Street Fighter II/Akuma: Difference between revisions
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== HD Remix alterations == | == HD Remix alterations == | ||
'''Control Motion Changes''' | '''Control Motion Changes''' | ||
* Super meter added and new super move: Raging Demon. Command is {{cade|LPunch}}, {{cade|LPunch}}, {{cade|Right}}, {{cade|LKick}}, {{cade|HPunch}}. | * Super meter added and new super move: Shun Goku Satsu (Raging Demon). Command is {{cade|LPunch}}, {{cade|LPunch}}, {{cade|Right}}, {{cade|LKick}}, {{cade|HPunch}}. | ||
* | * Shakunetsu Hadouken command is now {{cade|Qcb}}{{plus}}{{cade|Punch}} rather than {{cade|Hcf}}{{plus}}{{cade|Punch}} | ||
* Teleport command requires only {{cade|2xPunch}} or {{cade|2xKick}} rather than 3. | * Teleport command requires only {{cade|2xPunch}} or {{cade|2xKick}} rather than 3. | ||
'''Buffs''' | '''Buffs''' | ||
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* Akuma can now be dizzied. | * Akuma can now be dizzied. | ||
* Akuma's leg is no longer invulnerable during his ducking kicks. | * Akuma's leg is no longer invulnerable during his ducking kicks. | ||
* | * Shakunetsu Hadoukens have more startup. | ||
* | * Gou Hadoukens have more startup and recovery. Now same startup as Ryu's fireball and slightly better recovery than Ryu's. Akuma's jab/strong/fierce blue fireball recovery times are 40,40,40 compared to Ryu's 41,42,43, frames. | ||
* Fierce | * Fierce Hadouken only has the huge knockback effect from very close range. | ||
* | * Tatsumaki Zankuukyaku has much less invulnerability. | ||
* Air fireball has new downward angle and causes Akuma to hang in the air slightly when thrown. | * Air fireball has new downward angle and causes Akuma to hang in the air slightly when thrown. | ||
* Super travels slower and farther than the secret version of Akuma in Dreamcast. Also, it has additional startup frames and cannot grab opponents during their "pre-jump" frames. | * Super travels slower and farther than the secret version of Akuma in Dreamcast. Also, it has additional startup frames and cannot grab opponents during their "pre-jump" frames. |