Sid Meier's Civilization III/Government: Difference between revisions

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Edited monarchy
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==Monarchy==
==Monarchy==
A monarchy is (obviously) a nation that is ruled by either a king, queen, or both a king and queen. Many of the troublesome aspects of a despotism no longer exist in a monarchy, and the economy is slightly boosted. The monarchy is a great mid-age government to play with.
A monarchy is (obviously) a nation that is ruled by either a king, queen, or both a king and queen. Corruption is still a problem, but is greatly reduced from Despotism. Just as importantly, Unit Rush Builds can now be payed for with gold rather than the lives of your workers.  
 
Monarchy is an excellent early-to-mid-game government if your civilization is surrounded by other civilizations that may or may not turn on you and attack, effectively mandating permanent base garrisons. It allows a flat 4 free units in terms of support before the units begin to cost gold each, and allows up to three units to serve as garrison units (and police the city). It avoids Republic's and Democracy's high unit support costs, as well as issues with war weariness.


==Communism==
==Communism==