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== Take Control of the Arms ==
== Take Control of the Arms ==
Papierwaite can control Max's arms by playing Twister, but needs to know what commands to follow. Sam can read the commands from a nearby arcade machine, but Max's psychic powers change anything Sam says.
Papierwaite can control Max's arms by playing Twister, but needs to know what commands to follow. Sam can read the commands from the arcade machine. Each command consiss of a direction (Left or Right) a limb (Hand or Foot) and an object (Bacon, Pistol, Bullet etc). Should be simple, but Max's psychic powers change anything Sam says so Papierwaite hears the wrong commands.
{{InvisiClues|title=Issue the right commands}}
{{InvisiClues|title=Give the correct commands}}
{{clue|Whatever you say, Papierwaite hears the opposite}}
{{clue|Try saying the opposite of what's displayed}}
{{clue|If the screen displays "L", say "Right". If the screen displays "R", say "Left"}}
{{clue|If the screen displays a foot, say "Hand", if the screen displays a hand, say "Foot"}}
{{clue|If the screen displays a foot, say "Hand", if the screen displays a hand, say "Foot"}}
{{clue|Say any object except the one that's displayed}}
{{clues end}}
After giving three correct commands, Max has the final laugh and the resulting arm spasm (somehow) results in a Maimtron robot embedding itself in the arm control room with its radioactive core exposed. Sam faints from the radiation so needs to send in someone who is resistant to it.
{{InvisiClues|title=Find an assistant}}
{{clue|Sam Jr claims to be able to resist a nuclear winter, but can't read. What other cockroach do you know?}}
{{clue|Sal is hanging around on the roof of BoscoTech Labs, but how to get him inside Sam to help?}}
{{clue|You need to get Sam to eat Sal}}
{{clue|In the stomach there is a plate showing the food Sam is currently craving}}
{{clue|Use Sam Jr on the plate to replace the corndog and Sam eats Sal}}
{{clues end}}
Sal helps take control of the arms, giving you full control of Max (assuming you've already completed the Legs section). You can finally walk Max to Battery Park and grab the batteries to disable Max's psychic powers and gain access to the central brain.
 
== Inside the Central Brain ==
Inside the central brain, Sam discovers the monochrome narrator is none other than Max's super-ego. Frustrated by Max's mindless violence, the super-ego has decided to kill Max with a psychic explosion that will take out half the USA with it.
 
The only psychic power left available to Max is the Astral Projector that will allow you to project yourself into the body of any Samulacra/Dogglegangers near to places Max remembers. Unfortunately, most of the his memories are missing and the book of slides that you can use with the Astral Projector is almost empty.
{{InvisiClues|title=Restore Max's memories}}
{{clue|work in progress}}
{{clues end}}
== Inside Skun-ka'pe's Ship ==
{{InvisiClues|title=Escape the cell}}
{{clue|work in progress}}
{{clues end}}
You are free, but Skun-ka'pe is nowhere to be found. Sammun-Mak's brain is in a jar upstairs, controlling the ship. Perhaps he knows where Skun-ka'pe is.
{{InvisiClues|title=Interrogate Sammun-Mak}}
{{clue|work in progress}}
{{clue|work in progress}}
{{clues end}}
{{clues end}}
Max can't withstand the radiation in the Games Room, so needs to find someone who is resistant to it.
Someone who ''looks'' like Grandpa Stinky emerges from the processing room. It quickly becomes apparent this is an ape minion who has been put into Grandpa Stinky's body. Perhaps he knows where Skun-ka'pe is.
{{InvisiClues|title=Find an assistant}}
{{InvisiClues|title=Interrogate "Grandpa Stinky"}}
{{clue|work in progress}}
{{clue|work in progress}}
{{clues end}}
{{clues end}}

Revision as of 14:18, 25 February 2018

Sam & Max Episode 305: The City That Dares Not Sleep
Developer(s)Telltale Games
Publisher(s)Telltale Games
Year released
System(s)Windows
Preceded byEpisode 304: Beyond the Alley of the Dolls
SeriesSam & Max
Genre(s)Adventure
ModesSingle player
Rating(s)PEGI Ages 12+
LinksSam & Max: The Devil's Playhouse/Episode 305: The City That Dares Not Sleep ChannelSearchSearch

Sam & Max Episode 305: The City That Dares Not Sleep is the fifth game in the third season of the Sam & Max episodic series by Telltale Games. It is the final Sam & Max game of the series.

