StarCraft/General strategies: Difference between revisions

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The basics of walling in is to build a different building stopping melee units from attacking the defenses, or requiring them to run around the building.
The basics of walling in is to build a different building stopping melee units from attacking the defenses, or requiring them to run around the building.
*In a Protoss vs. Terran game, the terran will probably use a walled in missile turret for Dark Templar detection that the Templar can't reach.
*In a Protoss vs. Terran game, the terran will probably use a walled in missile turret for Dark Templar detection that the Templar can't reach.
Terrans generally have the best walling because they can repair their structures by lifting the walls off.
Terrans generally have the best walling because they can repair their structures while they are lifted off (so before they die, lift them, then defeat the threat, then repair when possible).


===Terran===
===Terran===