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There are over 200 different types units in Rise of Nations, ranging from the Ancient Age Hoplite to the Information Age AH-64 Apache Choppers. Most military units are created from either the barracks, stable, siege engine|siege factory, docks, airfield or fortress. Unit types such as Light Infantry, Heavy Infantry and Ranged Cavalry are upgraded as the player advances through the ages. These upgrades usually represent revolutionary changes in their particular field, for example the Arquebusier of the Gunpowder Age becomes the Musketeer of the Enlightenment Age, representing the great advantage of flintlock muskets over the earlier matchlock muskets, shown by increased atack power and reload speed. Also, each nation gets its own set of unique units like the Greeks get the Companion cavalry and the Russians get the Cossack. Because of the wide variety of units in the game the strategy factor becomes more diverse allowing the player to make more choices and decisions regarding units. Units in Rise of Nations are very heavily balanced with one another, each having its own counter and each having a roughly equal cost, although perhaps a cost in different Rise of Nations Resources|resources, discouraging any great diversity in armies. Units scale in cost as well, increasing in cost as their numbers increase. This, too, discourages diversity and is maligned by many players.
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{{Header Nav|game=Rise of Nations}}
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There are over 200 different types units in Rise of Nations, ranging from the Ancient Age Hoplite to the Information Age Attack Helicopter. All military units are created from military buildings, including the barracks, stable, siege factory, dock, airfield, missile silo and fortress. All unit types, such as Light Infantry, Heavy Infantry, and Ranged Cavalry, are upgraded as the player advances through the ages. These upgrades usually represent revolutionary changes in their particular field; for example, the Arquebusier of the Gunpowder Age becomes the Musketeer of the Enlightenment Age, representing the great advantage of flintlock muskets over the earlier matchlock muskets and shown by increased attack power and reload speed.


=== Barracks ===
Each nation gets its own set of unique units; the Greeks get the Companion Cavalry and the Russians get the Cossack. Because of the wide variety of units in the game, the strategy factor becomes more diverse, allowing the player to make more choices and decisions regarding units. Units in Rise of Nations are very heavily balanced against each other, each having its own counter and a roughly equal cost, although perhaps in different resources discouraging any great diversity in armies. Units scale in cost as well, increasing in cost as their numbers increase. This encourages greater diversity as costs for specific units rise to prohibitive levels as more of those specific units are produced.
Barracks units usually provide the backbone of most armies, requiring, as they do, food, the easily acquired and contantly produced Rise of Nations Resources|resource, and because barracks are possible of being built in the first age.
{{-}}
==Barracks==
Barracks units usually provide the backbone of most armies, requiring, as they do, food, the easily acquired and constantly produced resources, and because barracks are possible of being built in the first age.


{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|<b>Light Infantry</b>||Slingers||Javelineers||Elite Javelineers||Arquebusiers||Musketeers||Riflemen||Infantry||Assault Infantry
!Light<br>Infantry
|- style=background:#ccccff
| Slingers||Javelineers||Elite Javelineers|| || || || || ||
|<b>Heavy Infantry</b>||Hoplites||Phalanx||Pikemen||Elite Pikemen||Fusiliers||Anti-Tank Rifle||Bazooka||Anti-Tank Missile
|-  
! Gunpowder<br>Infantry
| || || ||Arquebusiers||Musketeers||Riflemen|| || ||
|-
|-
|<b>Ranged Infantry</b>||Bowmen||Archers||Crossbowmen||-same-||(Upgrades into Musketeers)|| || ||
! Modern<br>Infantry
|- style=background:#ccccff
| || || || || || ||Infantry||Assault Infantry||  
|<b>Scouts</b>||Scout||-same-||Explorer||-same-||-same-||Commando||Special Forces||Elite Special Forces
|-
|-
|<b>Machine Guns</b>|| || || || || ||Machine Gun||Heavy Machine Gun||Advanced Machine Gun
! Heavy<br>Infantry
|- style=background:#ccccff
| Hoplites||Phalanx||Pikemen||Elite Pikemen||Fusiliers||Anti-Tank Rifle||Bazooka||Anti-Tank Missile||
|<b>Flamethrowers</b>|| || || || || ||Flamethrower||-same-||-same-
|-
! Ranged<br>Infantry
| Bowmen||Archers||Crossbowmen||Crossbowmen||(Upgrades into Musketeers)|| || || ||
|-
! Scouts
| Scout||Scout||Explorer||Explorer||Explorer||Commando||Special Forces||Elite Special Forces||
|-
! Machine<br>Guns
| || || || || ||Machine Gun||Heavy Machine Gun||Advanced Machine Gun||
|-  
! Flamethrowers
| || || || || ||Flamethrower||Flamethrower||Flamethrower||
|}
|}


