Rise of Nations/Units: Difference between revisions

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There are over 200 different types units in Rise of Nations, ranging from the Ancient Age Hoplite to the Information Age Attack Helicopter. All military units are created from military buildings, including the barracks, stable, siege factory|factory, dock, airfield, missile silo and fortress. All unit types, such as Light Infantry, Heavy Infantry, and Ranged Cavalry, are upgraded as the player advances through the ages. These upgrades usually represent revolutionary changes in their particular field; for example, the Arquebusier of the Gunpowder Age becomes the Musketeer of the Enlightenment Age, representing the great advantage of flintlock muskets over the earlier matchlock muskets and shown by increased attack power and reload speed. Also, each nation gets its own set of unique units; the Greeks get the Companion Cavalry and the Russians get the Cossack. Because of the wide variety of units in the game, the strategy factor becomes more diverse, allowing the player to make more choices and decisions regarding units. Units in Rise of Nations are very heavily balanced against each other, each having its own counter and a roughly equal cost, although perhaps in different resources discouraging any great diversity in armies. Units scale in cost as well, increasing in cost as their numbers increase. This, too, discourages diversity and is maligned by many players.
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There are over 200 different types units in Rise of Nations, ranging from the Ancient Age Hoplite to the Information Age Attack Helicopter. All military units are created from military buildings, including the barracks, stable, siege factory, dock, airfield, missile silo and fortress. All unit types, such as Light Infantry, Heavy Infantry, and Ranged Cavalry, are upgraded as the player advances through the ages. These upgrades usually represent revolutionary changes in their particular field; for example, the Arquebusier of the Gunpowder Age becomes the Musketeer of the Enlightenment Age, representing the great advantage of flintlock muskets over the earlier matchlock muskets and shown by increased attack power and reload speed.


=== Barracks ===
Each nation gets its own set of unique units; the Greeks get the Companion Cavalry and the Russians get the Cossack. Because of the wide variety of units in the game, the strategy factor becomes more diverse, allowing the player to make more choices and decisions regarding units. Units in Rise of Nations are very heavily balanced against each other, each having its own counter and a roughly equal cost, although perhaps in different resources discouraging any great diversity in armies. Units scale in cost as well, increasing in cost as their numbers increase. This encourages greater diversity as costs for specific units rise to prohibitive levels as more of those specific units are produced.
Barracks units usually provide the backbone of most armies, requiring, as they do, food, the easily acquired and contantly produced resources, and because barracks are possible of being built in the first age.
{{-}}
==Barracks==
Barracks units usually provide the backbone of most armies, requiring, as they do, food, the easily acquired and constantly produced resources, and because barracks are possible of being built in the first age.


{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|<b>Light Infantry</b>||[[Slinger]]s||[[Javelineer]]s||[[Elite Javelineer]]s||[[Arquebusier]]s||[[Musketeer]]s||[[Riflemen]]||[[Infantry]]||[[Assault Infantry]]
!Light<br>Infantry
|- style=background:#ccccff
| Slingers||Javelineers||Elite Javelineers|| || || || || ||
|<b>Heavy Infantry</b>||Hoplites||Phalanx||Pikemen||Elite Pikemen||Fusiliers||Anti-Tank Rifle||Bazooka||Anti-Tank Missile
|-  
! Gunpowder<br>Infantry
| || || ||Arquebusiers||Musketeers||Riflemen|| || ||
|-
|-
|<b>Ranged Infantry</b>||Bowmen||Archers||Crossbowmen||-same-||(Upgrades into Musketeers)|| || ||
! Modern<br>Infantry
|- style=background:#ccccff
| || || || || || ||Infantry||Assault Infantry||  
|<b>Scouts</b>||Scout||-same-||Explorer||-same-||-same-||Commando||Special Forces||Elite Special Forces
|-
|-
|<b>Machine Guns</b>|| || || || || ||Machine Gun||Heavy Machine Gun||Advanced Machine Gun
! Heavy<br>Infantry
|- style=background:#ccccff
| Hoplites||Phalanx||Pikemen||Elite Pikemen||Fusiliers||Anti-Tank Rifle||Bazooka||Anti-Tank Missile||
|<b>Flamethrowers</b>|| || || || || ||Flamethrower||-same-||-same-
|-
! Ranged<br>Infantry
| Bowmen||Archers||Crossbowmen||Crossbowmen||(Upgrades into Musketeers)|| || || ||
|-
! Scouts
| Scout||Scout||Explorer||Explorer||Explorer||Commando||Special Forces||Elite Special Forces||
|-
! Machine<br>Guns
| || || || || ||Machine Gun||Heavy Machine Gun||Advanced Machine Gun||
|-  
! Flamethrowers
| || || || || ||Flamethrower||Flamethrower||Flamethrower||
|}
|}


