow down the zombies any further, so only one column should be used.

Chomper[edit]

Chomper
Chomper
  • Type: Offensive - Instant-kill
  • Damage: Instantly kills one zombie
  • Cost: 150 sun
  • Recharge: Fast

Think of Chomper as a re-usable Potato Mine of sorts. He will instantly eat the first zombie that gets close, but he then requires 42 seconds to chew his meal, making him vulnerable to attack. He works best when planted just behind a defensive plant such as Wall-nut. He also works well as a backup or when one zombie has gotten past your main defences.

Repeater[edit]

Repeater
Repeater
  • Type: Offensive - Long-range
  • Damage: Normal (for each pea)
  • Cost: 200 sun
  • Recharge: Fast
  • Can Be Upgraded

Unlike Peashooter, Repeater fires two peas at a time. This means it will take more time to deploy him initially, but he will prove to be much more useful as the level progresses.

Repeater can be upgraded to Gatling Pea, which shoots 4 peas at once. Gatling Pea is useful for taking out stronger zombies.

Puff-shroom[edit]

Puff-shroom
Puff-shroom
  • Type: Offensive - Short-range
  • Damage: Normal
  • Cost: 0 sun
  • Recharge: Fast
  • Sleeps during the day

Puff-shroom is the first night plant obtained. He can be planted very quickly since he does not require any sun. To attack he fires spores that deal the same damage as peas, but he can only fire up to three spaces ahead, so he will have difficulty combating stronger zombies. He basically serves the role of "cannon fodder"; he is meant to be planted and eaten in great quantities to stall the horde.

Sun-shroom[edit]

Sun-Shroom
Sun-Shroom
  • Type: Sun-producing
  • Sun Production: Low, then normal
  • Cost: 25 sun
  • Recharge: Fast
  • Sleeps during the day

Sun-shroom is essentially a nighttime version of Sunflower. When initially planted he will only give out 15 sun at a time, but after two minutes he will grow in size and will begin producing 25 sun like Sunflower. This makes him more efficient than Sunflower in nighttime levels, but it is not advised to use him in the day.

Fume-shroom[edit]

Fume-shroom
Fume-shroom
  • Type: Offensive - Short-range
  • Cost: 75 sun
  • Recharge: Fast
  • Sleeps during the day
  • Can Be Upgraded

Fume-shroom fires fumes that will pass through shields such as screen doors and ladders. He also can fire up to four spaces in comparison to Puff-shroom's three. In addition, his fumes will damage all zombies in their area of effect.

Fume-Shroom can be upgraded to Gloom-Shroom, which shoots fumes in 8 directions, hitting every zombie in an area of effect. Useful if planted behind defensive plants.

Grave Buster[edit]

Grave Buster
Grave Buster
  • Type: Environment modifier
  • Effect: Destroys graves, single use.
  • Cost: 75 sun
  • Recharge: Fast

Grave Buster is only used during the nighttime levels when graves appear on the lawn. During the final wave, extra zombies rise from the graves, plus they take up space that could be used for planting. When planted on a grave, Grave Buster will destroy the grave, leaving behind a silver or occasionally gold coin. However, he takes five seconds to actually destroy the grave, so you must defend him from zombies while he's working.

Hypno-shroom[edit]

Hypno-shroom
Hypno-shroom
  • Type: Offensive - Instant-kill, mushroom
  • Cost: 75 sun
  • Recharge: Slow
  • Sleeps during the day

When Hypno-shroom is eaten, the zombie that ate him will be hypnotised, turning purple. The zombie is now an ally, and it will turn around and attack its former comrades. The zombie will typically retain its special abilities, but will use them for the player's benefit.

