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Strikers<br />
Strikers<br />

Revision as of 03:02, 17 August 2009

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Strikers
1. Dragon Striker (111 astros)- This exo core uses long claws to attack the enemy. Only 111 astros for an exo with a combo breaker? It's MAS in carats!
P,P,P,P- this will replace your current punch combo.

Attack 1- The user will spin around for 1 second, and in the next, he/she will do a upper cut. This can be followed a P,P,P,P.

Attack 2- The user will spin rapidly for a good distance. The charging time is 1 second though, so people can block it. This can be used to stop combos people are doing. Be careful not to fly off the map.

2. Heaven's Fist (16500 carats)- This exo enables you to upper cut people from fists that emerge from the ground. A good exo for infinite juggles, but slow and terrible recovery time.

Attack 1- The user will charge for 1 second and release a small punch. The distance and radius is relatively small, but you can't block it if it’s under you. You can follow up with a combo.

Attack 2- The user will charge for 3 seconds and release a huge lighting fist. The distance is far and the radius is larger. Be careful for you can be attacked in this time.

3. Invincible Fist (210 astros)- You will get a giant paper lantern light thing in the back of you. 210? Comparing this to Blade Spirit? Meh, this exo might hit the back of your opponents, but its slower than Blade Spirit and easier to dodge than Yaki Cannon.

Attack 1- The user will jump forward and smack the lantern onto the ground. This can be used as a ground hit.

Attack 2- The user will jump up and kick the lantern. The lantern will shoot out a beam behind the person. (If you’re facing left the beam does right and vice versa) The blast has a big radius and can hit people from their backs.

4. Mecha Strike (11500 carats)- The user gets 2 giant fists to punch people with. A good edging exo, but slow and hard to juggle.
P,P,P,P- This will replace your current punch combo.

Attack 1- The user will charge up and spin. If this hits a person, they will fly up a good height. You can follow up with another one, or a P,P,P,P.

Attack 2- The user will charge up a fist and quickly dash forward. Anyone standing will fly backward while losing around 400hp. Blocking people will go back a good distance.

5. Muhon's Claw (209 astros)- The user gets 2 long claws. The claw extension is fast and the spin has good edging potential! Faster than yaki, but less distance than Blade Spirit.
P,P,P,P- The last his hits 3 times.
P,K- Fast
These will replace your punch combos.

Attack 1- The user will spin around 8 times. On the last hit the user will knock the person away. You can control where the spin goes. Be careful though, you are not invincible while this happens.

Attack 2- The user will throw the claws forward and retract them. You only need to block this once, but it’s hard to decide to block forward or backward.

6. Strike Force (Comes with Striker class)- You get gauntlets. The 2nd attack is your main thing. It gives you a 240 damage ground hit!

Attack 1- The user will jump up and do 2 kicks in the air.

Attack 2- The user will smash his/her fist into the ground and rocks will fly up. This works as a ground hit and has a decent radius of hit.

7. Xero Discus (191 astros)- The user gets 2 discuses on his/her hands. Just cause all the other people are using it, doesn't me YOU have to. It is a good exo yo chase running people though.
P,P,P,P- A good way to edge people over fences (last punch hits twice)
P,P,K,K- Allows the user to fly back and maybe hit people off guard. (2nd punch hits twice and the 1st kick lets the user fly back.)
These will replace your punch combos.

Attack 1- The user will curl up, enlarge himself/herself, and roll forward. This can be used to stop combos. After the roll, the character will jump back. Be careful not to suicide.

Attack 2- The user will launch both of his discuses and they will swing back. You only need to block this once, but it’s hard to tell if you have to block forward or backward.

Elementists
1. Blue Skyhorn (166 astros)- The user gets a giant blue colored, futuristic crossbow. Middle damage, fast arrow, 1 second freeze juggles.
P,P,P,P
P,K
K,K
These will replace you punch AND kick combos.

Attack 1- The user will shoot an ice arrow that travels fast and does around 238 damage.

