Star Wars Knights of the Old Republic II: The Sith Lords/Useable: Difference between revisions

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Used {{KotORII/Description}} and added icon and code for Squad Recovery Stim
(Added sources, alphabetized stimulants, replaced KotOR templates with KotORII templates, other format changes)
m (Used {{KotORII/Description}} and added icon and code for Squad Recovery Stim)
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==Squad Recovery Stim==
==Squad Recovery Stim==
{| {{prettytable}}
{{KotORII/Description|Squad Recovery Stim|
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* Single Use|Each squad recovery stim includes a number of fittings to be placed on every member of the group (automatically done at purchase). When activated, a stim shot is triggered that heals everyone for 10 vitality points. This unit also includes electro-stim fittings that spur the auto-repair functions of droid group members, effectively repairing them for 10 vitality points as well.}}
* Single Use
|-
| Each squad recovery stim includes a number of fittings to be placed on every member of the group (automatically done at purchase). When activated, a stim shot is triggered that heals everyone for 10 vitality points. This unit also includes electro-stim fittings that spur the auto-repair functions of droid group members, effectively repairing them for 10 vitality points as well.
|}


In Inventory, Squad Recovery Stims are listed under Miscellaneous rather than Useable. However, they can only be acquired using [[../Cheats/]].
In Inventory, Squad Recovery Stims are listed under Miscellaneous rather than Useable. However, they can only be acquired using [[../Cheats/]] (<code>giveitem g_i_medeqpmnt08</code>).


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{{Footer Nav|game=Star Wars Knights of the Old Republic II: The Sith Lords|prevpage=Shields|nextpage=Miscellaneous}}