Star Wars Knights of the Old Republic II: The Sith Lords/Upgrade items, melee: Difference between revisions
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Star Wars Knights of the Old Republic II: The Sith Lords/Upgrade items, melee (edit)
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{{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}} | {{Header Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords}} | ||
{{floatingtoc}} | {{floatingtoc}} | ||
{| {{prettytable|notwide=1}} | |||
{{KotORII/Dialog||{{s|Upgrade items|Workbench}}:|Melee weapon upgrades are one of three types: grips, edges, and energy cells. Grips can affect accuracy, damage, and defense and often provide both benefits and penalties. Improved melee weapon edges can affect damage of both normal and critical hits and can also improve a weapon's critical threat range. Energy cells can only be used by powered melee weapons, such as vibroblades, and can increase damage, but often make the weapon less wieldy.}} | |||
|} | |||
All edges, energy cells and grips can be created using a workbench with sufficient skill rank and components. | |||
{{-}} | |||
==Edges== | ==Edges== | ||
===Devaronian Edge=== | ===Devaronian Edge=== | ||
{| {{prettytable|text center | {| {{prettytable}} | ||
!rowspan=2 width=10%|Edge | | {{yes2|Devaronian Blood-poison is a gemstone that can release poison into a victim's bloodstream. Application of Devaronian particles on a blade's edge can cause great pain to the weapon's victim. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}} | ||
!rowspan=2 width=30%|{{s|Combat|Damage}} Bonus | |} | ||
!rowspan=2 width=30%| | |||
!colspan=2|Create Item | {| {{prettytable|style=text-align:center}} | ||
!rowspan=2 width=10%| Edge | |||
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus | |||
!rowspan=2 width=30%| {{s|Combat|Massive Criticals}} | |||
!colspan=2| Create Item | |||
|- | |- | ||
!width=15%|{{s|Skills|Stealth}} | !width=15%| {{s|Skills|Stealth}} | ||
!width=15%|Cost | !width=15%| Cost | ||
|- | |- | ||
! Mild | ! Mild | ||
Line 32: | Line 40: | ||
|} | |} | ||
{{KotORII/Source}} | |||
| Telos: Citadel Station | |||
| Entertainment | |||
| [[../Entertainment#Smuggling|Samhan Dobo]] {{KotORII/Points|Dark}} (Moderate) | |||
| 400 || 1 | |||
|- | |||
| Onderon | |||
| Iziz Spaceport | |||
| {{s|Iziz Spaceport|Margar}} (Moderate) | |||
| 480 || 1 | |||
|} | |||
===Ionite Edge=== | ===Ionite Edge=== | ||
{| {{prettytable|text center | {| {{prettytable}} | ||
!rowspan=2 width=10%|Edge | | {{yes2|Ionite alloy produces the inverse charge of its surroundings, creating a disrupting effect to electronic systems. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}} | ||
!rowspan=2 width=30%|{{s|Combat|Damage}} Bonus | |} | ||
!rowspan=2 width=30%|Damage Bonus vs. {{s|Classes|Droid}} | |||
!colspan=2|Create Item | {| {{prettytable|style=text-align:center}} | ||
!rowspan=2 width=10%| Edge | |||
!rowspan=2 width=30%| {{s|Combat|Damage}} Bonus | |||
!rowspan=2 width=30%| Damage Bonus vs. {{s|Classes|Droid}} | |||
!colspan=2| Create Item | |||
|- | |- | ||
!width=15%|{{s|Skills|Security}} | !width=15%| {{s|Skills|Security}} | ||
!width=15%|Cost | !width=15%| Cost | ||
|- | |- | ||
!Basic | !Basic | ||
Line 57: | Line 79: | ||
|} | |} | ||
{{KotORII/Source}} | |||
| Peragus II | |||
| Mining Tunnels | |||
