Space - Glory Through Conquest: Difference between revisions

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*>Sam Hocevar
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[[Image:Space game map.png|thumb|Screenshot of the game's JavaScript based map during the final stage of a game round.]]
[[Image:Space game map.png|thumb|Screenshot of the game's JavaScript based map during the final stage of a game round.]]
A major feature of the game is it's [[JavaScript|JavaScript]] based map. While most other browser based strategy simply games treat territory as an abstract number, and allow any player to attack any other (usually with some restrictions to discourage powerful players from attacking much weaker ones), ''Space'' has a map where every ''system'' has a fixed location. This means that players can only interact with players who are their immediate neighbours on the map. Because of the map feature the game only officially support the [[Internet Explorer]] browser ([[Opera (web browser)|Opera]] can also be used, though a few non-critical features still only work in Internet Explorer). Re-making the map to use modern standard JavaScript (or turn it into a [[Java applet]]) have been considered, but deemed to be far to labour intensive at the present.
A major feature of the game is it's [[JavaScript|JavaScript]] based map. While most other browser based strategy games simply treat territory as an abstract number, and allow any player to attack any other (usually with some restrictions to discourage powerful players from attacking much weaker ones), ''Space'' has a map where every ''system'' has a fixed location. This means that players can only interact with players who are their immediate neighbours on the map. Because of the map feature the game only officially support the [[Internet Explorer]] browser ([[Opera (web browser)|Opera]] can also be used, though a few non-critical features still only work in Internet Explorer). Re-making the map to use modern standard JavaScript (or turn it into a [[Java applet]]) have been considered, but deemed to be far to labour intensive at the present.


''Space'' plays in near [[real-time]], qued buildings will be built, population will grow, ships will move towards their destinations and battles will be fought wither or not anyone is logged in. The game world is advanced one "tick" every hour. Most players will tell you that in order to be successful you have to log in often. Both in order to react to other players' actions, and to [[Space colonization | colonize]] new ''systems'', move ships to new destinations or adjust the targeting orders for fleets in battle.
''Space'' plays in near [[real-time]], qued buildings will be built, population will grow, ships will move towards their destinations and battles will be fought wither or not anyone is logged in. The game world is advanced one "tick" every hour. Most players will tell you that in order to be successful you have to log in often. Both in order to react to other players' actions, and to [[Space colonization | colonize]] new ''systems'', move ships to new destinations or adjust the targeting orders for fleets in battle.
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