Star Wars Knights of the Old Republic II: The Sith Lords/Autobalance: Difference between revisions

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; Vitality
; Vitality


An enemy's base Vitality is multiplied by the following values:
An enemy's base {{s|Combat|Vitality}} is multiplied by the following values:


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Maximum Vitality = (base * multiplier) + (level * ([[../Attributes#Constitution|CON]] + Toughness))
Maximum Vitality = (class base * multiplier) + (level * ([[../Attributes#Constitution|CON]] + Toughness))


; Damage
; Damage


An enemy's base damage is multiplied by the following values:
An enemy's base weapon damage is multiplied by the following values:


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Any damage bonuses are simply added, not multiplied.
Any damage bonuses (e.g. from feats, attributes, and equipment) are simply added to the formula values above, not multiplied.


; Attack
; Attack
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This bonus is added to base (class level(s)).
This bonus is added to base, which is the sum of all class levels.


; Defense
; Defense
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This bonus is added to any class bonus(es).
The value described above is added to any class, equipment, and base bonuses. All characters start with base 10 {{s|Combat|Defense}}.  


; Saves
; Saves
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This bonus is added to base, which is the sum of class, attribute and {{s|Feats|Conditioning}} bonuses.
This bonus is added to base, which is the sum of class, attribute, {{s|Feats|Conditioning}}, and equipment bonuses.


==Set 1==
==Set 1==