| [[../Mining Tunnels#High Security Door|Corpse]] (Basic) | |||
| {{N/a|50}} || 1 | |||
|} | |||
===Quadranium Edge=== | ===Quadranium Edge=== | ||
{| {{prettytable|text center | {| {{prettytable}} | ||
!rowspan=2 width=10%|Edge | | {{yes2|Quadranium is an amazingly strong material that is sometimes used for fuel storage containers. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}} | ||
!rowspan=2|{{s|Combat|Damage}} Bonus | |} | ||
!colspan=2|Create Item | |||
{| {{prettytable|style=text-align:center}} | |||
!rowspan=2 width=10%| Edge | |||
!rowspan=2| {{s|Combat|Damage}} Bonus | |||
!colspan=2| Create Item | |||
|- | |- | ||
!width=15%|{{s|Skills|Security}} | !width=15%| {{s|Skills|Security}} | ||
!width=15%|Cost | !width=15%| Cost | ||
|- | |- | ||
! Quadranium | ! Quadranium | ||
Line 73: | Line 104: | ||
|} | |} | ||
===Mullinine Edge=== | |||
{| {{prettytable}} | |||
| {{yes2|Mullinine is an ideal building material for melee weapons as it holds an edge very well. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}} | |||
|} | |||
{| {{prettytable|style=text-align:center}} | |||
{| {{prettytable|text center | !rowspan=2 width=10%| Edge | ||
!rowspan=2 width=10%|Edge | !rowspan=2 width=30%| {{s|Combat|Damage}} Bonus | ||
!rowspan=2 width=30%|{{s|Combat|Damage}} Bonus | !rowspan=2 width=30%| {{s|Combat|Critical Threat}} | ||
!rowspan=2 width=30%|{{s|Combat|Critical Threat}} | !colspan=2| Create Item | ||
!colspan=2|Create Item | |||
|- | |- | ||
!width=15%|{{s|Skills|Repair}} | !width=15%| {{s|Skills|Repair}} | ||
!width=15%|Cost | !width=15%| Cost | ||
|- | |- | ||
! Basic | ! Basic | ||
Line 99: | Line 132: | ||
|} | |} | ||
===Ostrine Edge=== | |||
{| {{prettytable}} | |||
| {{yes2|Ostrine is a rare mineral that exists on the planet Hargeeva. Ostrine is excellent at absorbing heat and, when refined and applied to a blade, can inflict cold damage.}} | |||
|} | |||
{| {{prettytable|style=text-align:center}} | |||
{| {{prettytable|text center | !rowspan=2 width=10%| Edge | ||
!rowspan=2 width=10%|Edge | !rowspan=2 width=20%| {{s|Combat|Damage Resistance}} | ||
!rowspan=2 width=20%|{{s|Combat|Damage Resistance}} | !rowspan=2 width=20%| {{s|Combat|Damage}} Bonus | ||
!rowspan=2 width=20%|{{s|Combat|Damage}} Bonus | !rowspan=2 width=20%| {{s|Combat|Critical Threat}} | ||
!rowspan=2 width=20%|{{s|Combat|Critical Threat}} | !colspan=2| Create Item | ||
!colspan=2|Create Item | |||
|- | |- | ||
!width=15%|{{s|Skills|Repair}} | !width=15%| {{s|Skills|Repair}} | ||
!width=15%|Cost | !width=15%| Cost | ||
|- | |- | ||
!Ostrine | !Ostrine | ||
Line 117: | Line 152: | ||
|} | |} | ||
===Neutronium Edge=== | |||
{| {{prettytable}} | |||
| {{yes2|Neutronium is a highly durable and resilient material used in the creation of durasteel. It can be used to increase the damage inflicted by a blade. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}} | |||
|} | |||
{| {{prettytable|style=text-align:center}} | |||
{| {{prettytable|text center | !rowspan=2 width=10%| Edge | ||
!rowspan=2 width=10%|Edge | !rowspan=2 width=30%| {{s|Combat|Damage}} Bonus | ||
!rowspan=2 width=30%|{{s|Combat|Damage}} Bonus | !rowspan=2 width=30%| {{s|Combat|Massive Criticals}} | ||
!rowspan=2 width=30%| | !colspan=2| Create Item | ||
!colspan=2|Create Item | |||
|- | |- | ||
!width=15%|{{s|Skills|Repair}} | !width=15%| {{s|Skills|Repair}} | ||
!width=15%|Cost | !width=15%| Cost | ||
