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Star Wars Knights of the Old Republic II: The Sith Lords/Autobalance: Difference between revisions
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Star Wars Knights of the Old Republic II: The Sith Lords/Autobalance (edit)
Revision as of 12:44, 28 January 2024
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Onderduiker (talk | contribs) m (Replaced class=table-na with {{n/a}}) |
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; Vitality | ; Vitality | ||
An enemy's base Vitality is multiplied by the following values: | An enemy's base {{s|Combat|Vitality}} is multiplied by the following values: | ||
{| {{prettytable|text center=1}} | {| {{prettytable|text center=1}} | ||
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|} | |} | ||
Maximum Vitality = (base * multiplier) + (level * ([[../Attributes#Constitution|CON]] + Toughness)) | Maximum Vitality = (class base * multiplier) + (level * ([[../Attributes#Constitution|CON]] + Toughness)) | ||
; Damage | ; Damage | ||
An enemy's base damage is multiplied by the following values: | An enemy's base weapon damage is multiplied by the following values: | ||
{| {{prettytable|text center=1}} | {| {{prettytable|text center=1}} | ||
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|} | |} | ||
Any damage bonuses are simply added, not multiplied. | Any damage bonuses (e.g. from feats, attributes, and equipment) are simply added to the formula values above, not multiplied. | ||
; Attack | ; Attack | ||
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|} | |} | ||
This bonus is added to base | This bonus is added to base, which is the sum of all class levels. | ||
; Defense | ; Defense | ||
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|} | |} | ||
The value described above is added to any class, equipment, and base bonuses. All characters start with base 10 {{s|Combat|Defense}}. | |||
; Saves | ; Saves | ||
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|} | |} | ||
This bonus is added to base, which is the sum of class, attribute | This bonus is added to base, which is the sum of class, attribute, {{s|Feats|Conditioning}}, and equipment bonuses. | ||
==Set 1== | ==Set 1== |