=== Stable or Auto Plant ===
==Stable or Auto Plant==
Stable units are often found in early Commando|raiding armies and are often to be found flanking an enemy. Their speed is their most valuable attribute, and they provide flexibility to armies.
Stable units are often found in early Commando|raiding armies and are often to be found flanking an enemy. Their speed is their most valuable attribute, and they provide flexibility to armies.


{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|<b>Light Cavalry</b>|| ||Light Horse||Light Cavalry||Elite Light Cavalry||Hussar||Armoured Car||Armoured Scout Car||Armoured Cavalry
! Light Cavalry
|- style=background:#ccccff
| ||Light Horse||Light Cavalry||Elite Light Cavalry||Hussar||Armoured Car||Armoured Scout Car||Armoured Cavalry||
|<b>Heavy Cavalry</b>|| ||Cataphract||Knight||Heavy Knight||Curiassier||Light Tank||Tank||Main Battle Tank
|-  
! Heavy Cavalry
| ||Cataphract||Knight||Heavy Knight||Cuirassier||Light Tank||Tank||Main Battle Tank||
|-
|-
|<b>Ranged Cavalry</b>|| ||Horse Archer||Heavy Horse Archer||Dragoon||Carabineer||(Upgrades into Armoured Car)|| ||  
! Ranged Cavalry
| ||Horse Archer||Heavy Horse Archer||Dragoon||Carabineer||(Upgrades into Armoured Car)|| || ||
|}
|}


=== Siege Factory or Factory===
==Siege Factory or Factory==
Siege units are integral to any invading force, providing the heavy backup needed to secure key positions in enemy territory, allowing units to capture and hold cities, and destroy fortresses. The Siege Factory also provides Supply Wagons, needed to feed and clothe troops in enemy territory, minimizing the effects of attrition.
Siege units are integral to any invading force, providing the heavy backup needed to secure key positions in enemy territory, allowing units to capture and hold cities, and destroy fortresses. The Siege Factory also provides Supply Wagons, needed to feed and clothe troops in enemy territory, minimizing the effects of attrition.


{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|<b>Artillery</b>|| ||Catapult||Trebuchet||Bombard||Cannon||Artillery||Howitzer||Rocket Artillery
! Artillery
|- style=background:#ccccff
| ||Catapult||Trebuchet||Bombard||Cannon||Artillery||Howitzer||Rocket Artillery||
|<b>Anti-Aircraft</b>|| || || || || ||Anti-Aircraft Gun||Anti-Aircraft Battery||Anti-Aircraft Missile
|-  
|- style=background:#ccccff
! Anti-Aircraft
|<b>Supply Wagons</b>|| || ||Supply Wagon||-same-||-same-||Supply Truck||-same-||-same-
| || || || || ||Anti-Aircraft Gun||Anti-Aircraft Battery||Anti-Aircraft Missile||
 
|-  
! Supply Wagons
| || ||Supply Wagon||-same-||-same-||Supply Truck||-same-||-same-||
|}
|}


=== Dock, Anchorage or Shipyard ===
==Dock, Anchorage or Shipyard==
Ships can be built after the first Science tech is researched. They play a major part in water maps. The wars ships are weak and pathetic until the Medieval Age when Fireships make naval warfare interesting and Heavy Ships really become distinct from Light Ships.