|- | |- | ||
! Basic | ! Basic | ||
Line 141: | Line 178: | ||
| 26 || 300 | | 26 || 300 | ||
|} | |} | ||
==Energy cells== | ==Energy cells== | ||
===Ion Cell=== | ===Ion Cell=== | ||
{| {{prettytable}} | |||
| {{yes2|Ion cells discharge ions along the length of the blade. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.}} | |||
|} | |||
{| {{prettytable|text center | {| {{prettytable|style=text-align:center}} | ||
!rowspan= | !rowspan=3 width=10%| Ion Cell | ||
!rowspan=2 width=20%|{{s|Combat|Damage}} Bonus | !rowspan=2 width=20%| {{s|Combat|Damage}} Bonus | ||
!rowspan=2 width=20%|Damage Bonus vs. {{s|Classes|Droid}} | !rowspan=2 width=20%| Damage Bonus vs. {{s|Classes|Droid}} | ||
!rowspan=2 width=20%| | !rowspan=2 width=20%| {{s|Combat|Massive Criticals}} | ||
!colspan=2|Create Item | !colspan=2| Create Item | ||
|- | |- | ||
!width=15%|{{s|Skills|Security}} | !width=15%| {{s|Skills|Security}} | ||
!width=15%|Cost | !width=15%| Cost | ||
|- | |- | ||
| {{N/a|}} || 1-3, Ion || 1 | | {{N/a|}} || 1-3, Ion || 1 | ||
| 4 || 2 | | 4 || 2 | ||
Line 175: | Line 212: | ||
|} | |} | ||
===Vibration Cell=== | |||
{| {{prettytable}} | |||
| {{yes2| | |||
* Feats Required: {{s|Feats|Weapon Focus}} – Melee Weapons}} | |||
|- | |||
| {{yes2|Vibration energy cells increase the amount of damage a weapon can inflict, but make them much harder to wield. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.}} | |||
|} | |||
{| {{prettytable|style=text-align:center}} | |||
{| {{prettytable|text center | !rowspan=3 width=10%| Vibration Cell | ||
!rowspan= | !rowspan=2 width=30%| {{s|Combat|Attack}} Modifier | ||
!rowspan=2 width=30%|{{s|Combat|Attack}} Modifier | !rowspan=2 width=30%| {{s|Combat|Damage}} Bonus | ||
!rowspan=2 width=30%|{{s|Combat|Damage}} Bonus | !colspan=2| Create Item | ||
!colspan=2|Create Item | |||
|- | |- | ||
!width=15%|{{s|Skills|Computer Use}} | !width=15%| {{s|Skills|Computer Use}} | ||
!width=15%|Cost | !width=15%| Cost | ||
|- | |- | ||
| {{N/a|}} || 1, Slashing | | {{N/a|}} || 1, Slashing | ||
| 6 || 2 | | 6 || 2 | ||
|- | |- | ||
! Mark II | ! Mark II | ||
| -2 || 1-10, Slashing | | {{no2|-2}} || 1-10, Slashing | ||
| 14 || 32 | | 14 || 32 | ||
|- | |- | ||
! Mark III | ! Mark III | ||
| -2 || 2-12, Slashing | | {{no2|-2}} || 2-12, Slashing | ||
| 22 || 195 | | 22 || 195 | ||
|- | |- | ||
! Mark IV | ! Mark IV | ||
| -1 || 2-16, Slashing | | {{no2|-1}} || 2-16, Slashing | ||
| 30 || 420 | | 30 || 420 | ||
|} | |} | ||
{{KotORII/Source}} | |||
| Onderon | |||
| Iziz Spaceport | |||
| {{s|Iziz Spaceport|Margar}} (Vibration Cell) | |||
| 54 || 1 | |||
|} | |||
===Enhanced Energy Cell=== | |||
{| {{prettytable}} | |||
| {{yes2|Enhanced energy cells can stabilize the blade, increasing damage. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.}} | |||
|} | |||
{| {{prettytable|style=text-align:center}} | |||
{| {{prettytable|text center | !rowspan=3 width=10%| Enhanced Energy Cell | ||
!rowspan= | !rowspan=2| {{s|Combat|Damage}} Bonus | ||
!rowspan=2|{{s|Combat|Damage}} Bonus | !colspan=2| Create Item | ||
!colspan=2|Create Item | |||
|- | |- | ||
!width=15%|{{s|Skills|Computer Use}} | !width=15%| {{s|Skills|Computer Use}} | ||
!width=15%|Cost | !width=15%| Cost | ||
|- | |- | ||
| 1, Energy | | 1, Energy | ||
| 8 || 4 | | 8 || 4 | ||
Line 234: | Line 281: | ||
|} | |} | ||
===Sonic Discharge Cell=== | |||
