StarCraft/Zerg strategies: Difference between revisions

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Dark Swarm can be exceedingly effective against marines when combined with zerglings, lurkers, or ultralisks. In open areas, the Terran can just move his units out of the cloud, but it is a very effective base-breaker.
Dark Swarm can be exceedingly effective against marines when combined with zerglings, lurkers, or ultralisks. In open areas, the Terran can just move his units out of the cloud, but it is a very effective base-breaker.


There is also a tactic called probe popping. You take an overlord down to the place where your opponent is gathering minerals, and drop a defiler. Tell this defiler to use plague on the probes, then run because your opponent will probably be going for you by now. Send in one or two mutalisks, and tell them to attack the probes. The probes will pop three at a time, and can be very amusing and devastating to your opponent.
===Prove popping===
Take an overlord down to the place where your opponent is gathering minerals, and drop a defiler. Use plague on the probes, then transport your defiler to safety. Bring in one or two mutalisks to destroy the workers. The probes will pop three at a time, which should devastate your opponents harvesting operation.


==Lurkers==
==Lurkers==