{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|<b>Light Ships</b>||Bark||Dromon||Caravel||Corvette||Sloop||Destroyer||Cruiser||Missile Cruiser
! Light Ships
|- style=background:#ccccff
| Bark||Dromon||Caravel||Corvette||Sloop||Destroyer||Cruiser||Missile Cruiser||
|<b>Heavy Ships</b>||Trireme||Galley||Carrack||Frigate||Man o' War||Dreadnought||Battleship||Advanced Battleship
|-  
! Heavy Ships
| Trireme||Galley||Carrack||Frigate||Man o' War||Dreadnought||Battleship||Advanced Battleship||
|-
|-
|<b>Fireships</b>|| ||Fire Raft||Heavy Fire Raft||Fireship||Heavy Fireship||Submarine||-same-||Attack Submarine
! Fireships
|- style=background:#ccccff
| ||Fire Raft||Heavy Fire Raft||Fireship||Heavy Fireship||Submarine||-same-||Attack Submarine||
|<b>Aircraft Carriers</b>|| || || || || || ||Aircraft Carrier||-same-
|-  
! Aircraft Carriers
| || || || || || ||Aircraft Carrier||-same-||
|-
|-
|<b>Bombardment Ships</b>|| || || ||Bomb Vessel||Bomb Ketch||(Upgrades into Dreadnought)|| ||  
! Bombardment Ships
|- style=background:#ccccff
| || || ||Bomb Vessel||Bomb Ketch||(Upgrades into Dreadnought)|| || ||
|<b>Fishermen</b>||Fishermen||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|-  
! Fishermen
| Fishermen||-same-||-same-||-same-||-same-||-same-||-same-||-same-||
|}
|}


=== Airfield ===
==Airfield==
Can be built only past the Industrial Age, the airfield opens a new stage for fighting: the air.


{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|<b>Bombers</b>|| || || || || || ||Bomber||Strategic Bomber||Stealth Bomber
! Bombers
|- style=background:#ccccff
| || || || || || ||Bomber||Strategic Bomber||Stealth Bomber
|<b>Fighters</b>|| || || || || ||Biplane||Fighter||Jet Fighter||Advanced Fighter
|-  
! Fighters
| || || || || ||Biplane||Fighter||Jet Fighter||Advanced Fighter
|-
|-
|<b>Helicopters</b>|| || || || || || ||Helicopter||Attack Helicopter
! Helicopters
| || || || || || ||Helicopter||Attack Helicopter||-same-
|}
|}


=== Fortress ===
==Fortress==
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
Apart from allowing the greatest defensive strategies to be put in place, the Fortress allows the creation of Generals to boost the troops' performance and Spies to watch your enemy build themselves to their doom.
|- style=background:#ccccff align=left
 
!Unit Type
{| {{prettytable|style=font-size:.8em;}}
!Ancient Age
|-  
!Classical Age
!Unit<br>Type
!Medieval Age
!Ancient<br>Age
!Gunpowder Age
!Classical<br>Age
!Enlightenment Age
!Medieval<br>Age
!Industrial Age
!Gunpowder<br>Age
!Modern Age
!Enlightenment<br>Age
!Information Age
!Industrial<br>Age
!Post-Information Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|<b>Generals</b>|| ||General||-same-||-same-||-same-||-same-||-same-||-same-||-same-
! Generals
|- style=background:#ccccff
| ||General||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|<b>Spies</b>|| || ||Spy||-same-||-same-||-same-||-same-||-same-||-same-
|-  
|
! Spies
| || ||Spy||-same-||-same-||-same-||-same-||-same-||-same-
|}
|}


=== City ===
==City==
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
 
|- style=background:#ccccff align=left
{| {{prettytable|style=font-size:.8em;}}
!Unit Type
|-  
!Ancient Age
!Unit<br>Type
!Classical Age
!Ancient<br>Age
!Medieval Age
!Classical<br>Age
!Gunpowder Age
!Medieval<br>Age
!Enlightenment Age
!Gunpowder<br>Age
!Industrial Age
!Enlightenment<br>Age
!Modern Age
!Industrial<br>Age
!Information Age
!Modern<br>Age
!Post-Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|<b>Citizens</b>||Citizen||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
! Citizens
|- style=background:#ccccff
| Citizen||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|<b>Militia*</b>|| ||Militia||-same-||-same-||Minutemen||-same-||-same-||Partisan||-same-
|-  
 
! Militia*
| ||Militia||-same-||-same-||Minutemen||-same-||-same-||Partisan||-same-
|}
|}
*Must be accompanied by 'Milita' research at the tower; Citizens then gain a 'To Arms' button on their Control palette
*Must be accompanied by 'Milita' research at the tower; Citizens then gain a 'To Arms' button on their Control palette


