Super Mario 64/Controls: Difference between revisions

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{|{{prettytable|text center=1|style=font-size:12px}}
{|{{prettytable|text center=1|style=font-size:12px}}
! rowspan=2| Action || rowspan=2 | Nintendo 64 || colspan=2 | <span class=explain style=color:inherit title="Nintendo 64 version">Wii (Virtual Console)</span> || rowspan=2 | Nintendo DS || rowspan=2 | <span class=explain style=color:inherit title="Via backwards compatibility with the Nintendo DS version">Nintendo 3DS</span>
! rowspan=2| Action || rowspan=2 | Nintendo 64 || colspan=2 | Wii Virtual Console || rowspan=2 | N64 Switch Online
|-
|-
! GameCube Controller || Classic Controller
! GameCube Controller || Classic Controller
|-
|-
! rowspan=3 | Movement
! rowspan=3 | Movement
| {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{ds|Neutral|Dpad}} or {{ds|Stylus}} || {{3ds|Neutral|Cpad}}, {{3ds|Neutral|Dpad}}, or {{3ds|Stylus}}
| {{N64|Neutral|Control}} || {{gc|neutral|control}} || {{wii-cc|neutral|lstick}} || {{Switch|neutral|lstick}}
|-
|-
| colspan=5 | ''Nintendo 64 version:'' There are two modes of moving, walking and running. The more the control stick tilts away from the center, the more the character moves faster; the opposite is also true.
| colspan=5 | There are two modes of moving, walking and running. The more the control stick tilts away from the center, the more Mario moves faster.
|-
| colspan=5 | ''Nintendo DS version:'' Using the directional pad or circle pad, the character walks by default.
|-
! rowspan=2 | Run
| {{n/a}} || {{n/a}} || {{n/a}} || {{ds|Y}} || {{3ds|Y}}
|-
| colspan=5 | ''Nintendo DS version:'' The run button was added due to the limitations of the d-pad in that it cannot alter movement speed between walking and running.
|-
|-
! rowspan=2 | Jump
! rowspan=2 | Jump
| {{N64|A}} || {{gc|A}} || {{wii-cc|A}} || {{ds|B}} || {{3ds|B}}
| {{N64|A}} || {{gc|A}} || {{wii-cc|A}} || {{Switch|A}}
|-
|-
| colspan=5 | After jumping, press the jump button again when landing on the floor. Press a third time for a triple jump. Press when facing a wall to wall jump (only Mario can wall jump in the DS version). With the Wing Cap, this action will launch Mario into the air.
| colspan=5 | After jumping, press the jump button again when landing on the floor. Press a third time for a triple jump. Press when facing a wall to wall jump. With the Wing Cap, this action will launch Mario into the air.
|-
! rowspan=2 | Side/cartwheel flip jump
| {{N64|Left|Control}} {{plus}} {{N64|Right|Control}} {{plus}} {{N64|A}} || {{gc|Left|Control}} {{plus}} {{gc|Right|Control}} {{plus}} {{gc|A}} || {{wii-cc|Left|Lstick}} {{plus}} {{wii-cc|Right|Lstick}} {{plus}} {{wii-cc|A}} || {{(}}{{ds|Left|Dpad}} {{plus}} {{ds|Right|Dpad}} {{plus}} {{ds|B}}{{)}} or {{(}}{{ds|Stylus}} {{plus}} {{ds|B}}{{)}} || {{(}}{{3ds|Left|Dpad}} {{plus}} {{3ds|Right|Dpad}} {{plus}} {{3ds|B}}{{)}} or {{(}}{{3ds|Stylus}} {{plus}} {{3ds|B}}{{)}}
|-
| colspan=5 | Jump button must be pressed while making a U-turn. Very difficult to perform this move in the Nintendo DS version.
