Quake/Cheats: Difference between revisions

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== Protected cheats ==
== Protected cheats ==


The cheat codes that give you an advantage are locked down by the server in coop or deathmatchYou can't activate or modify them.
The cheat codes that give you an advantage are locked down by the server.  They can only be used in single-player mode, and will not function if deathmatch or coop are active.  


{| {{prettytable}}
{| {{prettytable}}
! Console || effect
! Console || Effect
|-
|-
| <code>impulse 9</code> || All weapons, ammo and keys
| <code>impulse 9</code> || All weapons, ammo and keys
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| <code>noclip</code> || noclip: movement through walls
| <code>noclip</code> || noclip: movement through walls
|-
|-
| <code>give h #</code> || Sets health to #.  
| <code>give h #</code> || Sets health to #. (There's no means to adjust armor.)
|-
|-
| <code>give s #</code> || Sets shells to #.  
| <code>give s #</code> || Sets shells to #.  
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|}
|}


== Unprotected chates ==
== Unprotected cheates ==


Some cheats can be used at any time, even on remote servers.  While some servers are modded to lock down these cheats, most do not.  
Some cheats can be used at any time, even on remote servers.  While some servers are modded to lock down these cheats, most do not.  
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These cheats can be obtained simply by scanning the Quake source code, and with the availability of the source code, aren't exclusive.  
These cheats can be obtained simply by scanning the Quake source code, and with the availability of the source code, aren't exclusive.  


Some of these cheats require being either the sole player, or the server.   
Some of these cheats might not function unless you are hosting the Quake server or are playing in single-player mode.   


{| {{prettytable}}
{| {{prettytable}}
! Console || effect
! Console || Effect
|-
|-
| <code>impulse 11</code> || Add rune  
| <code>impulse 11</code> || Add rune  
|-
|-
| <code>map</code> || Changes map (resets items.)
| <code>map</code> || Changes map (resets items, disconnects clients) Works in single-player or as the server.  
|-
|-
| <code>changelevel</code> || Changes map (keeps items.)
| <code>changelevel</code> || Changes map (keeps items.) Works in single-player or as the server.
|-
|-
|}
|}


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