==Market==


=== Market ===
{| {{prettytable|style=font-size:.8em;}}
 
|-  
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
!Unit<br>Type
|- style=background:#ccccff align=left
!Ancient<br>Age
!Unit Type
!Classical<br>Age
!Ancient Age
!Medieval<br>Age
!Classical Age
!Gunpowder<br>Age
!Medieval Age
!Enlightenment<br>Age
!Gunpowder Age
!Industrial<br>Age
!Enlightenment Age
!Modern<br>Age
!Industrial Age
!Information<br>Age
!Modern Age
!Post-<br>Information<br>Age
!Information Age
!Post-Information Age
|-
|-
|<b>Caravan</b>||Caravan||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
! Caravan
|- style=background:#ccccff
| Caravan||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|<b>Merchant</b>||Merchant||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|-  
! Merchant
| Merchant||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-


|}
|}


=== Patriot Units ===
==Patriot Units==
 
;Despot
- The [[Despot]]
;Senator
 
;Monarch
- The [[Senator]]
;President
 
;CEO
- The [[Monarch]]
;Comrade
 
- The [[President]]
 
- The [[CEO]]
 
- The [[Comrade]]
 
=== Unique Units ===


==Unique Units==
Each nation can produce exclusive units which are more powerful than the line of units they replace.
Each nation can produce exclusive units which are more powerful than the line of units they replace.


;'''Aztec'''
;'''Aztec'''
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
 
|- style=background:#ccccff align=left
{| {{prettytable|style=font-size:.8em;}}
!Unit Type
|-  
!Ancient Age
!Unit<br>Type
!Classical Age
!Ancient<br>Age
!Medieval Age
!Classical<br>Age
!Gunpowder Age
!Medieval<br>Age
!Enlightenment Age
!Gunpowder<br>Age
!Industrial Age
!Enlightenment<br>Age
!Modern Age
!Industrial<br>Age
!Information Age
!Modern<br>Age
!Post-Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|<b>Light Infantry</b>||Atl-Atl||Royal Atl-Atl||Xopilli Atl-Atl|| || || ||Jaguar Infantry||Jaguar Assault Infantry||-same-
! Light Infantry
| Atl-Atls||Royal Atl-Atls||Xopilli Atl-Atls|| || || || || ||
|-
! Modern Infantry
|| || || || || || ||Jaguar Infantry||Jaguar Assault Infantry||-same-
|}
|}


;'''Bantu'''
;'''Bantu'''
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
 
|- style=background:#ccccff align=left
{| {{prettytable|style=font-size:.8em;}}
!Unit Type
|-  
!Ancient Age
!Unit<br>Type
!Classical Age
!Ancient<br>Age
!Medieval Age
!Classical<br>Age
!Gunpowder Age
!Medieval<br>Age
!Enlightenment Age
!Gunpowder<br>Age
!Industrial Age
!Enlightenment<br>Age
!Modern Age
!Industrial<br>Age
!Information Age
!Modern<br>Age
!Post-Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|<b>Light Infantry</b>||Umpakati||Yangombi Umpakati||Impi Umpakati|| || || || || ||  
! Light Infantry
|- style=background:#ccccff
| Umpakati||Yangombi Umpakati||Impi Umpakati|| || || || || ||
|<b>Fighters</b>|| || || || || || ||Hawk Fighter||Eagle Fighter||
|-  
! Fighter Aircraft
| || || || || || ||Hawk Fighter||Eagle Fighter||


|}
|}


;British
;British
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
 
|- style=background:#ccccff align=left
{| {{prettytable|style=font-size:.8em;}}
!Unit Type
|-  
!Ancient Age
!Unit<br>Type
!Classical Age
!Ancient<br>Age
!Medieval Age
!Classical<br>Age
!Gunpowder Age
!Medieval<br>Age
!Enlightenment Age
!Gunpowder<br>Age
!Industrial Age
!Enlightenment<br>Age
!Modern Age
!Industrial<br>Age
!Information Age
!Modern<br>Age
!Post-Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|<b>Gunpowder Infantry</b>|| || || || ||Highlanders||Black Watch|| || ||
! Gunpowder Infantry
|- style=background:#ccccff
| || || || ||Highlanders||Black Watch|| || ||
|<b>Foot Archers</b>|| ||Longbow||King's Longbow||King's Yeomanry|| || || || ||  
|-  
|- style=background:#ccccff
! Foot Archers
|<b>Bomber</b>|| || || || || || ||Lancaster Bomber|| ||
| ||Longbowmen||King's Longbowmen||King's Yeomanry|| || || || ||
 