Max has been transformed into a gigantic, monstrous creature from the Dark Dimension. As he rampages the city, he releases psychic spores that appear as floating, flaming Max-heads, and which lull the populace to sleep to feed off their nightmares.

Sam, Momma Bosco, Papierwaite, Dr Norrington, acting-president Superball, Mr Featherly and the C.O.P.S. are locked in BoscTech labs seeking a solution. With no other hope in sight and Superball ready to launch a nuclear strike against Max, Sam leads a team inside Max's body in an effort to cure him before it's too late.

This final chapter of The Devil's Playhouse reveals the identity of the monochrome narrator who has led the player through the season.

Template:Sam & Max: The Devil's Playhouse/Getting Started

BoscoTech

You start in BoscoTech, base of operations for countering Max's rampage. Acting-president Superball is ready to launch a nuclear strike against Max. Momma Bosco suggests entering Max's body through his mouth, accessing his brain and fixing whatever is wrong with him. Sam must put together a crack team to get the job done.

Find a team
  1. How can you learn who's willing to help?
  2. Dr Norrington knows about beings from the Dark Dimension
  3. Talk to Momma Bosco and Dr Norrington volunteers

A heavily pregnant Sybil returns and joins the team to take on all the other roles. The next step is to get eaten.

Get Eaten by Max

Outside BoscoTech, Sybil has already modified the DeSoto for travelling through Max's body. All that's left is to make it appetising enough to get eaten. Flint Paper and Grandpa Stinky are hanging out on the street corner, and Sal is lurking in a nearby alley. Up on the roof, Satan and Jurgen are making a documentary film.

Find a recipe
  1. Grandpa Stinky might know how to make a tasty DeSoto
  2. Ask about his Demon Dogs and he gives you the recipe

The recipe requires pork (or a substitute), water, cornmeal, oil and an egg. The water is already ticked off the list because there's a huge pool of water in one of Max's footprints nearby.

Add cornmeal
  1. The truck is full of cornmeal but it's too heavy to carry
  2. Who might be strong enough to carry a ton of cornmeal?
  3. Max loves corndogs. Pick up the box by the truck and use one from your inventory to get his attention
  4. Wave the corndog while near the truck and Max picks it up
  5. Walk to the pool of water and eat the corndog and Max empties the cornmeal into the water in frustration
Add oil
  1. There's a vat of oil up on the roof, but Satan won't let you past
  2. Even if you could get to the oil, how would Sam add it to the mix? Some help is needed
  3. Satan is waving that microphone around provocatively
  4. Ask Satan about life "Behind the scenes" and he puts down his microphone to check his hair/make-up
  5. Use the box of corndogs with the abandoned microphone to make a sneaky swap
Add meat substitute
  1. Recall the goal of all this Demon Dog making malarky
  2. Sybil has added wiener-scented air fresheners to the DeSoto. It's a perfect meat substitute
  3. The DeSoto can't move over land any more. How to get into into the mix?
  4. Use another corndog and wave it near the DeSoto to have Max pick it up
  5. Walk to the pool of water and eat the corndog to have Max drop the DeSoto into the mix
Add an egg
  1. Who might be able to provide an egg?
  2. Mr Featherly tries, but can't perform with everyone watching
  3. Superball will turn around on command, but only for 5 seconds
  4. Momma Bosco and Papierwaite won't turn around, so how else can you distract them?
  5. Ask them about the Dimensional Destabiliser and they're distrated, but only for 15 seconds
  6. The C.O.P.S. can't turn around, so how else can you distract them?
  7. They're nervous about viruses and shutdown for 60 seconds to reboot their systems
  8. Ask the C.O.P.S. about viruses, then quickly ask Momma Bosco about the Dimensional Destabiliser, then quickly ask Superball to turn around and Mr Featherly will finally perform
  9. Use the egg on the pool of water outside

Escape the Stomach

You find yourself in Max's stomach but he's in a food coma that could last for weeks so no blood is flowing to the brain or other organs.

