From StrategyWiki, the video game walkthrough and strategy guide wiki
< Spy vs. Spy II: The Island Caper
Revision as of 15:45, 9 June 2009 by Procyon (talk | contribs) (Versions)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Amstrad CPC

Screenshot
Cassette inlay

Converted for play on the Amstrad CPC and published by Beyond - Challenging Software in 1987 for Great Britain.

Apple II

Screenshot

Developed and published in America by First Star Sofware in 1985.

Atari 400/800/XL/XE

Developed and published in America by First Star Sofware in 1985 (packaged along with the Commodore 64 version). Packaged for play in Great Britain and published by Databyte. Rereleased in Europe on cassette by Hi-Tec Software.

Atari ST

Screenshot
Box art

Converted for play on the Atari ST and published by Wicked Software in 1989 for Great Britain. As a 16-bit system, this conversion has some of the best graphics.

Commodore 64

Developed and published in America by First Star Sofware in 1984 (packaged both with and without the Atari 8-bit version). Packaged for play in Great Britain and published by Databyte. Rereleased in Europe on cassette by Hi-Tec Software.

Commodore Amiga

Screenshot
Box art

Converted for play on the Amiga and published by Wicked Software in 1989 for Great Britain. As a 16-bit system, this conversion has some of the best graphics.

MSX

Screenshot
Box art

Converted for play on the MSX in Europe and published by Databyte in 1986.

NES

Screenshot
Box art

Kemco bought the rights to convert and release this game on the Famicom, which they did on March 27, 1987. They later announced a conversion of this release for the North American market, but it was never published, possibly due to poor sales of the original game on the NES platform. This version is the most altered version of all. The trapulator is removed from the screen completely. The health bar is smaller, and some of the traps have been changed; To set a snare, the player must lasso a palm tree, and coconuts cannot be burried as bombs, but rather as traps by climbing up trees, causing the coconut to fall on the head of any spy that passes by. Players can hold the B button to run, and while running, press A to jump.

Sinclair ZX Spectrum

Converted for play on the ZX Spectrum and published by Databyte in 1985 for Great Britain. Rereleased in Europe on cassette by Hi-Tec Software.