|-
! Bomber Aircraft
| || || || || || ||Lancaster Bomber|| ||


|}
|}


;Chinese
;Chinese
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
 
|- style=background:#ccccff align=left
{| {{prettytable|style=font-size:.8em;}}
!Unit Type
|-  
!Ancient Age
!Unit<br>Type
!Classical Age
!Ancient<br>Age
!Medieval Age
!Classical<br>Age
!Gunpowder Age
!Medieval<br>Age
!Enlightenment Age
!Gunpowder<br>Age
!Industrial Age
!Enlightenment<br>Age
!Modern Age
!Industrial<br>Age
!Information Age
!Modern<br>Age
!Post-Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|<b>Gunpowder Infantry</b>|| || ||Fire Lance||Heavy Fire Lance||Manchu Musketeer||Manchu Riflemen||Manchu Infantry|| ||  
! Light Infantry
|  || ||Fire Lances|| || || || || ||
|-
! Gunpowder Infantry
| || || ||Heavy Fire Lances||Manchu Musketeers||Manchu Riflemen|| || ||
|-
! Modern Infantry
| || || || || || ||Manchu Infantry|| ||
|}
|}


;Egyptians
;Egyptians
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
 
|- style=background:#ccccff align=left
{| {{prettytable|style=font-size:.8em;}}
!Unit Type
|-  
!Ancient Age
!Unit<br>Type
!Classical Age
!Ancient<br>Age
!Medieval Age
!Classical<br>Age
!Gunpowder Age
!Medieval<br>Age
!Enlightenment Age
!Gunpowder<br>Age
!Industrial Age
!Enlightenment<br>Age
!Modern Age
!Industrial<br>Age
!Information Age
!Modern<br>Age
!Post-Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|<b>Light Cavalry</b>|| ||Light Camel||Camel Warrior||Elite Camel Warrior|| || || || ||
! Light Cavalry
|- style=background:#ccccff
| ||Light Camel||Camel Warrior||Elite Camel Warrior|| || || || ||
|<b>Horse Archers</b>|| ||Chariot||Heavy Chariot||Mameluke||Royal Mameluke|| || || ||
|-  
! Ranged Cavalry
| ||Chariot||Heavy Chariot||Mameluke||Royal Mameluke|| || || ||


|}
|}


;French
;French
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
 
|- style=background:#ccccff align=left
{| {{prettytable|style=font-size:.8em;}}
!Unit Type
|-  
!Ancient Age
!Unit<br>Type
!Classical Age
!Ancient<br>Age
!Medieval Age
!Classical<br>Age
!Gunpowder Age
!Medieval<br>Age
!Enlightenment Age
!Gunpowder<br>Age
!Industrial Age
!Enlightenment<br>Age
!Modern Age
!Industrial<br>Age
!Information Age
!Modern<br>Age
!Post-Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|<b>Heavy Cavalry</b>|| ||Chevalier||Heavy Chevalier||Horse Grenadier||Horse Guard Grenadier|| || || ||
! Heavy Cavalry
| ||Chevalier||Heavy Chevalier||Horse Grenadier||Horse Guard Grenadier|| || || ||
|}
|}


;Germans
;Germans
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
 
|- style=background:#ccccff align=left
{| {{prettytable|style=font-size:.8em;}}
!Unit Type
|-  
!Ancient Age
!Unit<br>Type
!Classical Age
!Ancient<br>Age
!Medieval Age
!Classical<br>Age
!Gunpowder Age
!Medieval<br>Age
!Enlightenment Age
!Gunpowder<br>Age
!Industrial Age
!Enlightenment<br>Age
!Modern Age
!Industrial<br>Age
!Information Age
!Modern<br>Age
!Post-Information Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
|-
|<b>Heavy Infantry</b>||Solduri||Barbarian||Vandal||Landsknecht|| || || || ||
! Light Infantry
|- style=background:#ccccff
| || || || || || ||Volksgrenadiers|| ||
|<b>Infantry</b>|| || || || || || ||Volksgrenadiers|| ||  
|-  
|- style=background:#ccccff
! Heavy Infantry
|<b>Tank</b>|| || || || || || ||Tiger Tank||Leopard Tank||-same-
| Solduri||Barbarian||Vandal||Landsknecht|| || || || ||
|- style=background:#ccccff
|-
|<b>Machine Gun</b>|| || || || || || ||MG 42|| ||
! Heavy Cavalry
 
| || || || || || ||Tiger Tank||Leopard Tank||-same-
|-  
! Machine Gun
| || || || || || ||MG 42|| ||
|}
|}


