Star Wars: Battlefront/Tips and tricks: Difference between revisions

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'''Standard Sniping:''' Find a secluded spot that is far away from the battle, but close enough that your targets don't look like ants.  Usually, that spot is at least 5 meters above the main battlefield.  Pick a target (try to find someone that is running directly towards you, holding still, or running directly away from you) and aim for its head.  A headshot will kill any unit in one shot.  Note that the "head" of a Super Battle Droid is right between the shoulders, and that there is no headshot on droidekas because, well, they have no head.  If you have to fire at someone running perpendicular to your sightline, aim for their torso.  Try to pace your gun's movements with their running, and fire about half a meter in front of them.  This takes a lot of practice to perfect.
'''Standard Sniping:''' Find a secluded spot that is far away from the battle, but close enough that your targets don't look like ants.  Usually, that spot is at least 5 meters above the main battlefield.  Pick a target (try to find someone that is running directly towards you, holding still, or running directly away from you) and aim for its head.  A headshot will kill any unit in one shot.  Note that the "head" of a Super Battle Droid is right between the shoulders, and that there is no headshot on droidekas because, well, they have no head.  If you have to fire at someone running perpendicular to your sightline, aim for their torso.  Try to pace your gun's movements with their running, and fire about half a meter in front of them.  This takes a lot of practice to perfect.


'''2 Kill:''' When sniping, you might tend to miss their head. If you do not have great accuracy, you should go for their torso. Most units get killed by 2 sniper shots on their torso. This method is great, especially if you dont have great accuracy for their heads, but dont like the main battlefield.
'''2 Kill:''' When sniping, you might tend to miss their head. If you do not have great accuracy, you should go for their torso. Most units get killed by 2 sniper shots on their torso. This method is great, especially if you don't have great accuracy for their heads, but don't like the main battlefield.


'''No-Zooming:''' This combat method is devastating if you're accurate with your shots.  It is the converse of the "sniper rifle" method in Grunt Soldier.  Take your sniper rifle and use it like a normal blaster rifle, in close combat.  As long as you're accurate with your shots and you have a good sense of when it's safe to reload, this style is more deadly than any blaster rifle combat style you use.
'''No-Zooming:''' This combat method is devastating if you're accurate with your shots.  It is the converse of the "sniper rifle" method in Grunt Soldier.  Take your sniper rifle and use it like a normal blaster rifle, in close combat.  As long as you're accurate with your shots and you have a good sense of when it's safe to reload, this style is more deadly than any blaster rifle combat style you use.
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Pilots can actually be some of the most useful backup classes, because of their vehicle bonuses, powerful weapons, and health/ammo dispensers.  Overall, they are handy to have around but not particularly effective in combat (this is remedied in the sequel, with the addition of Engineers).
Pilots can actually be some of the most useful backup classes, because of their vehicle bonuses, powerful weapons, and health/ammo dispensers.  Overall, they are handy to have around but not particularly effective in combat (this is remedied in the sequel, with the addition of Engineers).


*'''Piloting''': As their name suggests, pilots are good at piloting. They can slowly regenerate health to vehicles they pilot. When piloting, you should make it a point to whittle down as many reinforcements as possible. Hit and run attacks are especially useful: Blast all the enemies you see, then retreat backwards to a secluded spot to dismount and heal up. Vehicles make excellent spawn campers for capturing command points as well.  
*'''Piloting''': As their name suggests, pilots are good at piloting. They can slowly regenerate health to vehicles they pilot. When piloting, you should make it a point to whittle down as many reinforcements as possible. Hit and run attacks are especially useful: Blast all the enemies you see, then retreat backwards to a secluded spot to dismount and heal up. Vehicles make excellent spawn campers for capturing command points as well.
*'''Backup''': Backup pilots make it their responsibility to back up grunts and rocket units with their health/ammo dispensers and heavy weapons. They are also active in constructing and fixing turrets and droids. These types of pilots are few and far between, but a good team should have a few of these types of pilots. As the pilot is quite vulnerable by himself, he can make himself much more useful by keeping his comrades alive. These types of pilots shine in maps without vehicles like Rhen Var: Citadel or Kamino: Tipoca City.
*'''Backup''': Backup pilots make it their responsibility to back up grunts and rocket units with their health/ammo dispensers and heavy weapons. They are also active in constructing and fixing turrets and droids. These types of pilots are few and far between, but a good team should have a few of these types of pilots. As the pilot is quite vulnerable by himself, he can make himself much more useful by keeping his comrades alive. These types of pilots shine in maps without vehicles like Rhen Var: Citadel or Kamino: Tipoca City.
*'''Aggressive''': If you're really feeling up for a challenge, you can try the aggressive pilot. This works best for CIS or Imperial Pilots because of their one-shot-kill launcher weapons. Basically, you just act as another fighting unit. With some practice, you can really be a killing, CP-capturing machine. The main downside is that they tend to be quite selfish, dispensing health and ammo for themselves, hopping into vehicles alone to capture command posts, and only fixing turrets and droids for their own sake. Unless you are very good, stick to backup or piloting. I've found that aggressive pilots are very successful in smaller maps like Citadel, Temple, or Jabba's Palace.
*'''Aggressive''': If you're really feeling up for a challenge, you can try the aggressive pilot. This works best for CIS or Imperial Pilots because of their one-shot-kill launcher weapons. Basically, you just act as another fighting unit. With some practice, you can really be a killing, CP-capturing machine. The main downside is that they tend to be quite selfish, dispensing health and ammo for themselves, hopping into vehicles alone to capture command posts, and only fixing turrets and droids for their own sake. Unless you are very good, stick to backup or piloting. I've found that aggressive pilots are very successful in smaller maps like Citadel, Temple, or Jabba's Palace.
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