Attack 2- The user will shoot a bolt of light into the air that will explode into many shards and circle around the user. You only have to block this once, but it's hard to tell when.

2. Cyclone Charger(99 astros)- You get big gloves.
P,P,P,P- this will replace your punch combo.

Attack 1- The user will send a small tornado to attack people.

Attack 2- The user will smash his fist down and a cyclone will appear around him. People not blocking will be caught and spun up. You can follow with a combo. People blocking will be pushed off a good distance.

3. Fire Charger (10500 carats)- You get gloves with a fire emblem on them. This is also available for Alchemists.

Attack 1- The user will smash his fist to the ground and fire will come out of it. It has a relatively good radius, but doesn't last long.

Attack 2- The user will raise his hand and a small fire will appear at his feet. Anyone that walks into it will be burned for 4 seconds. The fire lasts for 7 seconds. IT can catch people jumping up too.

4. Green Skyhorn (166 astros)- The user gets a giant green colored, futuristic crossbow. Slowest arrow, weakest damamge, stuns for 1 second and does poison damamge.
P,P,P,P
P,K
K,K
These will replace you punch AND kick combos.

Attack 1- The user will shoot out a poison arrow. This arrow travels slow compared to the other ones and is the weakest one too. (I saw it do 138 damage once) If it hits, the person will become poisoned and lose 100hp every few seconds.

Attack 2- The user will shoot a bolt of light into the air that will explode into many shards and circle around him. You only have to block this once, but it's hard to tell when.

5. Ice Charger (203 astros)- You get frozen gloves. Just because everyone else has it, doesn't mean you need it. The ice freezes for 5 seconds.

Attack 1- The user charges up an ice cube on his hand and will release an arc of ice. Anyone caught will be frozen for 3 seconds. You can be caught in air too. The user can continually freeze a person until the user runs out of SP.

Attack 2- The user will form an ice spear and throw it. It can go through multiple people, but not objects.

6. Pheonix Charger (203 astros)- The user gets gauntlets with red rocks as decoration and some symbol.

Attack 1- The user summons a pheonix that will charge at a enemy.

Attack 2- The user summons a pheonix that will travel in a downward, straight fashion, leaving a trail of fire for stunning.

7. Psi Force (Comes with elementist)- You get blue and white gloves!

Attack 1- The user will charge up a spirit in his hand and throw a small fish. The fish moves fast but has poor homing abilities.

Attack 2- The user will summon up a spirit from the ground. It is slow, but can home on people very well. It can hit up to 2-3 people.

8. Psychic Charger (99 astros)- You get gauntlets that are yellow and black.
P,P,P,P- this will replace your current punch combo.

Attack 1- The user will create a small sphere of electricity. This can be used to stop combos. It has a big range, although it looks small.

Attack 2- The user will charge up and release 3 spheres of energy. The 1st one travels fast than the other 2, but the other 2 home better than the first one.

9. Stone Golem Gauntlet- You get rocky gloves/gauntlets.

Attack 1- The user will raise his hand and a giant golem will appear out of the ground. The golem will smash the ground and a giant wave of rocks will be forced up. He will do this 11 times and people can be juggled with this. After 11 times, it will go back underground while doing a pose.

Attack 2- The user will pick up a giant boulder (from nowhere) throw it super fast. (Yeah you can throw big rocks at 100mph!) You can also block it! (Yep you can block a giant rock that’s going super fast!)

9. Red Skyhorn- The user gets a giant red colored, futuristic crossbow.
P,P,P,P
P,K
K,K
These will replace you punch AND kick combos.

Attack 1- The user will shoot a fire arrow. It travels slower than the ice one, but faster than the poison one. It does the most damage out of the 3. (40-50 damage more than the ice one)

Attack 2- The user will shoot a bolt of light into the air that will explode into many shards and circle around him. You only have to block this once, but it's hard to tell when.

Soul Fighters

Alchemists

All+References