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(Not the best but it will do for now.)
m (num=1, adding alt. box and info from http://en.wikipedia.org/w/index.php?title=Red_Steel&oldid=354086347)
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{{Header Nav|game=Red Steel|num=1}}
{{Header Nav|game=Red Steel|num=0}}
{{Infobox
{{Infobox
|title=Red Steel
|title=Red Steel
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|developer=[[Ubisoft Paris]]
|developer=[[Ubisoft Paris]]
|publisher=[[Ubisoft]]
|publisher=[[Ubisoft]]
|released={{us|2006|November 16}}
|engine=[[Unreal Engine 2.5]], [[PhysX]]
|released={{na|2006|November 19}}{{au|2006|December 7}}{{eu|2006|December 8}}{{jp|2006|December 2}}
|genre=[[FPS]]
|genre=[[FPS]]
|players=1-4
|players=1–4
|systems=[[Wii]]
|systems=[[Wii]]
|ratings={{ESRB|T}}{{PEGI|16}}{{OFLC|M}}
|ratings={{ESRB|T}}{{PEGI|16}}{{OFLC|M}}{{CERO|C}}
|series=Red Steel
|series=Red Steel
|followed by=[[Red Steel 2]]
|followed by=[[Red Steel 2]]
}}
}}
{{Wikipedia}}
{{series disambig}}
{{series disambig}}
'''Red Steel''' is a first person shooter published for the [[Nintendo Wii]]. You as Scott has to track down your japanese girlfriend in a journey through shooting and slashing into the yakuza society. What's unique is not just japanese sword fighting, but also how you progress through the story whether you let the sword fighters live or die. The other uniqueness is learning sword play techniques and things you need to survive as you shoot your way through the game.
'''Red Steel''' is a [[first-person shooter]] video game published by [[Ubisoft]] for [[Nintendo]]'s [[Wii]] console. The game takes advantage of Wii's motion-sensitive controller, along with the Nunchuk attachment, to control a katana and a firearm. It was developed by the [[Ubisoft Paris]] studio and was unveiled in the May [[2006]] issue of Game Informer. It was released on [[November 19]], 2006 in North America, the date of the first Wii launch. A sequel to the game, [[Red Steel 2]], was announced by Ubisoft for release on [[March 23]], [[2010]].
{{Continue Nav}}
{{Continue Nav}}
The player controls Scott Monroe, who has to track down his Japanese girlfriend, Miyu Sato, in a journey through shooting and slashing into the Yakuza society. What's unique is not just Japanese sword fighting, but also how you progress through the story whether you let the sword fighters live or die. The other uniqueness is learning swordplay techniques and things you need to survive as you shoot your way through the game.
<gallery>
Image:Red Steel pal cover.jpg|European and Japanese cover art.
</gallery>
{{ToC}}
{{ToC}}


[[Category:Ubisoft Entertainment]]
[[Category:Ubisoft Entertainment]]
[[Category:Ubisoft Paris]]
[[Category:Ubisoft Paris]]
[[Category:November 16]]
[[Category:Unreal Engine]]
[[Category:2006]]
[[Category:PhysX]]
[[Category:First-person shooter]]
[[Category:First-person shooter]]
[[Category:Wii]]
[[Category:Wii]]
[[Category:Single player]]
[[Category:Single player]]
[[Category:Multiplayer]]
[[Category:Multiplayer]]

Revision as of 15:26, 6 April 2010

Template:Infobox Template:Series disambig Red Steel is a first-person shooter video game published by Ubisoft for Nintendo's Wii console. The game takes advantage of Wii's motion-sensitive controller, along with the Nunchuk attachment, to control a katana and a firearm. It was developed by the Ubisoft Paris studio and was unveiled in the May 2006 issue of Game Informer. It was released on November 19, 2006 in North America, the date of the first Wii launch. A sequel to the game, Red Steel 2, was announced by Ubisoft for release on March 23, 2010.

Template:Continue Nav

The player controls Scott Monroe, who has to track down his Japanese girlfriend, Miyu Sato, in a journey through shooting and slashing into the Yakuza society. What's unique is not just Japanese sword fighting, but also how you progress through the story whether you let the sword fighters live or die. The other uniqueness is learning swordplay techniques and things you need to survive as you shoot your way through the game.

Table of Contents

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