;Greeks
;Greeks
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|<b>Heavy Cavalry</b>|| ||Companion Cavalry||Royal Companion Cavalry||Stratiotai||Royal Stratiotai|| || || ||  
! Heavy Cavalry
| ||Companion||Royal Companion||Stratiotai||Royal Stratiotai|| || || ||
|}
|}


;Inca
;Inca
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|<b>Light Infantry</b>|| ||Inti Clubmen||Royal Inti Macemen|| || || || || ||
! Light Infantry
|- style=background:#ccccff
| ||Inti Clubmen||Royal Inti Macemen|| || || || || ||
|<b>Artillery</b>|| || || || ||Inca Mortar||Inca Siege Mortar|| || ||
|-  
! Artillery
| || || || ||Mortar||Siege Mortar|| || ||


|}
|}


;Japanese
;Japanese
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|<b>Heavy Infantry</b>||Ashigaru Spearmen||Bushi||Elite Bushi||Samurai|| || || || ||
! Heavy Infantry
|- style=background:#ccccff
| Ashigaru Spearmen||Bushi||Elite Bushi||Samurai||Gun Samurai|| || || ||
|<b>Gunpowder Infantry</b>|| || || || ||Gun Samurai|| || || ||  
|}
|}


;Koreans
;Koreans
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|<b>Foot Archers</b>||Hwarang||Elite Hwarang||Royal Hwarang||Elite Royal Hwarang|| || || || ||
! Foot Archers
|- style=background:#ccccff
| Hwarang||Elite Hwarang||Royal Hwarang||Elite Royal Hwarang|| || || || ||
|<b>Artillery</b>|| ||Flaming Arrow||Heavy Flaming Arrow|| || || || || ||  
|-  
! Artillery
| ||Flaming Arrow||Heavy Flaming Arrow|| || || || || ||
|}
|}


;Maya
;Maya
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|<b>Light Infantry</b>||Balamob Slinger||Royal Balamob Slinger||Eagle Balamob Slinger|| || || || || ||
! Light Infantry
|- style=background:#ccccff
| Balamob Slinger||Royal Balamob Slinger||Eagle Balamob Slinger|| || || || || ||
|<b>Heavy Infantry</b>|| || || || || || || || ||
|-  
 
! Heavy Infantry
| || || || || || ||Recoiless Gun||Dragon AT Missile||
|}
|}


;Mongols
;Mongols
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|<b>Horse Archers</b>|| ||Nomad||Steppe Nomad||Horde||Golden Horde|| || || ||
! Cavalry Archers
| ||Nomad||Steppe Nomad||Horde||Golden Horde|| || || ||
|}
|}


;Nubians
;Nubians
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|<b>Horse Archers</b>|| ||Camel Archer||Heavy Camel Archer||Camel Raider||Camel Corps|| || || ||
! Foot Archers
|- style=background:#ccccff
| ||Kushite Archer||Royal Kushite Archer||Apedemak Archer|| || || || ||
|<b>Foot Archers</b>|| ||Kushite Archer||Royal Kushite Archer||Apedemak Archer|| || ||
|-  
! Cavalry Archers
| ||Camel Archer||Heavy Camel Archer||Camel Raider||Camel Corps|| || || ||
|}
|}


;Romans
;Romans
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|<b>Heavy Infantry</b>|| ||Legion||Caesar's Legion||Praetorian Guard|| || || || ||  
! Heavy Infantry
| ||Legion||Caesar's Legion||Praetorian Guard|| || || || ||
|}
|}


== Thrones & Patriots Unique Units ==
;Russians
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Modern Infantry
|  || || || || || ||Red Guards Infantry||Shock Infantry||-same-
|-
! Light Cavalry
|  || ||Rusiny Lancer||Cossack||Don Cossack|| || || ||
|-
! Heavy Cavalry
|  || || || || || || ||T-80||-same-
|-
! Artillery
|  || || || || || ||Katyusha Rocket|| ||
|}


;Americans
;Spanish
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|<b>Gunpowder Infantry</b>|| || || || ||Continental Marines||Marine Riflemen||Marine Infantry||Assault Marine||-same-
! Heavy Infantry
| ||Scutari||Royal Scutari||Tercios||Royal Tercios|| || || ||
|}


;Turks
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Gunpowder Infantry
|  || || ||Janissaries||Royal Janissaries|| || || ||
|-
! Artillery
|  || || ||Basilica Bombard||Basilica Cannon|| || || ||
|}


