Splatoon/Modes: Difference between revisions

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===Tower Control===
===Tower Control===
====General====
*When on the tower, the small pole in the middle can be used to defend the player from enemy attacks. This is good when the opposing team has a charger or a splatling on their side.
*If the enemies are on the tower, a player should get on the choke points and kill them from afar.


====For high-damage, short range weapons (e.g. most Rollers and Blasters) ====
It is recommended that these players should be the ones to stay on the tower. Rollers and Blasters deal a very large amount of damage, good for close range fighting, especially if an enemy climbs on the tower.
====For long-range weapons (e.g. most Chargers and Squelchers):====
These players should stay on choke points (not the tower) and snipe those who try to claim the tower.
====For mid-range weapons (e.g. most Shooters) and skirmishers (e.g. Inkbrushes):====
These players should stay in the area around the tower and destroy those who try to get on. They should only get on the tower when no one else is.
====Sub/Special Weapons====
*Ink Mines are effective at keeping others off the tower. In fact, the enemy team can technically kill their comrades. If an opponent gets on the tower and kills you on the opposite side to the ink mine then moves round, and a teammate inks that side, then it will detonate and kill the player on the tower.
*Killer Wails can be used to blast off whoever is on the tower.
*The Kraken and Bubbler make the player invincible.  However, an Inkling with one of these abilities active will be knocked back when hit with any weapon, so they can be forced off the tower.  Care must be taken to avoid getting pushed off the tower into water.
*Inkstrikes must be shot a distance ahead of the tower on its path, so that it will be effective in reclaiming the tower. Otherwise it will just miss.
*Splash Walls can be put in front of the tower in times of pain.
*Suction Bombs stick to the tower and cover a large area, but their slow detonation time means that Inklings riding the tower may be able to protect themselves by moving to the opposite side of the spire.  For best effect, try to throw one on the far side of the platform, forcing the riders to move to the side you're on, where they can be attacked with main weapons.
*Beakons can be used on choke points to force the enemy team off the tower.
**They can also be used on the tower as weak shields and as a place for your teammates to super jump.


===Rainmaker===
===Rainmaker===


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