Perk up Max
  1. You have some espresso beans in your inventory
  2. In the centre of the kitchen is a food processor which Max uses to digest food
  3. Use the espresso beans on the food processor and the tubes activate, giving you access to the rest of Sam's body

You reach the brain and discover a giant tumour. Sybil can't operate to remove it because it's electrified. Cutting the medulla oblongata should help, but Max's psychic powers separate the team and prevent you from reaching the central brain. The solution is to zap Max with a high voltage to temporarily block his psychic abilities, but that requires taking control of Max's body and forcing him into Battery Park.

Take Control of the Legs

Sybil can control Max's legs by running on a treadmill. But Max's psychic powers are broadcasting Sam's inner thoughts about Sybil's pregnancy. Sybil is understandably insulted and refuses to help while Sam has such negative views on parenting.

Awake Sam's inner parent
  1. Perhaps there's something of use in Max's inventory room (accessed via the Leg room)
  2. The roach farm has an egg that looks ready to hatch
  3. Look at the roach farm and the egg hatches. Sam is a father, but can't get to his foster son!
  4. Max transforms Sam into different objects when he interacts with the chocolate bar, the balloons or the speaker cables. Can one of those bring the roach farm to Max?
  5. The robot vaccuum cleaner whizzes about agressively
  6. Ram the vaccuum cleaner against the shelves 3 times in a row and the roach farm falls off
  7. Use Sam Jr on Sybil to placate her and get her on the treadmill

You can now control Max by clicking the Max icon at the top right of the screen. You are free to move him around the city but cannot do much without control of the arms. Explore the city to find Battery Park, your final destination, at the bottom right. The lights of BoscoTech Labs are also an obvious landmark where Sal is now hanging around on the roof.

Take Control of the Arms

Papierwaite can control Max's arms by playing Twister, but needs to know what commands to follow. Sam can read the commands from the arcade machine. Each command consiss of a direction (Left or Right) a limb (Hand or Foot) and an object (Bacon, Pistol, Bullet etc). Should be simple, but Max's psychic powers change anything Sam says so Papierwaite hears the wrong commands.

Give the correct commands
  1. Whatever you say, Papierwaite hears the opposite
  2. Try saying the opposite of what's displayed
  3. If the screen displays "L", say "Right". If the screen displays "R", say "Left"
  4. If the screen displays a foot, say "Hand", if the screen displays a hand, say "Foot"
  5. If the screen displays a foot, say "Hand", if the screen displays a hand, say "Foot"
  6. Say any object except the one that's displayed

After giving three correct commands, Max has the final laugh and the resulting arm spasm (somehow) results in a Maimtron robot embedding itself in the arm control room with its radioactive core exposed. Sam faints from the radiation so needs to send in someone who is resistant to it.

Find an assistant
  1. Sam Jr claims to be able to resist a nuclear winter, but can't read. What other cockroach do you know?
  2. Sal is hanging around on the roof of BoscoTech Labs, but how to get him inside Sam to help?
  3. You need to get Sam to eat Sal
  4. In the stomach there is a plate showing the food Sam is currently craving
  5. Use Sam Jr on the plate to replace the corndog and Sam eats Sal

Sal helps take control of the arms, giving you full control of Max (assuming you've already completed the Legs section). You can finally walk Max to Battery Park and grab the batteries to disable Max's psychic powers and gain access to the central brain.

Inside the Central Brain

Inside the central brain, Sam discovers the monochrome narrator is none other than Max's super-ego. Frustrated by Max's mindless violence, the super-ego has decided to kill Max with a psychic explosion that will take out half the USA with it.

The only psychic power left available to Max is the Astral Projector that will allow you to project yourself into the body of any Samulacra/Dogglegangers near to places Max remembers. Unfortunately, most of the his memories are missing and the book of slides that you can use with the Astral Projector is almost empty.

Restore Max's memories
  1. work in progress

Inside Skun-ka'pe's Ship

Escape the cell
  1. work in progress

You are free, but Skun-ka'pe is nowhere to be found. Sammun-Mak's brain is in a jar upstairs, controlling the ship. Perhaps he knows where Skun-ka'pe is.

Interrogate Sammun-Mak
  1. work in progress

Someone who looks like Grandpa Stinky emerges from the processing room. It quickly becomes apparent this is an ape minion who has been put into Grandpa Stinky's body. Perhaps he knows where Skun-ka'pe is.

Interrogate "Grandpa Stinky"
  1. work in progress