Scaredy-shroom[edit]

Scaredy-shroom
Scaredy-shroom
  • Type: Offensive - Long-range
  • Damage: Normal
  • Cost: 25 sun
  • Recharge: Fast
  • Sleeps during the day

Scaredy-shroom has a long range like Peashooter, so he is able to fire at zombies from a long way away. However, if the zombies get within 2 spaces in front of him he will duck down and stop shooting. Scaredy-shroom is best kept at the back of your defences to be effective, and he complements Fume-shroom and Puff-shroom well.

Ice-shroom[edit]

Ice-shroom
Ice-shroom
  • Type: Instant-effect, mushroom
  • Damage: Very light, immobilises zombies
  • Cost: 75 sun
  • Recharge: Very slow
  • Sleeps during the day

Ice-shroom doesn't damage zombies. Rather, upon planting he freezes all the zombies on screen, stopping their movement. The zombies will gradually start moving again, but your plants will have ample opportunity to deal damage before that happens.

Doom-shroom[edit]

Doom-shroom
Doom-shroom
  • Type: Offensive - Instant-kill, mushroom
  • Damage: Kills most zombies instantly
  • Cost: 125 sun
  • Recharge: Very slow
  • Sleeps during the day

Doom-shroom is essentially a supercharged Cherry Bomb. He has a larger area-of-effect than Cherry Bomb (7x5 vs 3x3), but the trade-off is that he creates a crater in the space he was planted on, which cannot be planted on. The crater does eventually disappear after three minutes, but Doom-shroom is mostly for emergencies.

Lily Pad[edit]

Lily Pad
Lily Pad
  • Type: Environment modifier
  • Cost: 25 sun
  • Recharge: Fast
  • Must be planted in water
  • Can Be Upgraded

Lily Pad is an aquatic plant that allows you to plant a non-aquatic plant on top of him. He can also hold up zombies slightly, for the zombie must eat the plant on top of Lily Pad, then Lily Pad himself. Note that Potato Mines and other underground plants cannot be planted on Lily Pad.

Lily Pad can be upgraded to Cat-tail, which can shoot spikes at any zombie in any lane. Cat-tail is often considered the most powerful pool plant.

Squash[edit]

Squash
Squash
  • Type: Offensive - Instant-kill
  • Damage: Kills most zombies instantly
  • Cost: 50 sun
  • Recharge: slow

Squash is a de-facto upgrade for Potato Mine. Unlike Potato Mine, Squash is ready to go from the instant he's planted. When a zombie gets within one space (forward or behind) of Squash he will jump and crush the offending zombie. He is also able to destroy close-packed groups of zombies.

Threepeater[edit]

Threepeater
Threepeater
  • Type: Offensive - Long-range
  • Damage: Normal (each pea)
  • Cost: 325 sun
  • Recharge: Fast

Threepeater is a very expensive but powerful plant which fires peas across three lanes. He's the equivalent of a column of three Peashooters in the space of one. Placed strategically, just two Threepeaters can cover the whole lawn.

Tangle Kelp[edit]

Tangle Kelp
Tangle Kelp
  • Type: Offensive - Instant-kill
  • Damage: Kills most zombies instantly
  • Cost: 25 sun
  • Recharge: Slow
  • Must be planted in water

Tangle Kelp is the Squash of the pool. When a zombie gets near him, he will pull the zombie underwater, instantly killing it.

Jalapeno[edit]

Jalapeno
Jalapeno
  • Type: Offensive - Instant-kill
  • Damage: Kills most zombies instantly
  • Cost: 125 sun
  • Recharge: Very slow

Jalapeno destroys all zombies in one lane, no matter where along the lane he is planted. He can also melt the ice trails left by Zomboni.

Spikeweed[edit]

File:PvZ Spikeweed.jpg
Spikeweed
  • Type: Offensive - Area of effect
  • Damage: 5 damage over time/instant death to vehicles but also itself
  • Cost: 100 sun
  • Recharge: Fast
  • Can Be Upgraded

Spikeweed will hurt zombies that step on him. He can also pop the tires of a Zomboni or Catapult Zombie, killing them instantly after a delay, but he will be destroyed in the process.

