Quake II/Comm Center: Difference between revisions

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Added Strategy and Walkthrough sections.
(Improved "Secrets" section.)
(Added Strategy and Walkthrough sections.)
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== Level objective ==
== Level objective ==
The objective of this level is to locate the communication center ("Comm Center").
According to your field computer, the objective of this level is to locate the communication center.  That turns out to be a room in this level.  In that room you will be able to accomplish the objective of the unit, which is to establish a communication link to the command ship.  Since you can't climb up the sewer pipe to go back to the [[../Installation/]], expect to have to find another way out.


The sewer is the rear entrance to the Comm Center.  The first room has a gap in the floor grate leading to the water below; it contains a Grenades item. The second room has a Rebreather, (~ "Underwater Breather") and Shotgun, and has a large, open pool of water.
== Strategy ==
(''Add content.'')


:'''Tip:''' This room also is the secret access to the [[../Lost Station/|Lost Station]], where you can find a Super ShotgunHaving this weapon is very helpful before proceeding further in the Comm Center.
== Walkthrough ==
Leave the sewer pipe through which you came from the [[../Installation/]].  You'll be standing on a grid over deep water.  If you look between the bars, you'll see a dead MarineMaybe he has dropped something useful nearby that you should swim down and collect.  So that you aren't subjected to a surprise attack while doing this, you'd do well to check through the doorway first.  The next room contains an Enforcer, three Light Guards and more water.  The steps going down seem like an invitation to explore and you will find two holes down there that both let you go deeper, under a submerged floor (see ''Secrets'', below, if this isn't a big enough hint).


=== Parasites ===
The door from the second room leads to a new enemy, a Parasite, which will appear from the darkened ramp in the floor.  Hit the Parasite with sustained machine gun fire and keep it at a distance so it can't reach you with its deadly probe. To continue, climb up the stairs.  To get the Quad Damage, jump up onto the explosive radioactive container closest to the crate and jump up onto the crate.  If the containers are already destroyed, execute a running jump from the nearest stack of crates.
The door from the second room leads to a new enemy, a Parasite, which will appear from the darkened ramp in the floor.  Hit the Parasite with sustained machine gun fire and keep it at a distance so it can't reach you with its deadly probe. To continue, climb up the stairs.  To get the Quad Damage, jump up onto the explosive radioactive container closest to the crate and jump up onto the crate.  If the containers are already destroyed, execute a running jump from the nearest stack of crates.


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Defeat the enemy guards in the Comm Center to disable the laser beam barrier, and activate the communications station to get the Blue Key.
Defeat the enemy guards in the Comm Center to disable the laser beam barrier, and activate the communications station to get the Blue Key.


== Returning to Installation ==
=== Returning to the Installation ===
If desired, you can run-jump from the mezzanine walkway to get the Environment Suit (~ "Enviro-Suit") on top of the stack of crates, and then jump onto the catwalk at the bottom of the cylindrical tank.  An Adrenaline vial, found in the room at the bottom will restore health.  Activate the Enviro-Suit just before you press the green button at the opposite end of the catwalk.  The tank fills to the brim with corrosive green slime; swim up and step out of the tank.
If desired, you can run-jump from the mezzanine walkway to get the Environment Suit (~ "Enviro-Suit") on top of the stack of crates, and then jump onto the catwalk at the bottom of the cylindrical tank.  An Adrenaline vial, found in the room at the bottom will restore health.  Activate the Enviro-Suit just before you press the green button at the opposite end of the catwalk.  The tank fills to the brim with corrosive green slime; swim up and step out of the tank.
   
   
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