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| Endar Spire | | Endar Spire | ||
| Command Module | | Command Module | ||
| [[../Endar Spire#Items|Scout or Scoundrel | | [[../Endar Spire#Items|Footlocker]] ({{s|Classes|Scout}} or {{s|Classes|Scoundrel}}) | ||
| {{N/a|100}} | | {{N/a|100}} | ||
| 1 | | 1 | ||
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| Endar Spire | | Endar Spire | ||
| Command Module | | Command Module | ||
| | | [[../Endar Spire#Party|Trask]] | ||
| {{N/a|100}} | | {{N/a|100}} | ||
| 1 | | 1 | ||
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| Taris | | Taris | ||
| South Apartments | | South Apartments | ||
| | | [[../Taris#Hideout|Carth]] | ||
| {{N/a|100}} | | {{N/a|100}} | ||
| 1 | | 1 | ||
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| Taris | | Taris | ||
| Undercity | | Undercity | ||
| | | [[../Undercity#Search for Bastila|Mission]] | ||
| {{N/a|100}} | | {{N/a|100}} | ||
| 1 | | 1 | ||
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| Taris | | Taris | ||
| Upper City North | | Upper City North | ||
| | | [[../Swoop Platform#Purchasing a Droid|T3-M4]] | ||
| {{N/a|100}} | | {{N/a|100}} | ||
| 1 | | 1 | ||
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*Range: 23m | *Range: 23m | ||
*{{s|Combat|Critical Threat}}: 20-20,x2 | *{{s|Combat|Critical Threat}}: 20-20,x2 | ||
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, | *{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10 | ||
*{{s|Combat|Attack}} Modifier: +3 | *{{s|Combat|Attack}} Modifier: +3 | ||
|} | |} | ||
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| Taris | | Taris | ||
| South Apartments | | South Apartments | ||
| | | [[../Taris#Hideout|Carth]] | ||
| {{N/a|1000}} | | {{N/a|1000}} | ||
| 1 | | 1 | ||
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*Range: 23m | *Range: 23m | ||
*{{s|Combat|Critical Threat}}: 20-20,x2 | *{{s|Combat|Critical Threat}}: 20-20,x2 | ||
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, | *{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10 | ||
*{{s|Combat|Attack}} Modifier: +3 | *{{s|Combat|Attack}} Modifier: +3 | ||
|width=50%| | |width=50%| | ||
;Special<nowiki>:</nowiki> Upgradeable, Ranged | ;Special<nowiki>:</nowiki> Upgradeable, Ranged | ||
* | *Damage: Energy, 6-19 (1d8+2d4,+3) {{KotOR/Upgrade|Improved Energy Cell}} {{KotOR/Upgrade|Beam Splitter}} | ||
*Range: 23m | *Range: 23m | ||
* | *Critical Threat: 19-20,x2 {{KotOR/Upgrade|Scope}} | ||
* | *On Hit: Stun 25% chance, 6 seconds, DC 10 | ||
* | *Attack Modifier: +5 {{KotOR/Upgrade|Scope}} {{KotOR/Upgrade|Hair Trigger}} | ||
|} | |} | ||
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==Hold out blasters== | ==Hold out blasters== | ||
Hold out blasters all have at least {{s|Combat|Damage}}: Energy, 1-4, Range: 23m, {{s|Combat|Critical Threat}}: 19-20,x2 (10% chance) and {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, | Hold out blasters all have at least {{s|Combat|Damage}}: Energy, 1-4, Range: 23m, {{s|Combat|Critical Threat}}: 19-20,x2 (10% chance) and {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10. | ||
===Hold Out Blaster=== | ===Hold Out Blaster=== | ||
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*Range: 23m | *Range: 23m | ||
*{{s|Combat|Critical Threat}}: 19-20,x2 | *{{s|Combat|Critical Threat}}: 19-20,x2 | ||
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, | *{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10 | ||
Sometimes called a "sleeper," the hold out blaster is the preferred method of temporarily incapacitating an enemy. | Sometimes called a "sleeper," the hold out blaster is the preferred method of temporarily incapacitating an enemy. | ||
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*Range: 23m | *Range: 23m | ||
*{{s|Combat|Critical Threat}}: 19-20,x2 | *{{s|Combat|Critical Threat}}: 19-20,x2 | ||
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, | *{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10 | ||
*{{s|Combat|Attack}} Modifier: +1 | *{{s|Combat|Attack}} Modifier: +1 | ||
|} | |} | ||
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*Range: 23m | *Range: 23m | ||
*{{s|Combat|Critical Threat}}: 19-20,x2 | *{{s|Combat|Critical Threat}}: 19-20,x2 | ||
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, | *{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10 | ||
*{{s|Combat|Attack}} Modifier: +2 | *{{s|Combat|Attack}} Modifier: +2 | ||
|} | |} | ||
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*Range: 23m | *Range: 23m | ||
*{{s|Combat|Critical Threat}}: 19-20,x2 | *{{s|Combat|Critical Threat}}: 19-20,x2 | ||
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, | *{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 25% chance, 6 seconds, [[../Difficulty Classes|DC]] 10 | ||
*{{s|Combat|Attack}} Modifier: +2 | *{{s|Combat|Attack}} Modifier: +2 | ||
|} | |} | ||
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*Range: 23m | *Range: 23m | ||
*{{s|Combat|Critical Threat}}: 19-20,x2 | *{{s|Combat|Critical Threat}}: 19-20,x2 | ||
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 50% chance, 6 seconds, | *{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Stun}} 50% chance, 6 seconds, [[../Difficulty Classes|DC]] 10 | ||
*{{s|Combat|Attack}} Modifier: +5 | *{{s|Combat|Attack}} Modifier: +5 | ||
|} | |} | ||
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==Sonic pistols== | ==Sonic pistols== | ||
Sonic pistols all have at least {{s|Combat|Damage}}: Sonic, 1-4, Range: 17m, {{s|Combat|Critical Threat}}: 20-20,x2 (5% chance) and {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} | Sonic pistols all have at least {{s|Combat|Damage}}: Sonic, 1-4, Range: 17m, {{s|Combat|Critical Threat}}: 20-20,x2 (5% chance) and {{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} [[../Difficulty Classes|DC]] 14. | ||
===Sonic Pistol=== | ===Sonic Pistol=== | ||
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*Range: 17m | *Range: 17m | ||
*{{s|Combat|Critical Threat}}: 20-20,x2 | *{{s|Combat|Critical Threat}}: 20-20,x2 | ||
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} | *{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} [[../Difficulty Classes|DC]] 14 | ||
Sometimes referred to as "squealers", these weapons deliver a high-frequency jolt to the senses that can damage and potentially disorient an opponent. | Sometimes referred to as "squealers", these weapons deliver a high-frequency jolt to the senses that can damage and potentially disorient an opponent. | ||
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*Range: 17m | *Range: 17m | ||
*{{s|Combat|Critical Threat}}: 20-20,x2 | *{{s|Combat|Critical Threat}}: 20-20,x2 | ||
*{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} | *{{s|Difficulty Classes|On Hit}}: {{s|Difficulty Classes|Attribute Damage Dexterity}} [[../Difficulty Classes|DC]] 14 | ||
*{{s|Combat|Attack}} Modifier: +1 | *{{s|Combat|Attack}} Modifier: +1 | ||
|} | |} |