Star Wars Knights of the Old Republic II: The Sith Lords/Arms: Difference between revisions

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Added Armbands summary and comments, Component Cost for shields
(→‎Armbands: Formated Vao Armband as it can be obtained with giveitem cheat, added Ceremonial Shield as it can be obtained with giveitem cheat in Sith Tomb on Dxun)
(Added Armbands summary and comments, Component Cost for shields)
 
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{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}}
{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}}
{{floatingtoc}}
{{floatingtoc}}
Organic characters can equip an arm band or shield on each arm. Some of the following may only be acquired using [[../Cheats/]].
Organic characters can equip an armband or shield on each arm.
{{-}}
{{-}}
==Armbands==
==Armbands==
Although organic characters can equip an armband on each arm, each armband is unique so only one of each can be equipped.
{| {{prettytable|style=text-align:center}}
!width=30%| Armband
!width=10%| Restricted
!colspan=2| Bonus(es)
|-
! {{s|Arms|Name's Armband}} !! {{s|Character generation|Name}}
|width=30% {{N/a|}}
|width=30%| {{s|Attributes|Constitution}}: +1
|-
! {{s|Arms|Nomi's Armband}} !!
| [[../Combat#Feats and effects|Defense]]: +1 vs. [[../Alignment#Restricted|Dark Side]] || {{N/a|}}
|-
! {{s|Arms|Ludo Kressh's Armband}} !! {{KotORII/Restricted|Dark|T}}
| [[../Combat#Feats and effects|Defense]] Bonus: 1 || {{s|Attributes|Strength}}: +1
|}
Other armbands cannot normally be acquired.


===Name's Armband===
===Name's Armband===
{{KotOR/Description|Name's Armband|
{{KotORII/Description|Name's Armband|
* {{s|Attributes|Constitution}}: +1|This band belonged to the Jedi {{s|Character generation|Name}}, who was exiled from the Jedi Order following the Mandalorian Wars.|II}}
* {{s|Attributes|Constitution}}: +1|This band belonged to the Jedi {{s|Character generation|Name}}, who was exiled from the Jedi Order following the Mandalorian Wars.}}


{{KotOR/Source}}
{{KotORII/Source}}
| Peragus II
| Peragus II
| Crew Quarters
| Crew Quarters
Line 17: Line 36:


===Nomi's Armband===
===Nomi's Armband===
{{KotOR/Description|Name's Armband|
{{KotORII/Description|Name's Armband|
* [[../Combat#Feats and effects|+1 vs. Dark Side]]|Nomi displayed incredible affinity for the Force, but only reluctantly pursued Jedi training following the death of her husband, Andur. She became one of the greatest Jedi of the time, training under Master Thon.|II}}
* [[../Combat#Feats and effects|Defense]]: +1 vs. [[../Alignment#Restricted|Dark Side]]|Nomi displayed incredible affinity for the Force, but only reluctantly pursued Jedi training following the death of her husband, Andur. She became one of the greatest Jedi of the time, training under Master Thon.}}


{{KotOR/Source}}
{{KotORII/Source}}
| Nar Shaddaa
| Nar Shaddaa
| Refugee Landing Pad
| Refugee Landing Pad
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===Vao Armband===
===Vao Armband===
{{KotOR/Description|Name's Armband|
{{KotORII/Description|Name's Armband|
* {{s|Attributes|Dexterity}}: +1|Crudely engraved upon this armband are the words:<br><br>"For M Vao.<br><br>- Z"|II}}
* {{s|Attributes|Dexterity}}: +1|Crudely engraved upon this armband are the words:<br><br>"For M Vao.<br><br>- Z"}}


This can only be acquired using [[../Cheats/]].
This can only be acquired using [[../Cheats/]] (<code>giveitem a_band_x02</code>).


