Star Wars: Knights of the Old Republic/Blaster pistols: Difference between revisions

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Updated links
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| Endar Spire
| Endar Spire
| Command Module
| Command Module
| [[../Endar Spire#Items|Scout or Scoundrel Footlocker]]
| [[../Endar Spire#Items|Footlocker]] ({{s|Classes|Scout}} or {{s|Classes|Scoundrel}})
| {{N/a|100}}
| {{N/a|100}}
| 1
| 1
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| Endar Spire
| Endar Spire
| Command Module
| Command Module
| {{s|Party|Trask}}
| [[../Endar Spire#Party|Trask]]
| {{N/a|100}}
| {{N/a|100}}
| 1
| 1
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| Taris
| Taris
| South Apartments
| South Apartments
| {{s|Party|Carth}}
| [[../Taris#Hideout|Carth]]
| {{N/a|100}}
| {{N/a|100}}
| 1
| 1
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| Taris
| Taris
| Undercity
| Undercity
| {{s|Party|Mission}}
| [[../Undercity#Search for Bastila|Mission]]
| {{N/a|100}}
| {{N/a|100}}
| 1
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| Taris
| Taris
| Upper City North
| Upper City North
| {{s|Party|T3-M4}}
| [[../Swoop Platform#Purchasing a Droid|T3-M4]]
| {{N/a|100}}
| {{N/a|100}}
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*Range: 23m
*Range: 23m
*{{s|Combat|Critical Threat}}: 20-20,x2
*{{s|Combat|Critical Threat}}: 20-20,x2
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, {{s|Difficulty Classes|DC}} 10
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10
*{{s|Combat|Attack}} Modifier: +3
*{{s|Combat|Attack}} Modifier: +3
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| Taris
| Taris
| South Apartments
| South Apartments
| {{s|Party|Carth}}
| [[../Taris#Hideout|Carth]]
| {{N/a|1000}}
| {{N/a|1000}}
| 1
| 1
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*Range: 23m
*Range: 23m
*{{s|Combat|Critical Threat}}: 20-20,x2
*{{s|Combat|Critical Threat}}: 20-20,x2
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, {{s|Difficulty Classes|DC}} 10
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10
*{{s|Combat|Attack}} Modifier: +3
*{{s|Combat|Attack}} Modifier: +3
|width=50%|
|width=50%|
;Special<nowiki>:</nowiki> Upgradeable, Ranged
;Special<nowiki>:</nowiki> Upgradeable, Ranged
*{{s|Combat|Damage}}: Energy, 6-19 (1d8+2d4,+3) {{KotOR/Upgrade|Improved Energy Cell}} {{KotOR/Upgrade|Beam Splitter}}
*Damage: Energy, 6-19 (1d8+2d4,+3) {{KotOR/Upgrade|Improved Energy Cell}} {{KotOR/Upgrade|Beam Splitter}}
*Range: 23m
*Range: 23m
*{{s|Combat|Critical Threat}}: 19-20,x2 {{KotOR/Upgrade|Scope}}
*Critical Threat: 19-20,x2 {{KotOR/Upgrade|Scope}}
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, {{s|Difficulty Classes|DC}} 10
*On Hit: Stun 25% chance, 6 seconds, DC 10
*{{s|Combat|Attack}} Modifier: +5 {{KotOR/Upgrade|Scope}} {{KotOR/Upgrade|Hair Trigger}}
*Attack Modifier: +5 {{KotOR/Upgrade|Scope}} {{KotOR/Upgrade|Hair Trigger}}
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==Hold out blasters==
==Hold out blasters==
Hold out blasters all have at least {{s|Combat|Damage}}: Energy, 1-4, Range: 23m, {{s|Combat|Critical Threat}}: 19-20,x2 (10% chance) and {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, {{s|Difficulty Classes|DC}} 10.
Hold out blasters all have at least {{s|Combat|Damage}}: Energy, 1-4, Range: 23m, {{s|Combat|Critical Threat}}: 19-20,x2 (10% chance) and {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10.


===Hold Out Blaster===
===Hold Out Blaster===
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*Range: 23m
*Range: 23m
*{{s|Combat|Critical Threat}}: 19-20,x2
*{{s|Combat|Critical Threat}}: 19-20,x2
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, {{s|Difficulty Classes|DC}} 10
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10


Sometimes called a "sleeper," the hold out blaster is the preferred method of temporarily incapacitating an enemy.
Sometimes called a "sleeper," the hold out blaster is the preferred method of temporarily incapacitating an enemy.
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*Range: 23m
*Range: 23m
*{{s|Combat|Critical Threat}}: 19-20,x2
*{{s|Combat|Critical Threat}}: 19-20,x2
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, {{s|Difficulty Classes|DC}} 10
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10
*{{s|Combat|Attack}} Modifier: +1
*{{s|Combat|Attack}} Modifier: +1
|}
|}
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*Range: 23m
*Range: 23m
*{{s|Combat|Critical Threat}}: 19-20,x2
*{{s|Combat|Critical Threat}}: 19-20,x2
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, {{s|Difficulty Classes|DC}} 10
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10
*{{s|Combat|Attack}} Modifier: +2
*{{s|Combat|Attack}} Modifier: +2
|}
|}
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*Range: 23m
*Range: 23m
*{{s|Combat|Critical Threat}}: 19-20,x2
*{{s|Combat|Critical Threat}}: 19-20,x2
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, {{s|Difficulty Classes|DC}} 10
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10
*{{s|Combat|Attack}} Modifier: +2
*{{s|Combat|Attack}} Modifier: +2
|}
|}
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*Range: 23m
*Range: 23m
*{{s|Combat|Critical Threat}}: 19-20,x2
*{{s|Combat|Critical Threat}}: 19-20,x2
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 50% chance, 6 seconds, {{s|Difficulty Classes|DC}} 10
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 50% chance, 6 seconds, [[../Difficulty Classes|DC]] 10
*{{s|Combat|Attack}} Modifier: +5
*{{s|Combat|Attack}} Modifier: +5
|}
|}
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==Sonic pistols==
==Sonic pistols==
Sonic pistols all have at least {{s|Combat|Damage}}: Sonic, 1-4, Range: 17m, {{s|Combat|Critical Threat}}: 20-20,x2 (5% chance) and {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} {{s|Difficulty Classes|DC}} 14.
Sonic pistols all have at least {{s|Combat|Damage}}: Sonic, 1-4, Range: 17m, {{s|Combat|Critical Threat}}: 20-20,x2 (5% chance) and {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} [[../Difficulty Classes|DC]] 14.


===Sonic Pistol===
===Sonic Pistol===
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*Range: 17m
*Range: 17m
*{{s|Combat|Critical Threat}}: 20-20,x2
*{{s|Combat|Critical Threat}}: 20-20,x2
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} {{s|Difficulty Classes|DC}} 14
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} [[../Difficulty Classes|DC]] 14


Sometimes referred to as "squealers", these weapons deliver a high-frequency jolt to the senses that can damage and potentially disorient an opponent.
Sometimes referred to as "squealers", these weapons deliver a high-frequency jolt to the senses that can damage and potentially disorient an opponent.
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*Range: 17m
*Range: 17m
*{{s|Combat|Critical Threat}}: 20-20,x2
*{{s|Combat|Critical Threat}}: 20-20,x2
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} {{s|Difficulty Classes|DC}} 14
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} [[../Difficulty Classes|DC]] 14
*{{s|Combat|Attack}} Modifier: +1
*{{s|Combat|Attack}} Modifier: +1
|}
|}