SimCity Societies/Assembly Required: Difference between revisions

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== Founding industries: a new Cottonopolis ==
== Founding industries: a new Cottonopolis ==
There are many options of industries to start, sawmills, breweries, gas stations (old-fashioned ones), however after some testing one of the best options are textile mills. First than nothing, they have a 7-day workweek, so overhead/profit balance is evenly distributed over all the weekdays so there are not weekend deficits as in 5-days workweeks. Also the textile mill has the production drive action, which gives lump sums of cash almost every week. However the textile mills aren't so good for the worker's welfare, the 7-day week means no weekends at all, and power looms have the nasty habit to snap fingers and legs of worker sims. As for the entertainment of the toiling masses there is nothing like booze and gambling, however remember to keep it nice and legal. The first option which comes to mind for this cities are the dive bars, well might be nothing like local beer in the counter and a football match on the tv but this proletarian venues have the same problem as slum apts, they attract crime, and crime is bad for business. So, search more established ways to wet the thirsty workers throats, often liquor stores will do it very well (+5 plus drunk status) but need some small requirements like an established population and some productivity value already running. Horse track betting will provide some good leisure (+5) to the masses and also will shelter some drunks in the cold nights of your city as they don't close in the nights.
There are many options of industries to start, sawmills, breweries, gas stations (old-fashioned ones), however after some testing one of the best options are textile mills. First than nothing, they have a 7-day workweek, so overhead/profit balance is evenly distributed over all the weekdays so there are not weekend deficits as in 5-days workweeks. Also the textile mill has the production drive action, which gives lump sums of cash almost every week. However the textile mills aren't so good for the worker's welfare, the 7-day week means no weekends at all, and power looms have the nasty habit to snap fingers and legs of worker sims. As for the entertainment of the toiling masses there is nothing like booze and gambling, however remember to keep it nice and legal. The first option which comes to mind for this cities are the dive bars, well might be nothing like local beer in the counter and a football match on the tv but this proletarian venues have the same problem as slum apartments, they attract crime, and crime is bad for the industrialist's business. So, search more established ways to wet the thirsty workers throats, often liquor stores will do it very well (+5 plus drunk status) but need some small requirements like an established population and some productivity value already running. off-track betting offices will provide some good gambling leisure (+5) to the masses and also will shelter some drunks in the cold nights of your city as they don't close in the nights.


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