===Ludo Kressh's Armband===
===Ludo Kressh's Armband===
{{KotOR/Description|Verpine Prototype Shield|
{{KotORII/Description|Verpine Prototype Shield|
* [[../Combat#Feats and effects|Defense]] Bonus: 1
* [[../Combat#Feats and effects|Defense]] Bonus: 1
* {{s|Alignment|Restricted}} to: Dark Side
* {{s|Alignment|Restricted}} to: Dark Side
* {{s|Attributes|Strength}}: +1|Ludo Kressh was a powerful Sith who opposed fellow Sith lord Naga Sadow in the Great Hyperspace War. This protective armband bears traces of the Dark Lord's once great power.|II}}
* {{s|Attributes|Strength}}: +1|Ludo Kressh was a powerful Sith who opposed fellow Sith lord Naga Sadow in the Great Hyperspace War. This protective armband bears traces of the Dark Lord's once great power.}}


{{KotOR/Source}}
{{KotORII/Source}}
| Korriban
| Korriban
| Secret Tomb
| Secret Tomb
Line 46: Line 65:
|}
|}


==Ceremonial Shield==
===Ceremonial Shield===
{{KotOR/Description|Name's Armband|
{{KotORII/Description|Name's Armband|
* {{s|Combat|Damage Resistance}}: Resist 10/- vs. [[../Combat#Damage|Dark Side]]
* {{s|Combat|Damage Resistance}}: Resist 10/- vs. [[../Combat#Damage|Dark Side]]
* [[../Saves/]]: All +4|This is a ceremonial warding shield made to contain the dark spirit of Freedon Nadd by Master Arca. It's obvious it didn't succeed as well as intended, but it definitely has some protective qualities.|II}}
* [[../Saves/]]: All +4|This is a ceremonial warding shield made to contain the dark spirit of Freedon Nadd by Master Arca. It's obvious it didn't succeed as well as intended, but it definitely has some protective qualities.}}


The container giving this item may not appear in the unmodified game:
The container of this item doesn't appear in the unmodified game:


{{KotOR/Source}}
{{KotORII/Source}}
| Dxun
| Dxun
| Sith Tomb
| Sith Tomb
Line 63: Line 82:


==Shields==
==Shields==
Each shield charge has a duration of 200 seconds, or until maximum damage has been taken. A shield normally has maximum 5 uses: each use consumes one charge, and it is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory unless they have identical uses remaining.
Each [[../Combat#Shields|shield]] charge has a duration of 200 seconds, or until maximum damage has been taken. A shield normally has maximum 5 uses ({{s|Arms|Telos Mining Shield}}s only have 3): each use consumes one charge, and it is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory unless they have identical uses remaining.


Used shields sell for the same price regardless of how many charges remain, so there's no reason to avoid using them: simply use all but one charge, then sell or break them down. Some shields can be created using a Workbench with sufficient {{s|Skills|Security}} rank and Components:
Some shields can be created using a {{s|Upgrade items|Workbench}} with sufficient {{s|Skills|Security}} rank and Components:


{| {{prettytable|text center=1}}
{| {{prettytable|style=text-align:center}}
!width=20% rowspan=2| Shield
!width=20% rowspan=2| Shield
!colspan=6| Absorbs
!colspan=6| Absorbs
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|}
|}


{| {{prettytable|text center=1}}
{| {{prettytable|style=text-align:center}}
!width=20% rowspan=2| Shield
!width=20% rowspan=2| Shield
!colspan=5| Absorbs
!colspan=5| Absorbs
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| {{N/a|}}
| {{N/a|}}
|}
|}
Used shields sell for the same price regardless of how many charges remain, so there's no reason to avoid using them: simply use all but one charge, then sell them. Better yet, with {{s|Skills|Repair}} rank 20, shields break down into the same number of components required to create them: use all but one charge, then break down the used shield and create a new, fully charged shield!


===Telos Mining Shield===
===Telos Mining Shield===
{{KotOR/Description|Energy Shield|
{{KotORII/Description|Energy Shield|
* Uses: 3/3
* Uses: 3/3
* Absorbs: Heat 20pts total
* Absorbs: Heat 20pts total
* Duration: 200 seconds, or max damage taken
* Duration: 200 seconds, or max damage taken
* Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.|When equipped and activated, these safety energy shields project a safety shield around Telos miners, protecting them from temperature extremes, accidental thermal detonations, and laser and plasma burns. The small power source can burn out when repeatedly stressed, requiring replacement of the entire unit.|II}}
* Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.|When equipped and activated, these safety energy shields project a safety shield around Telos miners, protecting them from temperature extremes, accidental thermal detonations, and laser and plasma burns. The small power source can burn out when repeatedly stressed, requiring replacement of the entire unit.}}


