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< Super Hydlide
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Battle system

This version of Hydlide differs from its predecessors in that it employs a more active battle system. Early versions of Hydlide used the collision based combat similar to that of early Ys games. This game requires players to press a button to attack, like the early games in the Legend of Zelda series. Weapons must make contact with an enemy in order to deal damage.

In addition to melee weapons like clubs and swords, there are missile weapons like slings and bows. Each melee weapon has a different reach, and each missile weapon has a different range. The same is true for monsters and their attacks. Understanding both your own reach and your enemy's is essential for survival.

One aspect of battle which is unusual, is the notion of "good" monsters and "evil" monsters. Evil monsters will attack you on sight weather you have attacked them or not. Killing evil monsters increases your Mind Force stat. Good monsters do not attack you unless you attack them first. Killing good monsters quickly decreases your Mind Force. It is important to observe a new monster when you first encounter it, and determine if it's good or evil.

Menu window

In order to execute more action than simply moving around an attacking, you must bring up the menu window. On many computers, this is done with Return. On consoles, it is one of the action buttons.

Look Here
Use this command when you want to examine something in the location where you are standing. It can be used to discover items at your feet, or to open a treasure chest. Often times, you may hear a chime when you walk over a space that contains a useful item, so listen closely. On the Genesis/Mega Drive, this action is performed with the B button button, and it can be used to dodge enemy projectiles as well.
Use Magic
Select this command when you want to cast one of the spells you have learned. You must have enough MP available to cast the spell. Upon casting it, your MP is reduced accordingly.
Use Item
This command serves a couple of purposes. First, select it to use a consumable item such as a potion or a ration of food. Second, you can use it to equip (and then subsequently unequip) a piece of armor or a weapon. Other items can also be equipped in a similar fashion. Lastly, it can be used to throw away an item in your inventory, in order to lighten how much you carry. You can throw away one instance of an item, or every instance of that item in your possession.
Know Self (Status)
Use this command to check the state of your character. It will bring up a list of your character's attributes (which are all explained in Template:~). Note that while it shows stats like your attack and defense power, any effects from magic spells are not displayed. You can also see your characters condition, how much money you possess, the weight you can carry and your current load. Statuses are as follows:
Normal: Your character is safe, with no abnormality.
Danger: Your character is dangerously low on health and close to dying.
Poison: Until the poison is removed, you will gradually lose health over time. You can use an item, cast a spell, or sleep at an inn to reverse this state.
Hungry: If you do not have food to eat, your character will become hungry, and you will gradually lose health over time. If you possess food, you will automatically consume it when you are about to become hungry.
Sleepy: If you stay up for too long without getting any rest at an Inn, you will eventually become tired. If you do, your physical strength drops and you will do far less damage to monsters until you rest.
Other Functions
This is a sub-menu where you can alter aspects of how the game plays. It contains the following commands:
Change Display
On computer games, you can change whether the game is displayed in English, Japanese, or a mixture of the two. With the mixture, all menus are in English, but the dialog is in Japanese. Japanese is displayed as a mix of kanji and kana characters. This setting is not saved and needs to be restored with every play.
Speed ​​change
Use this to change the speed of the game. Note that on console versions, this option is a part of the main menu. This changes the pace at which the game runs, and the rate at which characters and monsters update. Note, however, that some bosses are unaffected by this setting, which means you can use it to make certain battles easier or harder.
Game end
Terminate the game. Execution stops and you return to the title screen where you can select the same or a different character to play. All progress since the last time you stayed at an inn is lost.

Weight system

This is a rather controversial aspect of the game which many players either love or hate. All items in the game have weight, including even currencies. The limit to how much your character can carry is determined by his or her strength. If you begin to carry items beyond your carry limit, the speed at which your character can move is crippled. If you carry too much, you will be unable to move.

In addition to the weight limit, you also have a handle limit, which indicates the maximum weight of the weapon that your arm can swing. If you attempt to use a weapon that is heavier than that handle limit, your attack effectiveness will diminish and you will do less damage than the weapon is capable of. The handle limit, like your carry limit increases with your physical strength.

For this reason, it's important to be conscious of the weight of the items that you buy. Don't buy more than your character can carry, and don't buy weapons that are too heavy for you to use. It's also a good idea to leave yourself with a little less weight so that you can also carry items that you obtain from treasure chests and defeated monsters. If you carry items right at your weight limit, you will slow down as soon as you collect anything else. Be prepared to throw many items away, particularly those which are joke items or otherwise useless.

This system is especially difficult to deal with early on in the game when your character is weak and can't carry much. You have to manage the weight of your inventory much more carefully. Note that even money has weight, and for this reason, it's very useful to obtain the "Money Change" item as quickly as possible. This item converts the amount of currency into the small amount possible. Every ten 10 pieces are turned into 100 pieces, and every ten 100 pieces are turned into 1000 pieces, reducing the overall weight of your money. Later on in the game, you will gain access to a bank where you can deposit money to further reduce your carrying load without losing money.

Items weight is measured in grams.

  • The weight that can be held is calculated as follows: Current Strength × 140
  • The weight of the weapon you can handle is calculated as follows: Current Strength × 42 + 500