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There are over 200 different types units in Rise of Nations, ranging from the Ancient Age Hoplite to the Information Age AH-64 Apache Choppers. Most military units are created from either the barracks, stable, siege engine|siege factory, docks, airfield or fortress. Unit types such as Light Infantry, Heavy Infantry and Ranged Cavalry are upgraded as the player advances through the ages. These upgrades usually represent revolutionary changes in their particular field, for example the Arquebusier of the Gunpowder Age becomes the Musketeer of the Enlightenment Age, representing the great advantage of flintlock muskets over the earlier matchlock muskets, shown by increased atack power and reload speed. Also, each nation gets its own set of unique units like the Greeks get the Companion cavalry and the Russians get the Cossack. Because of the wide variety of units in the game the strategy factor becomes more diverse allowing the player to make more choices and decisions regarding units. Units in Rise of Nations are very heavily balanced with one another, each having its own counter and each having a roughly equal cost, although perhaps a cost in different Rise of Nations Resources|resources, discouraging any great diversity in armies. Units scale in cost as well, increasing in cost as their numbers increase. This, too, discourages diversity and is maligned by many players.

Barracks

Barracks units usually provide the backbone of most armies, requiring, as they do, food, the easily acquired and contantly produced Rise of Nations Resources|resource, and because barracks are possible of being built in the first age.

Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age
Light Infantry Slingers Javelineers Elite Javelineers Arquebusiers Musketeers Riflemen Infantry Assault Infantry
Heavy Infantry Hoplites Phalanx Pikemen Elite Pikemen Fusiliers Anti-Tank Rifle Bazooka Anti-Tank Missile
Ranged Infantry Bowmen Archers Crossbowmen -same- (Upgrades into Musketeers)
Scouts Scout -same- Explorer -same- -same- Commando Special Forces Elite Special Forces
Machine Guns Machine Gun Heavy Machine Gun Advanced Machine Gun
Flamethrowers Flamethrower -same- -same-

Stable or Auto Plant

Stable units are often found in early Commando|raiding armies and are often to be found flanking an enemy. Their speed is their most valuable attribute, and they provide flexibility to armies.

Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age
Light Cavalry Light Horse Light Cavalry Elite Light Cavalry Hussar Armoured Car Armoured Scout Car Armoured Cavalry
Heavy Cavalry Cataphract Knight Elite Knight Curiassier Light Tank Tank Main Battle Tank
Ranged Cavalry Horse Archer Heavy Horse Archer Dragoon Carabineer (Upgrades into Armoured Car)

Siege Factory

Siege units are integral to any invading force, providing the heavy backup needed to secure key positions in enemy territory, allowing units to capture and hold cities, and destroy fortresses. The Siege Factory also provides Supply Wagons, needed to feed and clothe troops in enemy territory, minimizing the effects of attrition.

Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age
Artillery Catapult Trebuchet Bombard Cannon Artillery Howitzer Rocket Artillery
Anti-Aircraft Anti-Aircraft Gun Anti-Aircraft Battery Anti-Aircraft Missile

Docks

Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age
Light Ships Bark Dromon Caravel Corvette Sloop Destroyer Cruiser Missile Cruiser
Heavy Ships Trireme Galley Carrack Frigate Man o' War Dreadnought Battleship Advanced Battleship
Fireships Fire Raft Heavy Fire Raft Fireship Heavy Fireship Submarine -same- Attack Submarine
Aircraft Carriers Aircraft Carrier -same-
Bombardment Ships Bomb Vessel Bomb Ketch (Upgrades into Dreadnought)
Fishermen Fishermen -same- -same- -same- -same- -same- -same- -same-

Airfield

Unit Type Ancient Age Classical Age Medieval Age Gunpowder Age Enlightenment Age Industrial Age Modern Age Information Age Post-Information Age
Bombers Bomber Strategic Bomber Stealth Bomber
Fighters Biplane Fighter Jet Fighter Advanced Fighter
Helicopters Helicopter Attack Helicopter

Fortress

- General

- Spy

Civilian

- Citizen

- Militia/Minuteman/Partisan

- Merchant

- Caravan

Patriot Units

- The Despot

- The Senator

- The Monarch

- The President

- The CEO

- The Comrade

Unique Units

Each nation can produce exclusive units which are more powerful than the line of units they replace.

Aztec

Atlatl / Royal Atlatl / Xopilli Atlatl replace Light Infantry from the Ancient Age through Medieval Age.

Jaguar Infantry / Jaguar Assult Infantry replace Light Infantry in the Modern Age and Information Age.

Bantu

Umpakati / Yangombi Umpakati / Impi Umpakati replace Light Infantry from the Ancient Age through Medieval Age.

Hawk Fighter / Eagle Fighter replace the air fighters in the Modern Age and Information Age.

British

Longbow / King's Longbow / King's Yeomanry / Highlanders / Black Watch replace Foot Archers and Gunpowder Infantry from the Classical Age through Industrial Age.

The Lancaster Bomber replaces the Bomber in the Modern Age.

Chinese

Fire Lance / Heavy Fire Lance / Manchu Musketeer / Manchu Rifleman / Manchu Infantry replace Gunpowder Infantry from the Medieval Age through Modern Age.

Egyptians

Light Camel / Camel Warrior / Elite Camel Warrior replace Light Cavalry from the Ancient Age through Gunpowder Age.

Chariot / Heavy Chariot / Mameluke / Royal Mameluke replace Horse Archers from the Ancient Age through Enlightenment Age.

French

Chevalier / Heavy Chevalier / Horse Grenadier / Horse Guard Grenadier replace Heavy Cavalry from the Classical Age through Enlightenment Age.