==Thrones and Patriots Unique Units==
;Americans
{| {{prettytable|style=font-size:.8em;}}
|-
!Unit<br>Type
!Ancient<br>Age
!Classical<br>Age
!Medieval<br>Age
!Gunpowder<br>Age
!Enlightenment<br>Age
!Industrial<br>Age
!Modern<br>Age
!Information<br>Age
!Post-<br>Information<br>Age
|-
! Gunpowder Infantry
|  || || || ||Continental Marines||Marine Riflemen|| || ||
|-
! Modern Infantry
| || || || || || ||Marine Infantry||Assault Marines||-same-
|}
|}


;Lakota
;Lakota
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|<b>Horse Archers</b>|| ||Sunka Wakan||Eagle Feather Horse||Musket Horse||Repeating Rifle Horse|| || || ||  
! Ranged Cavalry
| ||Sunka Wakan||Eagle Feather Horse||Musket Horse||Repeating Rifle Horse|| || || ||
|}
|}


;Iroquois
;Iroquois
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|<b>Scouts</b>||Takohs||-same-||Akweks||-same-||Okwari|| || || ||
! Scouts
|- style=background:#ccccff
| Takohs||-same-||Akweks||-same-||Okwari|| || || ||
|<b>Heavy Infantry</b>||Spearmen||Mohawk Spearmen||Heavy Mohawk Spearmen||Elite Mohawk Spearmen|| || || || ||  
|-  
 
! Heavy Infantry
| Spearmen||Mohawk Spearmen||Heavy Mohawk Spearmen||Elite Mohawk Spearmen|| || || || ||


|}
|}


;Persians
;Persians
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|<b>Heavy Infantry</b>||Immortal||Anusiya||Athanoi||Arquebus Immortal|| || || || ||  
! Heavy Infantry
|- style=background:#ccccff
| Immortal||Anusiya||Athanoi||Arquebus Immortal|| || || || ||
|<b>Elephants*</b>|| ||War Elephant||Mahout||Gun Mahout||Culverin Mahout|| || || ||  
|-  
! Elephants*
| ||War Elephant||Mahout||Gun Mahout||Culverin Mahout|| || || ||


|}
|}
Line 572: Line 716:


;Indians
;Indians
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|<b>Elephants*</b>|| ||War Elephant||Mahout||Gun Mahout||Culverin Mahout|| || || |||-  
! Elephants*
| ||War Elephant||Mahout||Gun Mahout||Culverin Mahout|| || || |||-


|}
|}
Line 591: Line 736:


;Dutch
;Dutch
{| cellpadding=2 cellspacing=2 width=90% style="font-family: verdana, sans-serif; padding: 6px; margin: 0 0 1em 1em; font-size: 12px; background-color: #f7f8ff; border:1px solid #8888aa;"
{| {{prettytable|style=font-size:.8em;}}
|- style=background:#ccccff align=left
|-  
!Unit Type
!Unit<br>Type
!Ancient Age
!Ancient<br>Age
!Classical Age
!Classical<br>Age
!Medieval Age
!Medieval<br>Age
!Gunpowder Age
!Gunpowder<br>Age
!Enlightenment Age
!Enlightenment<br>Age
!Industrial Age
!Industrial<br>Age
!Modern Age
!Modern<br>Age
!Information Age
!Information<br>Age
!Post-Information Age
!Post-<br>Information<br>Age
|-
|-
|<b>Light Ships</b>|| || ||Brig||Fluyt||Clipper|| || || ||
! Light Ships
|- style=background:#ccccff
| || ||Brig||Fluyt||Clipper|| || || ||
|<b>Merchant</b>||Armed Merchant||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|-  
|- style=background:#ccccff
! Merchant
|<b>Caravan</b>||Armed Caravan||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
| Armed Merchant||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|- style=background:#ccccff
|-  
|<b>Supply Wagon</b>|| || ||Armed Supply Wagon||-same-||-same-||-same-||-same-||-same-||-same
! Caravan
| Armed Caravan||-same-||-same-||-same-||-same-||-same-||-same-||-same-||-same-
|-  
! Supply Wagon
| || ||Armed Supply Wagon||-same-||-same-||-same-||-same-||-same-||-same
|}


 
{{Footer Nav|game=Rise of Nations|prevpage=Controls|nextpage=Buildings}}
|}