{| {{prettytable}} | |||
| {{yes2|Sonic discharge energy cells release sound waves upon impact. Though the sonic discharge makes the weapon unwieldy, few types of armor protect against this type of attack. Only certain melee weapons, like vibroblades, can utilize energy cells. The modifications require a workbench with adequate tools.}} | |||
|} | |||
{| {{prettytable|style=text-align:center}} | |||
{| {{prettytable|text center | !rowspan=3 width=10%| Sonic Discharge Cell | ||
!rowspan= | !rowspan=2 width=20%| {{s|Combat|Attack}} Modifier | ||
!rowspan=2 width=20%|{{s|Combat|Attack}} Modifier | !rowspan=2 width=20%| {{s|Combat|Damage}} Bonus | ||
!rowspan=2 width=20%|{{s|Combat|Damage}} Bonus | !rowspan=2 width=20%| {{s|Combat|Massive Criticals}} | ||
!rowspan=2 width=20%| | !colspan=2| Create Item | ||
!colspan=2|Create Item | |||
|- | |- | ||
!width=15%|{{s|Skills|Stealth}} | !width=15%| {{s|Skills|Stealth}} | ||
!width=15%|Cost | !width=15%| Cost | ||
|- | |- | ||
| {{no2|-1}} || 2, Sonic || 1-8 | |||
| -1 || 2, Sonic || 1-8 | |||
| 10 || 12 | | 10 || 12 | ||
|- | |- | ||
! Mark II | ! Mark II | ||
| -1 || 4, Sonic || 2-12 | | {{no2|-1}} || 4, Sonic || 2-12 | ||
| 18 || 80 | | 18 || 80 | ||
|- | |- | ||
! Mark III | ! Mark III | ||
| -1 || 1-10, Sonic || 2-16 | | {{no2|-1}} || 1-10, Sonic || 2-16 | ||
| 26 || 302 | | 26 || 302 | ||
|} | |} | ||
==Grips== | ==Grips== | ||
===Agrinium Grip=== | ===Agrinium Grip=== | ||
{| {{prettytable|text center | {| {{prettytable}} | ||
!rowspan=2 width=10%|Grip | | {{yes2|This grip, made from the lighter mineral agrinium, balances a weapon towards the point, resulting in heftier swings. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}} | ||
!rowspan=2|{{s|Combat|Damage}} Bonus | |} | ||
!colspan=2|Create Item | |||
{| {{prettytable|style=text-align:center}} | |||
!rowspan=2 width=10%| Grip | |||
!rowspan=2| {{s|Combat|Damage}} Bonus | |||
!colspan=2| Create Item | |||
|- | |- | ||
!width=15%|{{s|Skills|Repair}} | !width=15%| {{s|Skills|Repair}} | ||
!width=15%|Cost | !width=15%| Cost | ||
|- | |- | ||
! Agrinium | ! Agrinium | ||
Line 286: | Line 336: | ||
|} | |} | ||
This grip, | ===Contoured Grip=== | ||
{| {{prettytable}} | |||
| {{yes2|This shorter grip allows maximum accuracy, but the reduced leverage limits the weapon's power. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}} | |||
|} | |||
{| {{prettytable|style=text-align:center}} | |||
{| {{prettytable|text center | !rowspan=2 width=10%| Grip | ||
!rowspan=2 width=10%|Grip | !rowspan=2 width=30%| {{s|Combat|Attack}} Modifier | ||
!rowspan=2 width=30%|{{s|Combat|Attack}} Modifier | !rowspan=2 width=30%| {{s|Combat|Damage}} Penalty | ||
!rowspan=2 width=30%|{{s|Combat|Damage}} Penalty | !colspan=2| Create Item | ||
!colspan=2|Create Item | |||
|- | |- | ||
!width=15%|{{s|Skills|Repair}} | !width=15%| {{s|Skills|Repair}} | ||
!width=15%|Cost | !width=15%| Cost | ||
|- | |- | ||
! Contoured | ! Contoured | ||
| +1 || -1 | | +1 || {{no2|-1}} | ||
| 6 || 3 | | 6 || 3 | ||
|- | |- | ||
! Advanced | ! Advanced | ||
| +2 || -1 | | +2 || {{no2|-1}} | ||
| 16 || 50 | | 16 || 50 | ||
|- | |- | ||
! Superior | ! Superior | ||
| +3 || -1 | | +3 || {{no2|-1}} | ||
| 26 || 330 | | 26 || 330 | ||
|} | |} | ||
This | ===Zabrak Grip=== | ||
{| {{prettytable}} | |||