=== Stable or Auto Plant ===
==Stable or Auto Plant==
Stable units are often found in early Commando|raiding armies and are often to be found flanking an enemy. Their speed is their most valuable attribute, and they provide flexibility to armies.
Stable units are often found in early Commando|raiding armies and are often to be found flanking an enemy. Their speed is their most valuable attribute, and they provide flexibility to armies.


{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|<b>Light Cavalry</b>|| ||Light Horse||Light Cavalry||Elite Light Cavalry||Hussar||Armoured Car||Armoured Scout Car||Armoured Cavalry
! Light Cavalry
|- style=background:#ccccff
| ||Light Horse||Light Cavalry||Elite Light Cavalry||Hussar||Armoured Car||Armoured Scout Car||Armoured Cavalry||
|<b>Heavy Cavalry</b>|| ||Cataphract||Knight||Elite Knight||Curiassier||Light Tank||Tank||Main Battle Tank
|-  
! Heavy Cavalry
| ||Cataphract||Knight||Heavy Knight||Cuirassier||Light Tank||Tank||Main Battle Tank||
|-
|-
|<b>Ranged Cavalry</b>|| ||Horse Archer||Heavy Horse Archer||Dragoon||Carabineer||(Upgrades into Armoured Car)|| ||  
! Ranged Cavalry
| ||Horse Archer||Heavy Horse Archer||Dragoon||Carabineer||(Upgrades into Armoured Car)|| || ||
|}
|}


=== Siege Factory ===
==Siege Factory or Factory==
Siege units are integral to any invading force, providing the heavy backup needed to secure key positions in enemy territory, allowing units to capture and hold cities, and destroy fortresses. The Siege Factory also provides Supply Wagons, needed to feed and clothe troops in enemy territory, minimizing the effects of attrition.
Siege units are integral to any invading force, providing the heavy backup needed to secure key positions in enemy territory, allowing units to capture and hold cities, and destroy fortresses. The Siege Factory also provides Supply Wagons, needed to feed and clothe troops in enemy territory, minimizing the effects of attrition.


{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|<b>Artillery</b>|| ||Catapult||Trebuchet||Bombard||Cannon||Artillery||Howitzer||Rocket Artillery
! Artillery
|- style=background:#ccccff
| ||Catapult||Trebuchet||Bombard||Cannon||Artillery||Howitzer||Rocket Artillery||
|<b>Anti-Aircraft</b>|| || || || || ||Anti-Aircraft Gun||Anti-Aircraft Battery||Anti-Aircraft Missile
|-  
! Anti-Aircraft
| || || || || ||Anti-Aircraft Gun||Anti-Aircraft Battery||Anti-Aircraft Missile||
|-
! Supply Wagons
|  || ||Supply Wagon||-same-||-same-||Supply Truck||-same-||-same-||
|}
|}


=== Docks ===
==Dock, Anchorage or Shipyard==
Ships can be built after the first Science tech is researched. They play a major part in water maps. The wars ships are weak and pathetic until the Medieval Age when Fireships make naval warfare interesting and Heavy Ships really become distinct from Light Ships.


{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|<b>Light Ships</b>||Bark||Dromon||Caravel||Corvette||Sloop||Destroyer||Cruiser||Missile Cruiser
! Light Ships
|- style=background:#ccccff
| Bark||Dromon||Caravel||Corvette||Sloop||Destroyer||Cruiser||Missile Cruiser||
|<b>Heavy Ships</b>||Trireme||Galley||Carrack||Frigate||Man o' War||Dreadnought||Battleship||Advanced Battleship
|-  
! Heavy Ships
| Trireme||Galley||Carrack||Frigate||Man o' War||Dreadnought||Battleship||Advanced Battleship||
|-
|-
|<b>Fireships</b>|| ||Fire Raft||Heavy Fire Raft||Fireship||Heavy Fireship||Submarine||-same-||Attack Submarine
! Fireships
|- style=background:#ccccff
| ||Fire Raft||Heavy Fire Raft||Fireship||Heavy Fireship||Submarine||-same-||Attack Submarine||
|<b>Aircraft Carriers</b>|| || || || || || ||Aircraft Carrier||-same-
|-  
! Aircraft Carriers
| || || || || || ||Aircraft Carrier||-same-||
|-
|-
|<b>Bombardment Ships</b>|| || || ||Bomb Vessel||Bomb Ketch||(Upgrades into Dreadnought)|| ||  
! Bombardment Ships
|- style=background:#ccccff
| || || ||Bomb Vessel||Bomb Ketch||(Upgrades into Dreadnought)|| || ||
|<b>Fishermen</b>||Fishermen||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|-  
! Fishermen
| Fishermen||-same-||-same-||-same-||-same-||-same-||-same-||-same-||
|}
|}