{{KotOR/Source}}
{{KotORII/Source}}
| Peragus II
|rowspan=2| Peragus II
| Mining Tunnels
|rowspan=2| Mining Tunnels
| [[../Mining Tunnels#Turbolift to Administration Level|Plasteel Cylinder]]
| [[../Mining Tunnels#Turbolift to Administration Level|Plasteel Cylinder]]
| {{N/a|100}} || 1
| {{N/a|100}} || 1
|-
|-
| Peragus II
| [[../Mining Tunnels#Superheated Blast Tunnel|Corpse]] (2)
| Mining Tunnels
| [[../Mining Tunnels#Superheated Blast Tunnel|Corpse]]
| {{N/a|100}} || 1
| {{N/a|100}} || 1
|}
|}


===Energy Shield===
===Energy Shield===
{{KotOR/Description|Energy Shield|
{{KotORII/Description|Energy Shield|
* Skill Required to Create: {{s|Skills|Security}} (1)
* Skill Required to Create: {{s|Skills|Security}} (1) ([[../Upgrade items#Workbench|Component]] Cost: 1)
* Uses: 5/5
* Uses: 5/5
* Absorbs: Energy, Electrical 40pts
* Absorbs: Energy, Electrical 40pts
* Duration: 200 seconds, or max damage taken
* Duration: 200 seconds, or max damage taken
* Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.|When equipped and activated, these items project an energy shield around the wearer. The small power source can burn out when repeatedly stressed, requiring replacement of the entire unit.|II}}
* Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.|When equipped and activated, these items project an energy shield around the wearer. The small power source can burn out when repeatedly stressed, requiring replacement of the entire unit.}}


{{KotOR/Source}}
{{KotORII/Source}}
| Nar Shaddaa
| Nar Shaddaa
| Refugee Landing Pad
| Refugee Landing Pad
Line 202: Line 221:


===Echani Shield===
===Echani Shield===
{{KotOR/Description|Echani Shield|
{{KotORII/Description|Echani Shield|
* Skill Required to Create: {{s|Skills|Security}} (11)
* Skill Required to Create: {{s|Skills|Security}} (11) ([[../Upgrade items#Workbench|Component]] Cost: 6)
* Uses: 5/5
* Uses: 5/5
* Absorbs: Energy, Electrical 100pts total
* Absorbs: Energy, Electrical 100pts total
* Duration: 200 seconds, or max damage taken
* Duration: 200 seconds, or max damage taken
* Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.|The Echani put much effort into developing a forearm shield that, once activated, would allow a mercenary to close on a blaster-wielding enemy relatively unscathed. This unit is discarded once its energy cells are depleted.|II}}
* Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.|The Echani put much effort into developing a forearm shield that, once activated, would allow a mercenary to close on a blaster-wielding enemy relatively unscathed. This unit is discarded once its energy cells are depleted.}}


===Echani Dueling Shield===
===Echani Dueling Shield===
{{KotOR/Description|Echani Dueling Shield|
{{KotORII/Description|Echani Dueling Shield|
* Skill Required to Create: {{s|Skills|Security}} (19)
* Skill Required to Create: {{s|Skills|Security}} (19) ([[../Upgrade items#Workbench|Component]] Cost: 20)
* Uses: 5/5
* Uses: 5/5
* Absorbs: Energy, Electrical 130pts
* Absorbs: Energy, Electrical 130pts
* Duration: 200 seconds, or max damage taken
* Duration: 200 seconds, or max damage taken
* Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.|Far more powerful than most forearm shields, when activated this unit absorbs some of the incoming energy to provide good protection without the need for bulky generators. The unit must still be replaced after repeated use, however.|II}}
* Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.|Far more powerful than most forearm shields, when activated this unit absorbs some of the incoming energy to provide good protection without the need for bulky generators. The unit must still be replaced after repeated use, however.}}


