StrategyWiki:Sandbox

From StrategyWiki, the video game walkthrough and strategy guide wiki
Revision as of 19:34, 12 January 2022 by Trig Jegman (talk | contribs)
The StrategyWiki Sandbox
Welcome to the Sandbox, a place where you can test and edit to your heart's content! The Sandbox is periodically cleared, so if your test was deleted, please click on the "History" tab and copy the code from the revision that has your test in it.

You may want to look at the wiki markup page if you aren't familiar with wiki markup. To begin a new test, simply click the "+" tab or the link below, or click the edit links/tab to change old ones. Happy editing!

Useful links: New test  · Editing help  · Reset sandbox

Demon Pikachu's Sandbox

Signatures

Demon   Pikachu

Demon Pikachu

That Funky Demon Pikachu

Tables

Moveset

A fake Smash moveset from my Smash Wiki userpage.

Name Damage Description
Neutral attack 1.5% Swipes forward with claws twice, followed by two hits from Tengu’s Fan, knocking the enemy back pretty far.
3%
5%
Forward tilt 7% Performs a roundhouse kick, dealing wicked knockback. Has the highest knockback of all of Lucky’s tilt attacks.
Up tilt 3.5% Shoot a regular arrow upwards, dealing damage to those it hits. Has disjointed hitboxes and is great for juggling. References the Archery Sport from the game.
Down tilt 4% A downward swipe from Lucky’s claws. Best combo tilt, can combo into itself and a string of up tilts from 0%-10%.
Dash attack 7% Dashes forward in his “top speed” pose from the Marathon Sport from the game. Can be charged to deal more damage.
Forward smash 1.5% (uncharged, slash 1), 3% (uncharged, slash 2), 10.5% (charged, slash 1), 15.5% (charged, slash 2) Rears back and then slams Tengu’s Fan into the opponent. Can KO around 60% on the edge of the battlefield.
Up smash 5% (uncharged), 16.5% (charged) Jumps up and does the Helicopter trick from the Skateboard sport. Can KO around 55% and has the fastest start-up of all Lucky’s smash attacks.
Down smash 12.5% (uncharged). 21.5% (charged) Charges up and unleashes a powerful whirlpool around him. Does electrical damage if fully charged.
Neutral aerial 10% (early), 8% (late) Does a flip while on the skateboard. The early hit can kill off-stage at around 110%. The late hit can combo into itself or another area up to 60%, and can lead into an up smash up to around 90%.
Forward aerial 4%(uncharged) 23% (FULL CHARGE) Throws a rugby ball at the opponent. If the Marathon gauge is full, the rugby ball will deal fire damage .
Back aerial 8% Kicks backward. good spacing tool, although it doesn't kill at the edge of Final Destination until about 150%.
Up aerial 4.5% (hits 1-4) 9% (final hit) An upward spin with the skateboard. Spins 4 times and then finishes with an aerial kick.
Down aerial 12% (initial hit), 4.5% (other hits) Unleashes a flurry of arrows, hitting everyone below him. The middle arrows deal tons of damage if all of them hit the opponent.
Grab Tengu appears and uses his (very long) hook leg to pull opponents into Lucky’s hands. Huge range.
Pummel 4.5% (aqua,10 pummels maximum) 7.5 (marathon, 7 pummels maximum) Bashes the opponent with a Sacred Scroll, dealing damage depending on which gauge is fuller at the moment.
Forward throw 8% Kicks the opponent forward. Ending lag doesn't allow much follow-ups, but can be good to set up edgeguard situations.
Back throw 7% Shoots the opponent backwards with the Samurai’s Bow.
Up throw 9% Throws the opponent upwards, then unleashes a kick that shoots them downwards. Has a useful meteor effect over the edge.
Down throw 5% Slams the opponent down. Really generic, I know.
Floor attack 7% Slides and kicks in front of him.
Edge attack 5% Gets up and shoots a arrow from the Samurai’s Bow.
Neutral special Oni Flames 7.5% (initial attack) 4.5% (dot) Shoots fire from the Sacred Scroll from the Onis.
Side special Tengu Breeze 9.75% Creates a tornado with the Tengu Fan. Great for launching and has very low hitlag.
Up special Super Fire Arrows 10.5% (arrows) 5% (explosion) Shoots 4-7 Super Fire Arrows from the Samurai’s Bow.
Down special Wave Pool 14.5% Create waves from under Lucky, pushing opponents back and dealing a large amount of damage.
Final Smash Great Sakura Blast/ Doodle Champion Stampede/ Insanity Tsunamity 65% (Great Sakura Blast) 55% (Doodle Champion Stampede) 95% (Insanity Tsunamity) Uses the power of the 7 Sacred Scrolls to fire an immense beam of Sakura Power. If Marathon gauge is full (fill it by taking damage), then all the residents of Doodle Champion Island will stampede, causing all who where hit to get stuck in the ground. If the Aqua Gauge was full (fill it by healing), Lucky will call upon Princess Otohime to create a large tsunami with her dances, dealing large damage. If both gauges are full, summon Momo the Trophy Master to unleash a barrage of powerful magic before using Great Sakura Blast with Lucky.

wa

Template

It's THE template. Use it for Super Smash Bros Characters.

Name Damage Description
Neutral attack
Forward tilt
Up tilt
Down tilt
Dash attack
Forward smash
Up smash
Down smash
Neutral aerial
Forward aerial
Back aerial
Up aerial
Down aerial
Grab
Pummel
Forward throw
Back throw
Up throw
Down throw
Floor attack
Edge attack
Neutral special
Side special
Up special
Down special
Final Smash

I'm not joking. Use this to help make the movesets for the SSBU characters. I can't do it because I'm workin on UNDERTALE.


trigs thing

Total: 130

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