=== Airfield ===
==Airfield==
Can be built only past the Industrial Age, the airfield opens a new stage for fighting: the air.


{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|<b>Bombers</b>|| || || || || || ||Bomber||Strategic Bomber||Stealth Bomber
! Bombers
|- style=background:#ccccff
| || || || || || ||Bomber||Strategic Bomber||Stealth Bomber
|<b>Fighters</b>|| || || || || ||Biplane||Fighter||Jet Fighter||Advanced Fighter
|-  
! Fighters
| || || || || ||Biplane||Fighter||Jet Fighter||Advanced Fighter
|-
|-
|<b>Helicopters</b>|| || || || || || ||Helicopter||Attack Helicopter
! Helicopters
| || || || || || ||Helicopter||Attack Helicopter||-same-
|}
|}


=== Fortress ===
==Fortress==
Apart from allowing the greatest defensive strategies to be put in place, the Fortress allows the creation of Generals to boost the troops' performance and Spies to watch your enemy build themselves to their doom.


- General
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Generals
|  ||General||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|-
! Spies
|  || ||Spy||-same-||-same-||-same-||-same-||-same-||-same-
|}


- Spy
==City==


=== Civilian ===
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Citizens
| Citizen||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|-
! Militia*
|  ||Militia||-same-||-same-||Minutemen||-same-||-same-||Partisan||-same-
|}
*Must be accompanied by 'Milita' research at the tower; Citizens then gain a 'To Arms' button on their Control palette


- Citizen
==Market==


- Militia/Minuteman/Partisan
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Caravan
| Caravan||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|-
! Merchant
| Merchant||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-


- Merchant
|}
 
- Caravan
 
=== Patriot Units ===
 
- The Despot
 
- The Senator
 
- The Monarch
 
- The President
 
- The CEO
 
- The Comrade


=== Unique Units ===
==Patriot Units==
;Despot
;Senator
;Monarch
;President
;CEO
;Comrade


==Unique Units==
Each nation can produce exclusive units which are more powerful than the line of units they replace.
Each nation can produce exclusive units which are more powerful than the line of units they replace.


;'''Aztec'''
;'''Aztec'''
Atlatl / Royal Atlatl / Xopilli Atlatl replace Light Infantry from the Ancient Age through Medieval Age.


Jaguar Infantry / Jaguar Assult Infantry replace Light Infantry in the Modern Age and Information Age.
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Light Infantry
| Atl-Atls||Royal Atl-Atls||Xopilli Atl-Atls|| || || || || ||
|-
! Modern Infantry
|| || || || || || ||Jaguar Infantry||Jaguar Assault Infantry||-same-
|}


;'''Bantu'''
;'''Bantu'''
Umpakati / Yangombi Umpakati / Impi Umpakati replace Light Infantry from the Ancient Age through Medieval Age.


Hawk Fighter / Eagle Fighter replace the air fighters in the Modern Age and Information Age.
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Light Infantry
| Umpakati||Yangombi Umpakati||Impi Umpakati|| || || || || ||
|-
! Fighter Aircraft
|  || || || || || ||Hawk Fighter||Eagle Fighter||
 
|}


;British
;British
Longbow / King's Longbow / King's Yeomanry / Highlanders / Black Watch replace Foot Archers and Gunpowder Infantry from the Classical Age through Industrial Age.


