Super Mario Bros. 3/Controls: Difference between revisions

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Getting Started -> Gameplay
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<center>
{|
{|
| [[File:SMB3_kick_technique_1.png]] || → || [[File:SMB3_kick_technique_2.png]] || → || [[File:SMB3_kick_technique_3.png]] || → || [[File:SMB3_kick_technique_4.png]]
| [[File:SMB3 kick technique 1.png]] || → || [[File:SMB3 kick technique 2.png]] || → || [[File:SMB3 kick technique 3.png]] || → || [[File:SMB3 kick technique 4.png]]
|- align="center"
|- align="center"
| {{nes|Right|Dpad}}{{plus}}{{nes|B}} || || {{nes|Right|Dpad}}{{plus}}{{nes|B}} || || release {{nes|B}} || ||  
| {{nes|Right|Dpad}}{{plus}}{{nes|B}} || || {{nes|Right|Dpad}}{{plus}}{{nes|B}} || || release {{nes|B}} || ||  
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=== Fly and Float ===
=== Fly and Float ===
[[File:SMB3_Raccoon_Mario_flying.gif|right]]
[[File:SMB3 Raccoon Mario flying.gif|right]]
This is the first Super Mario Bros. game where Mario and Luigi can literally fly into the sky without any assistance.  To do so, they must be in Raccoon or Tanooki form first.  Then they must find a good stretch of ground to run across.  Keeping the {{nes|B}} button held down, run in one direction until the P meter at the bottom of the screen fills up.  When the P is flashing, and the alarm sounds, press and tap the {{nes|A}} button to rise off the ground and fly up into the sky.  Without a special item like the P-Wing, this effect is temporary, and the P meter will stop ringing after Mario or Luigi have flown for a while.  Then they will begin to fall back to the ground.  But you can slow the speed at which they fall by continuing to tap A, so that the flapping of their tails keeps them from falling like a stone.
This is the first Super Mario Bros. game where Mario and Luigi can literally fly into the sky without any assistance.  To do so, they must be in Raccoon or Tanooki form first.  Then they must find a good stretch of ground to run across.  Keeping the {{nes|B}} button held down, run in one direction until the P meter at the bottom of the screen fills up.  When the P is flashing, and the alarm sounds, press and tap the {{nes|A}} button to rise off the ground and fly up into the sky.  Without a special item like the P-Wing, this effect is temporary, and the P meter will stop ringing after Mario or Luigi have flown for a while.  Then they will begin to fall back to the ground.  But you can slow the speed at which they fall by continuing to tap A, so that the flapping of their tails keeps them from falling like a stone.
<center>
<center>
{|
{|
| [[File:SMB3_fly_technique_1.png]] || → || [[File:SMB3_fly_technique_2.png]] || → || [[File:SMB3_fly_technique_3.png]] || → || [[File:SMB3_fly_technique_4.png]]
| [[File:SMB3 fly technique 1.png]] || → || [[File:SMB3 fly technique 2.png]] || → || [[File:SMB3 fly technique 3.png]] || → || [[File:SMB3 fly technique 4.png]]
|- align="center"
|- align="center"
| {{nes|Right|Dpad}} || || {{nes|Right|Dpad}}{{plus}}{{nes|B}} || || {{nes|Right|Dpad}}{{plus}}tap {{nes|A}} || || tap {{nes|A}}
| {{nes|Right|Dpad}} || || {{nes|Right|Dpad}}{{plus}}{{nes|B}} || || {{nes|Right|Dpad}}{{plus}}tap {{nes|A}} || || tap {{nes|A}}
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<center>
<center>
{|
{|
| [[File:SMB3_spin_technique_1.png]] || → || [[File:SMB3_spin_technique_2.png]] || → || [[File:SMB3_spin_technique_3.png]]
| [[File:SMB3 spin technique 1.png]] || → || [[File:SMB3 spin technique 2.png]] || → || [[File:SMB3 spin technique 3.png]]
|- align="center"
|- align="center"
| {{nes|B}} || || || ||  
| {{nes|B}} || || || ||  
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<center>
{|
{|
| [[File:SMB3_slide_technique_1.png]] || → || [[File:SMB3_slide_technique_2.png]]
| [[File:SMB3 slide technique 1.png]] || → || [[File:SMB3 slide technique 2.png]]
|- align="center"
|- align="center"
| {{nes|Down|Dpad}} || ||  
| {{nes|Down|Dpad}} || ||  
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* '''Swimming through water''': In order to swim, you need to hold down a direction on the direction pad and tap the {{nes|A}} button.  It's important to remember that you can hop out of water by pressing and holding {{nes|Up|dpad}}, and tapping {{nes|A}} when you're near the surface of the water.
* '''Swimming through water''': In order to swim, you need to hold down a direction on the direction pad and tap the {{nes|A}} button.  It's important to remember that you can hop out of water by pressing and holding {{nes|Up|dpad}}, and tapping {{nes|A}} when you're near the surface of the water.


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