Magic in the game consist of twelve spells. The first six of those spells are sold in the starting city, and can be learned by all four classes. The last six are sold in a different city, and are reserved for Clerics and Monks.
To learn spells, you must spend experience points as opposed to gold. The price increases as you learn each new spell. For Warriors and Thieves the cost is as follows:
(No. of spells you've learned + 1)² × 50
However, because Clerics and Monks have six additional spells to learn, they benefit from a discount with each spell costing exactly half the above.
Note that, for the most part, the spells are the same between the original computer versions, and the later console remakes. However, a few spells have changed in the remakes.
Name |
MP cost |
Exp cost |
Description
|
Focus/Illusion |
3 |
50 / 25 |
Disable: Spins monsters around and disorients them.
|
Antidote/Detoxify |
5 |
200 / 100 |
Heal: Recover from Poison status.
|
Time |
10 |
450 / 225 |
Field: Advance the in-game clock by 12 hours.
|
Heal/Cure |
15 |
800 / 400 |
Heal: Restores lost health in an amount related to your level.
|
Discover/Learn |
15 |
1250 / 625 |
Field: Checks treasure chests for traps and disarms them.
|
Move |
30 |
1800 / 900 |
Field: Returns player to the last inn that he slept in.
|
Name |
MP cost |
Exp cost |
Description
|
Sleep |
8 |
1225 |
Disable: Makes monster sit motionless temporarily.
|
Slow |
8 |
1600 |
Disable: Temporarily decrease the movement speed of monsters.
|
Defeat |
10 |
2025 |
Attack: Causes damage to all monsters present on the screen.
|
Flash |
15 |
2500 |
Field: Light up the entire screen of a darkened room for a period of time.
|
Weight |
20 |
3025 |
Support: Allows you to temporarily carry up to 25% more weight than normal.
|
Invincible |
30 |
3600 |
Support: Become temporarily invincible to all damage.
|
Name |
MP cost |
Exp cost |
Description
|
Hallucinate |
5 |
50 / 25 |
Disable: Spins monsters around and disorients them.
|
Detoxify |
5 |
200 / 100 |
Heal: Recover from Poison status.
|
Heal/Cure |
15 |
450 / 225 |
Heal: Restores lost health in an amount related to your level.
|
Depth |
5 |
800 / 400 |
Field: Reports your current location within a dungeon.
|
Inspect |
10 |
1250 / 625 |
Field: Checks treasure chests for traps and disarms them.
|
Transfer |
30 |
1800 / 900 |
Field: Returns player to the last inn that he slept in.
|
Name |
MP cost |
Exp cost |
Description
|
Terror |
7 |
1225 |
Disable: Temporarily decrease the defensive power of monsters.
|
Dazzle |
7 |
1600 |
Disable: Temporarily decrease the attack power of monsters.
|
Sleep |
10 |
2025 |
Disable: Makes monster sit motionless temporarily.
|
Protect |
10 |
2500 |
Support: Temporarily increase your own defensive power.
|
Enhance |
20 |
3025 |
Support: Temporarily increase your own offensive power.
|
Invincible |
30 |
3600 |
Support: Become temporarily invincible to all damage.
|