The Lancaster Bomber replaces the Bomber in the Modern Age.
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Gunpowder Infantry
|  || || || ||Highlanders||Black Watch|| || ||
|-
! Foot Archers
|  ||Longbowmen||King's Longbowmen||King's Yeomanry|| || || || ||
|-
! Bomber Aircraft
|  || || || || || ||Lancaster Bomber|| ||
 
|}


;Chinese
;Chinese
Fire Lance / Heavy Fire Lance / Manchu Musketeer / Manchu Rifleman / Manchu Infantry replace Gunpowder Infantry from the Medieval Age through Modern Age.
 
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Light Infantry
|  || ||Fire Lances|| || || || || ||
|-
! Gunpowder Infantry
| || || ||Heavy Fire Lances||Manchu Musketeers||Manchu Riflemen|| || ||
|-
! Modern Infantry
| || || || || || ||Manchu Infantry|| ||
|}


;Egyptians
;Egyptians
Light Camel / Camel Warrior / Elite Camel Warrior replace Light Cavalry from the Ancient Age
through Gunpowder Age.


Chariot / Heavy Chariot / Mameluke / Royal Mameluke replace Horse Archers from the Ancient Age
{| {{prettytable|style=font-size:.8em;}}
through Enlightenment Age.
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Light Cavalry
|  ||Light Camel||Camel Warrior||Elite Camel Warrior|| || || || ||
|-
! Ranged Cavalry
|  ||Chariot||Heavy Chariot||Mameluke||Royal Mameluke|| || || ||
 
|}


;French
;French
Chevalier / Heavy Chevalier / Horse Grenadier / Horse Guard Grenadier replace Heavy Cavalry
 
from the Classical Age through Enlightenment Age.
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Heavy Cavalry
|  ||Chevalier||Heavy Chevalier||Horse Grenadier||Horse Guard Grenadier|| || || ||
|}


;Germans
;Germans
Solduri / Barbarian / Vandal / Landsknecht replace Heavy Infantry from the Ancient Age through
Gunpowder Age.


The Volksgrenadier replaces the Infantry in the Modern Age.
{| {{prettytable|style=font-size:.8em;}}
 
|-
The Tiger II Tank / Leopard Tank replace the Tanks In The Modern Age and Information Age.
!Unit<br>Type
 
!Ancient<br>Age
The MG 42 Machine Gun Crew replaces the Heavy Machine Gun in the Modern Age.
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Light Infantry
|  || || || || || ||Volksgrenadiers|| ||
|-
! Heavy Infantry
| Solduri||Barbarian||Vandal||Landsknecht|| || || || ||
|-
! Heavy Cavalry
|  || || || || || ||Tiger Tank||Leopard Tank||-same-
|-
! Machine Gun
|  || || || || || ||MG 42|| ||
|}


;Greeks
;Greeks
Companion Cavalry / Royal Companion Cavalry / Stratiotai / Royal Stratiotai replace Heavy Infantry from the Classical Age through Enlightenment Age.
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Heavy Cavalry
|  ||Companion||Royal Companion||Stratiotai||Royal Stratiotai|| || || ||
|}


;Inca
;Inca
Inti Clubmen / Royal Inti Macemen replace Light Infantry in the Classical Age and Medieval Age.
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Light Infantry
|  ||Inti Clubmen||Royal Inti Macemen|| || || || || ||
|-
! Artillery
|  || || || ||Mortar||Siege Mortar|| || ||


Inca Mortar / Inca Siege Mortar replace Artillery in the Enlightenment Age and Industrial Age.
|}


;Japanese
;Japanese
Ashigaru Spearmen / Bushi / Elite Bushi replace Heavy Infantry from the Ancient Age through
{| {{prettytable|style=font-size:.8em;}}
Medieval Age.
|-
 
!Unit<br>Type
Samurai / Gun Samurai replace the Gunpowder Infantry in the Gunpowder Age and Enlightenment Age.
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Heavy Infantry
| Ashigaru Spearmen||Bushi||Elite Bushi||Samurai||Gun Samurai|| || || ||
|}


;Koreans
;Koreans
Hwarang / Elite Hwarang / Royal Hwarang / Elite Royal Hwarang replace the Foot Archers from the
{| {{prettytable|style=font-size:.8em;}}
Ancient Age through Gunpowder Age.
|-
 
!Unit<br>Type
Flaming Arrow / Heavy Flaming Arrow replace the Siege Weapons in the Classical Age and the
!Ancient<br>Age
Medieval Age.
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Foot Archers
| Hwarang||Elite Hwarang||Royal Hwarang||Elite Royal Hwarang|| || || || ||
|-
! Artillery
|  ||Flaming Arrow||Heavy Flaming Arrow|| || || || || ||
|}