Spikeweed can be upgraded to Spikerock, which can survive Zomboni and Catapult Zombie, as well as do more damage. Useful when planted at the front of the lane or in front of Wallnut or Tallnut

Torchwood[edit]

File:PvZ Torchwood.jpg
Torchwood
  • Type: Offensive - Boost
  • Damage: None on his own, doubles damage of peas
  • Cost: 175 sun
  • Recharge: Fast

Torchwood is a powerful plant that serves to boost the damage of pea-shooting plants. Any peas that pass through him will turn into fireballs, doubling their damage, and allowing them to deal splash damage. If a frozen pea passes through him it will thaw out and turn into a regular pea. He can also clear fog if it is present.

Tall-nut[edit]

File:PvZ Tall-nut.jpg
Tall-nut
  • Type: Defensive
  • Toughness: High
  • Cost: 125 sun
  • Recharge: Slow
  • Special: Cannot be vaulted or jumped over

Tall-nut is a tall, heavy-duty version of Wall-nut. He can take more damage before being eaten (around 80 bites), and he cannot be vaulted or jumped over by zombies such as Pole Vaulting Zombie.

Sea-shroom[edit]

File:PvZ Sea-shroom.jpg
Sea-shroom
  • Type: Offensive - Short-range
  • Damage: Normal
  • Cost: 0 sun
  • Recharge: Slow
  • Must be planted in water
  • Sleeps during the day

Sea-shroom is essentially a water version of Puff-shroom, shooting short-ranged spores. He serves a similar role as "cannon fodder", though this is somewhat limited due to his slow recharge rate.

Plantern[edit]

File:PvZ Plantern
Plantern
  • Type: Environment modifier
  • Toughness: Normal
  • Cost: 25 sun
  • Recharge: Slow

Plantern serves to clear away fog in levels where it is present. He also appears in the Vasebreaker puzzles where he can reveal the contents of nearby vases.

Cactus[edit]

File:PvZ Cactus
Cactus
  • Type: Offensive - Long-range
  • Damage: Normal
  • Cost: 125 sun
  • Recharge: Fast

Cactus shoots spikes that damage zombies at the same rate as peas. She is introduced as a counter to Balloon Zombies: when she sees one, she will stretch up to shoot a spike to pop its balloon, dropping it to the ground.

Blover[edit]

File:PvZ Blover
Blover
  • Type: Environment modifier
  • Cost: 125 sun
  • Recharge: Fast

When Blover is planted, he will spin his leaves rapidly to blow away any fog. Any Balloon Zombies present will also be blown away and instantly killed.

Split Pea[edit]

File:PvZ Split Pea
Split Pea
  • Type: Offensive - Long-range
  • Damage: Normal
  • Cost: 125 sun
  • Recharge: Fast

Split Pea is a combination of a forward-shooting Peashooter and a backward-shooting Repeater, which permits him to shoot peas forward and backward. He is introduced as a counter to Digger Zombies and other zombies that can get behind the player's defenses.

Starfruit[edit]

File:PvZ Starfruit
Starfruit
  • Type: Offensive - Long-range
  • Damage: Normal
  • Cost: 125 sun
  • Recharge: Fast

Starfruit shoots stars in five directions, along the points of a star. His main role is to help attack lanes other than his own.

Pumpkin[edit]

File:PvZ Pumpkin
Pumpkin
  • Type: Defensive
  • Toughness: High
  • Cost: 125 sun
  • Recharge: Slow

Pumpkin has the unique ability to be planted on another plant, and he will protect the plant inside him. This makes him useful for protecting plants in more vulnerable locations.

Magnet-shroom[edit]

File:PvZ Magnet-shroom
Magnet-shroom
  • Type: Defensive
  • Toughness: High
  • Cost: 100 sun
  • Recharge: Fast
  • Sleeps during the day

Magnet-shroom can remove helmets and other metal objects from zombies, allowing him to quickly neutralise powerful threats such as Buckethead Zombies and Football Zombies. However, after stealing a metal object he needs 15 seconds to recover before he can steal another object.

