Ranger X/Walkthrough: Difference between revisions

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{{All Game Nav|game=Ranger X}}
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{{Header Nav|game=Ranger X}}
==Stage 1: Tribe Tech Capital==
==Stage 1: Tribe Tech Capital==
===Part 1===
===Part 1===
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Bypass the first ceiling opening. Go through the narrow tunnel instead, then fly up through the smaller hole. You will find another target on the right. Destroy it, then fly all the way up, and then to the left. You will find another opening to the ceiling, and a barrier containing tadpoles. Whenever you release one, just stay behind the light shaft and let them float to their deaths. Once you've cleared a path, follow it through and destroy the generator. After that, destroy the target below and its unpowered gun.
Bypass the first ceiling opening. Go through the narrow tunnel instead, then fly up through the smaller hole. You will find another target on the right. Destroy it, then fly all the way up, and then to the left. You will find another opening to the ceiling, and a barrier containing tadpoles. Whenever you release one, just stay behind the light shaft and let them float to their deaths. Once you've cleared a path, follow it through and destroy the generator. After that, destroy the target below and its unpowered gun.


Go up and to the right. You will find a corridor filled with tanks. Position yourself below the area where the rocks are trapped, and let them fire at you. Dodge their shots, and they will cut through the weak ceiling, releasing the rocks. Getting the rocks to destroy the tanks requires persistance and a bit of luck. Keep moving back and forth along the corridor, and there is a random chance one of the rocks will decide to slide. Alternatively, you can use seeker charges to take out the tanks. Any other weapon will not work - the acid will stop seeker mines and keep you from getting on level ground with the tanks. Once the chamber falls quiet, destroy the two generators at the end. This part is optional and tough, but recommended.
Go up and to the right. You will find a corridor filled with tanks. Position yourself below the area where the rocks are trapped, and let them fire at you. Dodge their shots, and they will cut through the weak ceiling, releasing the rocks. Getting the rocks to destroy the tanks requires persistence and a bit of luck. Keep moving back and forth along the corridor, and there is a random chance one of the rocks will decide to slide. Alternatively, you can use seeker charges to take out the tanks. Any other weapon will not work - the acid will stop seeker mines and keep you from getting on level ground with the tanks. Once the chamber falls quiet, destroy the two generators at the end. This part is optional and tough, but recommended.


Once you're done, return to your Indra at the bottom and keep heading right. Eventually, you will come across a set of guns in a narrow passage with acid at the bottom. If you took out the two generators, you won't have any problems. If you didn't, use hit and run, and don't try to charge through. The final gun will always be powered, but it's only one, so you should be able to handle it.
Once you're done, return to your Indra at the bottom and keep heading right. Eventually, you will come across a set of guns in a narrow passage with acid at the bottom. If you took out the two generators, you won't have any problems. If you didn't, use hit and run, and don't try to charge through. The final gun will always be powered, but it's only one, so you should be able to handle it.