Star Wars Knights of the Old Republic II: The Sith Lords/Useable: Difference between revisions

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Reverted stimulants to code order
(Added sources, alphabetized stimulants, replaced KotOR templates with KotORII templates, other format changes)
m (Reverted stimulants to code order)
 
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! Adrenal
! Adrenal
! Hyper-adrenal
! Hyper-adrenal
|-
! Strength
| {{s|Attributes|Strength}}
| +4 || +6
|-
|-
!rowspan=2| Alacrity
!rowspan=2| Alacrity
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! Stamina
! Stamina
| {{s|Attributes|Constitution}}
| {{s|Attributes|Constitution}}
| +4 || +6
|-
! Strength
| {{s|Attributes|Strength}}
| +4 || +6
| +4 || +6
|-
|-
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!width=25%| Rank
!width=25%| Rank
!width=25%| Cost
!width=25%| Cost
|-
! Strength
| 3 || 25
|-
|-
! Alacrity
! Alacrity
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! Stamina
! Stamina
| 9 || 25
| 9 || 25
|-
! Strength
| 3 || 25
|}
|}


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!width=25%| Rank
!width=25%| Rank
!width=25%| Cost
!width=25%| Cost
|-
! Strength
| 15 || 50
|-
|-
! Alacrity
! Alacrity
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! Stamina
! Stamina
| 21 || 50
| 21 || 50
|-
! Strength
| 15 || 50
|}
|}


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{{col|3|end}}
{{col|3|end}}
===Adrenal Strength===
{{KotORII/Description|Adrenal Strength|
* Skill Required to Create: {{s|Skills|Treat injury}} (3) ([[../Upgrade items#Lab Station|Chemical]] Cost: 25)
* Single Use
* Attribute Bonus: {{s|Attributes|Strength}} +4
* Duration: 120 secs|A shot of this enhancer provides a temporary boost in the strength of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.}}
{{KotORII/Source}}
| Telos: Citadel Station
| Entertainment
| {{s|Entertainment|Samhan Dobo}}
| 50 || Infinite
|-
| Dxun
| Mandalorian Ruins
| {{s|Mandalorian Ruins|Kex}}
| 50 || Infinite
|-
| Dantooine
| Khoonda
| {{s|Khoonda|Adum Larp}}
| 50 || Infinite
|}


===Adrenal Alacrity===
===Adrenal Alacrity===
Line 168: Line 192:
|}
|}


===Adrenal Strength===
===Hyper-adrenal Strength===
{{KotORII/Description|Adrenal Strength|
{{KotORII/Description|Hyper-adrenal Strength|
* Skill Required to Create: {{s|Skills|Treat injury}} (3) ([[../Upgrade items#Lab Station|Chemical]] Cost: 25)
* Skill Required to Create: {{s|Skills|Treat injury}} (15) ([[../Upgrade items#Lab Station|Chemical]] Cost: 50)
* Single Use
* Single Use
* Attribute Bonus: {{s|Attributes|Strength}} +4
* Attribute Bonus: {{s|Attributes|Strength}} +6
* Duration: 120 secs|A shot of this enhancer provides a temporary boost in the strength of the user. The effect wears off after a short time, and side effects are considered minimal. Stim bonuses that affect the same statistic do not stack.}}
* Duration: 120 secs|More effective than the basic model, this stim uses a risky cocktail of chemicals to boost the strength of the user. Stim bonuses that affect the same statistic do not stack.}}


{{KotORII/Source}}
{{KotORII/Source}}
| Telos: Citadel Station
| Entertainment
| {{s|Entertainment|Samhan Dobo}}
| 50 || Infinite
|-
| Dxun
| Dxun
| Mandalorian Ruins
| Mandalorian Ruins
| {{s|Mandalorian Ruins|Kex}}
| {{s|Mandalorian Ruins|Kex}}
| 50 || Infinite
| 100 || 2
|-
| Dantooine
| Khoonda
| {{s|Khoonda|Adum Larp}}
| 50 || Infinite
|}
|}


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| Entertainment
| Entertainment
| {{s|Entertainment|Samhan Dobo}}
| {{s|Entertainment|Samhan Dobo}}
| 100 || 2
|}
===Hyper-adrenal Strength===
{{KotORII/Description|Hyper-adrenal Strength|
* Skill Required to Create: {{s|Skills|Treat injury}} (15) ([[../Upgrade items#Lab Station|Chemical]] Cost: 50)
* Single Use
* Attribute Bonus: {{s|Attributes|Strength}} +6
* Duration: 120 secs|More effective than the basic model, this stim uses a risky cocktail of chemicals to boost the strength of the user. Stim bonuses that affect the same statistic do not stack.}}
{{KotORII/Source}}
| Dxun
| Mandalorian Ruins
| {{s|Mandalorian Ruins|Kex}}
| 100 || 2
| 100 || 2
|}
|}
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==Squad Recovery Stim==
==Squad Recovery Stim==
{| {{prettytable}}
{{KotORII/Description|Squad Recovery Stim|
|
* Single Use|Each squad recovery stim includes a number of fittings to be placed on every member of the group (automatically done at purchase). When activated, a stim shot is triggered that heals everyone for 10 vitality points. This unit also includes electro-stim fittings that spur the auto-repair functions of droid group members, effectively repairing them for 10 vitality points as well.}}
* Single Use
|-
| Each squad recovery stim includes a number of fittings to be placed on every member of the group (automatically done at purchase). When activated, a stim shot is triggered that heals everyone for 10 vitality points. This unit also includes electro-stim fittings that spur the auto-repair functions of droid group members, effectively repairing them for 10 vitality points as well.
|}


In Inventory, Squad Recovery Stims are listed under Miscellaneous rather than Useable. However, they can only be acquired using [[../Cheats/]].
In Inventory, Squad Recovery Stims are listed under Miscellaneous rather than Useable. However, they can only be acquired using [[../Cheats/]] (<code>giveitem g_i_medeqpmnt08</code>).


{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Shields|nextpage=Miscellaneous}}
{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Shields|nextpage=Miscellaneous}}

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