Resident Evil 5/The Mercenaries: Difference between revisions

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{{Header Nav|game=Resident Evil 5}}
{{Header Nav|game=Resident Evil 5}}


The mercenaries is a score attack mode which is unlocked when you complete the game. To begin with, only two characters and one level will be available, but others can be unlocked by achieving sufficiently high scores.
'''The Mercenaries''' is a score attack mode of Resident Evil 5 unlocked when you complete the game on Normal difficulty or higher.
 
To begin with, only two characters and one level will be available, but others can be unlocked by achieving sufficiently high scores.


==Rankings==
==Rankings==
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Depending on the rank awarded, you will receive a number of Exchange Points to spend on [[Resident Evil 5/Bonus Features|Bonus Features]].
Depending on the rank awarded, you will receive a number of Exchange Points to spend on [[Resident Evil 5/Bonus Features|Bonus Features]].
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== Characters - Chris Redfield (B.S.A.A.) ==
'''How to unlock:''' Already unlocked from the beginning of the game.


'''Strengths:''' Shotgun can hold 20 bullets which is high for a shotgun. Starts with a first aid spray. Grenade is excellent for groups of enemies and bosses.
==Characters==
===Chris (BSAA)===
{|{{prettytable|not wide=1|float=right}}
! colspan="3" | Equipment
|-
| HG Ammo (50)
| Hand Grenade (5)
| SG Ammo (30)
|-
| M92F (50)
| {{n/a}}
| Ithaca M37 (20)
|-
| {{n/a}}
| First Aid Spray
| {{n/a}}
|}
Unlocked automatically with The Mercenaries.
{{-}}
 
===Chris (Safari)===
Beat the Village stage with an A rank or higher.
 
===Chris (S.T.A.R.S.)===
Beat the Experimental Facility stage with an A rank or higher.
 
===Sheva (BSAA)===
{|{{prettytable|not wide=1|float=right}}
! colspan="3" | Equipment
|-
| HG Ammo (50)
| Dragunov (13)
| MG Ammo (30)
|-
| M92F (40)
| {{n/a}}
| VZ61 (260)
|-
| {{n/a}}
| First Aid Spray
| {{n/a}}
|}
Unlocked automatically with The Mercenaries.
{{-}}
 
===Sheva (Clubbin')===
Beat the Ancient Ruins stage with an A rank or higher.


'''Weakness:''' Weak pistol. Shotgun doesen't deal high damage.
===Sheva (Tribal)===
Beat the Missile Area stage with an A rank or higher.


'''Overall:''' Chris is nothing special. His weak pistol should be discarded to find more ammo for his shotgun. Though even his shotgun isn't very damaging at close range. To make up for this, the first aid spray will keep Chris at 100% health and his grenades deal high damage.
===Jill (BSAA)===
{|{{prettytable|not wide=1|float=right}}
! colspan="3" | Equipment
|-
| HG Ammo (50)
| Flash Grenade (5)
| MG Ammo (30)
|-
| Px4 (25)
| {{n/a}}
| H&K MP5 (150)
|-
| {{n/a}}
| First Aid Spray
| {{n/a}}
|}
Beat the Public Assembly stage with an A rank or higher.
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== Chris Redfield (Safari) ==
===Jill (Combat)===
'''How to unlock:''' Achieve an A rank or better in the Village.
Beat the Ship Deck stage with an A rank or higher.


'''Strengths:''' Starts with two instant kill rocket launchers.
===Wesker===
Beat the Mines stage with an A rank or higher.


'''Weakness:''' His shotgun does the same damage as BSAA Chris' but has 10 less bullets.  
===Wesker (S.T.A.R.S.)===
Beat the Prison stage with an A rank or higher.


'''Overall:''' A decent character. His pistol does medium damage and his two rocket launchers are great for killing bosses. However, that's it. His shotgun is a down grade from BSAA Chris.
==Stages==
Each stage is unlocked by achieving a B rank or higher in the previous stage.
===Public Assembly===
===The Mines===
===Village===
===Ancient Ruins===
===Experimental Facility===
===Missile Area===
===Ship Deck===
===Prison===


{{Footer Nav|game=Resident Evil 5|prevpage=Treasures|nextpage=Getting Started}}
{{Footer Nav|game=Resident Evil 5|prevpage=Treasures|nextpage=Getting Started}}