Street Fighter II/T. Hawk: Difference between revisions

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'''Control Motion Changes'''
'''Control Motion Changes'''
* Condor Dive command changed to {{cade|LPunch}}{{plus}}{{cade|LKick}} OR {{cade|MPunch}}{{plus}}{{cade|MKick}} OR {{cade|HPunch}}{{plus}}{{cade|HKick}} while in air (old command {{cade|3xPunch}} still works)
* Condor Dive command changed to {{cade|LPunch}}{{plus}}{{cade|LKick}} OR {{cade|MPunch}}{{plus}}{{cade|MKick}} OR {{cade|HPunch}}{{plus}}{{cade|HKick}} while in air (old command {{cade|3xPunch}} still works)
* Special throw command easier: {{cade|Hcbf}}{{plus}}{{cade|Punch}} OR {{cade|Hcfb}}{{plus}}{{cade|Punch}}, and you can actually start in {{cade|Dl}} or {{cade|Dr}}. (Original {{cade|360}} command also still works.)
* Special throw command easier: {{cade|Hcbf}}{{plus}}{{cade|Punch}} OR {{cade|Hcfb}}{{plus}}{{cade|Punch}}, and you can actually start in {{cade|DL}} or {{cade|DR}}. (Original {{cade|360}} command also still works.)
* Super command easier: {{cade|Hcb}} {{cade|Hcbf}}{{plus}}{{cade|Punch}} OR {{cade|Hcf}}{{cade|Hcfb}}{{plus}}{{cade|Punch}}
* Super command easier: {{cade|Hcb}} {{cade|Hcbf}}{{plus}}{{cade|Punch}} OR {{cade|Hcf}}{{cade|Hcfb}}{{plus}}{{cade|Punch}}
'''Buffs'''
'''Buffs'''
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