===Arkanian Energy Shield===
===Arkanian Energy Shield===
{{KotOR/Description|Arkanian Energy Shield|
{{KotORII/Description|Arkanian Energy Shield|
* Uses: 5/5
* Uses: 5/5
* Absorbs: Energy, Sonic, Cold, Heat, Electrical 80pts total
* Absorbs: Energy, Sonic, Cold, Heat, Electrical 80pts total
* Duration: 200 seconds, or max damage taken
* Duration: 200 seconds, or max damage taken
* Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.|Even 2000 years after the designs were pioneered, Arkanian technology remains desirable. When equipped and activated, this forearm shield protects against a variety of combat conditions, though it must be replaced often due to burnout.|II}}
* Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.|Even 2000 years after the designs were pioneered, Arkanian technology remains desirable. When equipped and activated, this forearm shield protects against a variety of combat conditions, though it must be replaced often due to burnout.}}


===Verpine Prototype Shield===
===Verpine Prototype Shield===
{{KotOR/Description|Verpine Prototype Shield|
{{KotORII/Description|Verpine Prototype Shield|
* Skill Required to Create: {{s|Skills|Security}} (29)
* Skill Required to Create: {{s|Skills|Security}} (29) ([[../Upgrade items#Workbench|Component]] Cost: 31)
* Uses: 5/5
* Uses: 5/5
* Absorbs: Energy, Sonic, Cold, Heat, Electrical 170pts total
* Absorbs: Energy, Sonic, Cold, Heat, Electrical 170pts total
* Duration: 200 seconds, or max damage taken
* Duration: 200 seconds, or max damage taken
* Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.|Though manufactured by the Verpine, these forearm shields are based on highly modified Arkanian designs. They are must-have items for the professional soldier, though they have to be replaced when the maximum number of activations are expended.|II}}
* Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.|Though manufactured by the Verpine, these forearm shields are based on highly modified Arkanian designs. They are must-have items for the professional soldier, though they have to be replaced when the maximum number of activations are expended.}}


===Mandalorian Melee Shield===
===Mandalorian Melee Shield===
{{KotOR/Description|Mandalorian Melee Shield|
{{KotORII/Description|Mandalorian Melee Shield|
* Skill Required to Create: {{s|Skills|Security}} (5)
* Skill Required to Create: {{s|Skills|Security}} (5) ([[../Upgrade items#Workbench|Component]] Cost: 3)
* Uses: 5/5
* Uses: 5/5
* Absorbs: Bludgeoning, Piercing, Slashing, 50pts total
* Absorbs: Bludgeoning, Piercing, Slashing, 50pts total
* Duration: 200 seconds, or max damage taken
* Duration: 200 seconds, or max damage taken
* Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.|Mandalorians don't fear melee combat, but anything that absorbs physical damage brings them a step closer to victory, and these forearm shields are a favorite. The units are discarded once their maximum activations have been expended.|II}}
* Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.|Mandalorians don't fear melee combat, but anything that absorbs physical damage brings them a step closer to victory, and these forearm shields are a favorite. The units are discarded once their maximum activations have been expended.}}


{{KotOR/Source}}
{{KotORII/Source}}
| Dxun
| Dxun
| Mandalorian Ruins
| Mandalorian Ruins
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===Mandalorian Power Shield===
===Mandalorian Power Shield===
{{KotOR/Description|Mandalorian Power Shield|
{{KotORII/Description|Mandalorian Power Shield|
* Uses: 5/5
* Uses: 5/5
* Absorbs: Energy, Bludgeoning, Piercing, Slashing 70pts total
* Absorbs: Energy, Bludgeoning, Piercing, Slashing 70pts total
* Duration: 200 seconds, or max damage taken
* Duration: 200 seconds, or max damage taken
* Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.|An improvement by the Mandalorians on their basic forearm shield, this variant proved decisive in several battles with the Republic. The units are discarded once their maximum number of activations have been expended.|II}}
* Charges: Using this item consumes one charge. This item is automatically discarded after all available charges are consumed. Items that have charges do not stack in inventory.|An improvement by the Mandalorians on their basic forearm shield, this variant proved decisive in several battles with the Republic. The units are discarded once their maximum number of activations have been expended.}}


{{KotOR/Source}}
{{KotORII/Source}}
| Dxun
| Dxun
| Mandalorian Ruins
| Mandalorian Ruins