;Maya
;Maya
Balamob Slinger / Royal Balamob Slinger / Eagle Balamob Slinger replace the Light Infantry from
{| {{prettytable|style=font-size:.8em;}}
the Ancient Age through Medieval Age
|-
 
!Unit<br>Type
Recoiless Gun / Dragon AT Missile replace the Heavy Infantry in the Modern Age and Information
!Ancient<br>Age
Age.
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Light Infantry
| Balamob Slinger||Royal Balamob Slinger||Eagle Balamob Slinger|| || || || || ||
|-
! Heavy Infantry
|  || || || || || ||Recoiless Gun||Dragon AT Missile||
|}


;Mongols
;Mongols
Nomad / Steppe Nomad / Horde / Golden Horde replace the Horse Archers from the Classical Age
{| {{prettytable|style=font-size:.8em;}}
through Enlightenment Age.
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Cavalry Archers
|  ||Nomad||Steppe Nomad||Horde||Golden Horde|| || || ||
|}


;Nubians
;Nubians
Camel Archer / Heavy Camel Archer / Camel Raider / Camel Corp replace the Horse Archers from the
{| {{prettytable|style=font-size:.8em;}}
Classical Age through Enlightenment Age.
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Foot Archers
|  ||Kushite Archer||Royal Kushite Archer||Apedemak Archer|| || || || ||
|-
! Cavalry Archers
|  ||Camel Archer||Heavy Camel Archer||Camel Raider||Camel Corps|| || || ||
|}
 
;Romans
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Heavy Infantry
|  ||Legion||Caesar's Legion||Praetorian Guard|| || || || ||
|}
 
;Russians
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Modern Infantry
|  || || || || || ||Red Guards Infantry||Shock Infantry||-same-
|-
! Light Cavalry
|  || ||Rusiny Lancer||Cossack||Don Cossack|| || || ||
|-
! Heavy Cavalry
|  || || || || || || ||T-80||-same-
|-
! Artillery
|  || || || || || ||Katyusha Rocket|| ||
|}
 
;Spanish
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Heavy Infantry
|  ||Scutari||Royal Scutari||Tercios||Royal Tercios|| || || ||
|}
 
;Turks
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Gunpowder Infantry
|  || || ||Janissaries||Royal Janissaries|| || || ||
|-
! Artillery
|  || || ||Basilica Bombard||Basilica Cannon|| || || ||
|}
 
==Thrones and Patriots Unique Units==
;Americans
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Gunpowder Infantry
|  || || || ||Continental Marines||Marine Riflemen|| || ||
|-
! Modern Infantry
| || || || || || ||Marine Infantry||Assault Marines||-same-
|}
 
;Lakota
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Ranged Cavalry
|  ||Sunka Wakan||Eagle Feather Horse||Musket Horse||Repeating Rifle Horse|| || || ||
|}
 
;Iroquois
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Scouts
| Takohs||-same-||Akweks||-same-||Okwari|| || || ||
|-
! Heavy Infantry
| Spearmen||Mohawk Spearmen||Heavy Mohawk Spearmen||Elite Mohawk Spearmen|| || || || ||
 
|}
 
;Persians
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Heavy Infantry
| Immortal||Anusiya||Athanoi||Arquebus Immortal|| || || || ||
|-
! Elephants*
|  ||War Elephant||Mahout||Gun Mahout||Culverin Mahout|| || || ||
 
|}
 
*A unique unit type available to the Persians and Indians at the Stable.
 
;Indians
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Elephants*
|  ||War Elephant||Mahout||Gun Mahout||Culverin Mahout|| || || |||-
 
|}
*A unique unit type available to the Persians and Indians at the Stable.
 
;Dutch
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Light Ships
|  || ||Brig||Fluyt||Clipper|| || || ||
|-
! Merchant
| Armed Merchant||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|-
! Caravan
| Armed Caravan||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|-
! Supply Wagon
|  || ||Armed Supply Wagon||-same-||-same-||-same-||-same-||-same-||-same
|}


Kushite Archer / Royal Kushite Archer / Apedemak Archer replace the Foot Archers from the
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Classical Age through Gunpowder Age.