| {{yes2|This specialized grip has a reduced crossguard, increasing both accuracy and damage, but making it less useful for parrying. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}} | |||
|} | |||
{| {{prettytable|style=text-align:center}} | |||
{| {{prettytable|text center | !rowspan=2 width=10%| Grip | ||
!rowspan=2 width=10%|Grip | !rowspan=2 width=20%| {{s|Combat|Attack}} Modifier | ||
!rowspan=2 width=20%|{{s|Combat|Attack}} Modifier | !rowspan=2 width=20%| [[../Combat#Feats and effects|Defense]] Bonus | ||
!rowspan=2 width=20%| | !rowspan=2 width=20%| {{s|Combat|Damage}} Bonus | ||
!rowspan=2 width=20%|{{s|Combat|Damage}} Bonus | !colspan=2| Create Item | ||
!colspan=2|Create Item | |||
|- | |- | ||
!width=15%|{{s|Skills|Repair}} | !width=15%| {{s|Skills|Repair}} | ||
!width=15%|Cost | !width=15%| Cost | ||
|- | |- | ||
! Zabrak | ! Zabrak | ||
| +1 || -1 || 1, Slashing | | +1 || {{no2|-1}} || 1, Slashing | ||
| 8 || 5 | | 8 || 5 | ||
|- | |- | ||
! Advanced | ! Advanced | ||
| +3 || -2 || 2, Slashing | | +3 || {{no2|-2}} || 2, Slashing | ||
| 18 || 81 | | 18 || 81 | ||
|- | |- | ||
! Superior | ! Superior | ||
| +3 || -1 || 1-8, Slashing | | +3 || {{no2|-1}} || 1-8, Slashing | ||
| 28 || 375 | | 28 || 375 | ||
|} | |} | ||
===Basket Hilt=== | |||
{| {{prettytable}} | |||
| {{yes2|The basket hilt makes a weapon ideal for parrying, but slightly less wieldy. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}} | |||
|} | |||
{| {{prettytable|style=text-align:center}} | |||
{| {{prettytable|text center | !rowspan=2 width=10%| Hilt | ||
!rowspan=2 width=10%|Hilt | !rowspan=2 width=30%| {{s|Combat|Attack}} Modifier | ||
!rowspan=2 width=30%|{{s|Combat|Attack}} Modifier | !rowspan=2 width=30%| [[../Combat#Feats and effects|Defense]] Bonus | ||
!rowspan=2 width=30%| | !colspan=2| Create Item | ||
!colspan=2|Create Item | |||
|- | |- | ||
!width=15%|{{s|Skills|Repair}} | !width=15%| {{s|Skills|Repair}} | ||
!width=15%|Cost | !width=15%| Cost | ||
|- | |- | ||
! Basket | ! Basket | ||
| -1 || 1 | | {{no2|-1}} || 1 | ||
| 10 || 14 | | 10 || 14 | ||
|- | |- | ||
! Advanced | ! Advanced | ||
| -1 || 2 | | {{no2|-1}} || 2 | ||
| 20 || 135 | | 20 || 135 | ||
|- | |- | ||
Line 362: | Line 418: | ||
|} | |} | ||
The | ===Nagai Grip=== | ||
{| {{prettytable}} | |||
| {{yes2|The Nagai designed this grip to improve a weapon's performance without any side-effects. The modifications require a workbench with adequate tools and a weapon of high quality marked as upgradeable.}} | |||
|} | |||
{| {{prettytable|style=text-align:center}} | |||
{| {{prettytable|text center | !rowspan=2 width=10%| Grip | ||
!rowspan=2 width=10%|Grip | !rowspan=2 width=30%| {{s|Combat|Attack}} Modifier | ||
!rowspan=2 width=30%|{{s|Combat|Attack}} Modifier | !rowspan=2 width=30%| [[../Combat#Feats and effects|Defense]] Bonus | ||
!rowspan=2 width=30%| | !colspan=2| Create Item | ||
!colspan=2|Create Item | |||
|- | |- | ||
!width=15%|{{s|Skills|Stealth}} | !width=15%| {{s|Skills|Stealth}} | ||
!width=15%|Cost | !width=15%| Cost | ||
|- | |- | ||
! Nagai | ! Nagai | ||
Line 378: | Line 436: | ||
| 12 || 20 | | 12 || 20 | ||
|- | |- | ||
!Advanced | ! Advanced | ||
| +1 || 1 | | +1 || 1 | ||
| 22 || 196 | | 22 || 196 | ||
Line 387: | Line 445: | ||
|} | |} | ||
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Upgrade items, ranged|nextpage=Upgrade items, lightsaber}} | |||
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Upgrade |