Sam & Max Episode 305: The City That Dares Not Sleep is the fifth game in the third season of Sam & Max developed and published by Telltale Games.
Max has been transformed into a gigantic, monstrous creature from the elder dimension. As he rampages the city, he releases psychic spores that appear as floating, flaming Max-heads, and which lull the populace to sleep and feed off their nightmares.
Sam, Momma Bosco, Papierwaite, Dr Norrington, acting-president Superball, Mr Featherly and the C.O.P.S. are locked in BoscTech labs seeking a solution. With no other hope in sight and Superball ready to launch a nuclear strike against Max, Sam has no choice but to lead a team into Max's body to find a way to cure him before it's too late.
This final episode of The Devil's Playhouse reveals the identity of the monochrome narrator who has led the player through the series.
Template:Sam & Max: The Devil's Playhouse/Getting Started
BoscoTech
You start in BoscoTech. Talking to everyone reveals that they have all given up on Max and are ready to launch a nuclear strike.
Get Eaten by Max
Escape the Stomach
You find yourself in Max's stomach but he's in a food coma that could last for weeks so no blood is flowing to the brain or other organs.
You reach the brain and discover a giant tumour. Sybil can't operate to remove it because it's electrified. Cutting the medula oblongata should help, but Max's psychic powers prevent you from reaching it. The only solution is to zap Max with a high voltage, but that requires taking control of Max's body to force him into Battery Park.
Take Control of the Legs
Sybil can control the Max's legs by running on a treadmill. But Max's psychic powers mean that Sam's inner thoughts about Sybil's pregnancy are being broadcast. Sybil is understandably insulted and refuses to help while Sam has such negative views on parenting.
Take Control of the Arms
Papierwaite can control Max's arms by playing Twister, but needs to know what commands to follow. Sam can read the commands from a nearby arcade machine, but Max's psychic powers change anything Sam says.
Max can't withstand the radiation in the Games Room, so needs to find someone who is resistant to it.