Resident Evil 2/Scenario A: Police Station: Difference between revisions

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==Unlocking the Main Hall Doors==
==Unlocking the Main Hall Doors==
So you're finally in the police station. It must be safe, right? Wrong... This place is crawling with all sorts of creatures. Like in every other Resident Evil game, you can usually count on main halls to be safe. After the short little foray into the room, descend the staircase and head up the ramp on the left, going through the single brown door. (Don't worry, we'll be back here soon.) As soon as you enter a cutscene will ensue where you'll be introduced to Marvin Branagh, a police officer still alive from the past carnage. He tells you the background of the incident... But for some reason does not want you to treat his wound (even threatning Leon or Claire at gunpoint). He does, however, give you the '''Blue Key Card''', which will be used to unlock the main hall's doors. Afterwards you will automatically be brought back to the main hall. The door locks behind you (I guess Marvin just doesn't like guests), but we will be back here at another point in time. For now, run to the main desk and take the nice box of thirty '''Handgun Bullets''' and the '''Ink Ribbons''' (if you want to save your game at the nearby typewriter). Walk up to the computer and press the action button to boot it up; agree to use the Blue Key Card from before and the two first floor rooms will be unlocked, granting you access. Go back down one of the ramps and through the double doors on the left.
So you're finally in the police station. It must be safe, right? Wrong... This place is crawling with all sorts of creatures. Like in every other Resident Evil game, you can usually count on main halls to be safe. After the short little foray into the room, descend the staircase and head up the ramp on the left, going through the single brown door. (Don't worry, we'll be back here soon.) As soon as you enter a cutscene will ensue where you'll be introduced to Marvin Branagh, a police officer still alive from the past carnage. He tells you the background of the incident... But for some reason does not want you to treat his wound (even threatening Leon or Claire at gunpoint). He does, however, give you the '''Blue Key Card''', which will be used to unlock the main hall's doors. Afterwards you will automatically be brought back to the main hall. The door locks behind you (I guess Marvin just doesn't like guests), but we will be back here at another point in time. For now, run to the main desk and take the nice box of thirty '''Handgun Bullets''' and the '''Ink Ribbons''' (if you want to save your game at the nearby typewriter). Walk up to the computer and press the action button to boot it up; agree to use the Blue Key Card from before and the two first floor rooms will be unlocked, granting you access. Go back down one of the ramps and through the double doors on the left.


==The West Wing==
==The West Wing==
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==Police Station's Second Floor==
==Police Station's Second Floor==
Once in the S.T.A.R.S. hallway, enter the door at the far end, and discard the precinct key. Inside this room are several zombies eating a corpse. Use the shotgun or grenade launcher to quickly dispatch them. From the passage ahead, take handgun ammo from the cupboard, and, from the desk, take either the handgun parts, or flame rounds. Continue to the S.T.A.R.S. library. Go up the stairs (If you have the sqaure crank in your inventory, then go through the door, along the balcony, and into the clock room, to lower the stairs). Return to the ledge above the library. Go along, and fall through the floor. Press the red switch to generate power to the bookshelves. Go through the narrow gap. On the bookshelves, from the far left, make the first go Right, the second go Right, and leave the rest in the same position. If done correctly, a panel will fall. Go to the panel to retreive the Bishop Plug. Leave the library via the double doors, shoot the four zombies, and lower the ladder from the red square on the railings. Continue along the balcony into the Waiting room. Get the Small Key (or Lighter), the Ink Ribbon, and the secretary's diary A. Go to the chest, and take out the 2 Red Jewels.
Once in the S.T.A.R.S. hallway, enter the door at the far end, and discard the precinct key. Inside this room are several zombies eating a corpse. Use the shotgun or grenade launcher to quickly dispatch them. From the passage ahead, take handgun ammo from the cupboard, and, from the desk, take either the handgun parts, or flame rounds. Continue to the S.T.A.R.S. library. Go up the stairs (If you have the square crank in your inventory, then go through the door, along the balcony, and into the clock room, to lower the stairs). Return to the ledge above the library. Go along, and fall through the floor. Press the red switch to generate power to the bookshelves. Go through the narrow gap. On the bookshelves, from the far left, make the first go Right, the second go Right, and leave the rest in the same position. If done correctly, a panel will fall. Go to the panel to retreive the Bishop Plug. Leave the library via the double doors, shoot the four zombies, and lower the ladder from the red square on the railings. Continue along the balcony into the Waiting room. Get the Small Key (or Lighter), the Ink Ribbon, and the secretary's diary A. Go to the chest, and take out the 2 Red Jewels.


==Extinguishing the Flames==
==Extinguishing the Flames==
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