|-
|-
! Backflip
! Backflip
| {{N64|Z}} {{plus}} {{N64|A}} || {{gc|l}} {{plus}} {{gc|a}} || {{wii-cc|l}} {{plus}} {{wii-cc|a}} || {{ds|R}} {{plus}} {{ds|B}} || {{3ds|R}} {{plus}} {{3ds|B}}
| {{N64|Z}}+{{N64|A}} || {{gc|l}}+{{gc|a}} || {{wii-cc|l}}+{{wii-cc|a}} || {{Switch|ZL}}+{{Switch|A}}
|-
|-
! Long Jump
! Long Jump
| {{N64|Neutral|Control}} {{plus}} {{N64|Z}} {{plus}} {{N64|A}} || {{gc|neutral|control}} {{plus}} {{gc|l}} {{plus}} {{gc|a}} || {{wii-cc|neutral|lstick}} {{plus}} {{wii-cc|l}} {{plus}} {{wii-cc|a}} || {{(}}{{ds|Neutral|Dpad}} or {{ds|Stylus}}{{)}} {{plus}} {{ds|R}} {{plus}} {{ds|B}} || {{(}}{{3ds|Neutral|Cpad}}, {{3ds|Neutral|Dpad}}, or {{3ds|Stylus}}{{)}} {{plus}} {{3ds|R}} {{plus}} {{3ds|B}}
| {{N64|Neutral|Control}}+{{N64|Z}}+{{N64|A}} || {{gc|neutral|control}}+{{gc|l}}+{{gc|a}} || {{wii-cc|neutral|lstick}}+{{wii-cc|l}}+{{wii-cc|a}} || {{Switch|neutral|lstick}}+{{Switch|ZL}}+{{Switch|A}}
|-
|-
! rowspan=2 | Duck / Crouch
! rowspan=2 | Duck / Crouch
| {{N64|Z}} || {{gc|l}} || {{wii-cc|l}} || {{ds|R}} || {{3ds|R}}
| {{N64|Z}} || {{gc|l}} || {{wii-cc|l}} || {{Switch|ZL}}
|-
|-
| colspan=5 | If the button is pressed in mid air, a ground pound will be performed. if the analogue stick or d pad is tilted in a direction, the character will start crawling.
| colspan=5 | If the button is pressed in mid air, a ground pound will be performed. if the analogue stick is tilted in a direction, Mario will start crawling.
|-
|-
! rowspan=2 | Punch
! rowspan=2 | Punch
| {{N64|B}} || {{gc|b}} || {{wii-cc|b}} || {{ds|A}} || {{3ds|A}}
| {{N64|B}} || {{gc|b}} || {{wii-cc|b}} || {{Switch|B}}
|-
|-
| colspan=5 | If the analogue stick or d pad is tilted in a direction and Mario/Luigi/Wario is running, they will perform a dive. If the button is pressed while Mario/Luigi/Wario is in the air, this will be a kick. Yoshi cannot punch, dive or kick, he will instead stick his tongue out.
| colspan=5 | If the analogue stick is tilted in a direction and Mario is running, he will perform a dive. If the button is pressed while Mario is in the air, he wll perform a kick.
|-
|-
! Slide Kick
! Slide Kick
| {{N64|Neutral|Control}} {{plus}} {{N64|Z}} {{plus}} {{N64|B}} || {{gc|neutral|control}} {{plus}} {{gc|l}} {{plus}} {{gc|b}} || {{wii-cc|neutral|lstick}} {{plus}} {{wii-cc|l}} {{plus}} {{wii-cc|b}} || {{(}}{{ds|Neutral|Dpad}} or {{ds|Stylus}}{{)}} {{plus}} {{ds|R}} {{plus}} {{ds|A}} || {{(}}{{3ds|Neutral|Cpad}}, {{3ds|Neutral|Dpad}}, or {{3ds|Stylus}}{{)}} {{plus}} {{3ds|R}} {{plus}} {{3ds|A}}
| {{N64|Neutral|Control}}+{{N64|Z}}+{{N64|B}} || {{gc|neutral|control}}+{{gc|l}}+{{gc|b}} || {{wii-cc|neutral|lstick}} =+{{wii-cc|l}}+{{wii-cc|b}} || {{Switch|neutral|control}}+{{Switch|ZL}}+{{Switch|B}}
|-
|-
! Sweep Kick
! Sweep Kick
| {{N64|Z}} {{plus}} {{N64|B}} || {{gc|l}} {{plus}} {{gc|b}} || {{wii-cc|l}} {{plus}} {{wii-cc|b}} || {{ds|R}} {{plus}} {{ds|A}} || {{3ds|R}} {{plus}} {{3ds|A}}
| {{N64|Z}}+{{N64|B}} || {{gc|l}}+{{gc|b}} || {{wii-cc|l}}+{{wii-cc|b}} || {{Switch|ZL}}+{{Switch|B}}
|-
|-
! Rotate/Center camera
! Rotate/Center camera
