Street Fighter II/Chun-Li: Difference between revisions

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== Techniques ==
== Techniques ==
{| {{prettytable}}
{| {{prettytable}}
! Name || Translation || Description
! Name || Translation || Description || Image
|-
|-
| Sankaku Tobi || Triangle Hop || Chun-Li's grace, and agility gives her the ability to jump backwards into a wall, and quickly push herself off of it, reaching higher distances from the floor, giving her a certain aerial advantage over many opponents.
| Sankaku Tobi || Triangle Hop || Chun-Li's grace, and agility gives her the ability to jump backwards into a wall, and quickly push herself off of it, reaching higher distances from the floor, giving her a certain aerial advantage over many opponents.
|[[Image:SSF2T_Chun-Li_Wallhop.png]]
|-
|-
| Yousou Kyaku || Hawk's Talon Kick || In conjunction with the aerial superiority that the Sankaku Tobi ability give her, Chun-Li can execute this attack by jumping into the air and pushing one leg down to the ground, literally stomping on her opponents as she lands.  If she connects with this attack, she will bounce back up into the air where she can perform another attack, including an additional Yousou Kyaku.
| Yousou Kyaku || Hawk's Talon Kick || In conjunction with the aerial superiority that the Sankaku Tobi ability give her, Chun-Li can execute this attack by jumping into the air and pushing one leg down to the ground, literally stomping on her opponents as she lands.  If she connects with this attack, she will bounce back up into the air where she can perform another attack, including an additional Yousou Kyaku.
|[[Image:SSF2T_Chun-Li_Hawk_Talon.png]]
|-
|-
| Hyakuretsu Kyaku || Hundred Rending Kicks || After years of training, Chun-Li has the ability to keep her balance on one foot while rapidly kicking into the air with the other.  Chun-Li can kick so quickly, that the kicks appear as a giant blur of motion.  While it can be used to keep ground opponents at bay, it is not very practical against airborne opponents.  
| Hyakuretsu Kyaku || Hundred Rending Kicks || After years of training, Chun-Li has the ability to keep her balance on one foot while rapidly kicking into the air with the other.  Chun-Li can kick so quickly, that the kicks appear as a giant blur of motion.  While it can be used to keep ground opponents at bay, it is not very practical against airborne opponents.  
|[[Image:SSF2T_Chun-Li_100_Kicks.png]]
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| Kaiten-teki Kaku Kyakushuu || Spinning Bird Kick || Chun-Li will jump into a handstand before pushing off the ground with her hands, twisting them as she leaves the ground.  This gives her body enough rotational momentum to spin over the ground with both legs extended outwards for a short distance like a helicopter.  Opponents who are caught within the range of her feet are frequently hit multiple times before being knocked down.
| Kaiten-teki Kaku Kyakushuu || Spinning Bird Kick || Chun-Li will jump into a handstand before pushing off the ground with her hands, twisting them as she leaves the ground.  This gives her body enough rotational momentum to spin over the ground with both legs extended outwards for a short distance like a helicopter.  Opponents who are caught within the range of her feet are frequently hit multiple times before being knocked down.
|[[Image:SSF2T_Chun-Li_Spinning_Bird.png]]
|-
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| Kikouken || Ki Fist || Beginning in [[Street Fighter II Turbo]], Chun-Li gains access to a much demanded projectile attack.  Chun-Li summons all of her ki into her palms and pushes it outward with both with both hands, fingers lined up straight (as opposed to Ken and Ryu's curled fingers).  Unlike the Hadouken, the Kikouken dissipates as it travels.  The slower it travels, the longer it lasts.  The motion needed to execute this move (as well as the animation associated with it) are changed in Super Street Fighter II.
| Kikouken || Ki Fist || Beginning in [[Street Fighter II Turbo]], Chun-Li gains access to a much demanded projectile attack.  Chun-Li summons all of her ki into her palms and pushes it outward with both with both hands, fingers lined up straight (as opposed to Ken and Ryu's curled fingers).  Unlike the Hadouken, the Kikouken dissipates as it travels.  The slower it travels, the longer it lasts.  The motion needed to execute this move (as well as the animation associated with it) are changed in Super Street Fighter II.
|[[Image:SSF2T_Chun-Li_Kikouken.png]]
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| Tenshou Kyaku || Ascension Kick || Chun-Li gains an additional powerful attack in [[Super Street Fighter II Turbo]].  Intended as an anti-air attack, Chun-Li squats down before pushing herself off the ground and rising with a series of alternating kicks, each one taking her higher into the air.
| Tenshou Kyaku || Ascension Kick || Chun-Li gains an additional powerful attack in [[Super Street Fighter II Turbo]].  Intended as an anti-air attack, Chun-Li squats down before pushing herself off the ground and rising with a series of alternating kicks, each one taking her higher into the air.
|[[Image:SSF2T_Chun-Li_Ascension_Kick.png]]
|-
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| Kouhou Kaiten Kyaku || Backward-Spinning Kick || With this move, Chun-Li raises her leg to kick her opponent, and then literally performs a backflip off of the opponents body.  Once an automatic reaction to the proximity of her opponents, players gain the ability to perform this action on command in Super Street Fighter II Turbo.
| Kouhou Kaiten Kyaku || Backward-Spinning Kick || With this move, Chun-Li raises her leg to kick her opponent, and then literally performs a backflip off of the opponents body.  Once an automatic reaction to the proximity of her opponents, players gain the ability to perform this action on command in Super Street Fighter II Turbo.
|[[Image:SSF2T_Chun-Li_Backspin.png]]
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| Kaku Kyaku Raku || Crane Leg Drop || To perform this move, Chun-Li jumps high into the air with a forward flip, intended to come down and land on top of an opponent with her falling heel.  As with the Kouhou Kaiten Kyaku, players gain better control over the use of this move in Super Street Fighter II Turbo.
| Kaku Kyaku Raku || Crane Leg Drop || To perform this move, Chun-Li jumps high into the air with a forward flip, intended to come down and land on top of an opponent with her falling heel.  As with the Kouhou Kaiten Kyaku, players gain better control over the use of this move in Super Street Fighter II Turbo.
|[[Image:SSF2T_Chun-Li_Crane_Leg.png]]
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|-
| Senretsu Kyaku || Thousand Rending Kicks || Chun-Li's super move is an advanced version of her signature move.  After storing up a lot of energy, she can release it by propelling herself forward with one kick, followed by another kick, before launching into a high-powered version of the Hyakuretsu Kyaku.  If an opponent is hit by any part of this attack, they are almost always sucked in by the rest of it.
| Senretsu Kyaku || Thousand Rending Kicks || Chun-Li's super move is an advanced version of her signature move.  After storing up a lot of energy, she can release it by propelling herself forward with one kick, followed by another kick, before launching into a high-powered version of the Hyakuretsu Kyaku.  If an opponent is hit by any part of this attack, they are almost always sucked in by the rest of it.
|[[Image:SSF2T_Chun-Li_1000_Kicks.png]]
|}
|}


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