Settlement Survival/Production: Difference between revisions

From StrategyWiki, the video game walkthrough and strategy guide wiki
m
Added info to each main section ~~~
(Clean data dump; removed retired buildings)
m (Added info to each main section ~~~)
Line 1: Line 1:
{{Header Nav|game=Settlement Survival}}
{{Header Nav|game=Settlement Survival}}
'''Efficieny:''' Generally means that a worker will produce more output in the same amount of time. YOu will see several buildings that have this ability. They are normally placed on along the edge of water and have a water wheel attached the building. The tooltip also will state that the building is more efficient.
'''Tech req:''' If a building requires a technology unlocked, it will be listed here. A missing field means you start with it.
'''Input:''' Pretty simple in most cases. This is the items that it requires to get the output.
'''Output (uneducated/educated:''' In most production buildings, an educated worker will produce 20% more of the same item for the same cost of material. Example: it takes 10 fish and 3 salt to make 5 cured fish with an educated work. But an uncated worker will only produce 4 cured fish. Having educated citizens will greatly increase the output of many of the buildings.
'''req. technology:''' Recipes require a tech unlock prior to being able to produce the specific item.
==Food==
==Food==
Buildings here will help create '''Food''' Items for your citizens to eat, trade and sell.  There are 3 main groupings of food. ''Rough'', ''Simple'', and ''Fine''. Different buildings may produce different quality of food, some giving different effects than others. Remember that uneducated workers produce less output than shown on the ingame tooltip.


===Mill===
===Mill===
Line 457: Line 471:


==Textile==
==Textile==
Many of your clothing will be built in these buildings. But some also aid in the some other products, such as rope, fishing net, baskets, sandles, and some others.


===Weaving Workshop===
===Weaving Workshop===
Line 807: Line 824:


==Timber==
==Timber==
Timber buildings will output several different items. Planks, Domestic Fuel, Furniture and Custom Furniture. The [[#Water Sawmill|Water Sawmill]] as greater efficiency than the standard [[#sawmill|Sawmill]].


===Chopping House===
===Chopping House===
Line 934: Line 952:


==Ore==
==Ore==
A variety of items will be built within these buildings. It is fairly common to keep some of these buildings grouped together near your coal source and clay/sand pits, as they all feed off each other. View the recipies below for more details.


===Masonry Workshop===
===Masonry Workshop===
Line 941: Line 960:
|size=4x4
|size=4x4
|maxWorkers=3
|maxWorkers=3
|inputItems=
|outputItems=
|builders=2
|builders=2
|tech=Production > Laid Stone
|tech=Production > Laid Stone
Line 1,235: Line 1,252:


==Treasure==
==Treasure==
A mix of different things in the Treasure buildings. From the alochols, which help happiness, health and stress of citizens, to trade items that you can sell for good money at the {{s|Storage|Trading post}}, and even your good old boots so citizens can walk faster.


===Distillery===
===Distillery===
569

edits