| {{N64|Left|C}} / {{N64|Right|C}} || {{gc|Left|Cstick}} / {{gc|Right|Cstick}} || {{wii-cc|Left|Rstick}} / {{wii-cc|Right|Rstick}} || {{ds|L}} || {{3ds|L}}
| {{N64|Left|C}} / {{N64|Right|C}} || {{gc|Left|Cstick}} / {{gc|Right|Cstick}} || {{wii-cc|Left|Rstick}} / {{wii-cc|Right|Rstick}} || {{Switch|Left|Rstick}} / {{Switch|Right|Rstick}}
|-
|-
! Switch camera modes
! Switch camera modes
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{n/a}} || {{n/a}}  
| {{N64|R}} || {{gc|R}} || {{wii-cc|R}} || {{Switch|R}}
|-
|-
! rowspan=2 | Zoom in/Look around
! Zoom in/Look around
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || {{ds|X}} || {{3ds|X}}
| {{N64|Up|C}} || {{gc|Up|Cstick}} || {{wii-cc|Up|Rstick}} || {{Switch|Up|Rstick}}
|-
| colspan=5 | In the Nintendo DS version, the X button toggles between the three levels of zoom.
|-
|-
! Zoom out
! Zoom out
| {{N64|Down|C}} || {{gc|Down|Cstick}} || {{wii-cc|Down|Rstick}} || {{ds|X}} || {{3ds|X}}
| {{N64|Down|C}} || {{gc|Down|Cstick}} || {{wii-cc|Down|Rstick}} || {{Switch|Down|Rstick}}
|-
|-
! Pause menu
! Pause menu
| {{N64|Start}} || {{gc|Start}} || {{wii-cc|Plus}} || {{ds|Start}} || {{3ds|Start}}
| {{N64|Start}} || {{gc|Start}} || {{wii-cc|Plus}} || {{Switch|Plus}}
|}
|}


Wii U VC configuration: It's basically the same as the Classic Controller with the {{wiiu|ZL}} and {{wiiu|ZR}} on the backs instead of the top middle. In addition, for the N64 version you're allowed to configure the controls with the exception of the {{wiiu|neutral|dpad}}. You can access the Virtual Console menu by touching the Wii U Gamepad screen.
Wii U VC configuration: It's basically the same as the Classic Controller with the {{wiiu|ZL}} and {{wiiu|ZR}} on the backs instead of the top middle. In addition, you're allowed to configure the controls with the exception of the {{wiiu|neutral|dpad}}. You can access the Virtual Console menu by touching the Wii U Gamepad screen.


The best recommendation in setting up the N64 controls follows like this:
The best recommendation in setting up the N64 controls follows like this. This control scheme is used for 3D All Stars, only that the dpad also makes you run.
*{{wiiu|ZL}} and {{wiiu|ZR}} for crouch ({{N64|Z}}).
*{{wiiu|ZL}} and {{wiiu|ZR}} for crouch ({{N64|Z}}).
*{{wiiu|L}} and {{wiiu|R}} for switch camera modes ({{N64|R}}).
*{{wiiu|L}} and {{wiiu|R}} for switch camera modes ({{N64|R}}).
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*{{wiiu|Neutral|Rstick}} stick for the C Buttons ({{N64|Up|C}}{{N64|Right|C}}{{N64|Down|C}}{{N64|Left|C}})
*{{wiiu|Neutral|Rstick}} stick for the C Buttons ({{N64|Up|C}}{{N64|Right|C}}{{N64|Down|C}}{{N64|Left|C}})
*{{wiiu|Plus}} as a pause button ({{N64|Start}}).
*{{wiiu|Plus}} as a pause button ({{N64|Start}}).
Although the DS version is on Wii U VC, like all DS games it cannot have it’s controls customized.


{{Footer Nav|game=Super Mario 64|prevpage=Gameplay|nextpage=Enemies}}
{{Footer Nav|game=Super Mario 64|prevpage=Gameplay|nextpage=Enemies}}
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