Cabbage-pult[edit]

File:PvZ Cabbage-pult
Cabbage-pult
  • Type: Offensive - Long-range
  • Damage: Normal
  • Cost: 100 sun
  • Recharge: Fast

Cabbage-pult is the first catapult plant introduced. He is also the first roof plant introduced - normal long-range plants have difficulty on the roof due to its slant blocking straight projectiles, so catapult plants must be used. As his name suggests, Cabbage-pult launches cabbages, which do twice the damage of a pea, at half of Peashooter's firing rate.

Flower Pot[edit]

File:PvZ Flower Pot.jpg
Flower Pot
  • Type: Environment modifier
  • Cost: 25 sun
  • Recharge: Fast

Flower Pot is the Lily Pad of the roof, allowing you to plant another plant on top of him.

Kernel-pult[edit]

File:PvZ Karnel-pult
Kernel-pult
  • Type: Offensive - Long-range
  • Damage: Light (kernel), normal (butter)
  • Cost: 100 sun
  • Recharge: Fast
  • Can Be Upgraded

Normally Kernel-pult lobs corn kernels at zombies at the same rate as Cabbage-pult, the kernels doing the same damage as a pea. However, he has a 25% chance of instead launching butter, which will do more damage and stun the zombie for 5 seconds upon impact.

Kernel-pult can be upgraded to Cob Cannon, which can be made if one placed two rows of Kernel-pults and then placed the upgrade on top of two of the Kernel-pults. Cob Cannon can destroy any tile on the map, instantly killing any zombies around or on the tile, but has a really slow reload time.

Coffee Bean[edit]

File:PvZ Coffee Bean.jpg
Coffee Bean
  • Type: Environment modifier
  • Cost: 75 sun
  • Recharge: Fast

Coffee Bean allows you to use mushrooms during the day. Normally, mushrooms will sleep in daytime levels, but Coffee Bean can be planted on them to wake them up.

Garlic[edit]

File:PvZ Garlic
Garlic
  • Type: Defensive
  • Toughness: High
  • Cost: 50 sun
  • Recharge: Fast

When a zombie bites Garlic, it will make a disgusted face and a "BLECH!" noise, before moving to the lane above or below its current lane. This makes Garlic useful to funnel zombies down lanes with greater defences.

Umbrella Leaf[edit]

File:PvZ Umbrella Leaf
Umbrella Leaf
  • Type: Defensive
  • Toughness: Normal
  • Cost: 50 sun
  • Recharge: Fast

Umbrella Leaf has the ability to protect plants from Bungee Zombies and the basketballs lobbed by Catapult Zombie. When these come down on the plants in a 3x3 area around Umbrella Leaf he will spring up to block the projectile/zombie.

Marigold[edit]

File:PvZ Marigold.jpg
Marigold
  • Type: Money-producing
  • Sun Production: Normal
  • Cost: 50 sun
  • Recharge: Slow

Every 24 seconds Marigold will produce either a silver or a gold coin, gold coins being rarer than silver ones. Whilst this makes her useless in standard gameplay, she can be useful in the Last Stand minigame for money farming.

Melon-pult[edit]

File:PvZ Melon-pult
Melon-pult
  • Type: Offensive - Long-range
  • Damage: Heavy
  • Cost: 300 sun
  • Recharge: Fast
  • Can Be Upgraded

Sun-for-damage, Melon-pult delivers the biggest punch of all non-upgrade plants. The melons he launches deal the equivalent of four peas of damage to the zombie hit, and splash damage to surrounding zombies.

Melon-pult can be upgraded to Winter Melon, which is a combination of Snow Pea's frost effect and Melon-pult's crazy damage. Winter Melon is often considered the most powerful in terms of damage and ability.